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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "filepathid.h"
#include "projectpartid.h"
#include "sourceentry.h"
namespace ClangBackEnd {
class ProjectChunkId
{
public:
ProjectPartId id;
SourceType sourceType;
friend bool operator==(ProjectChunkId first, ProjectChunkId second)
{
return first.id == second.id && first.sourceType == second.sourceType;
}
friend bool operator==(ProjectChunkId first, ProjectPartId second)
{
return first.id == second;
}
friend bool operator==(ProjectPartId first, ProjectChunkId second)
{
return first == second.id;
}
friend bool operator!=(ProjectChunkId first, ProjectChunkId second)
{
return !(first == second);
}
friend bool operator<(ProjectChunkId first, ProjectChunkId second)
{
return std::tie(first.id, first.sourceType) < std::tie(second.id, second.sourceType);
}
friend bool operator<(ProjectChunkId first, ProjectPartId second) { return first.id < second; }
friend bool operator<(ProjectPartId first, ProjectChunkId second) { return first < second.id; }
};
class IdPaths
{
public:
ProjectChunkId id;
FilePathIds filePathIds;
friend bool operator==(IdPaths first, IdPaths second)
{
return first.id == second.id && first.filePathIds == second.filePathIds;
}
};
using ProjectChunkIds = std::vector<ProjectChunkId>;
} // namespace ClangBackEnd
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