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authorSean Harmer <sean.harmer@kdab.com>2014-10-25 15:47:20 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-10-26 10:17:26 +0100
commitc9f8f87403b767405fc640b4776b7e67739a69db (patch)
treecdae36dfabbbe7783d59d76f64ce15fa9907b65d
parent0e7ac3d230879986d9353c13eed4b45038f3eee4 (diff)
Rename RendererAspect -> QRenderAspect
Change-Id: Ib16fe125e160764571775f3667cff082db921f7d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--examples/assimp/main.cpp4
-rw-r--r--examples/bigmodel-qml/main.cpp4
-rw-r--r--examples/cpp_example/main.cpp4
-rw-r--r--examples/cylinder-cpp/main.cpp4
-rw-r--r--examples/cylinder-qml/main.cpp4
-rw-r--r--examples/deferred-renderer-cpp/main.cpp4
-rw-r--r--examples/deferred-renderer-qml/main.cpp4
-rw-r--r--examples/gltf/main.cpp4
-rw-r--r--examples/multiviewport/main.cpp4
-rw-r--r--examples/playground-qml/main.cpp4
-rw-r--r--examples/rollerball/main.cpp4
-rw-r--r--examples/shadow-map-qml/main.cpp4
-rw-r--r--examples/simple-cpp/main.cpp4
-rw-r--r--examples/simple-qml/main.cpp4
-rw-r--r--examples/tessellation-modes/main.cpp4
-rw-r--r--examples/torus-cpp/main.cpp4
-rw-r--r--examples/torus-qml/main.cpp4
-rw-r--r--examples/wireframe/main.cpp4
-rw-r--r--src/render/backend/framegraph/cameraselectornode.cpp1
-rw-r--r--src/render/backend/framegraph/rendertargetselectornode.cpp1
-rw-r--r--src/render/backend/meshdatamanager.cpp2
-rw-r--r--src/render/backend/qrenderaspect.cpp (renamed from src/render/backend/rendereraspect.cpp)25
-rw-r--r--src/render/backend/qrenderaspect.h (renamed from src/render/backend/rendereraspect.h)10
-rw-r--r--src/render/backend/render-backend.pri4
-rw-r--r--src/render/backend/renderentity_p.h2
-rw-r--r--src/render/backend/renderer.cpp4
-rw-r--r--src/render/backend/renderer_p.h8
-rw-r--r--src/render/backend/rendermesh.cpp1
-rw-r--r--src/render/backend/rendertechnique.cpp1
-rw-r--r--src/render/backend/rendertexture.cpp1
-rw-r--r--src/render/backend/rendertransform.cpp1
31 files changed, 63 insertions, 70 deletions
diff --git a/examples/assimp/main.cpp b/examples/assimp/main.cpp
index 2e21db9e7..b2b18e508 100644
--- a/examples/assimp/main.cpp
+++ b/examples/assimp/main.cpp
@@ -42,7 +42,7 @@
#include <exampleresources.h>
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <QGuiApplication>
#include <QtQml>
@@ -54,7 +54,7 @@ int main(int argc, char* argv[])
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
view.setSource(QUrl("qrc:/main.qml"));
view.show();
diff --git a/examples/bigmodel-qml/main.cpp b/examples/bigmodel-qml/main.cpp
index 0d7338078..74b70db1d 100644
--- a/examples/bigmodel-qml/main.cpp
+++ b/examples/bigmodel-qml/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <QGuiApplication>
#include <QtQml>
@@ -62,7 +62,7 @@ int main(int argc, char* argv[])
}
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// There should be some synchronising mechanism to make sure
// the source is set after alll aspects have been completely initialized
// Otherwise we might encounter cases where an Aspect's QML elements have
diff --git a/examples/cpp_example/main.cpp b/examples/cpp_example/main.cpp
index e7c7cf9ce..bb4f8f595 100644
--- a/examples/cpp_example/main.cpp
+++ b/examples/cpp_example/main.cpp
@@ -67,7 +67,7 @@
#include <Qt3DRenderer/qrenderpassfilter.h>
#include <Qt3DRenderer/qtechniquefilter.h>
#include <Qt3DRenderer/qviewport.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <Qt3DRenderer/qframegraph.h>
#include <Qt3DRenderer/qclearbuffer.h>
@@ -78,7 +78,7 @@ int main(int ac, char **av)
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Window view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// Root entity
Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
diff --git a/examples/cylinder-cpp/main.cpp b/examples/cylinder-cpp/main.cpp
index c169f33aa..a123dd5a8 100644
--- a/examples/cylinder-cpp/main.cpp
+++ b/examples/cylinder-cpp/main.cpp
@@ -63,7 +63,7 @@
#include <Qt3DRenderer/qrenderpassfilter.h>
#include <Qt3DRenderer/qtechniquefilter.h>
#include <Qt3DRenderer/qviewport.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <Qt3DRenderer/qframegraph.h>
#include <Qt3DRenderer/qclearbuffer.h>
@@ -72,7 +72,7 @@ int main(int argc, char **argv)
QGuiApplication app(argc, argv);
Qt3D::Window view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// Root entity
Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
diff --git a/examples/cylinder-qml/main.cpp b/examples/cylinder-qml/main.cpp
index 1efee589c..9e80a8936 100644
--- a/examples/cylinder-qml/main.cpp
+++ b/examples/cylinder-qml/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <QGuiApplication>
@@ -51,7 +51,7 @@ int main(int argc, char* argv[])
QGuiApplication app(argc, argv);
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// There should be some synchronising mechanism to make sure
// the source is set after alll aspects have been completely initialized
// Otherwise we might encounter cases where an Aspect's QML elements have
diff --git a/examples/deferred-renderer-cpp/main.cpp b/examples/deferred-renderer-cpp/main.cpp
index 9f114955a..8473538b6 100644
--- a/examples/deferred-renderer-cpp/main.cpp
+++ b/examples/deferred-renderer-cpp/main.cpp
@@ -41,7 +41,7 @@
#include <Qt3DCore/QEntity>
#include <Qt3DCore/Window>
-#include <Qt3DRenderer/RendererAspect>
+#include <Qt3DRenderer/QRenderAspect>
#include <Qt3DRenderer/QFrameGraph>
#include <Qt3DRenderer/QMaterial>
#include <Qt3DRenderer/QSphereMesh>
@@ -68,7 +68,7 @@ int main(int ac, char **av)
QGuiApplication app(ac, av);
Qt3D::Window view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// Root entity
Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
diff --git a/examples/deferred-renderer-qml/main.cpp b/examples/deferred-renderer-qml/main.cpp
index 17d6b5183..41fe13fab 100644
--- a/examples/deferred-renderer-qml/main.cpp
+++ b/examples/deferred-renderer-qml/main.cpp
@@ -41,7 +41,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <exampleresources.h>
@@ -55,7 +55,7 @@ int main(int argc, char* argv[])
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
view.setSource(QUrl("qrc:/main.qml"));
view.show();
diff --git a/examples/gltf/main.cpp b/examples/gltf/main.cpp
index 0d85da46f..2a464daaa 100644
--- a/examples/gltf/main.cpp
+++ b/examples/gltf/main.cpp
@@ -41,7 +41,7 @@
#include <exampleresources.h>
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <QGuiApplication>
#include <QtQml>
@@ -53,7 +53,7 @@ int main(int argc, char* argv[])
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
view.setSource(QUrl("qrc:/main.qml"));
view.show();
diff --git a/examples/multiviewport/main.cpp b/examples/multiviewport/main.cpp
index da179b92c..3da7c22b4 100644
--- a/examples/multiviewport/main.cpp
+++ b/examples/multiviewport/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <exampleresources.h>
@@ -52,7 +52,7 @@ int main(int ac, char **av)
Qt3D::Quick::QuickWindow win;
initializeAssetResources("../exampleresources/example-assets.qrb");
- win.registerAspect(new Qt3D::RendererAspect);
+ win.registerAspect(new Qt3D::QRenderAspect);
win.setSource(QUrl("qrc:/main.qml"));
win.show();
diff --git a/examples/playground-qml/main.cpp b/examples/playground-qml/main.cpp
index f6d4168f1..b81c83642 100644
--- a/examples/playground-qml/main.cpp
+++ b/examples/playground-qml/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <exampleresources.h>
@@ -54,7 +54,7 @@ int main(int argc, char* argv[])
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// There should be some synchronising mechanism to make sure
// the source is set after alll aspects have been completely initialized
// Otherwise we might encounter cases where an Aspect's QML elements have
diff --git a/examples/rollerball/main.cpp b/examples/rollerball/main.cpp
index a10d6f5bb..c991411ad 100644
--- a/examples/rollerball/main.cpp
+++ b/examples/rollerball/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <Qt3DBulletPhysics/bulletphysicsaspect.h>
#include <exampleresources.h>
@@ -55,7 +55,7 @@ int main(int argc, char* argv[])
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
view.registerAspect(new Qt3D::BulletPhysicsAspect());
// Expose the window as a context property so we can set the aspect ratio
diff --git a/examples/shadow-map-qml/main.cpp b/examples/shadow-map-qml/main.cpp
index cc99941b6..175ee0be9 100644
--- a/examples/shadow-map-qml/main.cpp
+++ b/examples/shadow-map-qml/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <QGuiApplication>
#include <QQmlContext>
@@ -55,7 +55,7 @@ int main(int argc, char* argv[])
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
view.show();
view.resize(1600, 800);
diff --git a/examples/simple-cpp/main.cpp b/examples/simple-cpp/main.cpp
index 347119472..2a18d0e9d 100644
--- a/examples/simple-cpp/main.cpp
+++ b/examples/simple-cpp/main.cpp
@@ -51,7 +51,7 @@
#include <Qt3DCore/QRotateTransform>
#include <Qt3DCore/QTranslateTransform>
-#include <Qt3DRenderer/RendererAspect>
+#include <Qt3DRenderer/QRenderAspect>
#include <Qt3DRenderer/QFrameGraph>
#include <Qt3DRenderer/QViewport>
#include <Qt3DRenderer/QCameraSelector>
@@ -70,7 +70,7 @@ int main(int argc, char* argv[])
QGuiApplication app(argc, argv);
Qt3D::Window view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// Root entity
diff --git a/examples/simple-qml/main.cpp b/examples/simple-qml/main.cpp
index c51c32e32..6083519c1 100644
--- a/examples/simple-qml/main.cpp
+++ b/examples/simple-qml/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <QGuiApplication>
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
QGuiApplication app(argc, argv);
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
view.setSource(QUrl("qrc:/main.qml"));
view.show();
diff --git a/examples/tessellation-modes/main.cpp b/examples/tessellation-modes/main.cpp
index c543bdbf9..8eb2950cb 100644
--- a/examples/tessellation-modes/main.cpp
+++ b/examples/tessellation-modes/main.cpp
@@ -42,7 +42,7 @@
#include "tessellatedquadmesh.h"
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <exampleresources.h>
@@ -56,7 +56,7 @@ int main(int argc, char* argv[])
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// Register our custom types
qmlRegisterType<TessellatedQuadMesh>("Qt3D.Examples", 1, 0, "TessellatedQuadMesh");
diff --git a/examples/torus-cpp/main.cpp b/examples/torus-cpp/main.cpp
index b59c3620f..934ac77b5 100644
--- a/examples/torus-cpp/main.cpp
+++ b/examples/torus-cpp/main.cpp
@@ -64,7 +64,7 @@
#include <Qt3DRenderer/qrenderpassfilter.h>
#include <Qt3DRenderer/qtechniquefilter.h>
#include <Qt3DRenderer/qviewport.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <Qt3DRenderer/qframegraph.h>
#include <Qt3DRenderer/qclearbuffer.h>
@@ -73,7 +73,7 @@ int main(int argc, char **argv)
QGuiApplication app(argc, argv);
Qt3D::Window view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// Root entity
Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
diff --git a/examples/torus-qml/main.cpp b/examples/torus-qml/main.cpp
index 1efee589c..9e80a8936 100644
--- a/examples/torus-qml/main.cpp
+++ b/examples/torus-qml/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <QGuiApplication>
@@ -51,7 +51,7 @@ int main(int argc, char* argv[])
QGuiApplication app(argc, argv);
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// There should be some synchronising mechanism to make sure
// the source is set after alll aspects have been completely initialized
// Otherwise we might encounter cases where an Aspect's QML elements have
diff --git a/examples/wireframe/main.cpp b/examples/wireframe/main.cpp
index a55b9f394..435ab09dd 100644
--- a/examples/wireframe/main.cpp
+++ b/examples/wireframe/main.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include <Qt3DQuick/quickwindow.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <exampleresources.h>
@@ -54,7 +54,7 @@ int main(int argc, char* argv[])
initializeAssetResources("../exampleresources/example-assets.qrb");
Qt3D::Quick::QuickWindow view;
- view.registerAspect(new Qt3D::RendererAspect());
+ view.registerAspect(new Qt3D::QRenderAspect());
// Expose the window as a context property so we can set the aspect ratio
view.engine()->rootContext()->setContextProperty("_window", &view);
diff --git a/src/render/backend/framegraph/cameraselectornode.cpp b/src/render/backend/framegraph/cameraselectornode.cpp
index 17a5cc869..4ee96cb31 100644
--- a/src/render/backend/framegraph/cameraselectornode.cpp
+++ b/src/render/backend/framegraph/cameraselectornode.cpp
@@ -42,7 +42,6 @@
#include "cameraselectornode_p.h"
#include <Qt3DRenderer/private/qcameraselector_p.h>
#include <Qt3DRenderer/private/renderer_p.h>
-#include <Qt3DRenderer/rendereraspect.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DCore/qentity.h>
diff --git a/src/render/backend/framegraph/rendertargetselectornode.cpp b/src/render/backend/framegraph/rendertargetselectornode.cpp
index d7a8bb148..5eb59edc1 100644
--- a/src/render/backend/framegraph/rendertargetselectornode.cpp
+++ b/src/render/backend/framegraph/rendertargetselectornode.cpp
@@ -41,7 +41,6 @@
#include "rendertargetselectornode_p.h"
#include <Qt3DRenderer/private/renderer_p.h>
-#include <Qt3DRenderer/rendereraspect.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DRenderer/qrendertargetselector.h>
diff --git a/src/render/backend/meshdatamanager.cpp b/src/render/backend/meshdatamanager.cpp
index 4b9266955..d47d182e5 100644
--- a/src/render/backend/meshdatamanager.cpp
+++ b/src/render/backend/meshdatamanager.cpp
@@ -52,7 +52,7 @@ void MeshDataManager::addMeshData(QAbstractMeshFunctorPtr functor, const QUuid &
m_meshesPending[meshUuid] = functor;
}
-// Called by single thread in RendererAspect
+// Called by single thread in QRenderAspect
// Needs to be protected as we ways call it while addMeshData is called
QHash<QUuid, QAbstractMeshFunctorPtr> MeshDataManager::meshesPending()
{
diff --git a/src/render/backend/rendereraspect.cpp b/src/render/backend/qrenderaspect.cpp
index 2469b5540..5ad668fee 100644
--- a/src/render/backend/rendereraspect.cpp
+++ b/src/render/backend/qrenderaspect.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include "rendereraspect.h"
+#include "qrenderaspect.h"
#include <Qt3DRenderer/private/rendermesh_p.h>
#include <Qt3DRenderer/private/meshdatamanager_p.h>
@@ -60,7 +60,6 @@
#include <Qt3DRenderer/qrendertargetselector.h>
#include <Qt3DRenderer/qtechniquefilter.h>
#include <Qt3DRenderer/qviewport.h>
-#include <Qt3DRenderer/rendereraspect.h>
#include <Qt3DRenderer/renderlogging.h>
#include <Qt3DRenderer/qrendertarget.h>
#include <Qt3DRenderer/qclearbuffer.h>
@@ -105,7 +104,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3D {
-RendererAspect::RendererAspect(QObject *parent)
+QRenderAspect::QRenderAspect(QObject *parent)
: QAbstractAspect(QAbstractAspect::AspectRenderer, parent)
, m_renderer(new Render::Renderer())
{
@@ -141,7 +140,7 @@ RendererAspect::RendererAspect(QObject *parent)
registerBackendType<QParameter>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderParameter, Render::ParameterManager>(m_renderer->parameterManager())));
}
-QVector<QAspectJobPtr> RendererAspect::jobsToExecute()
+QVector<QAspectJobPtr> QRenderAspect::jobsToExecute()
{
// Create jobs that will get exectued by the threadpool
QVector<QAspectJobPtr> jobs;
@@ -188,16 +187,16 @@ QVector<QAspectJobPtr> RendererAspect::jobsToExecute()
return jobs;
}
-void RendererAspect::sceneNodeAdded(QSceneChangePtr &e)
+void QRenderAspect::sceneNodeAdded(QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
QNode *n = nodePtr.data();
NodeVisitor visitor;
- visitor.traverse(n, this, &RendererAspect::visitNode, &RendererAspect::visitNode);
+ visitor.traverse(n, this, &QRenderAspect::visitNode, &QRenderAspect::visitNode);
}
-void RendererAspect::sceneNodeRemoved(QSceneChangePtr &e)
+void QRenderAspect::sceneNodeRemoved(QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -205,30 +204,30 @@ void RendererAspect::sceneNodeRemoved(QSceneChangePtr &e)
QAbstractAspect::clearBackendNode(n);
}
-void RendererAspect::setRootEntity(QEntity *rootObject)
+void QRenderAspect::setRootEntity(QEntity *rootObject)
{
// setSceneGraphRoot is synchronized using the Renderer's mutex
NodeVisitor visitor;
- visitor.traverse(rootObject, this, &RendererAspect::visitNode, &RendererAspect::visitNode);
+ visitor.traverse(rootObject, this, &QRenderAspect::visitNode, &QRenderAspect::visitNode);
m_renderer->setSceneGraphRoot(m_renderer->renderNodesManager()->lookupResource(rootObject->uuid()));
}
-void RendererAspect::onInitialize(QSurface *surface)
+void QRenderAspect::onInitialize(QSurface *surface)
{
- m_renderer->setRendererAspect(this);
+ m_renderer->setQRenderAspect(this);
m_renderer->createAllocators();
// setSurface is synchronized using the Renderer's mutex
m_renderer->setSurface(surface);
}
-void RendererAspect::onCleanup()
+void QRenderAspect::onCleanup()
{
delete m_renderer;
//Render::Renderer *renderer = m_renderThread->renderer();
//QMetaObject::invokeMethod(renderer, "cleanup");
}
-void RendererAspect::visitNode(QNode *node)
+void QRenderAspect::visitNode(QNode *node)
{
QAbstractAspect::createBackendNode(node);
}
diff --git a/src/render/backend/rendereraspect.h b/src/render/backend/qrenderaspect.h
index 9b23cf49f..841ce444e 100644
--- a/src/render/backend/rendereraspect.h
+++ b/src/render/backend/qrenderaspect.h
@@ -39,8 +39,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDERERASPECT_H
-#define QT3D_RENDERERASPECT_H
+#ifndef QT3D_QRENDERASPECT_H
+#define QT3D_QRENDERASPECT_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DCore/qabstractaspect.h>
@@ -56,11 +56,11 @@ class Renderer;
class RenderSceneObserver;
}
-class QT3DRENDERERSHARED_EXPORT RendererAspect : public QAbstractAspect
+class QT3DRENDERERSHARED_EXPORT QRenderAspect : public QAbstractAspect
{
Q_OBJECT
public:
- explicit RendererAspect(QObject *parent = 0);
+ explicit QRenderAspect(QObject *parent = 0);
QVector<QAspectJobPtr> jobsToExecute() Q_DECL_OVERRIDE;
@@ -82,4 +82,4 @@ private:
QT_END_NAMESPACE
-#endif // QT3D_RENDERERASPECT_H
+#endif // QT3D_QRENDERASPECT_H
diff --git a/src/render/backend/render-backend.pri b/src/render/backend/render-backend.pri
index b46c8ceb5..22cb376eb 100644
--- a/src/render/backend/render-backend.pri
+++ b/src/render/backend/render-backend.pri
@@ -4,7 +4,7 @@ include("framegraph/framegraph.pri")
include("jobs/render-jobs.pri")
HEADERS += \
- $$PWD/rendereraspect.h \
+ $$PWD/qrenderaspect.h \
$$PWD/renderthread_p.h \
$$PWD/renderconfiguration_p.h \
$$PWD/renderdevice_p.h \
@@ -51,7 +51,7 @@ HEADERS += \
$$PWD/renderparameter_p.h
SOURCES += \
- $$PWD/rendereraspect.cpp \
+ $$PWD/qrenderaspect.cpp \
$$PWD/renderthread.cpp \
$$PWD/renderconfiguration.cpp \
$$PWD/renderdevice.cpp \
diff --git a/src/render/backend/renderentity_p.h b/src/render/backend/renderentity_p.h
index b7a426ca8..93f2520f0 100644
--- a/src/render/backend/renderentity_p.h
+++ b/src/render/backend/renderentity_p.h
@@ -56,7 +56,7 @@ class QMatrix4x4;
namespace Qt3D {
-class RendererAspect;
+class QRenderAspect;
class Sphere;
class QNode;
class QEntity;
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp
index c8e858237..72da33dfb 100644
--- a/src/render/backend/renderer.cpp
+++ b/src/render/backend/renderer.cpp
@@ -53,7 +53,7 @@
#include <Qt3DRenderer/qrenderpass.h>
#include <Qt3DRenderer/qshaderprogram.h>
#include <Qt3DRenderer/qtechnique.h>
-#include <Qt3DRenderer/rendereraspect.h>
+#include <Qt3DRenderer/qrenderaspect.h>
#include <Qt3DRenderer/renderlogging.h>
#include <Qt3DRenderer/qeffect.h>
@@ -540,7 +540,7 @@ void Renderer::submitRenderViews()
}
// Waits to be told to create jobs for the next frame
-// Called by RendererAspect jobsToExecute context of QAspectThread
+// Called by QRenderAspect jobsToExecute context of QAspectThread
QVector<QAspectJobPtr> Renderer::createRenderBinJobs()
{
// Traverse the current framegraph. For each leaf node create a
diff --git a/src/render/backend/renderer_p.h b/src/render/backend/renderer_p.h
index 7c59080fb..4bfdcd1e0 100644
--- a/src/render/backend/renderer_p.h
+++ b/src/render/backend/renderer_p.h
@@ -76,7 +76,7 @@ class QShaderProgram;
class QMesh;
class QRenderPass;
class QAbstractShapeMesh;
-class RendererAspect;
+class QRenderAspect;
class QFrameAllocator;
class QOpenGLFilter;
class AbstractSceneParser;
@@ -130,8 +130,8 @@ public:
explicit Renderer(int cachedFrames = 5);
~Renderer();
- void setRendererAspect(RendererAspect *aspect) { m_rendererAspect = aspect; }
- RendererAspect *rendererAspect() const { return m_rendererAspect; }
+ void setQRenderAspect(QRenderAspect *aspect) { m_rendererAspect = aspect; }
+ QRenderAspect *rendererAspect() const { return m_rendererAspect; }
void createAllocators();
void destroyAllocators();
@@ -201,7 +201,7 @@ public:
QMutex* mutex() { return &m_mutex; }
private:
- RendererAspect *m_rendererAspect;
+ QRenderAspect *m_rendererAspect;
// Frame graph root
QUuid m_frameGraphRootUuid;
diff --git a/src/render/backend/rendermesh.cpp b/src/render/backend/rendermesh.cpp
index 0c09d495c..4a88bb5a6 100644
--- a/src/render/backend/rendermesh.cpp
+++ b/src/render/backend/rendermesh.cpp
@@ -41,7 +41,6 @@
****************************************************************************/
#include "rendermesh_p.h"
-#include "rendereraspect.h"
#include "meshdatamanager_p.h"
#include "qmesh.h"
diff --git a/src/render/backend/rendertechnique.cpp b/src/render/backend/rendertechnique.cpp
index 576bfb2ee..b32de6a1f 100644
--- a/src/render/backend/rendertechnique.cpp
+++ b/src/render/backend/rendertechnique.cpp
@@ -45,7 +45,6 @@
#include <Qt3DRenderer/qparameter.h>
#include <Qt3DRenderer/qtechnique.h>
#include <Qt3DRenderer/qopenglfilter.h>
-#include <Qt3DRenderer/rendereraspect.h>
#include <Qt3DRenderer/private/renderer_p.h>
#include <Qt3DRenderer/private/renderannotation_p.h>
#include <Qt3DRenderer/private/rendershader_p.h>
diff --git a/src/render/backend/rendertexture.cpp b/src/render/backend/rendertexture.cpp
index 09082c812..d2f33e19c 100644
--- a/src/render/backend/rendertexture.cpp
+++ b/src/render/backend/rendertexture.cpp
@@ -47,7 +47,6 @@
#include <QOpenGLPixelTransferOptions>
#include <qtexture.h>
#include <texturedata.h>
-#include <Qt3DRenderer/rendereraspect.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DCore/qscenepropertychange.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
diff --git a/src/render/backend/rendertransform.cpp b/src/render/backend/rendertransform.cpp
index 774d91d62..26ea554ca 100644
--- a/src/render/backend/rendertransform.cpp
+++ b/src/render/backend/rendertransform.cpp
@@ -45,7 +45,6 @@
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DCore/qtransform.h>
-#include <Qt3DRenderer/rendereraspect.h>
QT_BEGIN_NAMESPACE