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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "baseconnectionmanager.h"
#include "nodeinstanceserverinterface.h"
#include <QElapsedTimer>
#include <QFile>
#include <QProcess>
QT_BEGIN_NAMESPACE
class QLocalServer;
class QLocalSocket;
QT_END_NAMESPACE
namespace QmlDesigner {
class QMLDESIGNERCORE_EXPORT ConnectionManager : public BaseConnectionManager
{
Q_OBJECT
public:
ConnectionManager();
~ConnectionManager() override;
enum PuppetStreamType { FirstPuppetStream, SecondPuppetStream, ThirdPuppetStream };
void setUp(NodeInstanceServerInterface *nodeInstanceServerProxy,
const QString &qrcMappingString,
ProjectExplorer::Target *target,
AbstractView *view) override;
void shutDown() override;
void writeCommand(const QVariant &command) override;
protected:
using BaseConnectionManager::processFinished;
void processFinished(int exitCode, QProcess::ExitStatus exitStatus) override;
std::vector<Connection> &connections() { return m_connections; }
quint32 &writeCommandCounter() { return m_writeCommandCounter; }
private:
void printProcessOutput(QProcess *process, const QString &connectionName);
void closeSocketsAndKillProcesses();
private:
std::unique_ptr<QLocalServer> m_localServer;
std::vector<Connection> m_connections;
quint32 m_writeCommandCounter = 0;
};
} // namespace QmlDesigner
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