summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorWieland Hagen <wieland.hagen@kdab.com>2016-04-15 15:59:19 +0200
committerWieland Hagen <wieland.hagen@kdab.com>2016-05-04 11:26:53 +0000
commit2339fb571f1ca2e5d9057cccbb5989841c524dea (patch)
tree900a0d3f2565e4fa35e6cb0edf4fd4117968576d
parenta1fcb2a80eaac8f49b082bd587b8c7935d816ea7 (diff)
Update docs/examples: QClearBuffer -> QClearBuffers
Change-Id: I85b8892e0980d001dcdeaf1741c1c0cc529da4a2 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc4
-rw-r--r--src/doc/src/qt3drender-framegraph.qdoc26
-rw-r--r--tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml8
3 files changed, 19 insertions, 19 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
index 002b455b5..7edfd70ce 100644
--- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
+++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
@@ -136,10 +136,10 @@
Viewport
RenderPassFilter
RenderTargetSelector
- ClearBuffer
+ ClearBuffers
CameraSelector
RenderPassFilter
- ClearBuffer
+ ClearBuffers
CameraSelector
\endcode
diff --git a/src/doc/src/qt3drender-framegraph.qdoc b/src/doc/src/qt3drender-framegraph.qdoc
index 26fab5ae2..d585c833b 100644
--- a/src/doc/src/qt3drender-framegraph.qdoc
+++ b/src/doc/src/qt3drender-framegraph.qdoc
@@ -197,8 +197,8 @@
rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
property alias camera: cameraSelector.camera
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
id: cameraSelector
@@ -239,8 +239,8 @@
CameraSelector {
id: cameraSelector
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
}
}
}
@@ -251,8 +251,8 @@
Viewport {
rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
}
}
}
@@ -277,8 +277,8 @@
property alias Camera: cameraSelectorBottomLeftViewport.camera
property alias Camera: cameraSelectorBottomRightViewport.camera
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
}
Viewport {
@@ -355,7 +355,7 @@
\endlist
\endlist
- However, in this case the \e {order is important}. If the ClearBuffer node
+ However, in this case the \e {order is important}. If the ClearBuffers node
were to be the last instead of the first, this would result in a black
screen for the simple reason that everything would be cleared right after
having been so carefully rendered. For a similar reason, it could not be
@@ -429,8 +429,8 @@
RenderTargetSelector {
id: gBufferTargetSelector
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
id: geometryPass
@@ -447,8 +447,8 @@
LayerFilter {
layers: "screenQuad"
- ClearBuffer {
- buffers: ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
id: finalPass
diff --git a/tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml b/tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml
index 7963f4360..9f5b1e3ca 100644
--- a/tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml
+++ b/tests/benchmarks/Qt3DBench/Qt3DBenchFrameGraph.qml
@@ -69,8 +69,8 @@ FrameGraph {
]
}
- ClearBuffer {
- buffers: ClearBuffer.DepthBuffer
+ ClearBuffers {
+ buffers: ClearBuffers.DepthBuffer
CameraSelector {
id: lightCameraSelector
@@ -82,8 +82,8 @@ FrameGraph {
RenderPassFilter {
includes: [ FilterKey { name: "pass"; value: "forward" } ]
- ClearBuffer {
- buffers : ClearBuffer.ColorDepthBuffer
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
CameraSelector {
id: viewCameraSelector