diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 10:00:31 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 10:18:49 +0000 |
commit | 9fef3343fe7199039b798849d94115a3cac48d19 (patch) | |
tree | a7904dec2e9509fbe715178a22caa7283a8a04b4 | |
parent | 333e7dccc1a928bf582b0e55b175b2b1ebcef0b6 (diff) |
Rename RenderScene -> Scene
Change-Id: Ic92937db2abbe2b943173249eef120e9f34958a2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/render/backend/jobs/loadscenejob.cpp | 2 | ||||
-rw-r--r-- | src/render/backend/render-backend.pri | 8 | ||||
-rw-r--r-- | src/render/backend/scene.cpp (renamed from src/render/backend/renderscene.cpp) | 16 | ||||
-rw-r--r-- | src/render/backend/scene_p.h (renamed from src/render/backend/renderscene_p.h) | 10 | ||||
-rw-r--r-- | src/render/backend/scenemanager.cpp | 2 | ||||
-rw-r--r-- | src/render/backend/scenemanager_p.h | 4 |
6 files changed, 21 insertions, 21 deletions
diff --git a/src/render/backend/jobs/loadscenejob.cpp b/src/render/backend/jobs/loadscenejob.cpp index bae7afcc2..6ceda73da 100644 --- a/src/render/backend/jobs/loadscenejob.cpp +++ b/src/render/backend/jobs/loadscenejob.cpp @@ -66,7 +66,7 @@ void LoadSceneJob::run() } } // set clone of sceneTree in sceneComponent - RenderScene *scene = m_renderer->sceneManager()->lookupResource(m_sceneComponent); + Scene *scene = m_renderer->sceneManager()->lookupResource(m_sceneComponent); scene->setSceneSubtree(sceneTree); } diff --git a/src/render/backend/render-backend.pri b/src/render/backend/render-backend.pri index 019007805..9b6c0e308 100644 --- a/src/render/backend/render-backend.pri +++ b/src/render/backend/render-backend.pri @@ -31,7 +31,6 @@ HEADERS += \ $$PWD/renderstate_p.h \ $$PWD/rendertarget_p.h \ $$PWD/renderattachment_p.h \ - $$PWD/renderscene_p.h \ $$PWD/scenemanager_p.h \ $$PWD/attachmentpack_p.h \ $$PWD/shadervariables_p.h \ @@ -60,7 +59,8 @@ HEADERS += \ $$PWD/nodefunctor_p.h \ $$PWD/parameter_p.h \ $$PWD/parametermapping_p.h \ - $$PWD/renderpass_p.h + $$PWD/renderpass_p.h \ + $$PWD/scene_p.h SOURCES += \ $$PWD/qrenderaspect.cpp \ @@ -87,7 +87,6 @@ SOURCES += \ $$PWD/renderstate.cpp \ $$PWD/rendertarget.cpp \ $$PWD/renderattachment.cpp \ - $$PWD/renderscene.cpp \ $$PWD/scenemanager.cpp \ $$PWD/attachmentpack.cpp \ $$PWD/platformsurfacefilter.cpp \ @@ -109,4 +108,5 @@ SOURCES += \ $$PWD/material.cpp \ $$PWD/parameter.cpp \ $$PWD/parametermapping.cpp \ - $$PWD/renderpass.cpp + $$PWD/renderpass.cpp \ + $$PWD/scene.cpp diff --git a/src/render/backend/renderscene.cpp b/src/render/backend/scene.cpp index 4cea15b19..a92dc1fd8 100644 --- a/src/render/backend/renderscene.cpp +++ b/src/render/backend/scene.cpp @@ -34,7 +34,7 @@ ** ****************************************************************************/ -#include "renderscene_p.h" +#include "scene_p.h" #include <Qt3DCore/qentity.h> #include <Qt3DCore/qscenepropertychange.h> #include <Qt3DCore/private/qscene_p.h> @@ -49,13 +49,13 @@ using namespace Qt3D; namespace Qt3DRender { namespace Render { -RenderScene::RenderScene() +Scene::Scene() : QBackendNode(QBackendNode::ReadWrite) , m_sceneManager(Q_NULLPTR) { } -void RenderScene::updateFromPeer(Qt3D::QNode *peer) +void Scene::updateFromPeer(Qt3D::QNode *peer) { QAbstractSceneLoader *loader = static_cast<QAbstractSceneLoader *>(peer); @@ -63,7 +63,7 @@ void RenderScene::updateFromPeer(Qt3D::QNode *peer) m_sceneManager->addSceneData(m_source, peerUuid()); } -void RenderScene::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) +void Scene::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e); if (propertyChange->propertyName() == QByteArrayLiteral("source")) { @@ -72,12 +72,12 @@ void RenderScene::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) } } -QUrl RenderScene::source() const +QUrl Scene::source() const { return m_source; } -void RenderScene::setSceneSubtree(Qt3D::QEntity *subTree) +void Scene::setSceneSubtree(Qt3D::QEntity *subTree) { QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid())); e->setPropertyName("scene"); @@ -93,7 +93,7 @@ void RenderScene::setSceneSubtree(Qt3D::QEntity *subTree) notifyObservers(e2); } -void RenderScene::setSceneManager(SceneManager *manager) +void Scene::setSceneManager(SceneManager *manager) { if (m_sceneManager != manager) m_sceneManager = manager; @@ -106,7 +106,7 @@ RenderSceneFunctor::RenderSceneFunctor(SceneManager *sceneManager) Qt3D::QBackendNode *RenderSceneFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const { - RenderScene *scene = m_sceneManager->getOrCreateResource(frontend->id()); + Scene *scene = m_sceneManager->getOrCreateResource(frontend->id()); scene->setFactory(factory); scene->setSceneManager(m_sceneManager); scene->setPeer(frontend); diff --git a/src/render/backend/renderscene_p.h b/src/render/backend/scene_p.h index c6a07a565..f69192cfa 100644 --- a/src/render/backend/renderscene_p.h +++ b/src/render/backend/scene_p.h @@ -34,8 +34,8 @@ ** ****************************************************************************/ -#ifndef QT3DRENDER_RENDER_RENDERSCENE_P_H -#define QT3DRENDER_RENDER_RENDERSCENE_P_H +#ifndef QT3DRENDER_RENDER_SCENE_P_H +#define QT3DRENDER_RENDER_SCENE_P_H #include <QtGlobal> #include <Qt3DCore/qbackendnode.h> @@ -52,10 +52,10 @@ namespace Render { class SceneManager; -class RenderScene : public Qt3D::QBackendNode +class Scene : public Qt3D::QBackendNode { public: - RenderScene(); + Scene(); void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE; @@ -87,4 +87,4 @@ private: QT_END_NAMESPACE -#endif // QT3DRENDER_RENDER_RENDERSCENE_P_H +#endif // QT3DRENDER_RENDER_SCENE_P_H diff --git a/src/render/backend/scenemanager.cpp b/src/render/backend/scenemanager.cpp index ed1253226..52fd2a627 100644 --- a/src/render/backend/scenemanager.cpp +++ b/src/render/backend/scenemanager.cpp @@ -41,7 +41,7 @@ QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { -SceneManager::SceneManager() : QResourceManager<RenderScene, +SceneManager::SceneManager() : QResourceManager<Scene, Qt3D::QNodeId, 8, Qt3D::ArrayAllocatingPolicy, diff --git a/src/render/backend/scenemanager_p.h b/src/render/backend/scenemanager_p.h index 073737de2..889601db1 100644 --- a/src/render/backend/scenemanager_p.h +++ b/src/render/backend/scenemanager_p.h @@ -38,7 +38,7 @@ #define QT3DRENDER_RENDER_SCENEMANAGER_P_H #include <Qt3DCore/private/qresourcemanager_p.h> -#include <Qt3DRenderer/private/renderscene_p.h> +#include <Qt3DRenderer/private/scene_p.h> #include <Qt3DCore/qnodeid.h> #include <Qt3DRenderer/private/loadscenejob_p.h> @@ -51,7 +51,7 @@ class QEntity; namespace Qt3DRender { namespace Render { -class SceneManager : public Qt3D::QResourceManager<RenderScene, +class SceneManager : public Qt3D::QResourceManager<Scene, Qt3D::QNodeId, 8, Qt3D::ArrayAllocatingPolicy, |