diff options
author | Robert Brock <robert.brock@kdab.com> | 2016-01-28 11:22:58 +0000 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-03-24 18:43:10 +0000 |
commit | a1470b6b380a4612264956b1e09484c6752da20e (patch) | |
tree | 88430325ddf1579e50593b75700c200a86030876 | |
parent | 0832616efeb705d31e26ba88ea47210210f046d9 (diff) |
OrbitController Qml and Cpp for Qt3D Camera
Adding an Orbit control that will allow a user to orbit / pan in a 3D
QML scene.
--- QML
- LMB translate
- RMB orbit
- RMB + LMB dolly
- Arrow keys translate
- Shift + Up/Down keys dolly
- Alt + Arrow keys orbit
--- CPP
- LMB translate
- RMB orbit
- RMB + LMB dolly
- Arrow keys translate
- Shift + Up/Down keys dolly
- Alt + Arrow keys orbit
Both examples have their speed inputs clamped to -1 and 1
Zoom in can now be limited
Change-Id: If24c45c7350767a1682dccfd2e4d49d95433fd5d
Task-number: QTBUG-50660
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r-- | examples/qt3d/cylinder-cpp/main.cpp | 4 | ||||
-rw-r--r-- | examples/qt3d/cylinder-qml/main.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/examples-common/OrbitController.qml | 235 | ||||
-rw-r--r-- | examples/qt3d/examples-common/examples-common.pro | 4 | ||||
-rw-r--r-- | examples/qt3d/examples-common/qorbitcontrol.cpp | 320 | ||||
-rw-r--r-- | examples/qt3d/examples-common/qorbitcontrol.h | 90 | ||||
-rw-r--r-- | examples/qt3d/examples-common/qorbitcontrol_p.h | 131 | ||||
-rw-r--r-- | examples/qt3d/examples-common/qt3dwindow.cpp | 2 | ||||
-rw-r--r-- | src/input/frontend/frontend.pri | 1 | ||||
-rw-r--r-- | src/input/input.pro | 2 | ||||
-rw-r--r-- | src/src.pro | 10 |
11 files changed, 790 insertions, 11 deletions
diff --git a/examples/qt3d/cylinder-cpp/main.cpp b/examples/qt3d/cylinder-cpp/main.cpp index 96876fd7d..22442d813 100644 --- a/examples/qt3d/cylinder-cpp/main.cpp +++ b/examples/qt3d/cylinder-cpp/main.cpp @@ -69,7 +69,7 @@ #include <Qt3DCore/qaspectengine.h> #include "qt3dwindow.h" -#include "qfirstpersoncameracontroller.h" +#include "qorbitcontrol.h" int main(int argc, char **argv) { @@ -87,7 +87,7 @@ int main(int argc, char **argv) camera->setViewCenter(QVector3D(0, 0, 0)); // For camera controls - Qt3DInput::QFirstPersonCameraController *cameraController = new Qt3DInput::QFirstPersonCameraController(rootEntity); + Qt3DInput::QOrbitControl *cameraController = new Qt3DInput::QOrbitControl(rootEntity); cameraController->setCamera(camera); // Cylinder shape data diff --git a/examples/qt3d/cylinder-qml/main.qml b/examples/qt3d/cylinder-qml/main.qml index decdab1c4..3735c8569 100644 --- a/examples/qt3d/cylinder-qml/main.qml +++ b/examples/qt3d/cylinder-qml/main.qml @@ -67,7 +67,7 @@ Entity { viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } - FirstPersonCameraController { camera: camera } + OrbitController { camera: camera } RenderSettings { id : external_forward_renderer diff --git a/examples/qt3d/examples-common/OrbitController.qml b/examples/qt3d/examples-common/OrbitController.qml new file mode 100644 index 000000000..5a88f9d19 --- /dev/null +++ b/examples/qt3d/examples-common/OrbitController.qml @@ -0,0 +1,235 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com> +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Logic 2.0 +import QtQml 2.2 + +Entity { + id: root + property Camera camera + property real linearSpeed: 10.0 + property real lookSpeed: 180.0 + property real zoomLimit: 2.0 + + QtObject { + id: d + readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0) + readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active + readonly property bool rightMouseButtonPressed: rightMouseButtonAction.active + readonly property bool shiftPressed: shiftAction.active + readonly property bool altPressed: altAction.active + property real translationX: clampInputs(leftMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * linearSpeed; + property real translationY: clampInputs(leftMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * linearSpeed; + property real translationZ: keyboardZAxis.value * linearSpeed; + property real orbitX: clampInputs(rightMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * lookSpeed; + property real orbitY: clampInputs(rightMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * lookSpeed; + } + + function clampInputs(input1, input2) { + var axisValue = input1 + input2; + return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue; + } + + function zoomDistance(firstPoint, secondPoint) { + var u = secondPoint.minus(firstPoint); u = u.times(u); + return u.x + u.y + u.z; + } + + KeyboardController { + id: keyboardSourceDevice + } + + MouseDevice { + id: mouseSourceDevice + sensitivity: 0.1 + } + + components: [ + + LogicalDevice { + actions: [ + Action { + id: leftMouseButtonAction + ActionInput { + sourceDevice: mouseSourceDevice + buttons: [MouseEvent.LeftButton] + } + }, + Action { + id: rightMouseButtonAction + ActionInput { + sourceDevice: mouseSourceDevice + buttons: [MouseEvent.RightButton] + } + }, + Action { + id: shiftAction + ActionInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Shift] + } + }, + Action { + id: altAction + ActionInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Alt] + } + } + ] // actions + + axes: [ + // Mouse + Axis { + id: mouseXAxis + AxisInput { + sourceDevice: mouseSourceDevice + axis: MouseDevice.X + } + }, + Axis { + id: mouseYAxis + AxisInput { + sourceDevice: mouseSourceDevice + axis: MouseDevice.Y + } + }, + // Keyboard + Axis { + id: keyboardXAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Left] + scale: -1.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Right] + scale: 1.0 + } + }, + Axis { + id: keyboardZAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Up] + scale: d.shiftPressed ? 1.0 : 0.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Down] + scale: d.shiftPressed ? -1.0 : 0.0 + } + }, + Axis { + id: keyboardYAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Up] + scale: d.shiftPressed ? 0.0 : 1.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Down] + scale: d.shiftPressed ? 0.0 : -1.0 + } + } + ] // axes + }, + + FrameAction { + onTriggered: { + // The time difference since the last frame is passed in as the + // argument dt. It is a floating point value in units of seconds. + + // Mouse input + if (d.leftMouseButtonPressed) { + if (d.rightMouseButtonPressed) { + if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) { + // Dolly up to limit + root.camera.translate(Qt.vector3d(0, 0, d.translationY).times(dt), Camera.DontTranslateViewCenter); + } else { + // Too close, Dolly backwards + root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter); + } + } else { + // Translate + root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt)); + return + } + } else if (d.rightMouseButtonPressed) { + // Orbit + root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp); + root.camera.tiltAboutViewCenter(d.orbitY * dt); + } + // Keyboard input + if (d.altPressed) { + // Orbit + root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp); + root.camera.tiltAboutViewCenter(d.orbitY * dt); + } else if (d.shiftPressed) { + if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) { + // Dolly up to limit + root.camera.translate(Qt.vector3d(0, 0, d.translationZ).times(dt), Camera.DontTranslateViewCenter); + } else { + // Too close, Dolly backwards + root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter); + } + } else { + // Translate + root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt)); + } + } + } + ] // components +} diff --git a/examples/qt3d/examples-common/examples-common.pro b/examples/qt3d/examples-common/examples-common.pro index 7b56b9b54..b5be67137 100644 --- a/examples/qt3d/examples-common/examples-common.pro +++ b/examples/qt3d/examples-common/examples-common.pro @@ -5,17 +5,21 @@ QT += core-private 3dcore 3dcore-private 3drender 3dinput 3dlogic qml quick SOURCES += \ qfirstpersoncameracontroller.cpp \ + qorbitcontrol.cpp \ qt3dwindow.cpp \ qt3dquickwindow.cpp HEADERS += \ qfirstpersoncameracontroller.h \ qfirstpersoncameracontroller_p.h \ + qorbitcontrol_p.h \ + qorbitcontrol.h \ qt3dwindow.h \ qt3dquickwindow.h QML_FILES = \ + $$PWD/OrbitController.qml \ $$PWD/FirstPersonCameraController.qml OTHER_FILES += \ diff --git a/examples/qt3d/examples-common/qorbitcontrol.cpp b/examples/qt3d/examples-common/qorbitcontrol.cpp new file mode 100644 index 000000000..4f35158f6 --- /dev/null +++ b/examples/qt3d/examples-common/qorbitcontrol.cpp @@ -0,0 +1,320 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qorbitcontrol_p.h" +#include "qorbitcontrol.h" +#include <QtGlobal> +#include <Qt3DRender/QCamera> +#include <Qt3DInput/QAxis> +#include <Qt3DInput/QAxisInput> +#include <Qt3DInput/QAction> +#include <Qt3DInput/QActionInput> +#include <Qt3DInput/QLogicalDevice> +#include <Qt3DInput/QKeyboardDevice> +#include <Qt3DInput/QMouseDevice> +#include <Qt3DInput/QMouseEvent> +#include <Qt3DLogic/QFrameAction> + +QT_BEGIN_NAMESPACE + +namespace Qt3DInput { + +/*! + * \class QOrbitControl::QOrbitControl + * \internal + */ + +QOrbitControlPrivate::QOrbitControlPrivate() + : Qt3DCore::QEntityPrivate() + , m_camera(Q_NULLPTR) + , m_leftMouseButtonAction(new QAction()) + , m_rightMouseButtonAction(new QAction()) + , m_altButtonAction(new QAction()) + , m_shiftButtonAction(new QAction()) + , m_rxAxis(new QAxis()) + , m_ryAxis(new QAxis()) + , m_txAxis(new QAxis()) + , m_tyAxis(new QAxis()) + , m_tzAxis(new QAxis()) + , m_leftMouseButtonInput(new QActionInput()) + , m_rightMouseButtonInput(new QActionInput()) + , m_altButtonInput(new QActionInput()) + , m_shiftButtonInput(new QActionInput()) + , m_mouseRxInput(new QAxisInput()) + , m_mouseRyInput(new QAxisInput()) + , m_keyboardTxPosInput(new QAxisInput()) + , m_keyboardTyPosInput(new QAxisInput()) + , m_keyboardTzPosInput(new QAxisInput()) + , m_keyboardTxNegInput(new QAxisInput()) + , m_keyboardTyNegInput(new QAxisInput()) + , m_keyboardTzNegInput(new QAxisInput()) + , m_keyboardDevice(new QKeyboardDevice()) + , m_mouseDevice(new QMouseDevice()) + , m_logicalDevice(new QLogicalDevice()) + , m_frameAction(new Qt3DLogic::QFrameAction()) + , m_linearSpeed(10.0f) + , m_lookSpeed(180.0f) + , m_zoomInLimit(2.0f) + , m_cameraUp(QVector3D(0.0f, 1.0f, 0.0f)) +{} + +void QOrbitControlPrivate::init() +{ + //// Actions + + // Left Mouse Button Action + m_leftMouseButtonInput->setButtons(QVariantList() << QMouseEvent::LeftButton); + m_leftMouseButtonInput->setSourceDevice(m_mouseDevice); + m_leftMouseButtonAction->addInput(m_leftMouseButtonInput); + + // Right Mouse Button Action + m_rightMouseButtonInput->setButtons(QVariantList() << QMouseEvent::RightButton); + m_rightMouseButtonInput->setSourceDevice(m_mouseDevice); + m_rightMouseButtonAction->addInput(m_rightMouseButtonInput); + + // Alt Button Action + m_altButtonInput->setButtons(QVariantList() << Qt::Key_Alt); + m_altButtonInput->setSourceDevice(m_keyboardDevice); + m_altButtonAction->addInput(m_altButtonInput); + + // Shift Button Action + m_shiftButtonInput->setButtons(QVariantList() << Qt::Key_Shift); + m_shiftButtonInput->setSourceDevice(m_keyboardDevice); + m_shiftButtonAction->addInput(m_shiftButtonInput); + + //// Axes + + // Mouse X + m_mouseRxInput->setAxis(QMouseDevice::X); + m_mouseRxInput->setSourceDevice(m_mouseDevice); + m_rxAxis->addInput(m_mouseRxInput); + + // Mouse Y + m_mouseRyInput->setAxis(QMouseDevice::Y); + m_mouseRyInput->setSourceDevice(m_mouseDevice); + m_ryAxis->addInput(m_mouseRyInput); + + // Keyboard Pos Tx + m_keyboardTxPosInput->setButtons(QVariantList() << Qt::Key_Right); + m_keyboardTxPosInput->setScale(1.0f); + m_keyboardTxPosInput->setSourceDevice(m_keyboardDevice); + m_txAxis->addInput(m_keyboardTxPosInput); + + // Keyboard Pos Tz + m_keyboardTzPosInput->setButtons(QVariantList() << Qt::Key_PageUp); + m_keyboardTzPosInput->setScale(1.0f); + m_keyboardTzPosInput->setSourceDevice(m_keyboardDevice); + m_tzAxis->addInput(m_keyboardTzPosInput); + + // Keyboard Pos Ty + m_keyboardTyPosInput->setButtons(QVariantList() << Qt::Key_Up); + m_keyboardTyPosInput->setScale(1.0f); + m_keyboardTyPosInput->setSourceDevice(m_keyboardDevice); + m_tyAxis->addInput(m_keyboardTyPosInput); + + // Keyboard Neg Tx + m_keyboardTxNegInput->setButtons(QVariantList() << Qt::Key_Left); + m_keyboardTxNegInput->setScale(-1.0f); + m_keyboardTxNegInput->setSourceDevice(m_keyboardDevice); + m_txAxis->addInput(m_keyboardTxNegInput); + + // Keyboard Neg Tz + m_keyboardTzNegInput->setButtons(QVariantList() << Qt::Key_PageDown); + m_keyboardTzNegInput->setScale(-1.0f); + m_keyboardTzNegInput->setSourceDevice(m_keyboardDevice); + m_tzAxis->addInput(m_keyboardTzNegInput); + + // Keyboard Neg Ty + m_keyboardTyNegInput->setButtons(QVariantList() << Qt::Key_Down); + m_keyboardTyNegInput->setScale(-1.0f); + m_keyboardTyNegInput->setSourceDevice(m_keyboardDevice); + m_tyAxis->addInput(m_keyboardTyNegInput); + + //// Logical Device + + m_logicalDevice->addAction(m_leftMouseButtonAction); + m_logicalDevice->addAction(m_rightMouseButtonAction); + m_logicalDevice->addAction(m_altButtonAction); + m_logicalDevice->addAction(m_shiftButtonAction); + m_logicalDevice->addAxis(m_rxAxis); + m_logicalDevice->addAxis(m_ryAxis); + m_logicalDevice->addAxis(m_txAxis); + m_logicalDevice->addAxis(m_tyAxis); + m_logicalDevice->addAxis(m_tzAxis); + + Q_Q(QOrbitControl); + //// FrameAction + + QObject::connect(m_frameAction, SIGNAL(triggered(float)), + q, SLOT(_q_onTriggered(float))); + + q->addComponent(m_frameAction); + q->addComponent(m_logicalDevice); +} + +float clampInputs(float input1, float input2) +{ + float axisValue = input1 + input2; + return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue; +} + +float zoomDistance(QVector3D firstPoint, QVector3D secondPoint) +{ + return (secondPoint - firstPoint).lengthSquared(); +} + +void QOrbitControlPrivate::_q_onTriggered(float dt) +{ + if (m_camera != Q_NULLPTR) { + // Mouse input + if (m_leftMouseButtonAction->isActive()) { + if (m_rightMouseButtonAction->isActive()) { + if ( zoomDistance(m_camera->position(), m_camera->viewCenter()) > m_zoomInLimit * m_zoomInLimit) { + // Dolly up to limit + m_camera->translate(QVector3D(0, 0, m_ryAxis->value()), m_camera->DontTranslateViewCenter); + } else { + m_camera->translate(QVector3D(0, 0, -0.5), m_camera->DontTranslateViewCenter); + } + } else { + // Translate + m_camera->translate(QVector3D(clampInputs(m_rxAxis->value(), m_txAxis->value()) * m_linearSpeed, + clampInputs(m_ryAxis->value(), m_tyAxis->value()) * m_linearSpeed, + 0) * dt); + return; + } + } + else if (m_rightMouseButtonAction->isActive()) { + // Orbit + m_camera->panAboutViewCenter((m_rxAxis->value() * m_lookSpeed) * dt, m_cameraUp); + m_camera->tiltAboutViewCenter((m_ryAxis->value() * m_lookSpeed) * dt); + } + // Keyboard Input + if (m_altButtonAction->isActive()) { + // Orbit + m_camera->panAboutViewCenter((m_txAxis->value() * m_lookSpeed) * dt, m_cameraUp); + m_camera->tiltAboutViewCenter((m_tyAxis->value() * m_lookSpeed) * dt); + } else if (m_shiftButtonAction->isActive()) { + if (zoomDistance(m_camera->position(), m_camera->viewCenter()) > m_zoomInLimit * m_zoomInLimit) { + // Dolly + m_camera->translate(QVector3D(0, 0, m_tyAxis->value()), m_camera->DontTranslateViewCenter); + } else { + m_camera->translate(QVector3D(0, 0, -0.5), m_camera->DontTranslateViewCenter); + } + } else { + // Translate + m_camera->translate(QVector3D(clampInputs(m_leftMouseButtonAction->isActive() ? m_rxAxis->value() : 0, m_txAxis->value()) * m_linearSpeed, + clampInputs(m_leftMouseButtonAction->isActive() ? m_ryAxis->value() : 0, m_tyAxis->value()) * m_linearSpeed, + m_tzAxis->value() * m_linearSpeed) * dt); + } + } +} + +QOrbitControl::QOrbitControl(Qt3DCore::QNode *parent) + : Qt3DCore::QEntity(*new QOrbitControlPrivate, parent) +{ + Q_D(QOrbitControl); + d->init(); +} + +QOrbitControl::~QOrbitControl() +{ +} + +Qt3DRender::QCamera *QOrbitControl::camera() const +{ + Q_D(const QOrbitControl); + return d->m_camera; +} + +float QOrbitControl::linearSpeed() const +{ + Q_D(const QOrbitControl); + return d->m_linearSpeed; +} + +float QOrbitControl::lookSpeed() const +{ + Q_D(const QOrbitControl); + return d->m_lookSpeed; +} + +float QOrbitControl::zoomInLimit() const +{ + Q_D(const QOrbitControl); + return d->m_zoomInLimit; +} + +void QOrbitControl::setCamera(Qt3DRender::QCamera *camera) +{ + Q_D(QOrbitControl); + if (d->m_camera != camera) { + d->m_camera = camera; + emit cameraChanged(); + } +} + +void QOrbitControl::setLinearSpeed(float linearSpeed) +{ + Q_D(QOrbitControl); + if (d->m_linearSpeed != linearSpeed) { + d->m_linearSpeed = linearSpeed; + emit linearSpeedChanged(); + } +} + +void QOrbitControl::setLookSpeed(float lookSpeed) +{ + Q_D(QOrbitControl); + if (d->m_lookSpeed != lookSpeed) { + d->m_lookSpeed = lookSpeed; + emit lookSpeedChanged(); + } +} + +void QOrbitControl::setZoomInLimit(float zoomInLimit) +{ + Q_D(QOrbitControl); + if (d->m_zoomInLimit != zoomInLimit) { + d->m_zoomInLimit = zoomInLimit; + emit zoomInLimitChanged(); + } +} + +} // Qt3DInput + +QT_END_NAMESPACE + +#include "moc_qorbitcontrol.cpp" diff --git a/examples/qt3d/examples-common/qorbitcontrol.h b/examples/qt3d/examples-common/qorbitcontrol.h new file mode 100644 index 000000000..a99e38b66 --- /dev/null +++ b/examples/qt3d/examples-common/qorbitcontrol.h @@ -0,0 +1,90 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DINPUT_QORBITCONTROL_H +#define QT3DINPUT_QORBITCONTROL_H + +#include <Qt3DCore/QEntity> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +class QCamera; +} + +namespace Qt3DInput { + +class QOrbitControlPrivate; + +class QOrbitControl : public Qt3DCore::QEntity +{ + Q_OBJECT + Q_PROPERTY(Qt3DRender::QCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged) + Q_PROPERTY(float linearSpeed READ linearSpeed WRITE setLinearSpeed NOTIFY linearSpeedChanged) + Q_PROPERTY(float lookSpeed READ lookSpeed WRITE setLookSpeed NOTIFY lookSpeedChanged) + Q_PROPERTY(float zoomInLimit READ zoomInLimit WRITE setZoomInLimit NOTIFY zoomInLimitChanged) + +public: + explicit QOrbitControl(Qt3DCore::QNode *parent = Q_NULLPTR); + ~QOrbitControl(); + + float clampInputs(float input1, float input2); + Qt3DRender::QCamera *camera() const; + float linearSpeed() const; + float lookSpeed() const; + float zoomInLimit() const; + + void setCamera(Qt3DRender::QCamera *camera); + void setLinearSpeed(float linearSpeed); + void setLookSpeed(float lookSpeed); + void setZoomInLimit(float zoomInLimit); + +Q_SIGNALS: + void cameraChanged(); + void linearSpeedChanged(); + void lookSpeedChanged(); + void zoomInLimitChanged(); + +private: + Q_DECLARE_PRIVATE(QOrbitControl) + Q_PRIVATE_SLOT(d_func(), void _q_onTriggered(float)) +}; + +} // Qt3DInput + +QT_END_NAMESPACE + +#endif // QT3DINPUT_QORBITCONTROL_H diff --git a/examples/qt3d/examples-common/qorbitcontrol_p.h b/examples/qt3d/examples-common/qorbitcontrol_p.h new file mode 100644 index 000000000..34f853685 --- /dev/null +++ b/examples/qt3d/examples-common/qorbitcontrol_p.h @@ -0,0 +1,131 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QTINPUT_QORBITCONTROL_P_H +#define QTINPUT_QORBITCONTROL_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DCore/private/qentity_p.h> +#include <QVector3D> +#include "qorbitcontrol.h" + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +class QCamera; +} + +namespace Qt3DLogic { +class QFrameAction; +} + +namespace Qt3DInput { + +class QKeyboardDevice; +class QMouseDevice; +class QLogicalDevice; +class QAction; +class QActionInput; +class QAxis; +class QAxisInput; +class QAxisActionHandler; + +class QOrbitControlPrivate : public Qt3DCore::QEntityPrivate +{ +public: + QOrbitControlPrivate(); + + void init(); + + Qt3DRender::QCamera *m_camera; + + QAction *m_leftMouseButtonAction; + QAction *m_rightMouseButtonAction; + QAction *m_altButtonAction; + QAction *m_shiftButtonAction; + + QAxis *m_rxAxis; + QAxis *m_ryAxis; + QAxis *m_txAxis; + QAxis *m_tyAxis; + QAxis *m_tzAxis; + + QActionInput *m_leftMouseButtonInput; + QActionInput *m_rightMouseButtonInput; + QActionInput *m_altButtonInput; + QActionInput *m_shiftButtonInput; + + QAxisInput *m_mouseRxInput; + QAxisInput *m_mouseRyInput; + QAxisInput *m_keyboardTxPosInput; + QAxisInput *m_keyboardTyPosInput; + QAxisInput *m_keyboardTzPosInput; + QAxisInput *m_keyboardTxNegInput; + QAxisInput *m_keyboardTyNegInput; + QAxisInput *m_keyboardTzNegInput; + + QKeyboardDevice *m_keyboardDevice; + QMouseDevice *m_mouseDevice; + + QLogicalDevice *m_logicalDevice; + + Qt3DLogic::QFrameAction *m_frameAction; + + float m_linearSpeed; + float m_lookSpeed; + float m_zoomInLimit; + QVector3D m_cameraUp; + + void _q_onTriggered(float); + + Q_DECLARE_PUBLIC(QOrbitControl) +}; + +} // namespace Qt3DInput + +QT_END_NAMESPACE + +#endif // QTINPUT_QORBITCONTROL_P_H diff --git a/examples/qt3d/examples-common/qt3dwindow.cpp b/examples/qt3d/examples-common/qt3dwindow.cpp index 5ad068d62..f4556fc66 100644 --- a/examples/qt3d/examples-common/qt3dwindow.cpp +++ b/examples/qt3d/examples-common/qt3dwindow.cpp @@ -101,7 +101,6 @@ Qt3DWindow::Qt3DWindow(QScreen *screen) m_forwardRenderer->setCamera(m_defaultCamera); m_forwardRenderer->setSurface(this); m_renderSettings->setActiveFrameGraph(m_forwardRenderer); - m_inputSettings->setEventSource(this); } @@ -140,7 +139,6 @@ Qt3DWindow::Qt3DWindow(QWindow *parent) m_forwardRenderer->setCamera(m_defaultCamera); m_forwardRenderer->setSurface(this); m_renderSettings->setActiveFrameGraph(m_forwardRenderer); - m_inputSettings->setEventSource(this); } diff --git a/src/input/frontend/frontend.pri b/src/input/frontend/frontend.pri index bd45acb2e..9012b1600 100644 --- a/src/input/frontend/frontend.pri +++ b/src/input/frontend/frontend.pri @@ -40,6 +40,7 @@ HEADERS += \ $$PWD/qinputsequence_p.h \ $$PWD/qinputchord_p.h + SOURCES += \ $$PWD/qinputaspect.cpp \ $$PWD/qkeyboarddevice.cpp \ diff --git a/src/input/input.pro b/src/input/input.pro index aa559c664..1c1ad8611 100644 --- a/src/input/input.pro +++ b/src/input/input.pro @@ -1,6 +1,6 @@ TARGET = Qt3DInput -QT += core core-private 3dcore 3dcore-private 3drender +QT += core core-private 3dcore 3dcore-private 3drender 3dlogic DEFINES += QT3DINPUT_LIBRARY diff --git a/src/src.pro b/src/src.pro index 097d2df25..82d53cbf1 100644 --- a/src/src.pro +++ b/src/src.pro @@ -7,14 +7,14 @@ src_render.subdir = $$PWD/render src_render.target = sub-render src_render.depends = src_core -src_input.subdir = $$PWD/input -src_input.target = sub-input -src_input.depends = src_render - src_logic.subdir = $$PWD/logic src_logic.target = sub-logic src_logic.depends = src_core +src_input.subdir = $$PWD/input +src_input.target = sub-input +src_input.depends = src_render + # Quick3D libs src_quick3d_core.subdir = $$PWD/quick3d/quick3d src_quick3d_core.target = sub-quick3d-core @@ -57,8 +57,8 @@ src_plugins_sceneparsers.depends = src_render SUBDIRS += \ src_core \ src_render \ - src_input \ src_logic \ + src_input \ src_quick3d_core \ src_quick3d_core_imports \ src_quick3d_render \ |