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authorPaul Lemire <paul.lemire@kdab.com>2021-07-29 15:19:59 +0200
committerPaul Lemire <paul.lemire@kdab.com>2021-08-09 10:22:05 +0200
commit406ea4134444a05dd89f215b3144181c0b0ce924 (patch)
tree8df7212cd2e6a1bd9c9a5f1b7817fcaeaca459bd
parente354c455f50a2d4ebc317fc805159cce43329c10 (diff)
Picking: reuse LayerFilterJob to perform layer filtering
This fixes picking for cases where multiple LayerFilters using different filter modes are present in the FrameGraph. This also reduces code duplication. Pick-to: 6.2 6.1 5.15 Change-Id: I19d0c2c5777930820ab950cbf2bfe08ef7d2484f Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r--src/render/frontend/qrenderaspect.cpp2
-rw-r--r--src/render/jobs/filterlayerentityjob.cpp51
-rw-r--r--src/render/jobs/filterlayerentityjob_p.h1
-rw-r--r--src/render/jobs/pickboundingvolumejob.cpp3
-rw-r--r--src/render/jobs/pickboundingvolumeutils.cpp119
-rw-r--r--src/render/jobs/pickboundingvolumeutils_p.h9
-rw-r--r--src/render/jobs/raycastingjob.cpp2
-rw-r--r--tests/auto/render/pickboundingvolumejob/CMakeLists.txt1
-rw-r--r--tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc1
-rw-r--r--tests/auto/render/pickboundingvolumejob/testscene_nested_layerfilter.qml233
-rw-r--r--tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp288
-rw-r--r--tests/auto/render/raycastingjob/tst_raycastingjob.cpp5
12 files changed, 617 insertions, 98 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index e742b1555..2bc31506f 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -318,7 +318,9 @@ QRenderAspectPrivate::QRenderAspectPrivate(QRenderAspect::SubmissionType submiss
m_expandBoundingVolumeJob->addDependency(m_updateWorldBoundingVolumeJob);
m_updateLevelOfDetailJob->addDependency(m_expandBoundingVolumeJob);
m_pickBoundingVolumeJob->addDependency(m_expandBoundingVolumeJob);
+ m_pickBoundingVolumeJob->addDependency(m_updateEntityLayersJob);
m_rayCastingJob->addDependency(m_expandBoundingVolumeJob);
+ m_rayCastingJob->addDependency(m_updateEntityLayersJob);
}
/*! \internal */
diff --git a/src/render/jobs/filterlayerentityjob.cpp b/src/render/jobs/filterlayerentityjob.cpp
index ddea1ebf7..c7db55c53 100644
--- a/src/render/jobs/filterlayerentityjob.cpp
+++ b/src/render/jobs/filterlayerentityjob.cpp
@@ -75,6 +75,33 @@ void FilterLayerEntityJob::run()
std::sort(m_filteredEntities.begin(), m_filteredEntities.end());
}
+void FilterLayerEntityJob::filterEntityAgainstLayers(Entity *entity,
+ const Qt3DCore::QNodeIdVector &layerIds,
+ const QLayerFilter::FilterMode filterMode)
+{
+ // Perform filtering
+ switch (filterMode) {
+ case QLayerFilter::AcceptAnyMatchingLayers: {
+ filterAcceptAnyMatchingLayers(entity, layerIds);
+ break;
+ }
+ case QLayerFilter::AcceptAllMatchingLayers: {
+ filterAcceptAllMatchingLayers(entity, layerIds);
+ break;
+ }
+ case QLayerFilter::DiscardAnyMatchingLayers: {
+ filterDiscardAnyMatchingLayers(entity, layerIds);
+ break;
+ }
+ case QLayerFilter::DiscardAllMatchingLayers: {
+ filterDiscardAllMatchingLayers(entity, layerIds);
+ break;
+ }
+ default:
+ Q_UNREACHABLE();
+ }
+}
+
// We accept the entity if it contains any of the layers that are in the layer filter
void FilterLayerEntityJob::filterAcceptAnyMatchingLayers(Entity *entity,
const Qt3DCore::QNodeIdVector &layerIds)
@@ -181,28 +208,8 @@ void FilterLayerEntityJob::filterLayerAndEntity()
const QLayerFilter::FilterMode filterMode = layerFilter->filterMode();
// Perform filtering
- for (Entity *entity : entitiesToFilter) {
- switch (filterMode) {
- case QLayerFilter::AcceptAnyMatchingLayers: {
- filterAcceptAnyMatchingLayers(entity, layerIds);
- break;
- }
- case QLayerFilter::AcceptAllMatchingLayers: {
- filterAcceptAllMatchingLayers(entity, layerIds);
- break;
- }
- case QLayerFilter::DiscardAnyMatchingLayers: {
- filterDiscardAnyMatchingLayers(entity, layerIds);
- break;
- }
- case QLayerFilter::DiscardAllMatchingLayers: {
- filterDiscardAllMatchingLayers(entity, layerIds);
- break;
- }
- default:
- Q_UNREACHABLE();
- }
- }
+ for (Entity *entity : entitiesToFilter)
+ filterEntityAgainstLayers(entity, layerIds, filterMode);
// Entities to filter for the next frame are the filtered result of the
// current LayerFilter
diff --git a/src/render/jobs/filterlayerentityjob_p.h b/src/render/jobs/filterlayerentityjob_p.h
index cdd309443..691e71c4b 100644
--- a/src/render/jobs/filterlayerentityjob_p.h
+++ b/src/render/jobs/filterlayerentityjob_p.h
@@ -80,6 +80,7 @@ public:
// QAspectJob interface
void run() final;
+ void filterEntityAgainstLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds, const QLayerFilter::FilterMode filterMode);
void filterAcceptAnyMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
void filterAcceptAllMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
void filterDiscardAnyMatchingLayers(Entity *entity, const Qt3DCore::QNodeIdVector &layerIds);
diff --git a/src/render/jobs/pickboundingvolumejob.cpp b/src/render/jobs/pickboundingvolumejob.cpp
index 720a7e1d0..c3e3cb9bf 100644
--- a/src/render/jobs/pickboundingvolumejob.cpp
+++ b/src/render/jobs/pickboundingvolumejob.cpp
@@ -329,7 +329,8 @@ void PickBoundingVolumeJob::processPickEvent(const PickingUtils::PickConfigurati
}
PickingUtils::HierarchicalEntityPicker entityPicker(ray);
- entityPicker.setFilterLayers(vca.layers, vca.layerFilterMode);
+ entityPicker.setLayerFilterIds(vca.layersFilters);
+
if (entityPicker.collectHits(m_manager, m_node)) {
if (pickConfiguration.trianglePickingRequested) {
PickingUtils::TriangleCollisionGathererFunctor gathererFunctor;
diff --git a/src/render/jobs/pickboundingvolumeutils.cpp b/src/render/jobs/pickboundingvolumeutils.cpp
index fbd12eb4b..10536c3c2 100644
--- a/src/render/jobs/pickboundingvolumeutils.cpp
+++ b/src/render/jobs/pickboundingvolumeutils.cpp
@@ -54,6 +54,7 @@
#include <Qt3DRender/private/layer_p.h>
#include <Qt3DRender/private/layerfilternode_p.h>
#include <Qt3DRender/private/rendersettings_p.h>
+#include <Qt3DRender/private/filterlayerentityjob_p.h>
#include <vector>
#include <algorithm>
@@ -134,15 +135,7 @@ ViewportCameraAreaDetails ViewportCameraAreaGatherer::gatherUpViewportCameraArea
}
case FrameGraphNode::LayerFilter: {
auto fnode = static_cast<const LayerFilterNode *>(node);
- const auto &layers = fnode->layerIds();
- for (const auto &id: layers)
- vca.layers.append(id);
- switch (fnode->filterMode()) {
- case Qt3DRender::QLayerFilter::AcceptAllMatchingLayers: vca.layerFilterMode = Qt3DRender::QAbstractRayCaster::AcceptAllMatchingLayers; break;
- case Qt3DRender::QLayerFilter::AcceptAnyMatchingLayers: vca.layerFilterMode = Qt3DRender::QAbstractRayCaster::AcceptAnyMatchingLayers; break;
- case Qt3DRender::QLayerFilter::DiscardAllMatchingLayers: vca.layerFilterMode = Qt3DRender::QAbstractRayCaster::DiscardAllMatchingLayers; break;
- case Qt3DRender::QLayerFilter::DiscardAnyMatchingLayers: vca.layerFilterMode = Qt3DRender::QAbstractRayCaster::DiscardAnyMatchingLayers; break;
- }
+ vca.layersFilters.push_back(fnode->peerId());
break;
}
default:
@@ -179,7 +172,8 @@ bool ViewportCameraAreaGatherer::isUnique(const std::vector<ViewportCameraAreaDe
if (vca.cameraId == listItem.cameraId &&
vca.viewport == listItem.viewport &&
vca.surface == listItem.surface &&
- vca.area == listItem.area)
+ vca.area == listItem.area &&
+ vca.layersFilters == listItem.layersFilters)
return false;
}
return true;
@@ -775,16 +769,19 @@ HitList PointCollisionGathererFunctor::pick(const Entity *entity) const
HierarchicalEntityPicker::HierarchicalEntityPicker(const QRay3D &ray, bool requireObjectPicker)
: m_ray(ray)
, m_objectPickersRequired(requireObjectPicker)
- , m_filterMode(QAbstractRayCaster::AcceptAnyMatchingLayers)
{
+}
+void HierarchicalEntityPicker::setLayerFilterIds(const Qt3DCore::QNodeIdVector &layerFilterIds)
+{
+ m_layerFilterIds = layerFilterIds;
}
-void HierarchicalEntityPicker::setFilterLayers(const Qt3DCore::QNodeIdVector &layerIds, QAbstractRayCaster::FilterMode mode)
+void HierarchicalEntityPicker::setLayerIds(const Qt3DCore::QNodeIdVector &layerIds,
+ QAbstractRayCaster::FilterMode mode)
{
- m_filterMode = mode;
m_layerIds = layerIds;
- std::sort(m_layerIds.begin(), m_layerIds.end());
+ m_layerFilterMode = mode;
}
bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
@@ -797,60 +794,37 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
struct EntityData {
Entity* entity;
bool hasObjectPicker;
- Qt3DCore::QNodeIdVector recursiveLayers;
int priority;
};
std::vector<EntityData> worklist;
- worklist.push_back({root, !root->componentHandle<ObjectPicker>().isNull(), {}, 0});
-
- LayerManager *layerManager = manager->layerManager();
+ worklist.push_back({root, !root->componentHandle<ObjectPicker>().isNull(), 0});
+
+ // Record all entities that satisfy layerFiltering. We can then check against
+ // that to see if a picked Entity also satisfies the layer filtering
+
+ // Note: PickBoundingVolumeJob filters against LayerFilter nodes (FG) whereas
+ // the RayCastingJob filters only against a set of Layers and a filter Mode
+ const bool hasLayerFilters = m_layerFilterIds.size() > 0;
+ const bool hasLayers = m_layerIds.size() > 0;
+ const bool hasLayerFiltering = hasLayerFilters || hasLayers;
+ std::vector<Entity *> layerFilterEntities;
+ FilterLayerEntityJob layerFilterJob;
+ layerFilterJob.setManager(manager);
+
+ if (hasLayerFilters) {
+ // Note: we expect UpdateEntityLayersJob was called beforehand to handle layer recursivness
+ // Filtering against LayerFilters (PickBoundingVolumeJob)
+ if (m_layerFilterIds.size()) {
+ layerFilterJob.setLayerFilters(m_layerFilterIds);
+ layerFilterJob.run();
+ layerFilterEntities = layerFilterJob.filteredEntities();
+ }
+ }
while (!worklist.empty()) {
EntityData current = worklist.back();
worklist.pop_back();
- bool accepted = true;
- if (m_layerIds.size()) {
- // TODO investigate reusing logic from LayerFilter job
- Qt3DCore::QNodeIdVector filterLayers = current.recursiveLayers + current.entity->componentsUuid<Layer>();
-
- // remove disabled layers
- filterLayers.erase(std::remove_if(filterLayers.begin(), filterLayers.end(),
- [layerManager](const Qt3DCore::QNodeId layerId) {
- Layer *layer = layerManager->lookupResource(layerId);
- return !layer || !layer->isEnabled();
- }), filterLayers.end());
-
- std::sort(filterLayers.begin(), filterLayers.end());
-
- Qt3DCore::QNodeIdVector commonIds;
- std::set_intersection(m_layerIds.cbegin(), m_layerIds.cend(),
- filterLayers.cbegin(), filterLayers.cend(),
- std::back_inserter(commonIds));
-
- switch (m_filterMode) {
- case QAbstractRayCaster::AcceptAnyMatchingLayers: {
- accepted = !commonIds.empty();
- break;
- }
- case QAbstractRayCaster::AcceptAllMatchingLayers: {
- accepted = commonIds == m_layerIds;
- break;
- }
- case QAbstractRayCaster::DiscardAnyMatchingLayers: {
- accepted = commonIds.empty();
- break;
- }
- case QAbstractRayCaster::DiscardAllMatchingLayers: {
- accepted = !(commonIds == m_layerIds);
- break;
- }
- default:
- Q_UNREACHABLE();
- break;
- }
- }
-
// first pick entry sub-scene-graph
QCollisionQueryResult::Hit queryResult =
rayCasting.query(m_ray, current.entity->worldBoundingVolumeWithChildren());
@@ -859,21 +833,27 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
// if we get a hit, we check again for this specific entity
queryResult = rayCasting.query(m_ray, current.entity->worldBoundingVolume());
- if (accepted && queryResult.m_distance >= 0.f && (current.hasObjectPicker || !m_objectPickersRequired)) {
+
+ // Check Entity is in selected Layers if we have LayerIds or LayerFilterIds
+ // Note: it's not because a parent doesn't satisfy the layerFiltering that a child might not.
+ // Therefore we need to keep traversing children in all cases
+
+ // Are we filtering against layerIds (RayCastingJob)
+ if (hasLayers) {
+ // QLayerFilter::FilterMode and QAbstractRayCaster::FilterMode are the same
+ layerFilterJob.filterEntityAgainstLayers(current.entity, m_layerIds, static_cast<QLayerFilter::FilterMode>(m_layerFilterMode));
+ layerFilterEntities = layerFilterJob.filteredEntities();
+ }
+
+ const bool isInLayers = !hasLayerFiltering || Qt3DCore::contains(layerFilterEntities, current.entity);
+
+ if (isInLayers && queryResult.m_distance >= 0.f && (current.hasObjectPicker || !m_objectPickersRequired)) {
m_entities.push_back(current.entity);
m_hits.push_back(queryResult);
// Record entry for entity/priority
m_entityToPriorityTable.insert(current.entity->peerId(), current.priority);
}
- Qt3DCore::QNodeIdVector recursiveLayers;
- const Qt3DCore::QNodeIdVector entityLayers = current.entity->componentsUuid<Layer>();
- for (const Qt3DCore::QNodeId &layerId : entityLayers) {
- Layer *layer = layerManager->lookupResource(layerId);
- if (layer->recursive())
- recursiveLayers << layerId;
- }
-
// and pick children
const auto &childrenHandles = current.entity->childrenHandles();
for (const HEntity &handle : childrenHandles) {
@@ -881,7 +861,6 @@ bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root)
if (child) {
ObjectPicker *childPicker = child->renderComponent<ObjectPicker>();
worklist.push_back({child, current.hasObjectPicker || childPicker,
- current.recursiveLayers + recursiveLayers,
(childPicker ? childPicker->priority() : current.priority)});
}
}
diff --git a/src/render/jobs/pickboundingvolumeutils_p.h b/src/render/jobs/pickboundingvolumeutils_p.h
index d9c8eee22..6a637a1d7 100644
--- a/src/render/jobs/pickboundingvolumeutils_p.h
+++ b/src/render/jobs/pickboundingvolumeutils_p.h
@@ -84,8 +84,7 @@ struct Q_AUTOTEST_EXPORT ViewportCameraAreaDetails
QRectF viewport;
QSize area;
QSurface *surface = nullptr;
- Qt3DCore::QNodeIdVector layers;
- QAbstractRayCaster::FilterMode layerFilterMode = QAbstractRayCaster::AcceptAnyMatchingLayers;
+ Qt3DCore::QNodeIdVector layersFilters;
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, PickingUtils, ViewportCameraAreaDetails, Q_COMPLEX_TYPE)
@@ -124,7 +123,8 @@ class Q_AUTOTEST_EXPORT HierarchicalEntityPicker
public:
explicit HierarchicalEntityPicker(const RayCasting::QRay3D &ray, bool requireObjectPicker = true);
- void setFilterLayers(const Qt3DCore::QNodeIdVector &layerIds, QAbstractRayCaster::FilterMode mode);
+ void setLayerFilterIds(const Qt3DCore::QNodeIdVector &layerFilterIds);
+ void setLayerIds(const Qt3DCore::QNodeIdVector &layerIds, QAbstractRayCaster::FilterMode mode);
bool collectHits(NodeManagers *manager, Entity *root);
inline HitList hits() const { return m_hits; }
@@ -136,8 +136,9 @@ private:
HitList m_hits;
std::vector<Entity *> m_entities;
bool m_objectPickersRequired;
+ Qt3DCore::QNodeIdVector m_layerFilterIds;
Qt3DCore::QNodeIdVector m_layerIds;
- QAbstractRayCaster::FilterMode m_filterMode;
+ QAbstractRayCaster::FilterMode m_layerFilterMode = QAbstractRayCaster::AcceptAnyMatchingLayers;
QHash<Qt3DCore::QNodeId, int> m_entityToPriorityTable;
};
diff --git a/src/render/jobs/raycastingjob.cpp b/src/render/jobs/raycastingjob.cpp
index 7c7ddc71a..b6ebdad99 100644
--- a/src/render/jobs/raycastingjob.cpp
+++ b/src/render/jobs/raycastingjob.cpp
@@ -201,7 +201,7 @@ bool RayCastingJob::pick(const QList<QPair<Entity *, RayCaster *>> &entities)
for (const QRay3D &ray: qAsConst(rays)) {
PickingUtils::HitList sphereHits;
PickingUtils::HierarchicalEntityPicker entityPicker(ray, false);
- entityPicker.setFilterLayers(pair.second->layerIds(), pair.second->filterMode());
+ entityPicker.setLayerIds(pair.second->layerIds(), pair.second->filterMode());
if (entityPicker.collectHits(m_manager, m_node)) {
if (pickConfiguration.trianglePickingRequested) {
PickingUtils::TriangleCollisionGathererFunctor gathererFunctor;
diff --git a/tests/auto/render/pickboundingvolumejob/CMakeLists.txt b/tests/auto/render/pickboundingvolumejob/CMakeLists.txt
index 25491ba9f..4e3404870 100644
--- a/tests/auto/render/pickboundingvolumejob/CMakeLists.txt
+++ b/tests/auto/render/pickboundingvolumejob/CMakeLists.txt
@@ -40,6 +40,7 @@ set(pickboundingvolumejob_resource_files
"testscene_priorityoverlapping.qml"
"testscene_viewports.qml"
"testscene_layerfilter.qml"
+ "testscene_nested_layerfilter.qml"
)
qt_internal_add_resource(tst_pickboundingvolumejob "pickboundingvolumejob"
diff --git a/tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc b/tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc
index 76150da31..63bc4be80 100644
--- a/tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc
+++ b/tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc
@@ -12,5 +12,6 @@
<file>testscene_cameraposition.qml</file>
<file>testscene_priorityoverlapping.qml</file>
<file>testscene_nopicking.qml</file>
+ <file>testscene_nested_layerfilter.qml</file>
</qresource>
</RCC>
diff --git a/tests/auto/render/pickboundingvolumejob/testscene_nested_layerfilter.qml b/tests/auto/render/pickboundingvolumejob/testscene_nested_layerfilter.qml
new file mode 100644
index 000000000..b913b6f5f
--- /dev/null
+++ b/tests/auto/render/pickboundingvolumejob/testscene_nested_layerfilter.qml
@@ -0,0 +1,233 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+import QtQuick.Window 2.0
+
+Entity {
+ id: sceneRoot
+
+ Window {
+ id: _view
+ width: 600
+ height: 600
+ visible: true
+ }
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: _view.width / 2 / _view.height
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -10.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Camera {
+ id: camera2
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: _view.width / 2 / _view.height
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -10.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ FirstPersonCameraController {
+ camera: camera
+ }
+
+ DirectionalLight {
+ worldDirection: camera.viewVector.times(-1)
+ }
+
+ // Draw 2 viewports
+ components: [
+ RenderSettings {
+ RenderSurfaceSelector {
+ surface: _view
+
+ Viewport {
+ normalizedRect: Qt.rect(0.0, 0.0, 0.5, 1.0)
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
+ clearColor: "red"
+ CameraSelector {
+ camera: camera
+
+ LayerFilter {
+ // Any of
+ layers: [ layer1, layer3 ]
+
+ LayerFilter {
+ filterMode: LayerFilter.DiscardAnyMatchingLayers
+ layers: [layer2]
+ }
+ }
+ }
+ }
+ }
+
+ Viewport {
+ normalizedRect: Qt.rect(0.5, 0.0, 0.5, 1.0)
+ CameraSelector {
+ camera: camera2
+
+ LayerFilter {
+ layers: [ layerRecursive ]
+
+ LayerFilter {
+ filterMode: LayerFilter.DiscardAnyMatchingLayers
+ layers: [layer1]
+ }
+ }
+ }
+ }
+ }
+
+ pickingSettings {
+ pickMethod: PickingSettings.TrianglePicking
+ }
+ }
+ ]
+
+ CuboidMesh { id: cubeMesh }
+
+ Layer { id: layerRecursive; recursive: true }
+ Layer { id: layer1 }
+ Layer { id: layer2 }
+ Layer { id: layer3 }
+
+ Entity {
+ id: rootSceneEntity
+ components: [layerRecursive]
+
+ // Selected by Viewport 1
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker1"
+ onClicked: console.log("o1 " + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 2
+ translation: Qt.vector3d(-1, 0, 0)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "red" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer1 ]
+ }
+
+ // Selected by Viewport 2
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker2"
+ onClicked: console.log("o2" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 3
+ translation: Qt.vector3d(-2, 3, 5)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "green" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer2 ]
+ }
+
+ // Not Selected by Any Viewport
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker3"
+ onClicked: console.log("o3" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 4
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "blue" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer1, layer2 ]
+ }
+
+ // Both Viewport
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker4"
+ onClicked: console.log("o4" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 1
+ translation: Qt.vector3d(0, -2, -1)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "orange" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer3 ]
+ }
+
+ // Viewport 1
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker5"
+ onClicked: console.log("o5" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 2
+ translation: Qt.vector3d(0, 1, 3)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "purple" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer3, layer1 ]
+ }
+ }
+}
diff --git a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
index 98bf268bb..df0eab407 100644
--- a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
+++ b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
@@ -60,6 +60,7 @@
#include <Qt3DRender/private/updateworldtransformjob_p.h>
#include <Qt3DRender/private/expandboundingvolumejob_p.h>
#include <Qt3DRender/private/calcboundingvolumejob_p.h>
+#include <Qt3DRender/private/updateentitylayersjob_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DRender/private/qobjectpicker_p.h>
@@ -231,6 +232,10 @@ void runRequiredJobs(Qt3DRender::TestAspect *test)
expandBVolume.setRoot(test->sceneRoot());
expandBVolume.setManagers(test->nodeManagers());
expandBVolume.run();
+
+ Qt3DRender::Render::UpdateEntityLayersJob updateEntityLayer;
+ updateEntityLayer.setManager(test->nodeManagers());
+ updateEntityLayer.run();
}
void initializePickBoundingVolumeJob(Qt3DRender::Render::PickBoundingVolumeJob *job, Qt3DRender::TestAspect *test)
@@ -1660,6 +1665,289 @@ private Q_SLOTS:
}
}
+ void checkPickerAndNestedLayerFilters()
+ {
+ // GIVEN
+ QmlSceneReader sceneReader(QUrl("qrc:/testscene_nested_layerfilter.qml"));
+ QScopedPointer<Qt3DCore::QNode> root(qobject_cast<Qt3DCore::QNode *>(sceneReader.root()));
+ QVERIFY(root);
+
+ QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
+ TestArbiter arbiter;
+
+ // Runs Required jobs
+ runRequiredJobs(test.data());
+
+ // THEN
+ // object partially obscured by another viewport, make sure only visible portion is pickable
+ QList<Qt3DRender::QObjectPicker *> pickers = root->findChildren<Qt3DRender::QObjectPicker *>();
+ QCOMPARE(pickers.size(), 5);
+
+ Qt3DRender::QObjectPicker *picker1 = pickers[0];
+ QCOMPARE(picker1->objectName(), QLatin1String("Picker1"));
+ Qt3DRender::QObjectPicker *picker2 = pickers[1];
+ QCOMPARE(picker2->objectName(), QLatin1String("Picker2"));
+ Qt3DRender::QObjectPicker *picker3 = pickers[2];
+ QCOMPARE(picker3->objectName(), QLatin1String("Picker3"));
+ Qt3DRender::QObjectPicker *picker4 = pickers[3];
+ QCOMPARE(picker4->objectName(), QLatin1String("Picker4"));
+ Qt3DRender::QObjectPicker *picker5 = pickers[4];
+ QCOMPARE(picker5->objectName(), QLatin1String("Picker5"));
+
+ Qt3DRender::Render::ObjectPicker *backendPicker1 = test->nodeManagers()->objectPickerManager()->lookupResource(picker1->id());
+ QVERIFY(backendPicker1);
+
+ QSignalSpy mouseButtonPressedSpy1(picker1, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy1.isValid());
+
+ Qt3DRender::Render::ObjectPicker *backendPicker2 = test->nodeManagers()->objectPickerManager()->lookupResource(picker2->id());
+ QVERIFY(backendPicker2);
+
+ QSignalSpy mouseButtonPressedSpy2(picker2, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy2.isValid());
+
+ Qt3DRender::Render::ObjectPicker *backendPicker3 = test->nodeManagers()->objectPickerManager()->lookupResource(picker3->id());
+ QVERIFY(backendPicker3);
+
+ QSignalSpy mouseButtonPressedSpy3(picker3, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy3.isValid());
+
+ Qt3DRender::Render::ObjectPicker *backendPicker4 = test->nodeManagers()->objectPickerManager()->lookupResource(picker4->id());
+ QVERIFY(backendPicker4);
+
+ QSignalSpy mouseButtonPressedSpy4(picker4, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy4.isValid());
+
+ Qt3DRender::Render::ObjectPicker *backendPicker5 = test->nodeManagers()->objectPickerManager()->lookupResource(picker5->id());
+ QVERIFY(backendPicker5);
+
+ QSignalSpy mouseButtonPressedSpy5(picker5, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy5.isValid());
+
+ Qt3DRender::Render::PickBoundingVolumeJob pickBVJob;
+ initializePickBoundingVolumeJob(&pickBVJob, test.data());
+
+ // Picker1 -> Viewport 1
+ // Picker2 -> Viewport 2
+ // Picker3 -> No Viewport
+ // Picker4 -> Viewport 1 and 2
+ // Picker5 -> Viewport 1
+
+ // WHEN -> Pressed on object1 in VP1
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(200.0f, 300.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(backendPicker1->isPressed());
+ QVERIFY(picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(200.0f, 300.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+
+ // WHEN -> Pressed on object2 in VP2
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(541.0f, 183.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(backendPicker2->isPressed());
+ QVERIFY(picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(541.0f, 183.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+
+ // WHEN -> Pressed on object3 in VP1
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(80.0f, 150.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Nothing Pressed as not selected by Layer
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+ }
+
+ // WHEN -> Pressed on object3 in VP2
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(504.0f, 263.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Nothing Pressed as not selected by Layer
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+ }
+
+ // WHEN -> Pressed on object4 in VP1
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(160.0f, 431.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(backendPicker4->isPressed());
+ QVERIFY(picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(160.0f, 431.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+
+ // WHEN -> Pressed on object4 in VP2
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(447.0f, 472.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(backendPicker4->isPressed());
+ QVERIFY(picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 2);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(447.0f, 472.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+
+ // WHEN -> Pressed on object5 in VP1
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(153.0f, 195.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(backendPicker5->isPressed());
+ QVERIFY(picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 2);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 1);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(153.0f, 195.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+ }
+
void checkMultipleRayDirections_data()
{
QTest::addColumn<QVector3D>("cameraOrigin");
diff --git a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
index 71b6427a1..72746b219 100644
--- a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
+++ b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
@@ -56,6 +56,7 @@
#include <Qt3DRender/private/updateworldtransformjob_p.h>
#include <Qt3DRender/private/expandboundingvolumejob_p.h>
#include <Qt3DRender/private/calcboundingvolumejob_p.h>
+#include <Qt3DRender/private/updateentitylayersjob_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderermanager_p.h>
@@ -229,6 +230,10 @@ void runRequiredJobs(Qt3DRender::TestAspect *test)
expandBVolume.setRoot(test->sceneRoot());
expandBVolume.setManagers(test->nodeManagers());
expandBVolume.run();
+
+ Qt3DRender::Render::UpdateEntityLayersJob updateEntityLayer;
+ updateEntityLayer.setManager(test->nodeManagers());
+ updateEntityLayer.run();
}
void initializeJob(Qt3DRender::Render::RayCastingJob *job, Qt3DRender::TestAspect *test)