diff options
Diffstat (limited to 'src/opengl/util')
22 files changed, 1192 insertions, 1221 deletions
diff --git a/src/opengl/util/composition_mode_colorburn.glsl b/src/opengl/util/composition_mode_colorburn.glsl index a5a153f892..c913b9737f 100644 --- a/src/opengl/util/composition_mode_colorburn.glsl +++ b/src/opengl/util/composition_mode_colorburn.glsl @@ -5,8 +5,8 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = mix(src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - src.a * (src.rgb * dst.a + dst.rgb * src.a - src.a * dst.a) / max(src.rgb, 0.00001) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), + result.rgb = mix(src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + src.a * (src.rgb * dst.a + dst.rgb * src.a - src.a * dst.a) / max(src.rgb, 0.00001) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), step(src.a * dst.a, src.rgb * dst.a + dst.rgb * src.a)); result.a = src.a + dst.a - src.a * dst.a; return result; diff --git a/src/opengl/util/composition_mode_colordodge.glsl b/src/opengl/util/composition_mode_colordodge.glsl index c19444169b..b75e83cf4e 100644 --- a/src/opengl/util/composition_mode_colordodge.glsl +++ b/src/opengl/util/composition_mode_colordodge.glsl @@ -5,8 +5,8 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - vec3 temp = src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); - result.rgb = mix(dst.rgb * src.a / max(1 - src.rgb / max(src.a, 0.000001), 0.000001) + temp, + vec3 temp = src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); + result.rgb = mix(dst.rgb * src.a / max(1.0 - src.rgb / max(src.a, 0.000001), 0.000001) + temp, src.a * dst.a + temp, step(src.a * dst.a, src.rgb * dst.a + dst.rgb * src.a)); diff --git a/src/opengl/util/composition_mode_darken.glsl b/src/opengl/util/composition_mode_darken.glsl index c1e83fd9e7..8bbb82b3ce 100644 --- a/src/opengl/util/composition_mode_darken.glsl +++ b/src/opengl/util/composition_mode_darken.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_difference.glsl b/src/opengl/util/composition_mode_difference.glsl index ca13ce70a0..3c46ec71f2 100644 --- a/src/opengl/util/composition_mode_difference.glsl +++ b/src/opengl/util/composition_mode_difference.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = src.rgb + dst.rgb - 2 * min(src.rgb * dst.a, dst.rgb * src.a); + result.rgb = src.rgb + dst.rgb - 2.0 * min(src.rgb * dst.a, dst.rgb * src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_exclusion.glsl b/src/opengl/util/composition_mode_exclusion.glsl index ccd1183096..59c2da99ea 100644 --- a/src/opengl/util/composition_mode_exclusion.glsl +++ b/src/opengl/util/composition_mode_exclusion.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = (src.rgb * dst.a + dst.rgb * src.a - 2 * src.rgb * dst.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + result.rgb = (src.rgb * dst.a + dst.rgb * src.a - 2.0 * src.rgb * dst.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_hardlight.glsl b/src/opengl/util/composition_mode_hardlight.glsl index 9dd4de3cd9..4ea355029d 100644 --- a/src/opengl/util/composition_mode_hardlight.glsl +++ b/src/opengl/util/composition_mode_hardlight.glsl @@ -5,9 +5,9 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = mix(2 * src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - src.a * dst.a - 2 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - step(src.a, 2 * src.rgb)); + result.rgb = mix(2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + step(src.a, 2.0 * src.rgb)); result.a = src.a + dst.a - src.a * dst.a; return result; diff --git a/src/opengl/util/composition_mode_lighten.glsl b/src/opengl/util/composition_mode_lighten.glsl index 1fbd27a045..13ef507a4c 100644 --- a/src/opengl/util/composition_mode_lighten.glsl +++ b/src/opengl/util/composition_mode_lighten.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_multiply.glsl b/src/opengl/util/composition_mode_multiply.glsl index 268345a87a..f90b7f00ad 100644 --- a/src/opengl/util/composition_mode_multiply.glsl +++ b/src/opengl/util/composition_mode_multiply.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + result.rgb = src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_overlay.glsl b/src/opengl/util/composition_mode_overlay.glsl index a9b72267a1..f621bdee96 100644 --- a/src/opengl/util/composition_mode_overlay.glsl +++ b/src/opengl/util/composition_mode_overlay.glsl @@ -5,9 +5,9 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = mix(2 * src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - src.a * dst.a - 2 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - step(dst.a, 2 * dst.rgb)); + result.rgb = mix(2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + step(dst.a, 2.0 * dst.rgb)); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_softlight.glsl b/src/opengl/util/composition_mode_softlight.glsl index 0237827ca1..e4c1f89156 100644 --- a/src/opengl/util/composition_mode_softlight.glsl +++ b/src/opengl/util/composition_mode_softlight.glsl @@ -1,18 +1,22 @@ -// Dca' = 2.Sca < Sa ? -// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) : -// (8.Dca <= Da ? -// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) : -// (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa)) +// if 2.Sca <= Sa +// Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) +// otherwise if 2.Sca > Sa and 4.Dca <= Da +// Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa) +// otherwise if 2.Sca > Sa and 4.Dca > Da +// Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa) // Da' = Sa + Da - Sa.Da + vec4 composite(vec4 src, vec4 dst) { vec4 result; float da = max(dst.a, 0.00001); - result.rgb = mix(dst.rgb * (src.a - (1 - dst.rgb / da) * (2 * src.rgb - src.a)), - mix(dst.rgb * (src.a - (1 - dst.rgb / da) * (2 * src.rgb - src.a) * (3 - 8 * dst.rgb / da)), - (dst.rgb * src.a + (sqrt(dst.rgb / da) * dst.a - dst.rgb) * (2 * src.rgb - src.a)), - step(dst.a, 8 * dst.rgb)), - step(src.a, 2 * src.rgb)) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + vec3 dst_np = dst.rgb / da; + result.rgb = mix(dst.rgb * (src.a + (2.0 * src.rgb - src.a) * (1.0 - dst_np)), + mix(dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * ((16.0 * dst_np - 12.0) * dst_np + 3.0) * dst_np, + dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * (sqrt(dst_np) - dst_np), + step(dst.a, 4.0 * dst.rgb)), + step(src.a, 2.0 * src.rgb)) + + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/conical_brush.glsl b/src/opengl/util/conical_brush.glsl index 83ee2f5b69..b3ec1d7efe 100644 --- a/src/opengl/util/conical_brush.glsl +++ b/src/opengl/util/conical_brush.glsl @@ -20,7 +20,7 @@ vec4 brush() /* float val = fmod((atan2(-A.y, A.x) + angle) / (2.0 * M_PI), 1); */ if (abs(A.y) == abs(A.x)) A.y += 0.002; - float t = (atan2(-A.y, A.x) + angle) / (2.0 * M_PI); + float t = (atan(-A.y, A.x) + angle) / (2.0 * M_PI); float val = t - floor(t); return texture1D(palette, val); } diff --git a/src/opengl/util/ellipse.glsl b/src/opengl/util/ellipse.glsl deleted file mode 100644 index 860ae77e68..0000000000 --- a/src/opengl/util/ellipse.glsl +++ /dev/null @@ -1,6 +0,0 @@ -#include "ellipse_functions.glsl" - -void main() -{ - gl_FragColor = ellipse(); -} diff --git a/src/opengl/util/ellipse_aa.glsl b/src/opengl/util/ellipse_aa.glsl index f7a6454ae5..257e3bbd47 100644 --- a/src/opengl/util/ellipse_aa.glsl +++ b/src/opengl/util/ellipse_aa.glsl @@ -1,6 +1,58 @@ -#include "ellipse_functions.glsl" +uniform vec3 inv_matrix_m0; +uniform vec3 inv_matrix_m1; +uniform vec3 inv_matrix_m2; + +uniform vec2 ellipse_offset; + +// ellipse equation + +// s^2/a^2 + t^2/b^2 = 1 +// +// implicit equation: +// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2 + +// distance from ellipse: +// grad = [dg/dx dg/dy] +// d(s, t) ~= g(s, t) / |grad| + +// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx +// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy + +float ellipse_aa() +{ + mat3 mat; + + mat[0] = inv_matrix_m0; + mat[1] = inv_matrix_m1; + mat[2] = inv_matrix_m2; + + vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1); + float inv_w = 1.0 / hcoords.z; + vec2 st = hcoords.xy * inv_w; + + vec4 xy = vec4(mat[0].xy, mat[1].xy); + vec2 h = vec2(mat[0].z, mat[1].z); + + vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w; + + //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx + //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy + //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx + //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy + + vec2 inv_r = gl_TexCoord[0].xy; + vec2 n = st * inv_r; + float g = 1.0 - dot(n, n); + + vec2 dgdst = -2.0 * n * inv_r; + + vec2 grad = vec2(dot(dgdst, dstdxy.xz), + dot(dgdst, dstdxy.yw)); + + return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad))); +} void main() { - gl_FragColor = ellipse_aa(); + gl_FragColor = ellipse_aa().xxxx; } diff --git a/src/opengl/util/ellipse_aa_copy.glsl b/src/opengl/util/ellipse_aa_copy.glsl deleted file mode 100644 index 5372f585ea..0000000000 --- a/src/opengl/util/ellipse_aa_copy.glsl +++ /dev/null @@ -1,11 +0,0 @@ -uniform vec2 r; // r_x and r_y - -uniform sampler2D texture; -uniform vec2 inv_texture_size; - -#include "ellipse_functions.glsl" - -void main() -{ - gl_FragColor = ellipse_aa() * texture2D(texture, gl_FragCoord.xy * inv_texture_size); -} diff --git a/src/opengl/util/ellipse_aa_radial.glsl b/src/opengl/util/ellipse_aa_radial.glsl deleted file mode 100644 index 0878f9997e..0000000000 --- a/src/opengl/util/ellipse_aa_radial.glsl +++ /dev/null @@ -1,24 +0,0 @@ -#include "ellipse_functions.glsl" - -uniform sampler1D palette; -uniform vec2 fmp; -uniform float fmp2_m_radius2; -uniform vec4 inv_matrix; -uniform vec2 inv_matrix_offset; - -void main() -{ - // float2 A = frag_coord.xy;//mul(inv_matrix, frag_coord.xy) + inv_matrix_offset; - mat2 mat; - mat[0][0] = inv_matrix.x; - mat[0][1] = inv_matrix.y; - mat[1][0] = inv_matrix.z; - mat[1][1] = inv_matrix.w; - vec2 A = gl_FragCoord.xy * mat + inv_matrix_offset; - vec2 B = fmp; - float a = fmp2_m_radius2; - float b = 2.0*dot(A, B); - float c = -dot(A, A); - float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a); - gl_FragColor = texture1D(palette, val) * ellipse_aa(); -} diff --git a/src/opengl/util/ellipse_functions.glsl b/src/opengl/util/ellipse_functions.glsl deleted file mode 100644 index eed18e8580..0000000000 --- a/src/opengl/util/ellipse_functions.glsl +++ /dev/null @@ -1,63 +0,0 @@ -uniform vec3 inv_matrix_m0; -uniform vec3 inv_matrix_m1; -uniform vec3 inv_matrix_m2; - -uniform vec2 ellipse_offset; - -float ellipse() -{ - vec2 st = gl_TexCoord[0].st; - - if (dot(st, st) > 1) - discard; - - return 1.0; -} - -// ellipse equation - -// s^2/a^2 + t^2/b^2 = 1 -// -// implicit equation: -// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2 - -// distance from ellipse: -// grad = [dg/dx dg/dy] -// d(s, t) ~= g(s, t) / |grad| - -// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx -// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy - -float ellipse_aa() -{ - mat3 mat; - - mat[0] = inv_matrix_m0; - mat[1] = inv_matrix_m1; - mat[2] = inv_matrix_m2; - - vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1); - float inv_w = 1.0 / hcoords.z; - vec2 st = hcoords.xy * inv_w; - - vec4 xy = vec4(mat[0].xy, mat[1].xy); - vec2 h = vec2(mat[0].z, mat[1].z); - - vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w; - - //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx - //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy - //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx - //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy - - vec2 inv_r = gl_TexCoord[0].xy; - vec2 n = st * inv_r; - float g = 1.0 - dot(n, n); - - vec2 dgdst = -2.0 * n * inv_r; - - vec2 grad = vec2(dot(dgdst, dstdxy.xz), - dot(dgdst, dstdxy.yw)); - - return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad))); -} diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h index 340023cd62..2241057366 100644 --- a/src/opengl/util/fragmentprograms_p.h +++ b/src/opengl/util/fragmentprograms_p.h @@ -38,6 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ + #ifndef FRAGMENTPROGRAMS_P_H #define FRAGMENTPROGRAMS_P_H @@ -131,58 +132,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA = "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "ADD R4.x, fragment.position, c[0];\n" + "ADD R3.z, fragment.position.x, c[0].x;\n" "ADD R0.y, fragment.position, -c[0].x;\n" - "MAX R3.w, fragment.texcoord[0].y, R0.y;\n" + "MAX R4.x, fragment.texcoord[0].y, R0.y;\n" "ADD R0.x, fragment.position.y, c[0];\n" - "MIN R3.z, R0.x, fragment.texcoord[0].x;\n" + "MIN R3.w, R0.x, fragment.texcoord[0].x;\n" "ADD R2.z, fragment.position.x, -c[0].x;\n" - "MOV R0.yw, R3.w;\n" - "MOV R0.xz, R3.z;\n" - "MAD R1, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n" - "MAD R1.zw, fragment.position.x, c[0].y, -R1;\n" - "MOV R0.z, R1.x;\n" - "MOV R0.w, R1.z;\n" - "MOV R0.y, R1.w;\n" - "MOV R0.x, R1.y;\n" - "MIN R2.xy, R0.zwzw, R0;\n" - "SGE R1.xy, R0, R0.zwzw;\n" - "ADD R1.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n" - "MAX R0.xy, R0.zwzw, R0;\n" - "MAD R3.xy, R1, R1.zwzw, fragment.texcoord[0].zwzw;\n" - "MOV R2.w, R4.x;\n" - "ADD R1, -R2.xxyy, R2.zwzw;\n" - "MAD R1, R1, R3.xxyy, R3.w;\n" - "ADD R3.xy, R1.ywzw, R1.xzzw;\n" - "ADD R4.zw, R3.z, -R1.xyxz;\n" - "ADD R1.zw, -R3.w, R1.xyyw;\n" - "ADD R1.xy, R4.x, -R2;\n" - "MUL R1.xy, R1, R1.zwzw;\n" - "MAD R3.xy, -R3, c[0].x, R3.z;\n" - "ADD R2.w, R4.x, -R2.z;\n" - "MUL R0.zw, R3.xyxy, R2.w;\n" - "ADD R2.w, R3.z, -R3;\n" - "ADD R3.xy, -R2.z, R0;\n" + "MOV R2.w, R3.z;\n" + "MOV R0.yw, R4.x;\n" + "MOV R0.xz, R3.w;\n" + "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n" + "MAD R0.zw, fragment.position.x, c[0].y, -R0;\n" + "MOV R2.x, R0;\n" + "MOV R2.y, R0.z;\n" + "MOV R1.w, R0;\n" + "MOV R1.z, R0.y;\n" + "MIN R1.xy, R2, R1.zwzw;\n" + "SGE R0.xy, R1.zwzw, R2;\n" + "ADD R0.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n" + "MAD R3.xy, R0, R0.zwzw, fragment.texcoord[0].zwzw;\n" + "ADD R0, -R1.xxyy, R2.zwzw;\n" + "MAD R0, R0, R3.xxyy, R4.x;\n" + "ADD R3.xy, R0.ywzw, R0.xzzw;\n" + "ADD R4.zw, R3.w, -R0.xyxz;\n" + "ADD R0.zw, -R4.x, R0.xyyw;\n" + "ADD R0.xy, R3.z, -R1;\n" + "MAX R1.zw, R2.xyxy, R1;\n" + "MUL R0.xy, R0, R0.zwzw;\n" + "MAD R3.xy, -R3, c[0].x, R3.w;\n" + "ADD R2.w, R3.z, -R2.z;\n" + "MUL R2.xy, R3, R2.w;\n" + "ADD R2.w, R3, -R4.x;\n" + "ADD R3.xy, -R2.z, R1.zwzw;\n" "MUL R3.xy, R4.zwzw, R3;\n" - "ADD R4.zw, R2.xyxy, R0.xyxy;\n" - "MAD R1.zw, R4, c[0].x, -R2.z;\n" - "MAD R1.xy, -R1, c[0].x, R2.w;\n" - "MAD R4.zw, R2.w, R1, -R1.xyxy;\n" - "SGE R1.zw, R4.x, R0.xyxy;\n" - "MAD R3.xy, R3, c[0].x, -R0.zwzw;\n" - "MAD R1.xy, R1.zwzw, R4.zwzw, R1;\n" - "MAD R0.zw, R1, R3.xyxy, R0;\n" - "ADD R1.zw, R0, -R1.xyxy;\n" - "SGE R0.zw, R2.z, R2.xyxy;\n" - "MAD R0.zw, R0, R1, R1.xyxy;\n" - "ADD R0.zw, -R2.w, R0;\n" - "SGE R1.xy, R4.x, R2;\n" - "MAD R0.zw, R1.xyxy, R0, R2.w;\n" - "SGE R0.xy, R0, R2.z;\n" - "MUL R0.xy, R0.zwzw, R0;\n" - "ADD R0.x, R2.w, -R0;\n" - "SGE R0.z, R3, R3.w;\n" - "ADD R0.x, R0, -R0.y;\n" + "ADD R4.zw, R1.xyxy, R1;\n" + "MAD R0.zw, R4, c[0].x, -R2.z;\n" + "MAD R0.xy, -R0, c[0].x, R2.w;\n" + "MAD R4.zw, R0, R2.w, -R0.xyxy;\n" + "SGE R0.zw, R3.z, R1;\n" + "MAD R0.xy, R0.zwzw, R4.zwzw, R0;\n" + "MAD R3.xy, R3, c[0].x, -R2;\n" + "MAD R0.zw, R0, R3.xyxy, R2.xyxy;\n" + "ADD R2.xy, R0.zwzw, -R0;\n" + "SGE R0.zw, R2.z, R1.xyxy;\n" + "MAD R0.xy, R0.zwzw, R2, R0;\n" + "SGE R0.zw, R1, R2.z;\n" + "ADD R0.xy, R0, -R2.w;\n" + "SGE R1.xy, R3.z, R1;\n" + "MAD R0.xy, R1, R0, R2.w;\n" + "MAD R0.x, -R0, R0.z, R2.w;\n" + "SGE R0.z, R3.w, R4.x;\n" + "MAD R0.x, -R0.y, R0.w, R0;\n" "MUL result.color, R0.x, R0.z;\n" "END\n" ; @@ -200,27 +200,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA = "MAD R0.xyz, R0.x, c[0], R1;\n" "ADD R0.xyz, R0, c[2];\n" "RCP R2.z, R0.z;\n" - "MUL R1.zw, R0.xyxy, R2.z;\n" - "MUL R2.xy, R1.zwzw, fragment.texcoord[0];\n" - "MOV R1.x, c[0].z;\n" - "MOV R1.y, c[1].z;\n" - "MOV R0.xy, c[0];\n" - "MOV R0.zw, c[1].xyxy;\n" - "MAD R0, R1.zzww, -R1.xyxy, R0.xzyw;\n" + "MUL R0.zw, R0.xyxy, R2.z;\n" + "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n" + "MOV R1.xy, c[0];\n" + "MOV R1.zw, c[1].xyxy;\n" + "MOV R0.x, c[0].z;\n" + "MOV R0.y, c[1].z;\n" + "MAD R0, R0.zzww, -R0.xyxy, R1.xzyw;\n" "MUL R1.xy, R2, fragment.texcoord[0];\n" "MUL R0, R2.z, R0;\n" "MUL R1.xy, R1, c[4].x;\n" "MUL R1.zw, R1.xyxy, R0.xyxz;\n" - "MUL R0.xy, R1, R0.ywzw;\n" - "ADD R0.w, R0.x, R0.y;\n" - "MUL R0.xy, R2, R2;\n" - "ADD R0.x, R0, R0.y;\n" - "ADD R0.z, R1, R1.w;\n" - "MUL R0.zw, R0, R0;\n" + "MUL R0.zw, R1.xyxy, R0.xyyw;\n" "ADD R0.y, R0.z, R0.w;\n" - "RSQ R0.y, R0.y;\n" - "ADD R0.x, -R0, c[4].y;\n" - "MAD_SAT R0.x, R0.y, R0, -c[4].z;\n" + "ADD R0.x, R1.z, R1.w;\n" + "MUL R0.xy, R0, R0;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.zw, R2.xyxy, R2.xyxy;\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.y, -R0.z, c[4];\n" + "RSQ R0.x, R0.x;\n" + "MAD_SAT R0.x, R0, R0.y, -c[4].z;\n" "MUL R0.y, -R0.x, c[4].w;\n" "ADD R0.y, R0, c[5].x;\n" "MUL R0.x, R0, R0;\n" @@ -407,13 +407,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R3;\n" "MUL R0.xy, fragment.position, c[1];\n" "TEX R0, R0, texture[0], 2D;\n" - "ADD R1.y, -fragment.color.primary.w, c[4].x;\n" - "MAX R1.x, fragment.color.primary.w, c[4].y;\n" - "MUL R2.xyz, R0, R1.y;\n" + "ADD R1.x, -fragment.color.primary.w, c[4];\n" + "MAX R1.y, fragment.color.primary.w, c[4];\n" + "MUL R2.xyz, R0, R1.x;\n" "ADD R1.w, -R0, c[4].x;\n" "MAD R3.xyz, fragment.color.primary, R1.w, R2;\n" - "RCP R1.x, R1.x;\n" - "MAD R1.xyz, -fragment.color.primary, R1.x, c[4].x;\n" + "RCP R1.y, R1.y;\n" + "MAD R1.xyz, -fragment.color.primary, R1.y, c[4].x;\n" "MAX R1.xyz, R1, c[4].y;\n" "MUL R2.xyz, fragment.color.primary.w, R0;\n" "MUL R1.w, fragment.color.primary, R0;\n" @@ -519,8 +519,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..3],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -529,39 +529,40 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R5;\n" "MUL R0.xy, fragment.position, c[1];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.x, R0.w, c[4].y;\n" - "RCP R1.w, R1.x;\n" - "MUL R2.xyz, R0, R1.w;\n" - "MUL R1.xyz, -R2, c[5].x;\n" - "RSQ R2.w, R2.x;\n" - "ADD R4.xyz, R1, c[4].w;\n" - "MAD R1.xyz, -R0, R1.w, c[4].x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "RCP R2.x, R2.w;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R5.xyz, R0.w, R2, -R0;\n" - "MAD R2.xyz, fragment.color.primary, c[4].z, -fragment.color.primary.w;\n" - "MUL R3.xyz, R1, R2;\n" - "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n" - "MUL R4.xyz, R5, R2;\n" - "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" - "MUL R3.xyz, R0, R3;\n" - "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n" - "ADD R5.xyz, R4, -R3;\n" - "MUL R4.xyz, R0, c[5].x;\n" - "SGE R2.xyz, R4, R0.w;\n" - "MAD R2.xyz, R2, R5, R3;\n" + "MAX R1.x, R0.w, c[4].z;\n" + "RCP R1.x, R1.x;\n" + "MUL R2.xyz, R0, R1.x;\n" + "MAD R1.xyz, R2, c[5].x, -c[5].y;\n" + "MAD R3.xyz, R2, R1, c[5].z;\n" + "MAD R1.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n" + "MUL R4.xyz, R0.w, R1;\n" + "MUL R5.xyz, R4, R3;\n" + "RSQ R1.w, R2.x;\n" + "RSQ R2.w, R2.z;\n" + "RCP R3.x, R1.w;\n" + "RSQ R1.w, R2.y;\n" + "MUL R5.xyz, R2, R5;\n" + "RCP R3.z, R2.w;\n" + "RCP R3.y, R1.w;\n" + "ADD R3.xyz, -R2, R3;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, -R2, c[4].x;\n" + "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary, c[4].y;\n" + "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n" + "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n" + "ADD R5.xyz, R3, -R4;\n" + "MUL R3.xyz, R0, c[4].w;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R3.xyz, R3, R5, R4;\n" + "MAD R3.xyz, -R0, R1, R3;\n" "MUL R1.xyz, R0, R1;\n" - "MUL R3.xyz, fragment.color.primary, c[4].z;\n" - "ADD R2.xyz, R2, -R1;\n" - "SGE R3.xyz, R3, fragment.color.primary.w;\n" - "MAD R1.xyz, R3, R2, R1;\n" - "ADD R1.w, -R0, c[4].x;\n" - "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" - "ADD R1.w, -fragment.color.primary, c[4].x;\n" - "MAD R2.xyz, R0, R1.w, R1;\n" + "SGE R2.xyz, R2, fragment.color.primary.w;\n" + "MAD R2.xyz, R2, R3, R1;\n" + "ADD R1.x, -R0.w, c[4];\n" + "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n" + "ADD R1.x, -fragment.color.primary.w, c[4];\n" + "MAD R2.xyz, R0, R1.x, R2;\n" "ADD R1.z, fragment.color.primary.w, R0.w;\n" "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" "ADD R1.xy, fragment.position, c[2];\n" @@ -861,8 +862,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[3] = { program.local[0],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -871,41 +872,42 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R5;\n" "MUL R0.xy, fragment.position, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.x, R0.w, c[1].y;\n" - "RCP R1.w, R1.x;\n" - "MUL R2.xyz, R0, R1.w;\n" - "MUL R1.xyz, -R2, c[2].x;\n" - "ADD R4.xyz, R1, c[1].w;\n" - "MAD R1.xyz, -R0, R1.w, c[1].x;\n" - "RSQ R2.w, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "RCP R2.x, R2.w;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R5.xyz, R0.w, R2, -R0;\n" - "MAD R2.xyz, fragment.color.primary, c[1].z, -fragment.color.primary.w;\n" - "MUL R3.xyz, R1, R2;\n" - "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n" - "MUL R4.xyz, R5, R2;\n" - "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" - "MUL R3.xyz, R0, R3;\n" - "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n" - "ADD R5.xyz, R4, -R3;\n" - "MUL R4.xyz, R0, c[2].x;\n" - "SGE R2.xyz, R4, R0.w;\n" - "MAD R2.xyz, R2, R5, R3;\n" + "MAX R1.x, R0.w, c[1].z;\n" + "RCP R1.x, R1.x;\n" + "MUL R2.xyz, R0, R1.x;\n" + "MAD R1.xyz, R2, c[2].x, -c[2].y;\n" + "MAD R3.xyz, R2, R1, c[2].z;\n" + "MAD R1.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n" + "MUL R4.xyz, R0.w, R1;\n" + "MUL R5.xyz, R4, R3;\n" + "RSQ R1.w, R2.x;\n" + "RCP R3.x, R1.w;\n" + "RSQ R2.w, R2.z;\n" + "RSQ R1.w, R2.y;\n" + "MUL R5.xyz, R2, R5;\n" + "RCP R3.z, R2.w;\n" + "RCP R3.y, R1.w;\n" + "ADD R3.xyz, -R2, R3;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, -R2, c[1].x;\n" + "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary, c[1].y;\n" + "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n" + "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n" + "ADD R5.xyz, R3, -R4;\n" + "MUL R3.xyz, R0, c[1].w;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R3.xyz, R3, R5, R4;\n" + "MAD R3.xyz, -R0, R1, R3;\n" "MUL R1.xyz, R0, R1;\n" - "MUL R3.xyz, fragment.color.primary, c[1].z;\n" - "ADD R2.xyz, R2, -R1;\n" - "SGE R3.xyz, R3, fragment.color.primary.w;\n" - "MAD R1.xyz, R3, R2, R1;\n" - "ADD R1.w, -R0, c[1].x;\n" - "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" - "ADD R1.w, fragment.color.primary, R0;\n" - "ADD R2.x, -fragment.color.primary.w, c[1];\n" - "MAD result.color.xyz, R0, R2.x, R1;\n" - "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "SGE R2.xyz, R2, fragment.color.primary.w;\n" + "MAD R2.xyz, R2, R3, R1;\n" + "ADD R1.x, -R0.w, c[1];\n" + "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n" + "ADD R1.x, fragment.color.primary.w, R0.w;\n" + "ADD R1.y, -fragment.color.primary.w, c[1].x;\n" + "MAD result.color.xyz, R0, R1.y, R2;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1.x;\n" "END\n" ; @@ -1085,18 +1087,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "ADD R0.z, R0, R0.w;\n" "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MOV R0.x, c[9];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "ADD R3.xy, fragment.position, c[7];\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[9].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, R0.x, R0.y;\n" + "RCP R0.x, R0.z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.z, R0.x, R0;\n" "TEX R1, R0.z, texture[2], 1D;\n" "MUL R0.xy, fragment.position, c[6];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -1125,24 +1127,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MOV R0.x, c[9];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "MUL R1.xy, fragment.position, c[6];\n" "TEX R1, R1, texture[0], 2D;\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[9].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" + "RCP R0.x, R0.z;\n" "ADD R2.w, -R1, c[9].z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" @@ -1283,20 +1285,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MOV R0.x, c[9];\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "RCP R0.x, R0.z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" "TEX R0, R0, texture[2], 1D;\n" "MAX R1.x, R0.w, c[9].w;\n" "RCP R1.x, R1.x;\n" @@ -1350,17 +1352,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[9];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[9].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" "MUL R2.xyz, R0.w, R1;\n" @@ -1408,24 +1410,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MOV R0.x, c[9];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "MUL R1.xy, fragment.position, c[6];\n" "TEX R1, R1, texture[0], 2D;\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[9].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" + "RCP R0.x, R0.z;\n" "ADD R2.w, -R1, c[9].z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" @@ -1457,7 +1459,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..8],\n" " { 2, 4, 1, 9.9999997e-006 },\n" - " { 3, 8 } };\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -1471,63 +1473,65 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" "MUL R0.y, R0.z, c[9];\n" "MUL R0.x, R0, c[9];\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[9].x;\n" - "MUL R1.y, R0.z, c[1].x;\n" "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" - "ADD R1.x, -R0, R0.y;\n" - "RCP R1.y, R1.y;\n" - "MUL R0.xy, fragment.position, c[6];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.z, R0.w, c[9].w;\n" - "RCP R2.w, R1.z;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MAD R6.xyz, -R2, c[10].y, c[10].x;\n" - "MAD R3.xyz, -R0, R2.w, c[9].z;\n" - "RSQ R2.w, R2.x;\n" - "RCP R2.x, R2.w;\n" - "MUL R1.x, R1, R1.y;\n" - "TEX R1, R1, texture[2], 1D;\n" - "MAD R4.xyz, R1, c[9].x, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" - "ADD R2.w, -R0, c[9].z;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R1, c[9].x;\n" - "MUL R2.xyz, R0, c[10].y;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" + "ADD R0.y, -R0.x, R0;\n" + "MOV R0.x, c[9];\n" + "MUL R0.x, R0, c[1];\n" + "MAX R0.z, R1.w, c[9].w;\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R4.xyz, R3, c[10].x, -c[10].y;\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAD R2.xyz, R0, c[9].x, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[10].z;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[9].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[9].x;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[9].y;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R2.xyz, R2, -R3;\n" - "MAD R2.xyz, R4, R2, R3;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[9].z;\n" - "MAD R2.xyz, R0, R2.x, R1;\n" - "ADD R1.z, R1.w, R0.w;\n" - "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[7];\n" - "MUL R1.xy, R1, c[5];\n" - "TEX R1, R1, texture[1], 2D;\n" - "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[8];\n" - "MAD result.color, R1.x, R2, R0;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[9].z;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, -R0.w, c[9].z;\n" + "MAD R2.xyz, R1, R0.x, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, R0, c[5];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[8];\n" + "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -1642,23 +1646,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[8];\n" - "MUL R0.x, R0, c[8];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.z, R0.y;\n" - "ADD R0.x, -R0, R0.z;\n" + "MUL R0.y, R0.x, c[8].x;\n" + "MUL R0.z, R0, c[8].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.x, R0.x;\n" + "RCP R0.z, R0.x;\n" + "ADD R0.y, -R0, R0.z;\n" "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" "MUL R2.xyz, R1, c[5].y;\n" - "MOV R0.y, c[8].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "MOV R0.x, c[8];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R3.xyz, R0.w, R2;\n" "MUL R2.xyz, R0, c[5].x;\n" @@ -1689,22 +1693,22 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.z, R0.y;\n" - "ADD R0.x, -R0, R0.z;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.x, R0.x;\n" + "RCP R0.z, R0.x;\n" + "ADD R0.y, -R0, R0.z;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "MOV R0.x, c[6];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" "TEX R0, R0, texture[1], 1D;\n" "ADD R2.x, -R1.w, c[6].z;\n" "MUL R2.xyz, R0, R2.x;\n" @@ -1733,16 +1737,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" @@ -1765,27 +1769,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MOV R0.x, c[6];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[6].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "RCP R0.x, R0.z;\n" + "ADD R2.w, -R1, c[6].z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" "TEX R0, R0, texture[1], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[6].z;\n" "MUL R2.xyz, R2, c[6].x;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MAD R2.xyz, R0, R2.w, R2;\n" @@ -1822,17 +1826,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" @@ -1865,17 +1869,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" @@ -1904,20 +1908,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MOV R0.x, c[6];\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "RCP R0.x, R0.z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" "TEX R0, R0, texture[1], 1D;\n" "MAX R1.x, R0.w, c[6].w;\n" "RCP R1.x, R1.x;\n" @@ -1965,17 +1969,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0.w, R1;\n" @@ -2017,24 +2021,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MOV R0.x, c[6];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[6].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[1], 1D;\n" + "RCP R0.x, R0.z;\n" "ADD R2.w, -R1, c[6].z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" @@ -2060,7 +2064,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..5],\n" " { 2, 4, 1, 9.9999997e-006 },\n" - " { 3, 8 } };\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2074,57 +2078,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MAX R0.z, R1.w, c[6].w;\n" - "RCP R2.w, R0.z;\n" - "MUL R2.xyz, R1, R2.w;\n" - "MAD R6.xyz, -R2, c[7].y, c[7].x;\n" - "MAD R3.xyz, -R1, R2.w, c[6].z;\n" - "RSQ R2.w, R2.x;\n" - "RCP R2.x, R2.w;\n" "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" - "ADD R0.x, -R0, R0.y;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "ADD R0.y, -R0.x, R0;\n" + "MOV R0.x, c[6];\n" + "MUL R0.x, R0, c[1];\n" + "MAX R0.z, R1.w, c[6].w;\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R4.xyz, R3, c[7].x, -c[7].y;\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R4.xyz, R0, c[6].x, -R0.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R5.xyz, -R5, R6, R0.w;\n" - "MAD R3.xyz, -R3, R4, R0.w;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R1, R5;\n" - "MUL R3.xyz, R1, R3;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R0.w, R1, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R0, c[6].x;\n" - "MUL R2.xyz, R1, c[7].y;\n" - "SGE R2.xyz, R2, R1.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "ADD R2.xyz, R2, -R3;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MAD R2.xyz, R4, R2, R3;\n" + "MAD R2.xyz, R0, c[6].x, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[7].z;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[6].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[6].x;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[6].y;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "MUL R2.xyz, R1, R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R1, c[6].z;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[6].z;\n" - "MAD result.color.xyz, R1, R2.y, R0;\n" - "MAD result.color.w, -R0, R1, R2.x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, R0.w, R1.w;\n" + "ADD R0.y, -R0.w, c[6].z;\n" + "MAD result.color.xyz, R1, R0.y, R2;\n" + "MAD result.color.w, -R0, R1, R0.x;\n" "END\n" ; @@ -2146,16 +2152,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" @@ -2187,17 +2193,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0.w, R1;\n" @@ -2225,8 +2231,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" "MUL R0.y, R0.z, c[8];\n" @@ -2235,12 +2241,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" "ADD R1.x, -R0, R0.y;\n" - "MOV R0.z, c[8].x;\n" - "MUL R0.z, R0, c[1].x;\n" - "RCP R1.y, R0.z;\n" - "ADD R0.xy, fragment.position, c[6];\n" - "MUL R0.xy, R0, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" + "MOV R0.x, c[8];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R1.y, R0.x;\n" + "ADD R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "MUL R0.zw, R0, c[5].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1.x, R1, R1.y;\n" "DP4 R1.y, R0, c[7];\n" "TEX R0, R1, texture[1], 1D;\n" @@ -2260,19 +2266,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" "MUL R0.xy, R0, c[0];\n" - "ADD R0.x, R0, R0.y;\n" "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" "MUL R0.y, R0.z, c[5];\n" "MUL R0.x, R0, c[5];\n" "MAD R0.z, R0.x, R0.x, -R0.y;\n" "MOV R0.y, c[5].x;\n" "RSQ R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.z, R0.z;\n" - "RCP R0.y, R0.y;\n" - "ADD R0.x, -R0, R0.z;\n" - "MUL R0.x, R0, R0.y;\n" + "MUL R0.w, R0.y, c[1].x;\n" + "RCP R0.y, R0.z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0, R0.y;\n" + "MUL R0.x, R0, R0.z;\n" "TEX result.color, R0, texture[0], 1D;\n" "END\n" ; @@ -2280,9 +2286,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" "PARAM c[13] = { program.local[0..9],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2349,9 +2355,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2410,9 +2416,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2467,9 +2473,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 2, 1 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2542,9 +2548,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2606,9 +2612,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2670,9 +2676,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 1, 1e-006 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2747,9 +2753,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2761,16 +2767,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.z, R0.x;\n" - "ABS R0.w, R0.y;\n" - "ADD R0.w, R0, -R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" "ADD R1.x, R0.y, c[8];\n" - "ABS R0.w, R0;\n" - "CMP R0.y, -R0.w, R0, R1.x;\n" - "ABS R0.w, -R0.y;\n" - "MAX R1.x, R0.z, R0.w;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R1.x;\n" + "ABS R0.z, -R0.y;\n" + "MAX R1.x, R0.w, R0.z;\n" "RCP R1.y, R1.x;\n" - "MIN R1.x, R0.z, R0.w;\n" + "MIN R1.x, R0.w, R0.z;\n" "MUL R1.x, R1, R1.y;\n" "MUL R1.y, R1.x, R1.x;\n" "MAD R1.z, R1.y, c[8].y, c[8];\n" @@ -2779,8 +2785,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "MAD R1.z, R1, R1.y, -c[9].y;\n" "MAD R1.y, R1.z, R1, c[9].z;\n" "MUL R1.x, R1.y, R1;\n" - "ADD R0.z, -R0, R0.w;\n" "ADD R1.y, -R1.x, c[9].w;\n" + "ADD R0.z, -R0.w, R0;\n" "CMP R0.z, -R0, R1.y, R1.x;\n" "ADD R0.w, -R0.z, c[10].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" @@ -2825,9 +2831,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 2, 1 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2899,11 +2905,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" - "PARAM c[12] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n" - " { 2, 3, 8 } };\n" + "PARAM c[13] = { program.local[0..7],\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 2 },\n" + " { 9.9999997e-006, 4, 16, 12 },\n" + " { 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2916,86 +2923,88 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.z, R0.x;\n" - "ABS R0.w, R0.y;\n" - "ADD R0.w, R0, -R0.z;\n" - "ADD R1.x, R0.y, c[8].y;\n" - "ABS R0.w, R0;\n" - "CMP R0.y, -R0.w, R0, R1.x;\n" - "ABS R0.w, -R0.y;\n" - "MAX R1.x, R0.z, R0.w;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R1.x, R0.y, c[8];\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R1.x;\n" + "ABS R0.z, -R0.y;\n" + "MAX R1.x, R0.w, R0.z;\n" "RCP R1.y, R1.x;\n" - "MIN R1.x, R0.z, R0.w;\n" + "MIN R1.x, R0.w, R0.z;\n" "MUL R1.x, R1, R1.y;\n" "MUL R1.y, R1.x, R1.x;\n" - "MAD R1.z, R1.y, c[9].x, c[9].y;\n" - "MAD R1.z, R1, R1.y, -c[9];\n" - "MAD R1.z, R1, R1.y, c[9].w;\n" - "MAD R1.z, R1, R1.y, -c[10].x;\n" - "MAD R1.y, R1.z, R1, c[10];\n" + "MAD R1.z, R1.y, c[8].y, c[8];\n" + "MAD R1.z, R1, R1.y, -c[8].w;\n" + "MAD R1.z, R1, R1.y, c[9].x;\n" + "MAD R1.z, R1, R1.y, -c[9].y;\n" + "MAD R1.y, R1.z, R1, c[9].z;\n" "MUL R1.x, R1.y, R1;\n" - "ADD R1.y, -R1.x, c[8].w;\n" - "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[9].w;\n" + "ADD R0.z, -R0.w, R0;\n" "CMP R0.z, -R0, R1.y, R1.x;\n" - "ADD R0.w, -R0.z, c[8].z;\n" + "ADD R0.w, -R0.z, c[10].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" "CMP R0.x, -R0.y, -R0, R0;\n" + "MAX R0.z, R1.w, c[11].x;\n" + "RCP R2.x, R0.z;\n" + "MUL R3.xyz, R1, R2.x;\n" + "MAD R4.xyz, R3, c[11].z, -c[11].w;\n" "ADD R0.x, R0, c[0];\n" - "MUL R1.x, R0, c[8];\n" - "FLR R1.y, R1.x;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R2.x, R0.w, c[10].w;\n" - "RCP R2.w, R2.x;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MAD R6.xyz, -R2, c[11].z, c[11].y;\n" - "MAD R3.xyz, -R0, R2.w, c[10].z;\n" - "RSQ R2.w, R2.x;\n" - "RCP R2.x, R2.w;\n" - "ADD R1.x, R1, -R1.y;\n" - "TEX R1, R1, texture[2], 1D;\n" - "MAD R4.xyz, R1, c[11].x, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" - "ADD R2.w, -R0, c[10].z;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R1, c[11].x;\n" - "MUL R2.xyz, R0, c[11].z;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" + "MUL R0.x, R0, c[10].y;\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAD R2.xyz, R0, c[10].w, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[12].x;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[10].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[10].w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[11].y;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R2.xyz, R2, -R3;\n" - "MAD R2.xyz, R4, R2, R3;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[10].z;\n" - "MAD R2.xyz, R0, R2.x, R1;\n" - "ADD R1.z, R1.w, R0.w;\n" - "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[6];\n" - "MUL R1.xy, R1, c[4];\n" - "TEX R1, R1, texture[1], 2D;\n" - "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[7];\n" - "MAD result.color, R1.x, R2, R0;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[10].z;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, -R0.w, c[10].z;\n" + "MAD R2.xyz, R1, R0.x, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[7];\n" + "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 2 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3055,9 +3064,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 2, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3120,9 +3129,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..6],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3183,9 +3192,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3238,9 +3247,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3288,9 +3297,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 2, 1 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3356,9 +3365,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3414,9 +3423,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3472,9 +3481,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 1, 1e-006 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3542,9 +3551,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3556,16 +3565,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.z, R0.x;\n" - "ABS R0.w, R0.y;\n" - "ADD R0.w, R0, -R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" "ADD R1.x, R0.y, c[5];\n" - "ABS R0.w, R0;\n" - "CMP R0.y, -R0.w, R0, R1.x;\n" - "ABS R0.w, -R0.y;\n" - "MAX R1.x, R0.z, R0.w;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R1.x;\n" + "ABS R0.z, -R0.y;\n" + "MAX R1.x, R0.w, R0.z;\n" "RCP R1.y, R1.x;\n" - "MIN R1.x, R0.z, R0.w;\n" + "MIN R1.x, R0.w, R0.z;\n" "MUL R1.x, R1, R1.y;\n" "MUL R1.y, R1.x, R1.x;\n" "MAD R1.z, R1.y, c[5].y, c[5];\n" @@ -3574,8 +3583,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "MAD R1.z, R1, R1.y, -c[6].y;\n" "MAD R1.y, R1.z, R1, c[6].z;\n" "MUL R1.x, R1.y, R1;\n" - "ADD R0.z, -R0, R0.w;\n" "ADD R1.y, -R1.x, c[6].w;\n" + "ADD R0.z, -R0.w, R0;\n" "CMP R0.z, -R0, R1.y, R1.x;\n" "ADD R0.w, -R0.z, c[7].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" @@ -3614,9 +3623,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 2, 1 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3682,11 +3691,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" - "PARAM c[9] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n" - " { 2, 3, 8 } };\n" + "PARAM c[10] = { program.local[0..4],\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 2 },\n" + " { 9.9999997e-006, 4, 16, 12 },\n" + " { 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3699,80 +3709,82 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.z, R0.x;\n" - "ABS R0.w, R0.y;\n" - "ADD R0.w, R0, -R0.z;\n" - "ADD R1.x, R0.y, c[5].y;\n" - "ABS R0.w, R0;\n" - "CMP R0.y, -R0.w, R0, R1.x;\n" - "ABS R0.w, -R0.y;\n" - "MAX R1.x, R0.z, R0.w;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R1.x, R0.y, c[5];\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R1.x;\n" + "ABS R0.z, -R0.y;\n" + "MAX R1.x, R0.w, R0.z;\n" "RCP R1.y, R1.x;\n" - "MIN R1.x, R0.z, R0.w;\n" + "MIN R1.x, R0.w, R0.z;\n" "MUL R1.x, R1, R1.y;\n" "MUL R1.y, R1.x, R1.x;\n" - "MAD R1.z, R1.y, c[6].x, c[6].y;\n" - "MAD R1.z, R1, R1.y, -c[6];\n" - "MAD R1.z, R1, R1.y, c[6].w;\n" - "MAD R1.z, R1, R1.y, -c[7].x;\n" - "MAD R1.y, R1.z, R1, c[7];\n" + "MAD R1.z, R1.y, c[5].y, c[5];\n" + "MAD R1.z, R1, R1.y, -c[5].w;\n" + "MAD R1.z, R1, R1.y, c[6].x;\n" + "MAD R1.z, R1, R1.y, -c[6].y;\n" + "MAD R1.y, R1.z, R1, c[6].z;\n" "MUL R1.x, R1.y, R1;\n" - "ADD R0.z, -R0, R0.w;\n" - "ADD R1.y, -R1.x, c[5].w;\n" + "ADD R1.y, -R1.x, c[6].w;\n" + "ADD R0.z, -R0.w, R0;\n" "CMP R0.z, -R0, R1.y, R1.x;\n" - "ADD R0.w, -R0.z, c[5].z;\n" + "ADD R0.w, -R0.z, c[7].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" - "CMP R0.x, -R0.y, -R0, R0;\n" "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MAX R2.x, R1.w, c[7].w;\n" - "RCP R2.w, R2.x;\n" - "MUL R2.xyz, R1, R2.w;\n" - "MAD R6.xyz, -R2, c[8].z, c[8].y;\n" - "MAD R3.xyz, -R1, R2.w, c[7].z;\n" - "RSQ R2.w, R2.x;\n" - "RCP R2.x, R2.w;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MAX R0.z, R1.w, c[8].x;\n" + "RCP R2.x, R0.z;\n" + "MUL R3.xyz, R1, R2.x;\n" + "MAD R4.xyz, R3, c[8].z, -c[8].w;\n" "ADD R0.x, R0, c[0];\n" - "MUL R0.x, R0, c[5];\n" + "MUL R0.x, R0, c[7].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R4.xyz, R0, c[8].x, -R0.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R5.xyz, -R5, R6, R0.w;\n" - "MAD R3.xyz, -R3, R4, R0.w;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R1, R5;\n" - "MUL R3.xyz, R1, R3;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R0.w, R1, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R0, c[8].x;\n" - "MUL R2.xyz, R1, c[8].z;\n" - "SGE R2.xyz, R2, R1.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "ADD R2.xyz, R2, -R3;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MAD R2.xyz, R4, R2, R3;\n" + "MAD R2.xyz, R0, c[7].w, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[9].x;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[7].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[7].w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[8].y;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "MUL R2.xyz, R1, R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R1, c[7].z;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[7].z;\n" - "MAD result.color.xyz, R1, R2.y, R0;\n" - "MAD result.color.w, -R0, R1, R2.x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, R0.w, R1.w;\n" + "ADD R0.y, -R0.w, c[7].z;\n" + "MAD result.color.xyz, R1, R0.y, R2;\n" + "MAD result.color.w, -R0, R1, R0.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 2 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3826,9 +3838,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 2, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3885,9 +3897,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..6],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559 } };\n" "TEMP R0;\n" "TEMP R1;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" @@ -3919,11 +3931,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.w, -R0.z, c[7].z;\n" "CMP R0.x, R0, R0.w, R0.z;\n" "CMP R0.x, -R0.y, -R0, R0;\n" - "ADD R0.z, R0.x, c[0].x;\n" - "MUL R1.x, R0.z, c[7];\n" + "ADD R0.x, R0, c[0];\n" + "MUL R1.x, R0, c[7];\n" "FLR R1.y, R1.x;\n" - "ADD R0.xy, fragment.position, c[5];\n" - "MUL R0.xy, R0, c[4];\n" + "ADD R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "MUL R0.xy, R0.zwzw, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R1.x, R1, -R1.y;\n" "DP4 R1.y, R0, c[6];\n" @@ -3935,9 +3947,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..3],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559 } };\n" "TEMP R0;\n" "TEMP R1;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" @@ -4356,8 +4368,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -4365,58 +4377,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R2.xyz, fragment.position.y, c[2];\n" - "MAD R3.xyz, fragment.position.x, c[1], R2;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.x, R0.w, c[8].y;\n" - "RCP R2.w, R1.x;\n" - "MUL R1.xyz, R0, R2.w;\n" - "RSQ R1.w, R1.x;\n" - "RSQ R2.y, R1.y;\n" - "ADD R3.xyz, R3, c[3];\n" - "RCP R2.x, R1.w;\n" - "RCP R1.w, R3.z;\n" - "MUL R3.xy, R3, R1.w;\n" - "RSQ R1.w, R1.z;\n" - "RCP R2.z, R1.w;\n" - "RCP R2.y, R2.y;\n" - "MAD R6.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, -R1, c[9].x;\n" - "ADD R5.xyz, R2, c[8].w;\n" - "MAD R2.xyz, -R0, R2.w, c[8].x;\n" - "MUL R3.xy, R3, c[0];\n" - "ADD R1.w, R3.x, R3.y;\n" - "MUL R1.w, R1, c[0].z;\n" - "TEX R1, R1.w, texture[2], 1D;\n" - "MAD R3.xyz, R1, c[8].z, -R1.w;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R1.w;\n" - "MAD R2.xyz, -R2, R3, R1.w;\n" - "MUL R5.xyz, R6, R3;\n" - "MUL R4.xyz, R0, R4;\n" - "MAD R5.xyz, R1.w, R0, R5;\n" - "ADD R6.xyz, R5, -R4;\n" - "MUL R5.xyz, R0, c[9].x;\n" - "SGE R3.xyz, R5, R0.w;\n" - "MAD R3.xyz, R3, R6, R4;\n" - "MUL R2.xyz, R0, R2;\n" - "MUL R4.xyz, R1, c[8].z;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[0];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R1.xy, fragment.position, c[5];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAX R0.z, R1.w, c[8];\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" + "MUL R0.x, R0, c[0].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R0, c[8].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[8].y;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[8].w;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R3.xyz, R3, -R2;\n" - "MAD R2.xyz, R4, R3, R2;\n" - "ADD R2.w, -R0, c[8].x;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MAD R2.xyz, R0, R2.x, R1;\n" - "ADD R1.z, R1.w, R0.w;\n" - "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[6];\n" - "MUL R1.xy, R1, c[4];\n" - "TEX R1, R1, texture[1], 2D;\n" - "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[7];\n" - "MAD result.color, R1.x, R2, R0;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R0.x, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[7];\n" + "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -4815,8 +4828,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -4824,52 +4837,53 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R2.xyz, fragment.position.y, c[2];\n" - "MAD R3.xyz, fragment.position.x, c[1], R2;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.x, R1.w, c[5].y;\n" - "RCP R2.w, R0.x;\n" - "MUL R0.xyz, R1, R2.w;\n" - "RSQ R0.w, R0.x;\n" - "RSQ R2.y, R0.y;\n" - "ADD R3.xyz, R3, c[3];\n" - "RCP R2.x, R0.w;\n" - "RCP R0.w, R3.z;\n" - "MUL R3.xy, R3, R0.w;\n" - "RSQ R0.w, R0.z;\n" - "RCP R2.z, R0.w;\n" - "RCP R2.y, R2.y;\n" - "MAD R6.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, -R0, c[6].x;\n" - "ADD R5.xyz, R2, c[5].w;\n" - "MAD R2.xyz, -R1, R2.w, c[5].x;\n" - "MUL R3.xy, R3, c[0];\n" - "ADD R0.w, R3.x, R3.y;\n" - "MUL R0.w, R0, c[0].z;\n" - "TEX R0, R0.w, texture[1], 1D;\n" - "MAD R3.xyz, R0, c[5].z, -R0.w;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R0.w;\n" - "MUL R5.xyz, R6, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MUL R4.xyz, R1, R4;\n" - "MAD R5.xyz, R0.w, R1, R5;\n" - "ADD R6.xyz, R5, -R4;\n" - "MUL R5.xyz, R1, c[6].x;\n" - "SGE R3.xyz, R5, R1.w;\n" - "MAD R3.xyz, R3, R6, R4;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[0];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAX R0.z, R1.w, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" + "MUL R0.x, R0, c[0].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R0, c[5].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[5].y;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[5].w;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" "MUL R2.xyz, R1, R2;\n" - "MUL R4.xyz, R0, c[5].z;\n" - "ADD R3.xyz, R3, -R2;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MAD R2.xyz, R4, R3, R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R1, c[5].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[5].x;\n" - "MAD result.color.xyz, R1, R2.y, R0;\n" - "MAD result.color.w, -R0, R1, R2.x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, R0.w, R1.w;\n" + "ADD R0.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R0.y, R2;\n" + "MAD result.color.w, -R0, R1, R0.x;\n" "END\n" ; @@ -5333,8 +5347,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -5342,56 +5356,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.x, R0.w, c[8].y;\n" - "RCP R2.w, R1.x;\n" - "MUL R1.xyz, R0, R2.w;\n" - "RSQ R1.w, R1.x;\n" - "RCP R2.x, R1.w;\n" - "RSQ R1.w, R1.y;\n" - "RSQ R2.z, R1.z;\n" - "MUL R3.xyz, fragment.position.y, c[2];\n" - "MAD R3.xyz, fragment.position.x, c[1], R3;\n" - "ADD R3.xyz, R3, c[3];\n" - "RCP R2.y, R1.w;\n" - "RCP R1.w, R3.z;\n" - "MUL R3.xy, R3, R1.w;\n" - "RCP R2.z, R2.z;\n" - "MAD R6.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, -R1, c[9].x;\n" - "ADD R5.xyz, R2, c[8].w;\n" - "MAD R2.xyz, -R0, R2.w, c[8].x;\n" - "MUL R3.xy, R3, c[0];\n" - "TEX R1, R3, texture[2], 2D;\n" - "MAD R3.xyz, R1, c[8].z, -R1.w;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R1.w;\n" - "MAD R2.xyz, -R2, R3, R1.w;\n" - "MUL R5.xyz, R6, R3;\n" - "MUL R4.xyz, R0, R4;\n" - "MAD R5.xyz, R1.w, R0, R5;\n" - "ADD R6.xyz, R5, -R4;\n" - "MUL R5.xyz, R0, c[9].x;\n" - "SGE R3.xyz, R5, R0.w;\n" - "MAD R3.xyz, R3, R6, R4;\n" - "MUL R2.xyz, R0, R2;\n" - "MUL R4.xyz, R1, c[8].z;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MUL R1.xy, fragment.position, c[5];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MAX R0.w, R1, c[8].z;\n" + "RCP R0.w, R0.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" + "MUL R0.xy, R0, c[0];\n" + "TEX R0, R0, texture[2], 2D;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R0, c[8].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[8].y;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[8].w;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R3.xyz, R3, -R2;\n" - "MAD R2.xyz, R4, R3, R2;\n" - "ADD R2.w, -R0, c[8].x;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MAD R2.xyz, R0, R2.x, R1;\n" - "ADD R1.z, R1.w, R0.w;\n" - "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[6];\n" - "MUL R1.xy, R1, c[4];\n" - "TEX R1, R1, texture[1], 2D;\n" - "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[7];\n" - "MAD result.color, R1.x, R2, R0;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R0.x, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[7];\n" + "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -5475,10 +5490,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" - "RCP R1.x, R0.z;\n" - "MUL R0.xy, R0, R1.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" "MUL R2.xyz, R1, c[4].y;\n" "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" @@ -5508,10 +5523,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" - "RCP R1.x, R0.z;\n" - "MUL R0.xy, R0, R1.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2.x, -R1.w, c[5];\n" @@ -5768,8 +5783,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -5777,50 +5792,51 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.x, R1.w, c[5].y;\n" - "RCP R2.w, R0.x;\n" - "MUL R0.xyz, R1, R2.w;\n" - "RSQ R0.w, R0.x;\n" - "RCP R2.x, R0.w;\n" - "RSQ R0.w, R0.y;\n" - "RSQ R2.z, R0.z;\n" - "MUL R3.xyz, fragment.position.y, c[2];\n" - "MAD R3.xyz, fragment.position.x, c[1], R3;\n" - "ADD R3.xyz, R3, c[3];\n" - "RCP R2.y, R0.w;\n" - "RCP R0.w, R3.z;\n" - "MUL R3.xy, R3, R0.w;\n" - "RCP R2.z, R2.z;\n" - "MAD R6.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, -R0, c[6].x;\n" - "ADD R5.xyz, R2, c[5].w;\n" - "MAD R2.xyz, -R1, R2.w, c[5].x;\n" - "MUL R3.xy, R3, c[0];\n" - "TEX R0, R3, texture[1], 2D;\n" - "MAD R3.xyz, R0, c[5].z, -R0.w;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R0.w;\n" - "MUL R5.xyz, R6, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MUL R4.xyz, R1, R4;\n" - "MAD R5.xyz, R0.w, R1, R5;\n" - "ADD R6.xyz, R5, -R4;\n" - "MUL R5.xyz, R1, c[6].x;\n" - "SGE R3.xyz, R5, R1.w;\n" - "MAD R3.xyz, R3, R6, R4;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MAX R0.w, R1, c[5].z;\n" + "RCP R0.w, R0.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" + "MUL R0.xy, R0, c[0];\n" + "TEX R0, R0, texture[1], 2D;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R0, c[5].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[5].y;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[5].w;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" "MUL R2.xyz, R1, R2;\n" - "MUL R4.xyz, R0, c[5].z;\n" - "ADD R3.xyz, R3, -R2;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MAD R2.xyz, R4, R3, R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R1, c[5].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[5].x;\n" - "MAD result.color.xyz, R1, R2.y, R0;\n" - "MAD result.color.w, -R0, R1, R2.x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, R0.w, R1.w;\n" + "ADD R0.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R0.y, R2;\n" + "MAD result.color.w, -R0, R1, R0.x;\n" "END\n" ; @@ -5927,12 +5943,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[7];\n" "TEX R0, R0, texture[0], 2D;\n" - "TEX R1.x, R1, texture[2], 2D;\n" + "ADD R1.x, -R1, c[10];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R0, c[4].y;\n" "MUL R3.xyz, R1.w, R2;\n" @@ -5968,12 +5984,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" - "TEX R1.x, R1, texture[2], 2D;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2.x, -R0.w, c[8];\n" "MUL R2.xyz, R1, R2.x;\n" @@ -5993,7 +6009,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..7] };\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6004,12 +6021,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[2], 2D;\n" - "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R0.z, -R0.x, c[8].x;\n" "ADD R3.xy, fragment.position, c[6];\n" + "MUL R1, fragment.color.primary, R0.z;\n" + "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2, R1, R0;\n" "MAD R2, -R1, R0, R2;\n" "MUL R3.xy, R3, c[4];\n" @@ -6023,7 +6040,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6035,25 +6052,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[2], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R0, c[8].y;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R0.x, -R0, c[8];\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" + "ADD R2.w, -R0, c[8].x;\n" "ADD R3.xyz, R1.w, -R1;\n" "ADD R2.xyz, R0.w, -R0;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[8].x;\n" + "MUL R2.xyz, R2, c[8].y;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" "MUL R4.xyz, R1, R2.w;\n" "MUL R3.xyz, R1, R0;\n" "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8].y;\n" - "MAD R3.xyz, R3, c[8].x, R4;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R3.xyz, R3, c[8].y, R4;\n" "MAD R3.xyz, R0, R2.x, R3;\n" "MAD R1.xyz, R0, R2.x, R1;\n" - "MUL R2.xyz, R0, c[8].x;\n" + "MUL R2.xyz, R0, c[8].y;\n" "ADD R1.xyz, R1, -R3;\n" "SGE R2.xyz, R2, R0.w;\n" "MAD R2.xyz, R2, R1, R3;\n" @@ -6082,11 +6099,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R3.xyz, R1.w, R0;\n" "MUL R2.xyz, R1, R0.w;\n" @@ -6120,11 +6136,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R3.xyz, R1.w, R0;\n" "MUL R2.xyz, R1, R0.w;\n" @@ -6159,13 +6174,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R0.x, -R0, c[8];\n" "MUL R1, fragment.color.primary, R0.x;\n" "MAX R0.x, R1.w, c[8].y;\n" "RCP R0.x, R0.x;\n" - "MAD R0.xyz, -R1, R0.x, c[8].x;\n" - "MAX R2.xyz, R0, c[8].y;\n" + "MAD R2.xyz, -R1, R0.x, c[8].x;\n" + "MAX R2.xyz, R2, c[8].y;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R2.w, -R1, c[8].x;\n" @@ -6210,12 +6225,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R1.x, -R0, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "MAD R2.xyz, -R1.w, R0.w, R3;\n" @@ -6249,7 +6263,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6261,23 +6275,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[2], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R0, c[8].y;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R0.x, -R0, c[8];\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" + "ADD R2.w, -R0, c[8].x;\n" "ADD R3.xyz, R1.w, -R1;\n" "ADD R2.xyz, R0.w, -R0;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[8].x;\n" + "MUL R2.xyz, R2, c[8].y;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" "MUL R4.xyz, R1, R2.w;\n" "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R3.xyz, R1, R0;\n" - "ADD R2.w, -R1, c[8].y;\n" - "MAD R3.xyz, R3, c[8].x, R4;\n" - "MUL R1.xyz, R1, c[8].x;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R3.xyz, R3, c[8].y, R4;\n" + "MUL R1.xyz, R1, c[8].y;\n" "SGE R1.xyz, R1, R1.w;\n" "MAD R3.xyz, R0, R2.w, R3;\n" "MAD R2.xyz, R0, R2.w, R2;\n" @@ -6297,8 +6311,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6309,47 +6323,48 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R1.xyz, R0, c[3];\n" - "RCP R0.z, R1.z;\n" - "MUL R1.xy, R1, R0.z;\n" + "RCP R1.z, R1.z;\n" + "MUL R1.xy, R1, R1.z;\n" "MUL R1.xy, R1, c[0];\n" - "MOV R1.y, -R1;\n" + "TEX R1.x, R1, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.z, R0.w, c[8].y;\n" - "RCP R2.w, R1.z;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MUL R6.xyz, -R2, c[9].x;\n" - "MAD R3.xyz, -R0, R2.w, c[8].x;\n" - "TEX R1.x, R1, texture[2], 2D;\n" + "MAX R1.z, R0.w, c[8];\n" + "RCP R1.z, R1.z;\n" + "MUL R3.xyz, R0, R1.z;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R4.xyz, R1, c[8].z, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "ADD R6.xyz, R6, c[8].w;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "RSQ R2.x, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R1, c[8].y, -R1.w;\n" + "MUL R5.xyz, R0.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R1.w;\n" + "MUL R3.xyz, R1, c[8].y;\n" + "MAD R5.xyz, R1.w, R0, R6;\n" + "MAD R4.xyz, R1.w, R0, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R0, c[8].w;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R0, R2, R4;\n" + "SGE R3.xyz, R3, R1.w;\n" + "MUL R2.xyz, R0, R2;\n" "ADD R2.w, -R0, c[8].x;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R1, c[8].z;\n" - "MUL R2.xyz, R0, c[9].x;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "SGE R4.xyz, R4, R1.w;\n" - "ADD R2.xyz, R2, -R3;\n" - "MAD R2.xyz, R4, R2, R3;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MAD R2.xyz, R0, R2.x, R1;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R1.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R1.x, R2;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" "ADD R1.xy, fragment.position, c[6];\n" @@ -6364,7 +6379,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 2 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6375,17 +6390,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" + "ADD R1.x, -R1, c[8];\n" "TEX R0, R0, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2.xyz, R1, R0;\n" "MUL R3.xyz, R1.w, R0;\n" "MUL R1.xyz, R1, R0.w;\n" "MIN R1.xyz, R1, R3;\n" - "MAD R2.xyz, -R1, c[8].x, R2;\n" + "MAD R2.xyz, -R1, c[8].y, R2;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" "ADD R1.xy, fragment.position, c[6];\n" @@ -6400,7 +6414,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6411,19 +6425,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "MUL R2.xyz, R1, R0;\n" - "MAD R2.xyz, -R2, c[8].x, R3;\n" - "ADD R2.w, -R0, c[8].y;\n" + "MAD R2.xyz, -R2, c[8].y, R3;\n" + "ADD R2.w, -R0, c[8].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8].y;\n" + "ADD R2.x, -R1.w, c[8];\n" "MAD R2.xyz, R0, R2.x, R1;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" @@ -6448,13 +6461,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" - "MUL R0.xy, fragment.position, c[6];\n" - "TEX R0, R0, texture[0], 2D;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[0];\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R2.xyz, R0, c[4].y;\n" - "TEX R1.x, R1, texture[1], 2D;\n" + "ADD R1.x, -R1, c[7];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R3.xyz, R1.w, R2;\n" "MUL R2.xyz, R1, c[4].x;\n" @@ -6483,12 +6496,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" - "TEX R1.x, R1, texture[1], 2D;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[0];\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" + "ADD R1.x, -R1, c[5];\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2.x, -R0.w, c[5];\n" "MUL R2.xyz, R1, R2.x;\n" @@ -6502,7 +6515,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[5] = { program.local[0..4] };\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6512,11 +6526,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2, R1, R0;\n" "MAD result.color, -R1, R0, R2;\n" @@ -6526,7 +6539,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6537,25 +6550,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R0.x, -R0, c[5];\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "ADD R3.xyz, R1.w, -R1;\n" "ADD R2.xyz, R0.w, -R0;\n" "MUL R2.xyz, R2, R3;\n" - "ADD R2.w, -R0, c[5].y;\n" - "MUL R2.xyz, R2, c[5].x;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MUL R2.xyz, R2, c[5].y;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R3.xyz, R1, R2.w;\n" "MUL R1.xyz, R1, R0;\n" - "ADD R2.w, -R1, c[5].y;\n" - "MAD R1.xyz, R1, c[5].x, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R1.xyz, R1, c[5].y, R3;\n" "MAD R1.xyz, R0, R2.w, R1;\n" "MAD R2.xyz, R0, R2.w, R2;\n" - "MUL R0.xyz, R0, c[5].x;\n" + "MUL R0.xyz, R0, c[5].y;\n" "ADD R2.w, R1, R0;\n" "ADD R2.xyz, R2, -R1;\n" "SGE R0.xyz, R0, R0.w;\n" @@ -6578,11 +6591,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1, R0.w;\n" "MUL R3.xyz, R1.w, R0;\n" @@ -6610,11 +6622,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1, R0.w;\n" "MUL R3.xyz, R1.w, R0;\n" @@ -6642,31 +6653,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R0.x, -R0, c[5];\n" "MUL R1, fragment.color.primary, R0.x;\n" "MAX R0.x, R1.w, c[5].y;\n" "RCP R0.x, R0.x;\n" - "MAD R0.xyz, -R1, R0.x, c[5].x;\n" - "MAX R2.xyz, R0, c[5].y;\n" + "MAD R3.xyz, -R1, R0.x, c[5].x;\n" + "MAX R3.xyz, R3, c[5].y;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R1, c[5].x;\n" - "MUL R3.xyz, R0, R2.w;\n" + "ADD R2.x, -R1.w, c[5];\n" + "MUL R2.xyz, R0, R2.x;\n" "ADD R2.w, -R0, c[5].x;\n" - "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R0.xyz, R1.w, R0;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.y, R2.y;\n" - "RCP R2.z, R2.z;\n" - "MAD R2.xyz, R0, R2, R3;\n" + "RCP R3.x, R3.x;\n" + "RCP R3.y, R3.y;\n" + "RCP R3.z, R3.z;\n" + "MAD R3.xyz, R0, R3, R2;\n" "MAD R0.xyz, R1, R0.w, R0;\n" - "MAD R3.xyz, R1.w, R0.w, R3;\n" + "MAD R2.xyz, R1.w, R0.w, R2;\n" "MUL R2.w, R1, R0;\n" "ADD R1.x, R1.w, R0.w;\n" - "ADD R3.xyz, R3, -R2;\n" + "ADD R2.xyz, R2, -R3;\n" "SGE R0.xyz, R0, R2.w;\n" - "MAD result.color.xyz, R0, R3, R2;\n" + "MAD result.color.xyz, R0, R2, R3;\n" "MAD result.color.w, -R1, R0, R1.x;\n" "END\n" ; @@ -6687,12 +6698,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "ADD R2.w, -R0, c[5].x;\n" @@ -6720,7 +6730,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6732,38 +6742,38 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R0, c[5].y;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R0.x, -R0, c[5];\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" + "ADD R2.w, -R0, c[5].x;\n" "ADD R3.xyz, R1.w, -R1;\n" "ADD R2.xyz, R0.w, -R0;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[5].x;\n" + "MUL R2.xyz, R2, c[5].y;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R4.xyz, R1, R2.w;\n" "MUL R3.xyz, R1, R0;\n" - "MAD R2.xyz, R1, R2.w, R2;\n" - "ADD R2.w, -R1, c[5].y;\n" - "MUL R1.xyz, R1, c[5].x;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "MAD R3.xyz, R3, c[5].x, R4;\n" - "MAD R0.xyz, R0, R2.w, R3;\n" - "ADD R2.w, R1, R0;\n" - "ADD R2.xyz, R2, -R0;\n" + "MUL R1.xyz, R1, c[5].y;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R3.xyz, R3, c[5].y, R4;\n" + "MAD R3.xyz, R0, R2.w, R3;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R1.w, R0.w;\n" + "ADD R0.xyz, R0, -R3;\n" "SGE R1.xyz, R1, R1.w;\n" - "MAD result.color.xyz, R1, R2, R0;\n" - "MAD result.color.w, -R1, R0, R2;\n" + "MAD result.color.xyz, R1, R0, R3;\n" + "MAD result.color.w, -R1, R0, R2.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6774,56 +6784,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R1.xyz, R0, c[3];\n" - "RCP R0.z, R1.z;\n" - "MUL R1.xy, R1, R0.z;\n" + "RCP R1.z, R1.z;\n" + "MUL R1.xy, R1, R1.z;\n" "MUL R1.xy, R1, c[0];\n" - "MOV R1.y, -R1;\n" + "TEX R1.x, R1, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.z, R0.w, c[5].y;\n" - "RCP R2.w, R1.z;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MUL R6.xyz, -R2, c[6].x;\n" - "MAD R3.xyz, -R0, R2.w, c[5].x;\n" - "TEX R1.x, R1, texture[1], 2D;\n" + "MAX R1.z, R0.w, c[5];\n" + "RCP R1.z, R1.z;\n" + "MUL R3.xyz, R0, R1.z;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" + "ADD R1.x, -R1, c[5];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R4.xyz, R1, c[5].z, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "ADD R6.xyz, R6, c[5].w;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "RSQ R2.x, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R1, c[5].z;\n" - "MUL R2.xyz, R0, c[6].x;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "ADD R2.xyz, R2, -R3;\n" - "SGE R4.xyz, R4, R1.w;\n" - "MAD R2.xyz, R4, R2, R3;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R1, c[5].y, -R1.w;\n" + "MUL R5.xyz, R0.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R1.w;\n" + "MUL R3.xyz, R1, c[5].y;\n" + "MAD R5.xyz, R1.w, R0, R6;\n" + "MAD R4.xyz, R1.w, R0, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R0, c[5].w;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R0, R2, R4;\n" + "MUL R2.xyz, R0, R2;\n" + "SGE R3.xyz, R3, R1.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R0, c[5].x;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, R1.w, R0.w;\n" - "ADD R2.y, -R1.w, c[5].x;\n" - "MAD result.color.xyz, R0, R2.y, R1;\n" - "MAD result.color.w, -R1, R0, R2.x;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R1.x, R1.w, R0.w;\n" + "ADD R1.y, -R1.w, c[5].x;\n" + "MAD result.color.xyz, R0, R1.y, R2;\n" + "MAD result.color.w, -R1, R0, R1.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 2 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6834,18 +6845,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R3.xyz, R1.w, R0;\n" "MUL R2.xyz, R1, R0.w;\n" "ADD R0.xyz, R1, R0;\n" "MIN R2.xyz, R2, R3;\n" "ADD R1.x, R1.w, R0.w;\n" - "MAD result.color.xyz, -R2, c[5].x, R0;\n" + "MAD result.color.xyz, -R2, c[5].y, R0;\n" "MAD result.color.w, -R1, R0, R1.x;\n" "END\n" ; @@ -6853,7 +6863,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6864,20 +6874,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "MUL R2.xyz, R1, R0;\n" - "MAD R2.xyz, -R2, c[5].x, R3;\n" - "ADD R2.w, -R0, c[5].y;\n" + "MAD R2.xyz, -R2, c[5].y, R3;\n" + "ADD R2.w, -R0, c[5].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" "ADD R2.x, R1.w, R0.w;\n" - "ADD R2.y, -R1.w, c[5];\n" + "ADD R2.y, -R1.w, c[5].x;\n" "MAD result.color.xyz, R0, R2.y, R1;\n" "MAD result.color.w, -R1, R0, R2.x;\n" "END\n" @@ -6885,29 +6894,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_MASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..6] };\n" + "PARAM c[8] = { program.local[0..6],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" - "ADD R1.xyz, R0, c[3];\n" - "RCP R0.z, R1.z;\n" - "MUL R0.zw, R1.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R0.zw, R0, c[0].xyxy;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "ADD R0.xy, fragment.position, c[5];\n" "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "TEX R1.x, R1, texture[1], 2D;\n" - "DP4 R0.x, R0, c[6];\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL result.color, R1, R0.x;\n" + "DP4 R1.y, R0, c[6];\n" + "ADD R1.x, -R1, c[7];\n" + "MUL R0, fragment.color.primary, R1.x;\n" + "MUL result.color, R0, R1.y;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[4] = { program.local[0..3] };\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 1 } };\n" "TEMP R0;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" @@ -6915,8 +6926,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[0], 2D;\n" + "ADD R0.x, -R0, c[4];\n" "MUL result.color, fragment.color.primary, R0.x;\n" "END\n" ; diff --git a/src/opengl/util/generator.cpp b/src/opengl/util/generator.cpp index 62d19ff40a..0202fe1714 100644 --- a/src/opengl/util/generator.cpp +++ b/src/opengl/util/generator.cpp @@ -54,6 +54,8 @@ QT_BEGIN_NAMESPACE QT_USE_NAMESPACE +#define TAB " " + typedef QPair<QString, QString> QStringPair; QString readSourceFile(const QString &sourceFile, bool fragmentProgram = false) @@ -243,6 +245,30 @@ QString trimmed(QString source) return result; } +void writeVariablesEnum(QTextStream &out, const char *name, const QSet<QString> &s) +{ + out << "enum " << name << " {"; + QSet<QString>::const_iterator it = s.begin(); + if (it != s.end()) { + out << "\n" TAB "VAR_" << it->toUpper(); + for (++it; it != s.end(); ++it) + out << ",\n" TAB "VAR_" << it->toUpper(); + } + out << "\n};\n\n"; +} + +void writeTypesEnum(QTextStream &out, const char *name, const QList<QStringPair> &s) +{ + out << "enum " << name << " {"; + QList<QStringPair>::const_iterator it = s.begin(); + if (it != s.end()) { + out << "\n" TAB << it->first; + for (++it; it != s.end(); ++it) + out << ",\n" TAB << it->first; + } + out << "\n};\n\n"; +} + void writeIncludeFile(const QSet<QString> &variables, const QList<QStringPair> &brushes, const QList<QStringPair> &compositionModes, @@ -257,7 +283,7 @@ void writeIncludeFile(const QSet<QString> &variables, QTextStream out(&includeFile); - QLatin1String tab(" "); + QLatin1String tab(TAB); out << "/****************************************************************************\n" "**\n" @@ -265,7 +291,7 @@ void writeIncludeFile(const QSet<QString> &variables, "** All rights reserved.\n" "** Contact: Nokia Corporation (qt-info@nokia.com)\n" "**\n" - "** This file is part of the test suite of the Qt Toolkit.\n" + "** This file is part of the QtOpenGL module of the Qt Toolkit.\n" "**\n" "** $QT_BEGIN_LICENSE:LGPL$\n" "** No Commercial Usage\n" @@ -315,25 +341,10 @@ void writeIncludeFile(const QSet<QString> &variables, "//\n" "\n"; - out << "enum FragmentVariable {\n"; - foreach (QString str, variables) - out << tab << "VAR_" << str.toUpper() << ",\n"; - out << "};\n\n"; - - out << "enum FragmentBrushType {\n"; - foreach (QStringPair brush, brushes) - out << tab << brush.first << ",\n"; - out << "};\n\n"; - - out << "enum FragmentCompositionModeType {\n"; - foreach (QStringPair mode, compositionModes) - out << tab << mode.first << ",\n"; - out << "};\n\n"; - - out << "enum FragmentMaskType {\n"; - foreach (QStringPair mask, masks) - out << tab << mask.first << ",\n"; - out << "};\n\n"; + writeVariablesEnum(out, "FragmentVariable", variables); + writeTypesEnum(out, "FragmentBrushType", brushes); + writeTypesEnum(out, "FragmentCompositionModeType", compositionModes); + writeTypesEnum(out, "FragmentMaskType", masks); out << "static const unsigned int num_fragment_variables = " << variables.size() << ";\n\n"; out << "static const unsigned int num_fragment_brushes = " << brushes.size() << ";\n"; diff --git a/src/opengl/util/masks.conf b/src/opengl/util/masks.conf index 733ac81c70..d853d0b6e9 100644 --- a/src/opengl/util/masks.conf +++ b/src/opengl/util/masks.conf @@ -1,3 +1,2 @@ FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA trap_exact_aa.glsl FRAGMENT_PROGRAM_MASK_ELLIPSE_AA ellipse_aa.glsl -#FRAGMENT_PROGRAM_MASK_ELLIPSE ellipse.glsl diff --git a/src/opengl/util/pattern_brush.glsl b/src/opengl/util/pattern_brush.glsl index e070449e01..31702b887c 100644 --- a/src/opengl/util/pattern_brush.glsl +++ b/src/opengl/util/pattern_brush.glsl @@ -17,9 +17,7 @@ vec4 brush() coords *= inv_brush_texture_size; - coords.y = -coords.y; - - float alpha = texture2D(brush_texture, coords).r; + float alpha = 1.0 - texture2D(brush_texture, coords).r; return gl_Color * alpha; } diff --git a/src/opengl/util/simple_porter_duff.glsl b/src/opengl/util/simple_porter_duff.glsl index 83aef48c93..4cb0599ac5 100644 --- a/src/opengl/util/simple_porter_duff.glsl +++ b/src/opengl/util/simple_porter_duff.glsl @@ -7,10 +7,10 @@ vec4 composite(vec4 src, vec4 dst) result.xyz = porterduff_ab.x * src.xyz * dst.a + porterduff_ab.y * dst.xyz * src.a - + porterduff_xyz.y * src.xyz * (1 - dst.a) - + porterduff_xyz.z * dst.xyz * (1 - src.a); + + porterduff_xyz.y * src.xyz * (1.0 - dst.a) + + porterduff_xyz.z * dst.xyz * (1.0 - src.a); - result.a = dot(porterduff_xyz, vec3(src.a * dst.a, src.a * (1 - dst.a), dst.a * (1 - src.a))); + result.a = dot(porterduff_xyz, vec3(src.a * dst.a, src.a * (1.0 - dst.a), dst.a * (1.0 - src.a))); return result; } diff --git a/src/opengl/util/trap_exact_aa.glsl b/src/opengl/util/trap_exact_aa.glsl index b96f87d04a..1637f430b5 100644 --- a/src/opengl/util/trap_exact_aa.glsl +++ b/src/opengl/util/trap_exact_aa.glsl @@ -14,7 +14,7 @@ float quad_aa() vec2 invA = gl_TexCoord[0].zw; // transform right line to left to be able to use same calculations for both - vecX.zw = 2 * gl_FragCoord.x - vecX.zw; + vecX.zw = 2.0 * gl_FragCoord.x - vecX.zw; vec2 topX = vec2(vecX.x, vecX.z); vec2 bottomX = vec2(vecX.y, vecX.w); @@ -33,18 +33,18 @@ float quad_aa() vec2 temp = mix(area - 0.5 * (right - bottomXTemp) * (intersectY.yw - bottom), // left < bottom < right < top (0.5 * (topXTemp + bottomXTemp) - left) * area, // left < bottom < top < right - step(topXTemp, right)); + step(topXTemp, right.xx)); vec2 excluded = 0.5 * (top - intersectY.xz) * (topXTemp - left); // bottom < left < top < right excluded = mix((top - 0.5 * (intersectY.yw + intersectY.xz)) * (right - left), // bottom < left < right < top - excluded, step(topXTemp, right)); + excluded, step(topXTemp, right.xx)); excluded = mix(temp, // left < bottom < right (see calculation of temp) - excluded, step(bottomXTemp, left)); + excluded, step(bottomXTemp, left.xx)); excluded = mix(vec2(area, area), // right < bottom < top - excluded, step(bottomXTemp, right)); + excluded, step(bottomXTemp, right.xx)); excluded *= step(left, topXTemp); @@ -53,6 +53,6 @@ float quad_aa() void main() { - gl_FragColor = quad_aa(); + gl_FragColor = quad_aa().xxxx; } |