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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <abstractview.h>
#include "designeractionmanager.h"
namespace QmlDesigner {
class ActionInterface;
class DesignerActionManagerView : public AbstractView
{
Q_OBJECT
public:
DesignerActionManagerView();
void modelAttached(Model *model) override;
void modelAboutToBeDetached(Model *model) override;
void nodeCreated(const ModelNode &) override;
void nodeRemoved(const ModelNode &, const NodeAbstractProperty &, PropertyChangeFlags) override;
void nodeAboutToBeReparented(const ModelNode &,
const NodeAbstractProperty &,
const NodeAbstractProperty &,
AbstractView::PropertyChangeFlags ) override;
void nodeReparented(const ModelNode &, const NodeAbstractProperty &,
const NodeAbstractProperty &,
AbstractView::PropertyChangeFlags) override;
void propertiesRemoved(const QList<AbstractProperty>&) override;
void rootNodeTypeChanged(const QString &, int , int ) override;
void rewriterBeginTransaction() override;
void rewriterEndTransaction() override;
void currentStateChanged(const ModelNode &) override;
void selectedNodesChanged(const QList<ModelNode> &,
const QList<ModelNode> &) override;
void nodeOrderChanged(const NodeListProperty &, const ModelNode &, int ) override;
void importsChanged(const QList<Import> &, const QList<Import> &) override;
void signalHandlerPropertiesChanged(const QVector<SignalHandlerProperty> &/*propertyList*/, PropertyChangeFlags /*propertyChange*/) override;
void setDesignerActionList(const QList<ActionInterface* > &designerActionList);
DesignerActionManager &designerActionManager();
const DesignerActionManager &designerActionManager() const;
protected:
void setupContext();
private:
DesignerActionManager m_designerActionManager;
QList<ActionInterface* > m_designerActionList;
bool m_isInRewriterTransaction;
bool m_setupContextDirty;
};
} // namespace QmlDesigner
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