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authorPaul Lemire <paul.lemire350@gmail.com>2015-08-30 19:18:24 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-10-15 06:32:14 +0000
commit2ae331ec73718558f2544c87d80b5560a8ec5c8e (patch)
tree30a8e9c47d2c8c32915eaa22a77387e26bb78ea4
parentccf83e32dd251cdebc2300e8416925fd75eb36a7 (diff)
QCuboidGeometry refactored into a public class
Change-Id: I25e1647ecf45e2d4e5133b9c1f080e11605cc1ba Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--src/render/geometry/geometry.pri8
-rw-r--r--src/render/geometry/qcuboidgeometry.cpp642
-rw-r--r--src/render/geometry/qcuboidgeometry.h99
-rw-r--r--src/render/geometry/qcuboidgeometry_p.h82
-rw-r--r--src/render/geometry/qcuboidmesh.cpp613
5 files changed, 849 insertions, 595 deletions
diff --git a/src/render/geometry/geometry.pri b/src/render/geometry/geometry.pri
index 8cfc0ca71..6e85eb3b1 100644
--- a/src/render/geometry/geometry.pri
+++ b/src/render/geometry/geometry.pri
@@ -29,7 +29,9 @@ HEADERS += \
$$PWD/qtorusgeometry.h \
$$PWD/qtorusgeometry_p.h \
$$PWD/qspheregeometry.h \
- $$PWD/qspheregeometry_p.h
+ $$PWD/qspheregeometry_p.h \
+ $$PWD/qcuboidgeometry.h \
+ $$PWD/qcuboidgeometry_p.h
SOURCES += \
$$PWD/attribute.cpp \
@@ -50,4 +52,6 @@ SOURCES += \
$$PWD/qspheremesh.cpp \
$$PWD/qtorusmesh.cpp \
$$PWD/qtorusgeometry.cpp \
- $$PWD/qspheregeometry.cpp
+ $$PWD/qspheregeometry.cpp \
+ $$PWD/qcuboidgeometry.cpp
+
diff --git a/src/render/geometry/qcuboidgeometry.cpp b/src/render/geometry/qcuboidgeometry.cpp
new file mode 100644
index 000000000..205cb74e4
--- /dev/null
+++ b/src/render/geometry/qcuboidgeometry.cpp
@@ -0,0 +1,642 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qcuboidgeometry.h"
+#include "qcuboidgeometry_p.h"
+#include <Qt3DRenderer/qattribute.h>
+#include <Qt3DRenderer/qbuffer.h>
+#include <Qt3DRenderer/qbufferfunctor.h>
+#include <Qt3DRenderer/private/renderlogging_p.h>
+#include <limits>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace {
+
+enum PlaneNormal {
+ PositiveX,
+ NegativeX,
+ PositiveY,
+ NegativeY,
+ PositiveZ,
+ NegativeZ
+};
+
+void createPlaneVertexData(float w, float h, const QSize &resolution,
+ PlaneNormal normal, float planeDistance,
+ float *vertices)
+{
+ const float a0 = -w / 2.0f;
+ const float b0 = -h / 2.0f;
+ const float da = w / (resolution.width() - 1);
+ const float db = h / (resolution.height() - 1);
+ const float du = 1.0 / (resolution.width() - 1);
+ const float dv = 1.0 / (resolution.height() - 1);
+ float n = 1.0f;
+
+ switch (normal) {
+ case NegativeX:
+ n = -1.0f; // fall through
+ case PositiveX: {
+ // Iterate over z
+ for (int j = 0; j < resolution.height(); ++j) {
+ const float b = b0 + static_cast<float>(j) * db;
+ const float v = static_cast<float>(j) * dv;
+
+ // Iterate over y
+ for (int i = 0; i < resolution.width(); ++i) {
+ const float a = a0 + static_cast<float>(i) * da;
+ const float u = static_cast<float>(i) * du;
+
+ // position
+ *vertices++ = planeDistance;
+ *vertices++ = a;
+ *vertices++ = b;
+
+ // texture coordinates
+ *vertices++ = u;
+ *vertices++ = v;
+
+ // normal
+ *vertices++ = n;
+ *vertices++ = 0.0f;
+ *vertices++ = 0.0f;
+
+ // tangent
+ *vertices++ = 0.0f;
+ *vertices++ = 0.0f;
+ *vertices++ = 1.0f;
+ *vertices++ = 1.0f;
+ }
+ }
+ break;
+ }
+
+ case NegativeY:
+ n = -1.0f;
+ case PositiveY: {
+ // Iterate over z
+ for (int j = 0; j < resolution.height(); ++j) {
+ const float b = b0 + static_cast<float>(j) * db;
+ const float v = static_cast<float>(j) * dv;
+
+ // Iterate over x
+ // This iterates in the opposite sense to the other directions
+ // so that the winding order is correct
+ for (int i = resolution.width() - 1; i >= 0; --i) {
+ const float a = a0 + static_cast<float>(i) * da;
+ const float u = static_cast<float>(i) * du;
+
+ // position
+ *vertices++ = a;
+ *vertices++ = planeDistance;
+ *vertices++ = b;
+
+ // texture coordinates
+ *vertices++ = u;
+ *vertices++ = v;
+
+ // normal
+ *vertices++ = 0.0f;
+ *vertices++ = n;
+ *vertices++ = 0.0f;
+
+ // tangent
+ *vertices++ = 1.0f;
+ *vertices++ = 0.0f;
+ *vertices++ = 0.0f;
+ *vertices++ = 1.0f;
+ }
+ }
+ break;
+ }
+
+ case NegativeZ:
+ n = -1.0f;
+ case PositiveZ: {
+ // Iterate over y
+ for (int j = 0; j < resolution.height(); ++j) {
+ const float b = b0 + static_cast<float>(j) * db;
+ const float v = static_cast<float>(j) * dv;
+
+ // Iterate over x
+ for (int i = 0; i < resolution.width(); ++i) {
+ const float a = a0 + static_cast<float>(i) * da;
+ const float u = static_cast<float>(i) * du;
+
+ // position
+ *vertices++ = a;
+ *vertices++ = b;
+ *vertices++ = planeDistance;
+
+ // texture coordinates
+ *vertices++ = u;
+ *vertices++ = v;
+
+ // normal
+ *vertices++ = 0.0f;
+ *vertices++ = 0.0f;
+ *vertices++ = n;
+
+ // tangent
+ *vertices++ = 1.0f;
+ *vertices++ = 0.0f;
+ *vertices++ = 0.0f;
+ *vertices++ = 1.0f;
+ }
+ }
+ break;
+ }
+ } // switch (normal)
+}
+
+void createPlaneIndexData(PlaneNormal normal, const QSize &resolution, quint16 *indices, quint16 &baseVertex)
+{
+ float n = 1.0f;
+
+ switch (normal) {
+ case NegativeX:
+ case NegativeY:
+ case NegativeZ:
+ n = -1.0f;
+ break;
+ default:
+ break;
+ }
+
+ // Populate indices taking care to get correct CCW winding on all faces
+ if (n > 0.0f) {
+ for (int j = 0; j < resolution.height() - 1; ++j) {
+ const int rowStartIndex = j * resolution.width() + baseVertex;
+ const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex;
+
+ // Iterate over x
+ for (int i = 0; i < resolution.width() - 1; ++i) {
+ // Split quad into two triangles
+ *indices++ = rowStartIndex + i;
+ *indices++ = rowStartIndex + i + 1;
+ *indices++ = nextRowStartIndex + i;
+
+ *indices++ = nextRowStartIndex + i;
+ *indices++ = rowStartIndex + i + 1;
+ *indices++ = nextRowStartIndex + i + 1;
+ }
+ }
+ } else {
+ for (int j = 0; j < resolution.height() - 1; ++j) {
+ const int rowStartIndex = j * resolution.width() + baseVertex;
+ const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex;
+
+ // Iterate over x
+ for (int i = 0; i < resolution.width() - 1; ++i) {
+ // Split quad into two triangles
+ *indices++ = rowStartIndex + i;
+ *indices++ = nextRowStartIndex + i;
+ *indices++ = rowStartIndex + i + 1;
+
+ *indices++ = nextRowStartIndex + i;
+ *indices++ = nextRowStartIndex + i + 1;
+ *indices++ = rowStartIndex + i + 1;
+ }
+ }
+ }
+ baseVertex += resolution.width() * resolution.height();
+}
+
+QByteArray createCuboidVertexData(float xExtent,
+ float yExtent,
+ float zExtent,
+ const QSize &yzResolution,
+ const QSize &xzResolution,
+ const QSize &xyResolution)
+{
+ Q_ASSERT(xExtent > 0.0f && yExtent > 0.0f && zExtent > 0.0);
+ Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >=2);
+ Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >=2);
+ Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >=2);
+
+ const int yzVerts = yzResolution.width() * yzResolution.height();
+ const int xzVerts = xzResolution.width() * xzResolution.height();
+ const int xyVerts = xyResolution.width() * xyResolution.height();
+ const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
+
+ const quint32 elementSize = 3 + 3 + 2 + 4;
+ const quint32 stride = elementSize * sizeof(float);
+ QByteArray vertexBytes;
+ vertexBytes.resize(stride * nVerts);
+ float* vertices = reinterpret_cast<float*>(vertexBytes.data());
+
+ createPlaneVertexData(yExtent, zExtent, yzResolution, PositiveX, xExtent * 0.5f, vertices);
+ vertices += yzVerts * elementSize;
+ createPlaneVertexData(yExtent, zExtent, yzResolution, NegativeX, -xExtent * 0.5f, vertices);
+ vertices += yzVerts * elementSize;
+ createPlaneVertexData(xExtent, zExtent, xzResolution, PositiveY, yExtent * 0.5f, vertices);
+ vertices += xzVerts * elementSize;
+ createPlaneVertexData(xExtent, zExtent, xzResolution, NegativeY, -yExtent * 0.5f, vertices);
+ vertices += xzVerts * elementSize;
+ createPlaneVertexData(xExtent, yExtent, xyResolution, PositiveZ, zExtent * 0.5f, vertices);
+ vertices += xyVerts * elementSize;
+ createPlaneVertexData(xExtent, yExtent, xyResolution, NegativeZ, -zExtent * 0.5f, vertices);
+
+ return vertexBytes;
+}
+
+QByteArray createCuboidIndexData(const QSize &yzResolution,
+ const QSize &xzResolution,
+ const QSize &xyResolution)
+{
+ Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >= 2);
+ Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >= 2);
+ Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >= 2);
+
+ const int yzIndices = 2 * 3 * (yzResolution.width() - 1) * (yzResolution.height() - 1);
+ const int xzIndices = 2 * 3 * (xzResolution.width() - 1) * (xzResolution.height() - 1);
+ const int xyIndices = 2 * 3 * (xyResolution.width() - 1) * (xyResolution.height() - 1);
+ const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
+
+ QByteArray indexData;
+ indexData.resize(indexCount * sizeof(quint16));
+ quint16 *indices = reinterpret_cast<quint16 *>(indexData.data());
+ quint16 baseIndex = 0;
+
+ createPlaneIndexData(PositiveX, yzResolution, indices, baseIndex);
+ indices += yzIndices;
+ createPlaneIndexData(NegativeX, yzResolution, indices, baseIndex);
+ indices += yzIndices;
+ createPlaneIndexData(PositiveY, xzResolution, indices, baseIndex);
+ indices += xzIndices;
+ createPlaneIndexData(NegativeY, xzResolution, indices, baseIndex);
+ indices += xzIndices;
+ createPlaneIndexData(PositiveZ, xyResolution, indices, baseIndex);
+ indices += xyIndices;
+ createPlaneIndexData(NegativeZ, xyResolution, indices, baseIndex);
+
+ return indexData;
+}
+
+} // anonymous
+
+class CuboidVertexBufferFunctor : public QBufferFunctor
+{
+public:
+ explicit CuboidVertexBufferFunctor(float xExtent,
+ float yExtent,
+ float zExtent,
+ const QSize &yzResolution,
+ const QSize &xzResolution,
+ const QSize &xyResolution)
+ : m_xExtent(xExtent)
+ , m_yExtent(yExtent)
+ , m_zExtent(zExtent)
+ , m_yzFaceResolution(yzResolution)
+ , m_xzFaceResolution(xzResolution)
+ , m_xyFaceResolution(xyResolution)
+ {}
+
+ ~CuboidVertexBufferFunctor() {}
+
+ QByteArray operator()() Q_DECL_FINAL
+ {
+ return createCuboidVertexData(m_xExtent, m_yExtent, m_zExtent,
+ m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution);
+ }
+
+ bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL
+ {
+ const CuboidVertexBufferFunctor *otherFunctor = functor_cast<CuboidVertexBufferFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_xExtent == m_xExtent &&
+ otherFunctor->m_yExtent == m_yExtent &&
+ otherFunctor->m_zExtent == m_zExtent &&
+ otherFunctor->m_yzFaceResolution == m_yzFaceResolution &&
+ otherFunctor->m_xzFaceResolution == m_xzFaceResolution &&
+ otherFunctor->m_xyFaceResolution == m_xyFaceResolution);
+ return false;
+ }
+
+ QT3D_FUNCTOR(CuboidVertexBufferFunctor)
+
+private:
+ float m_xExtent;
+ float m_yExtent;
+ float m_zExtent;
+ QSize m_yzFaceResolution;
+ QSize m_xzFaceResolution;
+ QSize m_xyFaceResolution;
+};
+
+class CuboidIndexBufferFunctor : public QBufferFunctor
+{
+public:
+ explicit CuboidIndexBufferFunctor(const QSize &yzResolution,
+ const QSize &xzResolution,
+ const QSize &xyResolution)
+ : m_yzFaceResolution(yzResolution)
+ , m_xzFaceResolution(xzResolution)
+ , m_xyFaceResolution(xyResolution)
+ {}
+
+ ~CuboidIndexBufferFunctor() {}
+
+ QByteArray operator()() Q_DECL_FINAL
+ {
+ return createCuboidIndexData(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution);
+ }
+
+ bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL
+ {
+ const CuboidIndexBufferFunctor *otherFunctor = functor_cast<CuboidIndexBufferFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_yzFaceResolution == m_yzFaceResolution &&
+ otherFunctor->m_xzFaceResolution == m_xzFaceResolution &&
+ otherFunctor->m_xyFaceResolution == m_xyFaceResolution);
+ return false;
+ }
+
+ QT3D_FUNCTOR(CuboidIndexBufferFunctor)
+
+private:
+ QSize m_yzFaceResolution;
+ QSize m_xzFaceResolution;
+ QSize m_xyFaceResolution;
+};
+
+QCuboidGeometryPrivate::QCuboidGeometryPrivate()
+ : QGeometryPrivate()
+ , m_xExtent(1.0f)
+ , m_yExtent(1.0f)
+ , m_zExtent(1.0f)
+ , m_yzFaceResolution(2, 2)
+ , m_xzFaceResolution(2, 2)
+ , m_xyFaceResolution(2, 2)
+ , m_positionAttribute(Q_NULLPTR)
+ , m_normalAttribute(Q_NULLPTR)
+ , m_texCoordAttribute(Q_NULLPTR)
+ , m_tangentAttribute(Q_NULLPTR)
+ , m_indexAttribute(Q_NULLPTR)
+ , m_vertexBuffer(Q_NULLPTR)
+ , m_indexBuffer(Q_NULLPTR)
+{
+}
+
+void QCuboidGeometryPrivate::init()
+{
+ Q_Q(QCuboidGeometry);
+ m_positionAttribute = new QAttribute(q);
+ m_normalAttribute = new QAttribute(q);
+ m_texCoordAttribute = new QAttribute(q);
+ m_tangentAttribute = new QAttribute(q);
+ m_indexAttribute = new QAttribute(q);
+ m_vertexBuffer = new QBuffer(QBuffer::VertexBuffer, q);
+ m_indexBuffer = new QBuffer(QBuffer::IndexBuffer, q);
+
+ // vec3 pos vec2 tex vec3 normal vec4 tangent
+ const quint32 stride = (3 + 2 + 3 + 4) * sizeof(float);
+ const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1);
+ const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1);
+ const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1);
+ const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height();
+ const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height();
+ const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height();
+
+ const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
+ const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
+
+ m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
+ m_positionAttribute->setDataType(QAttribute::Float);
+ m_positionAttribute->setDataSize(3);
+ m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_positionAttribute->setBuffer(m_vertexBuffer);
+ m_positionAttribute->setByteStride(stride);
+ m_positionAttribute->setCount(nVerts);
+
+ m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
+ m_texCoordAttribute->setDataType(QAttribute::Float);
+ m_texCoordAttribute->setDataSize(2);
+ m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_texCoordAttribute->setBuffer(m_vertexBuffer);
+ m_texCoordAttribute->setByteStride(stride);
+ m_texCoordAttribute->setByteOffset(3 * sizeof(float));
+ m_texCoordAttribute->setCount(nVerts);
+
+ m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
+ m_normalAttribute->setDataType(QAttribute::Float);
+ m_normalAttribute->setDataSize(3);
+ m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_normalAttribute->setBuffer(m_vertexBuffer);
+ m_normalAttribute->setByteStride(stride);
+ m_normalAttribute->setByteOffset(5 * sizeof(float));
+ m_normalAttribute->setCount(nVerts);
+
+ m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName());
+ m_tangentAttribute->setDataType(QAttribute::Float);
+ m_tangentAttribute->setDataSize(4);
+ m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_tangentAttribute->setBuffer(m_vertexBuffer);
+ m_tangentAttribute->setByteStride(stride);
+ m_tangentAttribute->setByteOffset(8 * sizeof(float));
+ m_tangentAttribute->setCount(nVerts);
+
+ m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
+ m_indexAttribute->setDataType(QAttribute::UnsignedShort);
+ m_indexAttribute->setBuffer(m_indexBuffer);
+
+ m_indexAttribute->setCount(indexCount);
+
+ m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(m_xExtent, m_yExtent, m_zExtent,
+ m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
+ m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
+
+ q->addAttribute(m_positionAttribute);
+ q->addAttribute(m_texCoordAttribute);
+ q->addAttribute(m_normalAttribute);
+ q->addAttribute(m_tangentAttribute);
+ q->addAttribute(m_indexAttribute);
+}
+
+QCuboidGeometry::QCuboidGeometry(QNode *parent)
+ : QGeometry(*new QCuboidGeometryPrivate(), parent)
+{
+ Q_D(QCuboidGeometry);
+ d->init();
+}
+
+QCuboidGeometry::QCuboidGeometry(QCuboidGeometryPrivate &dd, QNode *parent)
+ : QGeometry(dd, parent)
+{
+ Q_D(QCuboidGeometry);
+ d->init();
+}
+
+QCuboidGeometry::~QCuboidGeometry()
+{
+ QGeometry::cleanup();
+}
+
+void QCuboidGeometry::updateIndices()
+{
+ Q_D(QCuboidGeometry);
+ const int yzIndices = 2 * 3 * (d->m_yzFaceResolution.width() - 1) * (d->m_yzFaceResolution.height() - 1);
+ const int xzIndices = 2 * 3 * (d->m_xzFaceResolution.width() - 1) * (d->m_xzFaceResolution.height() - 1);
+ const int xyIndices = 2 * 3 * (d->m_xyFaceResolution.width() - 1) * (d->m_xyFaceResolution.height() - 1);
+ const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
+
+ d->m_indexAttribute->setCount(indexCount);
+ d->m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(d->m_yzFaceResolution, d->m_xzFaceResolution, d->m_xyFaceResolution)));
+
+}
+
+void QCuboidGeometry::updateVertices()
+{
+ Q_D(QCuboidGeometry);
+ const int yzVerts = d->m_yzFaceResolution.width() * d->m_yzFaceResolution.height();
+ const int xzVerts = d->m_xzFaceResolution.width() * d->m_xzFaceResolution.height();
+ const int xyVerts = d->m_xyFaceResolution.width() * d->m_xyFaceResolution.height();
+ const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
+
+ d->m_positionAttribute->setCount(nVerts);
+ d->m_normalAttribute->setCount(nVerts);
+ d->m_texCoordAttribute->setCount(nVerts);
+ d->m_tangentAttribute->setCount(nVerts);
+
+ d->m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(d->m_xExtent, d->m_yExtent, d->m_zExtent,
+ d->m_yzFaceResolution, d->m_xzFaceResolution, d->m_xyFaceResolution)));
+}
+
+void QCuboidGeometry::setXExtent(float xExtent)
+{
+ Q_D(QCuboidGeometry);
+ if (d->m_xExtent != xExtent) {
+ d->m_xExtent = xExtent;
+ updateVertices();
+ emit xExtentChanged();
+ }
+}
+
+void QCuboidGeometry::setYExtent(float yExtent)
+{
+ Q_D(QCuboidGeometry);
+ if (d->m_yExtent != yExtent) {
+ d->m_yExtent = yExtent;
+ updateVertices();
+ emit yExtentChanged();
+ }
+}
+
+void QCuboidGeometry::setZExtent(float zExtent)
+{
+ Q_D(QCuboidGeometry);
+ if (d->m_zExtent != zExtent) {
+ d->m_zExtent = zExtent;
+ updateVertices();
+ emit zExtentChanged();
+ }
+}
+
+void QCuboidGeometry::setYZMeshResolution(const QSize &resolution)
+{
+ Q_D(QCuboidGeometry);
+ if (d->m_yzFaceResolution != resolution) {
+ d->m_yzFaceResolution = resolution;
+ updateVertices();
+ updateIndices();
+ emit yzMeshResolutionChanged();
+ }
+}
+
+void QCuboidGeometry::setXZMeshResolution(const QSize &resolution)
+{
+ Q_D(QCuboidGeometry);
+ if (d->m_xzFaceResolution != resolution) {
+ d->m_xzFaceResolution = resolution;
+ updateVertices();
+ updateIndices();
+ emit xzMeshResolutionChanged();
+ }
+}
+
+void QCuboidGeometry::setXYMeshResolution(const QSize &resolution)
+{
+ Q_D(QCuboidGeometry);
+ if (d->m_xyFaceResolution != resolution) {
+ d->m_xyFaceResolution = resolution;
+ updateVertices();
+ updateIndices();
+ emit xyMeshResolutionChanged();
+ }
+}
+
+float QCuboidGeometry::xExtent() const
+{
+ Q_D(const QCuboidGeometry);
+ return d->m_xExtent;
+}
+
+float QCuboidGeometry::yExtent() const
+{
+ Q_D(const QCuboidGeometry);
+ return d->m_yExtent;
+}
+
+float QCuboidGeometry::zExtent() const
+{
+ Q_D(const QCuboidGeometry);
+ return d->m_zExtent;
+}
+
+QSize QCuboidGeometry::yzMeshResolution() const
+{
+ Q_D(const QCuboidGeometry);
+ return d->m_yzFaceResolution;
+}
+
+QSize QCuboidGeometry::xyMeshResolution() const
+{
+ Q_D(const QCuboidGeometry);
+ return d->m_xyFaceResolution;
+}
+
+QSize QCuboidGeometry::xzMeshResolution() const
+{
+ Q_D(const QCuboidGeometry);
+ return d->m_xzFaceResolution;
+}
+
+} // Qt3DRender
+
+QT_END_NAMESPACE
diff --git a/src/render/geometry/qcuboidgeometry.h b/src/render/geometry/qcuboidgeometry.h
new file mode 100644
index 000000000..a760499d4
--- /dev/null
+++ b/src/render/geometry/qcuboidgeometry.h
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QCUBOIDGEOMETRY_H
+#define QT3DRENDER_QCUBOIDGEOMETRY_H
+
+#include <Qt3DRenderer/qgeometry.h>
+#include <QSize>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QCuboidGeometryPrivate;
+
+class QT3DRENDERERSHARED_EXPORT QCuboidGeometry : public QGeometry
+{
+ Q_OBJECT
+ Q_PROPERTY(float xExtent READ xExtent WRITE setXExtent NOTIFY xExtentChanged)
+ Q_PROPERTY(float yExtent READ yExtent WRITE setYExtent NOTIFY yExtentChanged)
+ Q_PROPERTY(float zExtent READ zExtent WRITE setZExtent NOTIFY zExtentChanged)
+ Q_PROPERTY(QSize xyMeshResolution READ xyMeshResolution WRITE setXYMeshResolution NOTIFY xyMeshResolutionChanged)
+ Q_PROPERTY(QSize yzMeshResolution READ yzMeshResolution WRITE setYZMeshResolution NOTIFY yzMeshResolutionChanged)
+ Q_PROPERTY(QSize xzMeshResolution READ xzMeshResolution WRITE setXZMeshResolution NOTIFY xzMeshResolutionChanged)
+public:
+ explicit QCuboidGeometry(QNode *parent = Q_NULLPTR);
+ ~QCuboidGeometry();
+
+ void updateIndices();
+ void updateVertices();
+ void setXExtent(float xExtent);
+ void setYExtent(float yExtent);
+ void setZExtent(float zExtent);
+ void setYZMeshResolution(const QSize &resolution);
+ void setXZMeshResolution(const QSize &resolution);
+ void setXYMeshResolution(const QSize &resolution);
+
+ float xExtent() const;
+ float yExtent() const;
+ float zExtent() const;
+ QSize yzMeshResolution() const;
+ QSize xyMeshResolution() const;
+ QSize xzMeshResolution() const;
+
+Q_SIGNALS:
+ void xExtentChanged();
+ void yExtentChanged();
+ void zExtentChanged();
+
+ void yzMeshResolutionChanged();
+ void xzMeshResolutionChanged();
+ void xyMeshResolutionChanged();
+
+protected:
+ QCuboidGeometry(QCuboidGeometryPrivate &dd, QNode *parent = Q_NULLPTR);
+
+private:
+ Q_DECLARE_PRIVATE(QCuboidGeometry)
+ QT3D_CLONEABLE(QCuboidGeometry)
+};
+
+} // Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QCUBOIDGEOMETRY_H
diff --git a/src/render/geometry/qcuboidgeometry_p.h b/src/render/geometry/qcuboidgeometry_p.h
new file mode 100644
index 000000000..80fed6780
--- /dev/null
+++ b/src/render/geometry/qcuboidgeometry_p.h
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QCUBOIDGEOMETRY_P_H
+#define QT3DRENDER_QCUBOIDGEOMETRY_P_H
+
+#include <Qt3DRenderer/private/qgeometry_p.h>
+#include <QSize>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QAttribute;
+class QBuffer;
+
+class QCuboidGeometryPrivate : public QGeometryPrivate
+{
+public:
+ QCuboidGeometryPrivate();
+ void init();
+
+ // Dimensions
+ float m_xExtent;
+ float m_yExtent;
+ float m_zExtent;
+
+ // Resolutions of faces with normal x, y, and z
+ QSize m_yzFaceResolution;
+ QSize m_xzFaceResolution;
+ QSize m_xyFaceResolution;
+
+ QAttribute *m_positionAttribute;
+ QAttribute *m_normalAttribute;
+ QAttribute *m_texCoordAttribute;
+ QAttribute *m_tangentAttribute;
+ QAttribute *m_indexAttribute;
+ QBuffer *m_vertexBuffer;
+ QBuffer *m_indexBuffer;
+
+ Q_DECLARE_PUBLIC(QCuboidGeometry)
+};
+
+} // Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QCUBOIDGEOMETRY_P_H
+
diff --git a/src/render/geometry/qcuboidmesh.cpp b/src/render/geometry/qcuboidmesh.cpp
index 85435c893..90b9c05e0 100644
--- a/src/render/geometry/qcuboidmesh.cpp
+++ b/src/render/geometry/qcuboidmesh.cpp
@@ -35,593 +35,22 @@
****************************************************************************/
#include "qcuboidmesh.h"
-
-#include <Qt3DRenderer/qattribute.h>
-#include <Qt3DRenderer/qbuffer.h>
-#include <Qt3DRenderer/qbufferfunctor.h>
-#include <Qt3DRenderer/private/renderlogging_p.h>
-
-#include <limits>
+#include "qcuboidgeometry.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
-namespace {
-
-enum PlaneNormal {
- PositiveX,
- NegativeX,
- PositiveY,
- NegativeY,
- PositiveZ,
- NegativeZ
-};
-
-void createPlaneVertexData(float w, float h, const QSize &resolution,
- PlaneNormal normal, float planeDistance,
- float *vertices)
-{
- const float a0 = -w / 2.0f;
- const float b0 = -h / 2.0f;
- const float da = w / (resolution.width() - 1);
- const float db = h / (resolution.height() - 1);
- const float du = 1.0 / (resolution.width() - 1);
- const float dv = 1.0 / (resolution.height() - 1);
- float n = 1.0f;
-
- switch (normal) {
- case NegativeX:
- n = -1.0f; // fall through
- case PositiveX: {
- // Iterate over z
- for (int j = 0; j < resolution.height(); ++j) {
- const float b = b0 + static_cast<float>(j) * db;
- const float v = static_cast<float>(j) * dv;
-
- // Iterate over y
- for (int i = 0; i < resolution.width(); ++i) {
- const float a = a0 + static_cast<float>(i) * da;
- const float u = static_cast<float>(i) * du;
-
- // position
- *vertices++ = planeDistance;
- *vertices++ = a;
- *vertices++ = b;
-
- // texture coordinates
- *vertices++ = u;
- *vertices++ = v;
-
- // normal
- *vertices++ = n;
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
-
- // tangent
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
- *vertices++ = 1.0f;
- *vertices++ = 1.0f;
- }
- }
- break;
- }
-
- case NegativeY:
- n = -1.0f;
- case PositiveY: {
- // Iterate over z
- for (int j = 0; j < resolution.height(); ++j) {
- const float b = b0 + static_cast<float>(j) * db;
- const float v = static_cast<float>(j) * dv;
-
- // Iterate over x
- // This iterates in the opposite sense to the other directions
- // so that the winding order is correct
- for (int i = resolution.width() - 1; i >= 0; --i) {
- const float a = a0 + static_cast<float>(i) * da;
- const float u = static_cast<float>(i) * du;
-
- // position
- *vertices++ = a;
- *vertices++ = planeDistance;
- *vertices++ = b;
-
- // texture coordinates
- *vertices++ = u;
- *vertices++ = v;
-
- // normal
- *vertices++ = 0.0f;
- *vertices++ = n;
- *vertices++ = 0.0f;
-
- // tangent
- *vertices++ = 1.0f;
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
- *vertices++ = 1.0f;
- }
- }
- break;
- }
-
- case NegativeZ:
- n = -1.0f;
- case PositiveZ: {
- // Iterate over y
- for (int j = 0; j < resolution.height(); ++j) {
- const float b = b0 + static_cast<float>(j) * db;
- const float v = static_cast<float>(j) * dv;
-
- // Iterate over x
- for (int i = 0; i < resolution.width(); ++i) {
- const float a = a0 + static_cast<float>(i) * da;
- const float u = static_cast<float>(i) * du;
-
- // position
- *vertices++ = a;
- *vertices++ = b;
- *vertices++ = planeDistance;
-
- // texture coordinates
- *vertices++ = u;
- *vertices++ = v;
-
- // normal
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
- *vertices++ = n;
-
- // tangent
- *vertices++ = 1.0f;
- *vertices++ = 0.0f;
- *vertices++ = 0.0f;
- *vertices++ = 1.0f;
- }
- }
- break;
- }
- } // switch (normal)
-}
-
-void createPlaneIndexData(PlaneNormal normal, const QSize &resolution, quint16 *indices, quint16 &baseVertex)
-{
- float n = 1.0f;
-
- switch (normal) {
- case NegativeX:
- case NegativeY:
- case NegativeZ:
- n = -1.0f;
- break;
- default:
- break;
- }
-
- // Populate indices taking care to get correct CCW winding on all faces
- if (n > 0.0f) {
- for (int j = 0; j < resolution.height() - 1; ++j) {
- const int rowStartIndex = j * resolution.width() + baseVertex;
- const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex;
-
- // Iterate over x
- for (int i = 0; i < resolution.width() - 1; ++i) {
- // Split quad into two triangles
- *indices++ = rowStartIndex + i;
- *indices++ = rowStartIndex + i + 1;
- *indices++ = nextRowStartIndex + i;
-
- *indices++ = nextRowStartIndex + i;
- *indices++ = rowStartIndex + i + 1;
- *indices++ = nextRowStartIndex + i + 1;
- }
- }
- } else {
- for (int j = 0; j < resolution.height() - 1; ++j) {
- const int rowStartIndex = j * resolution.width() + baseVertex;
- const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex;
-
- // Iterate over x
- for (int i = 0; i < resolution.width() - 1; ++i) {
- // Split quad into two triangles
- *indices++ = rowStartIndex + i;
- *indices++ = nextRowStartIndex + i;
- *indices++ = rowStartIndex + i + 1;
-
- *indices++ = nextRowStartIndex + i;
- *indices++ = nextRowStartIndex + i + 1;
- *indices++ = rowStartIndex + i + 1;
- }
- }
- }
- baseVertex += resolution.width() * resolution.height();
-}
-
-QByteArray createCuboidVertexData(float xExtent,
- float yExtent,
- float zExtent,
- const QSize &yzResolution,
- const QSize &xzResolution,
- const QSize &xyResolution)
-{
- Q_ASSERT(xExtent > 0.0f && yExtent > 0.0f && zExtent > 0.0);
- Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >=2);
- Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >=2);
- Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >=2);
-
- const int yzVerts = yzResolution.width() * yzResolution.height();
- const int xzVerts = xzResolution.width() * xzResolution.height();
- const int xyVerts = xyResolution.width() * xyResolution.height();
- const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
-
- const quint32 elementSize = 3 + 3 + 2 + 4;
- const quint32 stride = elementSize * sizeof(float);
- QByteArray vertexBytes;
- vertexBytes.resize(stride * nVerts);
- float* vertices = reinterpret_cast<float*>(vertexBytes.data());
-
- createPlaneVertexData(yExtent, zExtent, yzResolution, PositiveX, xExtent * 0.5f, vertices);
- vertices += yzVerts * elementSize;
- createPlaneVertexData(yExtent, zExtent, yzResolution, NegativeX, -xExtent * 0.5f, vertices);
- vertices += yzVerts * elementSize;
- createPlaneVertexData(xExtent, zExtent, xzResolution, PositiveY, yExtent * 0.5f, vertices);
- vertices += xzVerts * elementSize;
- createPlaneVertexData(xExtent, zExtent, xzResolution, NegativeY, -yExtent * 0.5f, vertices);
- vertices += xzVerts * elementSize;
- createPlaneVertexData(xExtent, yExtent, xyResolution, PositiveZ, zExtent * 0.5f, vertices);
- vertices += xyVerts * elementSize;
- createPlaneVertexData(xExtent, yExtent, xyResolution, NegativeZ, -zExtent * 0.5f, vertices);
-
- return vertexBytes;
-}
-
-QByteArray createCuboidIndexData(const QSize &yzResolution,
- const QSize &xzResolution,
- const QSize &xyResolution)
-{
- Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >= 2);
- Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >= 2);
- Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >= 2);
-
- const int yzIndices = 2 * 3 * (yzResolution.width() - 1) * (yzResolution.height() - 1);
- const int xzIndices = 2 * 3 * (xzResolution.width() - 1) * (xzResolution.height() - 1);
- const int xyIndices = 2 * 3 * (xyResolution.width() - 1) * (xyResolution.height() - 1);
- const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
-
- QByteArray indexData;
- indexData.resize(indexCount * sizeof(quint16));
- quint16 *indices = reinterpret_cast<quint16 *>(indexData.data());
- quint16 baseIndex = 0;
-
- createPlaneIndexData(PositiveX, yzResolution, indices, baseIndex);
- indices += yzIndices;
- createPlaneIndexData(NegativeX, yzResolution, indices, baseIndex);
- indices += yzIndices;
- createPlaneIndexData(PositiveY, xzResolution, indices, baseIndex);
- indices += xzIndices;
- createPlaneIndexData(NegativeY, xzResolution, indices, baseIndex);
- indices += xzIndices;
- createPlaneIndexData(PositiveZ, xyResolution, indices, baseIndex);
- indices += xyIndices;
- createPlaneIndexData(NegativeZ, xyResolution, indices, baseIndex);
-
- return indexData;
-}
-
-} // anonymous
-
-class CuboidVertexBufferFunctor : public QBufferFunctor
-{
-public:
- explicit CuboidVertexBufferFunctor(float xExtent,
- float yExtent,
- float zExtent,
- const QSize &yzResolution,
- const QSize &xzResolution,
- const QSize &xyResolution)
- : m_xExtent(xExtent)
- , m_yExtent(yExtent)
- , m_zExtent(zExtent)
- , m_yzFaceResolution(yzResolution)
- , m_xzFaceResolution(xzResolution)
- , m_xyFaceResolution(xyResolution)
- {}
-
- ~CuboidVertexBufferFunctor() {}
-
- QByteArray operator()() Q_DECL_FINAL
- {
- return createCuboidVertexData(m_xExtent, m_yExtent, m_zExtent,
- m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution);
- }
-
- bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL
- {
- const CuboidVertexBufferFunctor *otherFunctor = functor_cast<CuboidVertexBufferFunctor>(&other);
- if (otherFunctor != Q_NULLPTR)
- return (otherFunctor->m_xExtent == m_xExtent &&
- otherFunctor->m_yExtent == m_yExtent &&
- otherFunctor->m_zExtent == m_zExtent &&
- otherFunctor->m_yzFaceResolution == m_yzFaceResolution &&
- otherFunctor->m_xzFaceResolution == m_xzFaceResolution &&
- otherFunctor->m_xyFaceResolution == m_xyFaceResolution);
- return false;
- }
-
- QT3D_FUNCTOR(CuboidVertexBufferFunctor)
-
-private:
- float m_xExtent;
- float m_yExtent;
- float m_zExtent;
- QSize m_yzFaceResolution;
- QSize m_xzFaceResolution;
- QSize m_xyFaceResolution;
-};
-
-class CuboidIndexBufferFunctor : public QBufferFunctor
-{
-public:
- explicit CuboidIndexBufferFunctor(const QSize &yzResolution,
- const QSize &xzResolution,
- const QSize &xyResolution)
- : m_yzFaceResolution(yzResolution)
- , m_xzFaceResolution(xzResolution)
- , m_xyFaceResolution(xyResolution)
- {}
-
- ~CuboidIndexBufferFunctor() {}
-
- QByteArray operator()() Q_DECL_FINAL
- {
- return createCuboidIndexData(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution);
- }
-
- bool operator ==(const QBufferFunctor &other) const Q_DECL_FINAL
- {
- const CuboidIndexBufferFunctor *otherFunctor = functor_cast<CuboidIndexBufferFunctor>(&other);
- if (otherFunctor != Q_NULLPTR)
- return (otherFunctor->m_yzFaceResolution == m_yzFaceResolution &&
- otherFunctor->m_xzFaceResolution == m_xzFaceResolution &&
- otherFunctor->m_xyFaceResolution == m_xyFaceResolution);
- return false;
- }
-
- QT3D_FUNCTOR(CuboidIndexBufferFunctor)
-
-private:
- QSize m_yzFaceResolution;
- QSize m_xzFaceResolution;
- QSize m_xyFaceResolution;
-};
-
-/*!
- \class Qt3DRender::QCuboidMeshPrivate
- \internal
-*/
-class CuboidGeometry : public QGeometry
-{
- Q_OBJECT
-
-public:
- explicit CuboidGeometry(QNode *parent = 0)
- : QGeometry(parent)
- , m_xExtent(1.0f)
- , m_yExtent(1.0f)
- , m_zExtent(1.0f)
- , m_yzFaceResolution(2, 2)
- , m_xzFaceResolution(2, 2)
- , m_xyFaceResolution(2, 2)
- , m_positionAttribute(new QAttribute(this))
- , m_normalAttribute(new QAttribute(this))
- , m_texCoordAttribute(new QAttribute(this))
- , m_tangentAttribute(new QAttribute(this))
- , m_indexAttribute(new QAttribute(this))
- , m_vertexBuffer(new QBuffer(QBuffer::VertexBuffer, this))
- , m_indexBuffer(new QBuffer(QBuffer::IndexBuffer, this))
- {
- // vec3 pos vec2 tex vec3 normal vec4 tangent
- const quint32 stride = (3 + 2 + 3 + 4) * sizeof(float);
- const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1);
- const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1);
- const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1);
- const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height();
- const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height();
- const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height();
-
- const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
- const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
-
- m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
- m_positionAttribute->setDataType(QAttribute::Float);
- m_positionAttribute->setDataSize(3);
- m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_positionAttribute->setBuffer(m_vertexBuffer);
- m_positionAttribute->setByteStride(stride);
- m_positionAttribute->setCount(nVerts);
-
- m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
- m_texCoordAttribute->setDataType(QAttribute::Float);
- m_texCoordAttribute->setDataSize(2);
- m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_texCoordAttribute->setBuffer(m_vertexBuffer);
- m_texCoordAttribute->setByteStride(stride);
- m_texCoordAttribute->setByteOffset(3 * sizeof(float));
- m_texCoordAttribute->setCount(nVerts);
-
- m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
- m_normalAttribute->setDataType(QAttribute::Float);
- m_normalAttribute->setDataSize(3);
- m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_normalAttribute->setBuffer(m_vertexBuffer);
- m_normalAttribute->setByteStride(stride);
- m_normalAttribute->setByteOffset(5 * sizeof(float));
- m_normalAttribute->setCount(nVerts);
-
- m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName());
- m_tangentAttribute->setDataType(QAttribute::Float);
- m_tangentAttribute->setDataSize(4);
- m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute);
- m_tangentAttribute->setBuffer(m_vertexBuffer);
- m_tangentAttribute->setByteStride(stride);
- m_tangentAttribute->setByteOffset(8 * sizeof(float));
- m_tangentAttribute->setCount(nVerts);
-
- m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
- m_indexAttribute->setDataType(QAttribute::UnsignedShort);
- m_indexAttribute->setBuffer(m_indexBuffer);
-
- m_indexAttribute->setCount(indexCount);
-
- m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(m_xExtent, m_yExtent, m_zExtent,
- m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
- m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
-
- addAttribute(m_positionAttribute);
- addAttribute(m_texCoordAttribute);
- addAttribute(m_normalAttribute);
- addAttribute(m_tangentAttribute);
- addAttribute(m_indexAttribute);
- }
-
- ~CuboidGeometry()
- {
- QGeometry::cleanup();
- }
-
- void updateIndices()
- {
- const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1);
- const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1);
- const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1);
- const int indexCount = 2 * (yzIndices + xzIndices + xyIndices);
-
- m_indexAttribute->setCount(indexCount);
- m_indexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidIndexBufferFunctor(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
- }
-
- void updateVertices()
- {
- const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height();
- const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height();
- const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height();
- const int nVerts = 2 * (yzVerts + xzVerts + xyVerts);
-
- m_positionAttribute->setCount(nVerts);
- m_normalAttribute->setCount(nVerts);
- m_texCoordAttribute->setCount(nVerts);
- m_tangentAttribute->setCount(nVerts);
-
- m_vertexBuffer->setBufferFunctor(QBufferFunctorPtr(new CuboidVertexBufferFunctor(m_xExtent, m_yExtent, m_zExtent,
- m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)));
- }
-
- void setXExtent(float xExtent)
- {
- if (m_xExtent != xExtent) {
- m_xExtent = xExtent;
- updateVertices();
- emit xExtentChanged();
- }
- }
-
- void setYExtent(float yExtent)
- {
- if (m_yExtent != yExtent) {
- m_yExtent = yExtent;
- updateVertices();
- emit yExtentChanged();
- }
- }
-
- void setZExtent(float zExtent)
- {
- if (m_zExtent != zExtent) {
- m_zExtent = zExtent;
- updateVertices();
- emit zExtentChanged();
- }
- }
-
- void setYZMeshResolution(const QSize &resolution)
- {
- if (m_yzFaceResolution != resolution) {
- m_yzFaceResolution = resolution;
- updateVertices();
- updateIndices();
- emit yzMeshResolutionChanged();
- }
- }
-
- void setXZMeshResolution(const QSize &resolution)
- {
- if (m_xzFaceResolution != resolution) {
- m_xzFaceResolution = resolution;
- updateVertices();
- updateIndices();
- emit xzMeshResolutionChanged();
- }
- }
-
-
- void setXYMeshResolution(const QSize &resolution)
- {
- if (m_xyFaceResolution != resolution) {
- m_xyFaceResolution = resolution;
- updateVertices();
- updateIndices();
- emit xyMeshResolutionChanged();
- }
- }
-
- float xExtent() const { return m_xExtent; }
- float yExtent() const { return m_yExtent; }
- float zExtent() const { return m_zExtent; }
- QSize yzMeshResolution() const { return m_yzFaceResolution; }
- QSize xyMeshResolution() const { return m_xyFaceResolution; }
- QSize xzMeshResolution() const { return m_xzFaceResolution; }
-
-Q_SIGNALS:
- void xExtentChanged();
- void yExtentChanged();
- void zExtentChanged();
-
- void yzMeshResolutionChanged();
- void xzMeshResolutionChanged();
- void xyMeshResolutionChanged();
-
-private:
- // Dimensions
- float m_xExtent;
- float m_yExtent;
- float m_zExtent;
-
- // Resolutions of faces with normal x, y, and z
- QSize m_yzFaceResolution;
- QSize m_xzFaceResolution;
- QSize m_xyFaceResolution;
-
- QAttribute *m_positionAttribute;
- QAttribute *m_normalAttribute;
- QAttribute *m_texCoordAttribute;
- QAttribute *m_tangentAttribute;
- QAttribute *m_indexAttribute;
- QBuffer *m_vertexBuffer;
- QBuffer *m_indexBuffer;
-};
-
QCuboidMesh::QCuboidMesh(QNode *parent)
: QGeometryRenderer(parent)
{
- CuboidGeometry *geometry = new CuboidGeometry(this);
- QObject::connect(geometry, &CuboidGeometry::xExtentChanged, this, &QCuboidMesh::xExtentChanged);
- QObject::connect(geometry, &CuboidGeometry::yExtentChanged, this, &QCuboidMesh::yExtentChanged);
- QObject::connect(geometry, &CuboidGeometry::zExtentChanged, this, &QCuboidMesh::zExtentChanged);
- QObject::connect(geometry, &CuboidGeometry::xyMeshResolutionChanged, this, &QCuboidMesh::xyMeshResolutionChanged);
- QObject::connect(geometry, &CuboidGeometry::xzMeshResolutionChanged, this, &QCuboidMesh::xzMeshResolutionChanged);
- QObject::connect(geometry, &CuboidGeometry::yzMeshResolutionChanged, this, &QCuboidMesh::yzMeshResolutionChanged);
+ QCuboidGeometry *geometry = new QCuboidGeometry(this);
+ QObject::connect(geometry, &QCuboidGeometry::xExtentChanged, this, &QCuboidMesh::xExtentChanged);
+ QObject::connect(geometry, &QCuboidGeometry::yExtentChanged, this, &QCuboidMesh::yExtentChanged);
+ QObject::connect(geometry, &QCuboidGeometry::zExtentChanged, this, &QCuboidMesh::zExtentChanged);
+ QObject::connect(geometry, &QCuboidGeometry::xyMeshResolutionChanged, this, &QCuboidMesh::xyMeshResolutionChanged);
+ QObject::connect(geometry, &QCuboidGeometry::xzMeshResolutionChanged, this, &QCuboidMesh::xzMeshResolutionChanged);
+ QObject::connect(geometry, &QCuboidGeometry::yzMeshResolutionChanged, this, &QCuboidMesh::yzMeshResolutionChanged);
QGeometryRenderer::setGeometry(geometry);
}
@@ -632,66 +61,64 @@ QCuboidMesh::~QCuboidMesh()
void QCuboidMesh::setXExtent(float xExtent)
{
- static_cast<CuboidGeometry *>(geometry())->setXExtent(xExtent);
+ static_cast<QCuboidGeometry *>(geometry())->setXExtent(xExtent);
}
float QCuboidMesh::xExtent() const
{
- return static_cast<CuboidGeometry *>(geometry())->xExtent();
+ return static_cast<QCuboidGeometry *>(geometry())->xExtent();
}
void QCuboidMesh::setYExtent(float yExtent)
{
- static_cast<CuboidGeometry *>(geometry())->setYExtent(yExtent);
+ static_cast<QCuboidGeometry *>(geometry())->setYExtent(yExtent);
}
float QCuboidMesh::yExtent() const
{
- return static_cast<CuboidGeometry *>(geometry())->yExtent();
+ return static_cast<QCuboidGeometry *>(geometry())->yExtent();
}
void QCuboidMesh::setZExtent(float zExtent)
{
- static_cast<CuboidGeometry *>(geometry())->setZExtent(zExtent);
+ static_cast<QCuboidGeometry *>(geometry())->setZExtent(zExtent);
}
float QCuboidMesh::zExtent() const
{
- return static_cast<CuboidGeometry *>(geometry())->zExtent();
+ return static_cast<QCuboidGeometry *>(geometry())->zExtent();
}
void QCuboidMesh::setYZMeshResolution(const QSize &resolution)
{
- static_cast<CuboidGeometry *>(geometry())->setYZMeshResolution(resolution);
+ static_cast<QCuboidGeometry *>(geometry())->setYZMeshResolution(resolution);
}
QSize QCuboidMesh::yzMeshResolution() const
{
- return static_cast<CuboidGeometry *>(geometry())->yzMeshResolution();
+ return static_cast<QCuboidGeometry *>(geometry())->yzMeshResolution();
}
void QCuboidMesh::setXZMeshResolution(const QSize &resolution)
{
- static_cast<CuboidGeometry *>(geometry())->setXZMeshResolution(resolution);
+ static_cast<QCuboidGeometry *>(geometry())->setXZMeshResolution(resolution);
}
QSize QCuboidMesh::xzMeshResolution() const
{
- return static_cast<CuboidGeometry *>(geometry())->xzMeshResolution();
+ return static_cast<QCuboidGeometry *>(geometry())->xzMeshResolution();
}
void QCuboidMesh::setXYMeshResolution(const QSize &resolution)
{
- static_cast<CuboidGeometry *>(geometry())->setXYMeshResolution(resolution);
+ static_cast<QCuboidGeometry *>(geometry())->setXYMeshResolution(resolution);
}
QSize QCuboidMesh::xyMeshResolution() const
{
- return static_cast<CuboidGeometry *>(geometry())->xyMeshResolution();
+ return static_cast<QCuboidGeometry *>(geometry())->xyMeshResolution();
}
} // namespace Qt3DRender
QT_END_NAMESPACE
-
-#include "qcuboidmesh.moc"