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author | Aleksandar Sasha Babic <aleksandar.babic@nokia.com> | 2009-12-15 13:50:01 +0100 |
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committer | Aleksandar Sasha Babic <aleksandar.babic@nokia.com> | 2009-12-15 13:53:52 +0100 |
commit | 4391014d4533e60dc4e5e413db50b21f68f4658c (patch) | |
tree | f82a40ea71e58ed44cb199daffe8305e7988b379 /src/gui/painting/qpathclipper.cpp | |
parent | 100ad353689b8203988c87afe30953d59bdad736 (diff) |
qreal-ization
Using math wrapper functions instead direct call. This gives us top-level
control to what (single/double) precision we are effectively using.
Task-number: QTBUG-4894
Reviewed-by: janarve
Reviewed-by: Kim Motoyoshi Kalland
Diffstat (limited to 'src/gui/painting/qpathclipper.cpp')
-rw-r--r-- | src/gui/painting/qpathclipper.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/painting/qpathclipper.cpp b/src/gui/painting/qpathclipper.cpp index 51d6195ed8..a41ab6d24c 100644 --- a/src/gui/painting/qpathclipper.cpp +++ b/src/gui/painting/qpathclipper.cpp @@ -1209,7 +1209,7 @@ static qreal computeAngle(const QPointF &v) } #else // doesn't seem to be robust enough - return atan2(v.x(), v.y()) + Q_PI; + return qAtan2(v.x(), v.y()) + Q_PI; #endif } |