diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2014-10-25 15:47:20 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2014-10-26 10:17:26 +0100 |
commit | c9f8f87403b767405fc640b4776b7e67739a69db (patch) | |
tree | cdae36dfabbbe7783d59d76f64ce15fa9907b65d | |
parent | 0e7ac3d230879986d9353c13eed4b45038f3eee4 (diff) |
Rename RendererAspect -> QRenderAspect
Change-Id: Ib16fe125e160764571775f3667cff082db921f7d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
31 files changed, 63 insertions, 70 deletions
diff --git a/examples/assimp/main.cpp b/examples/assimp/main.cpp index 2e21db9e7..b2b18e508 100644 --- a/examples/assimp/main.cpp +++ b/examples/assimp/main.cpp @@ -42,7 +42,7 @@ #include <exampleresources.h> #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> #include <QtQml> @@ -54,7 +54,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.setSource(QUrl("qrc:/main.qml")); view.show(); diff --git a/examples/bigmodel-qml/main.cpp b/examples/bigmodel-qml/main.cpp index 0d7338078..74b70db1d 100644 --- a/examples/bigmodel-qml/main.cpp +++ b/examples/bigmodel-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> #include <QtQml> @@ -62,7 +62,7 @@ int main(int argc, char* argv[]) } Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // There should be some synchronising mechanism to make sure // the source is set after alll aspects have been completely initialized // Otherwise we might encounter cases where an Aspect's QML elements have diff --git a/examples/cpp_example/main.cpp b/examples/cpp_example/main.cpp index e7c7cf9ce..bb4f8f595 100644 --- a/examples/cpp_example/main.cpp +++ b/examples/cpp_example/main.cpp @@ -67,7 +67,7 @@ #include <Qt3DRenderer/qrenderpassfilter.h> #include <Qt3DRenderer/qtechniquefilter.h> #include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DRenderer/qframegraph.h> #include <Qt3DRenderer/qclearbuffer.h> @@ -78,7 +78,7 @@ int main(int ac, char **av) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); diff --git a/examples/cylinder-cpp/main.cpp b/examples/cylinder-cpp/main.cpp index c169f33aa..a123dd5a8 100644 --- a/examples/cylinder-cpp/main.cpp +++ b/examples/cylinder-cpp/main.cpp @@ -63,7 +63,7 @@ #include <Qt3DRenderer/qrenderpassfilter.h> #include <Qt3DRenderer/qtechniquefilter.h> #include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DRenderer/qframegraph.h> #include <Qt3DRenderer/qclearbuffer.h> @@ -72,7 +72,7 @@ int main(int argc, char **argv) QGuiApplication app(argc, argv); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); diff --git a/examples/cylinder-qml/main.cpp b/examples/cylinder-qml/main.cpp index 1efee589c..9e80a8936 100644 --- a/examples/cylinder-qml/main.cpp +++ b/examples/cylinder-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> @@ -51,7 +51,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // There should be some synchronising mechanism to make sure // the source is set after alll aspects have been completely initialized // Otherwise we might encounter cases where an Aspect's QML elements have diff --git a/examples/deferred-renderer-cpp/main.cpp b/examples/deferred-renderer-cpp/main.cpp index 9f114955a..8473538b6 100644 --- a/examples/deferred-renderer-cpp/main.cpp +++ b/examples/deferred-renderer-cpp/main.cpp @@ -41,7 +41,7 @@ #include <Qt3DCore/QEntity> #include <Qt3DCore/Window> -#include <Qt3DRenderer/RendererAspect> +#include <Qt3DRenderer/QRenderAspect> #include <Qt3DRenderer/QFrameGraph> #include <Qt3DRenderer/QMaterial> #include <Qt3DRenderer/QSphereMesh> @@ -68,7 +68,7 @@ int main(int ac, char **av) QGuiApplication app(ac, av); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); diff --git a/examples/deferred-renderer-qml/main.cpp b/examples/deferred-renderer-qml/main.cpp index 17d6b5183..41fe13fab 100644 --- a/examples/deferred-renderer-qml/main.cpp +++ b/examples/deferred-renderer-qml/main.cpp @@ -41,7 +41,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -55,7 +55,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.setSource(QUrl("qrc:/main.qml")); view.show(); diff --git a/examples/gltf/main.cpp b/examples/gltf/main.cpp index 0d85da46f..2a464daaa 100644 --- a/examples/gltf/main.cpp +++ b/examples/gltf/main.cpp @@ -41,7 +41,7 @@ #include <exampleresources.h> #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> #include <QtQml> @@ -53,7 +53,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.setSource(QUrl("qrc:/main.qml")); view.show(); diff --git a/examples/multiviewport/main.cpp b/examples/multiviewport/main.cpp index da179b92c..3da7c22b4 100644 --- a/examples/multiviewport/main.cpp +++ b/examples/multiviewport/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -52,7 +52,7 @@ int main(int ac, char **av) Qt3D::Quick::QuickWindow win; initializeAssetResources("../exampleresources/example-assets.qrb"); - win.registerAspect(new Qt3D::RendererAspect); + win.registerAspect(new Qt3D::QRenderAspect); win.setSource(QUrl("qrc:/main.qml")); win.show(); diff --git a/examples/playground-qml/main.cpp b/examples/playground-qml/main.cpp index f6d4168f1..b81c83642 100644 --- a/examples/playground-qml/main.cpp +++ b/examples/playground-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -54,7 +54,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // There should be some synchronising mechanism to make sure // the source is set after alll aspects have been completely initialized // Otherwise we might encounter cases where an Aspect's QML elements have diff --git a/examples/rollerball/main.cpp b/examples/rollerball/main.cpp index a10d6f5bb..c991411ad 100644 --- a/examples/rollerball/main.cpp +++ b/examples/rollerball/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DBulletPhysics/bulletphysicsaspect.h> #include <exampleresources.h> @@ -55,7 +55,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.registerAspect(new Qt3D::BulletPhysicsAspect()); // Expose the window as a context property so we can set the aspect ratio diff --git a/examples/shadow-map-qml/main.cpp b/examples/shadow-map-qml/main.cpp index cc99941b6..175ee0be9 100644 --- a/examples/shadow-map-qml/main.cpp +++ b/examples/shadow-map-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> #include <QQmlContext> @@ -55,7 +55,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.show(); view.resize(1600, 800); diff --git a/examples/simple-cpp/main.cpp b/examples/simple-cpp/main.cpp index 347119472..2a18d0e9d 100644 --- a/examples/simple-cpp/main.cpp +++ b/examples/simple-cpp/main.cpp @@ -51,7 +51,7 @@ #include <Qt3DCore/QRotateTransform> #include <Qt3DCore/QTranslateTransform> -#include <Qt3DRenderer/RendererAspect> +#include <Qt3DRenderer/QRenderAspect> #include <Qt3DRenderer/QFrameGraph> #include <Qt3DRenderer/QViewport> #include <Qt3DRenderer/QCameraSelector> @@ -70,7 +70,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity diff --git a/examples/simple-qml/main.cpp b/examples/simple-qml/main.cpp index c51c32e32..6083519c1 100644 --- a/examples/simple-qml/main.cpp +++ b/examples/simple-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> @@ -49,7 +49,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); view.setSource(QUrl("qrc:/main.qml")); view.show(); diff --git a/examples/tessellation-modes/main.cpp b/examples/tessellation-modes/main.cpp index c543bdbf9..8eb2950cb 100644 --- a/examples/tessellation-modes/main.cpp +++ b/examples/tessellation-modes/main.cpp @@ -42,7 +42,7 @@ #include "tessellatedquadmesh.h" #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -56,7 +56,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Register our custom types qmlRegisterType<TessellatedQuadMesh>("Qt3D.Examples", 1, 0, "TessellatedQuadMesh"); diff --git a/examples/torus-cpp/main.cpp b/examples/torus-cpp/main.cpp index b59c3620f..934ac77b5 100644 --- a/examples/torus-cpp/main.cpp +++ b/examples/torus-cpp/main.cpp @@ -64,7 +64,7 @@ #include <Qt3DRenderer/qrenderpassfilter.h> #include <Qt3DRenderer/qtechniquefilter.h> #include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DRenderer/qframegraph.h> #include <Qt3DRenderer/qclearbuffer.h> @@ -73,7 +73,7 @@ int main(int argc, char **argv) QGuiApplication app(argc, argv); Qt3D::Window view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); diff --git a/examples/torus-qml/main.cpp b/examples/torus-qml/main.cpp index 1efee589c..9e80a8936 100644 --- a/examples/torus-qml/main.cpp +++ b/examples/torus-qml/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <QGuiApplication> @@ -51,7 +51,7 @@ int main(int argc, char* argv[]) QGuiApplication app(argc, argv); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // There should be some synchronising mechanism to make sure // the source is set after alll aspects have been completely initialized // Otherwise we might encounter cases where an Aspect's QML elements have diff --git a/examples/wireframe/main.cpp b/examples/wireframe/main.cpp index a55b9f394..435ab09dd 100644 --- a/examples/wireframe/main.cpp +++ b/examples/wireframe/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <Qt3DQuick/quickwindow.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <exampleresources.h> @@ -54,7 +54,7 @@ int main(int argc, char* argv[]) initializeAssetResources("../exampleresources/example-assets.qrb"); Qt3D::Quick::QuickWindow view; - view.registerAspect(new Qt3D::RendererAspect()); + view.registerAspect(new Qt3D::QRenderAspect()); // Expose the window as a context property so we can set the aspect ratio view.engine()->rootContext()->setContextProperty("_window", &view); diff --git a/src/render/backend/framegraph/cameraselectornode.cpp b/src/render/backend/framegraph/cameraselectornode.cpp index 17a5cc869..4ee96cb31 100644 --- a/src/render/backend/framegraph/cameraselectornode.cpp +++ b/src/render/backend/framegraph/cameraselectornode.cpp @@ -42,7 +42,6 @@ #include "cameraselectornode_p.h" #include <Qt3DRenderer/private/qcameraselector_p.h> #include <Qt3DRenderer/private/renderer_p.h> -#include <Qt3DRenderer/rendereraspect.h> #include <Qt3DCore/private/qaspectmanager_p.h> #include <Qt3DCore/private/qchangearbiter_p.h> #include <Qt3DCore/qentity.h> diff --git a/src/render/backend/framegraph/rendertargetselectornode.cpp b/src/render/backend/framegraph/rendertargetselectornode.cpp index d7a8bb148..5eb59edc1 100644 --- a/src/render/backend/framegraph/rendertargetselectornode.cpp +++ b/src/render/backend/framegraph/rendertargetselectornode.cpp @@ -41,7 +41,6 @@ #include "rendertargetselectornode_p.h" #include <Qt3DRenderer/private/renderer_p.h> -#include <Qt3DRenderer/rendereraspect.h> #include <Qt3DCore/private/qaspectmanager_p.h> #include <Qt3DCore/private/qchangearbiter_p.h> #include <Qt3DRenderer/qrendertargetselector.h> diff --git a/src/render/backend/meshdatamanager.cpp b/src/render/backend/meshdatamanager.cpp index 4b9266955..d47d182e5 100644 --- a/src/render/backend/meshdatamanager.cpp +++ b/src/render/backend/meshdatamanager.cpp @@ -52,7 +52,7 @@ void MeshDataManager::addMeshData(QAbstractMeshFunctorPtr functor, const QUuid & m_meshesPending[meshUuid] = functor; } -// Called by single thread in RendererAspect +// Called by single thread in QRenderAspect // Needs to be protected as we ways call it while addMeshData is called QHash<QUuid, QAbstractMeshFunctorPtr> MeshDataManager::meshesPending() { diff --git a/src/render/backend/rendereraspect.cpp b/src/render/backend/qrenderaspect.cpp index 2469b5540..5ad668fee 100644 --- a/src/render/backend/rendereraspect.cpp +++ b/src/render/backend/qrenderaspect.cpp @@ -39,7 +39,7 @@ ** ****************************************************************************/ -#include "rendereraspect.h" +#include "qrenderaspect.h" #include <Qt3DRenderer/private/rendermesh_p.h> #include <Qt3DRenderer/private/meshdatamanager_p.h> @@ -60,7 +60,6 @@ #include <Qt3DRenderer/qrendertargetselector.h> #include <Qt3DRenderer/qtechniquefilter.h> #include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/rendereraspect.h> #include <Qt3DRenderer/renderlogging.h> #include <Qt3DRenderer/qrendertarget.h> #include <Qt3DRenderer/qclearbuffer.h> @@ -105,7 +104,7 @@ QT_BEGIN_NAMESPACE namespace Qt3D { -RendererAspect::RendererAspect(QObject *parent) +QRenderAspect::QRenderAspect(QObject *parent) : QAbstractAspect(QAbstractAspect::AspectRenderer, parent) , m_renderer(new Render::Renderer()) { @@ -141,7 +140,7 @@ RendererAspect::RendererAspect(QObject *parent) registerBackendType<QParameter>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderParameter, Render::ParameterManager>(m_renderer->parameterManager()))); } -QVector<QAspectJobPtr> RendererAspect::jobsToExecute() +QVector<QAspectJobPtr> QRenderAspect::jobsToExecute() { // Create jobs that will get exectued by the threadpool QVector<QAspectJobPtr> jobs; @@ -188,16 +187,16 @@ QVector<QAspectJobPtr> RendererAspect::jobsToExecute() return jobs; } -void RendererAspect::sceneNodeAdded(QSceneChangePtr &e) +void QRenderAspect::sceneNodeAdded(QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>(); QNodePtr nodePtr = propertyChange->value().value<QNodePtr>(); QNode *n = nodePtr.data(); NodeVisitor visitor; - visitor.traverse(n, this, &RendererAspect::visitNode, &RendererAspect::visitNode); + visitor.traverse(n, this, &QRenderAspect::visitNode, &QRenderAspect::visitNode); } -void RendererAspect::sceneNodeRemoved(QSceneChangePtr &e) +void QRenderAspect::sceneNodeRemoved(QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>(); QNodePtr nodePtr = propertyChange->value().value<QNodePtr>(); @@ -205,30 +204,30 @@ void RendererAspect::sceneNodeRemoved(QSceneChangePtr &e) QAbstractAspect::clearBackendNode(n); } -void RendererAspect::setRootEntity(QEntity *rootObject) +void QRenderAspect::setRootEntity(QEntity *rootObject) { // setSceneGraphRoot is synchronized using the Renderer's mutex NodeVisitor visitor; - visitor.traverse(rootObject, this, &RendererAspect::visitNode, &RendererAspect::visitNode); + visitor.traverse(rootObject, this, &QRenderAspect::visitNode, &QRenderAspect::visitNode); m_renderer->setSceneGraphRoot(m_renderer->renderNodesManager()->lookupResource(rootObject->uuid())); } -void RendererAspect::onInitialize(QSurface *surface) +void QRenderAspect::onInitialize(QSurface *surface) { - m_renderer->setRendererAspect(this); + m_renderer->setQRenderAspect(this); m_renderer->createAllocators(); // setSurface is synchronized using the Renderer's mutex m_renderer->setSurface(surface); } -void RendererAspect::onCleanup() +void QRenderAspect::onCleanup() { delete m_renderer; //Render::Renderer *renderer = m_renderThread->renderer(); //QMetaObject::invokeMethod(renderer, "cleanup"); } -void RendererAspect::visitNode(QNode *node) +void QRenderAspect::visitNode(QNode *node) { QAbstractAspect::createBackendNode(node); } diff --git a/src/render/backend/rendereraspect.h b/src/render/backend/qrenderaspect.h index 9b23cf49f..841ce444e 100644 --- a/src/render/backend/rendereraspect.h +++ b/src/render/backend/qrenderaspect.h @@ -39,8 +39,8 @@ ** ****************************************************************************/ -#ifndef QT3D_RENDERERASPECT_H -#define QT3D_RENDERERASPECT_H +#ifndef QT3D_QRENDERASPECT_H +#define QT3D_QRENDERASPECT_H #include <Qt3DRenderer/qt3drenderer_global.h> #include <Qt3DCore/qabstractaspect.h> @@ -56,11 +56,11 @@ class Renderer; class RenderSceneObserver; } -class QT3DRENDERERSHARED_EXPORT RendererAspect : public QAbstractAspect +class QT3DRENDERERSHARED_EXPORT QRenderAspect : public QAbstractAspect { Q_OBJECT public: - explicit RendererAspect(QObject *parent = 0); + explicit QRenderAspect(QObject *parent = 0); QVector<QAspectJobPtr> jobsToExecute() Q_DECL_OVERRIDE; @@ -82,4 +82,4 @@ private: QT_END_NAMESPACE -#endif // QT3D_RENDERERASPECT_H +#endif // QT3D_QRENDERASPECT_H diff --git a/src/render/backend/render-backend.pri b/src/render/backend/render-backend.pri index b46c8ceb5..22cb376eb 100644 --- a/src/render/backend/render-backend.pri +++ b/src/render/backend/render-backend.pri @@ -4,7 +4,7 @@ include("framegraph/framegraph.pri") include("jobs/render-jobs.pri") HEADERS += \ - $$PWD/rendereraspect.h \ + $$PWD/qrenderaspect.h \ $$PWD/renderthread_p.h \ $$PWD/renderconfiguration_p.h \ $$PWD/renderdevice_p.h \ @@ -51,7 +51,7 @@ HEADERS += \ $$PWD/renderparameter_p.h SOURCES += \ - $$PWD/rendereraspect.cpp \ + $$PWD/qrenderaspect.cpp \ $$PWD/renderthread.cpp \ $$PWD/renderconfiguration.cpp \ $$PWD/renderdevice.cpp \ diff --git a/src/render/backend/renderentity_p.h b/src/render/backend/renderentity_p.h index b7a426ca8..93f2520f0 100644 --- a/src/render/backend/renderentity_p.h +++ b/src/render/backend/renderentity_p.h @@ -56,7 +56,7 @@ class QMatrix4x4; namespace Qt3D { -class RendererAspect; +class QRenderAspect; class Sphere; class QNode; class QEntity; diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp index c8e858237..72da33dfb 100644 --- a/src/render/backend/renderer.cpp +++ b/src/render/backend/renderer.cpp @@ -53,7 +53,7 @@ #include <Qt3DRenderer/qrenderpass.h> #include <Qt3DRenderer/qshaderprogram.h> #include <Qt3DRenderer/qtechnique.h> -#include <Qt3DRenderer/rendereraspect.h> +#include <Qt3DRenderer/qrenderaspect.h> #include <Qt3DRenderer/renderlogging.h> #include <Qt3DRenderer/qeffect.h> @@ -540,7 +540,7 @@ void Renderer::submitRenderViews() } // Waits to be told to create jobs for the next frame -// Called by RendererAspect jobsToExecute context of QAspectThread +// Called by QRenderAspect jobsToExecute context of QAspectThread QVector<QAspectJobPtr> Renderer::createRenderBinJobs() { // Traverse the current framegraph. For each leaf node create a diff --git a/src/render/backend/renderer_p.h b/src/render/backend/renderer_p.h index 7c59080fb..4bfdcd1e0 100644 --- a/src/render/backend/renderer_p.h +++ b/src/render/backend/renderer_p.h @@ -76,7 +76,7 @@ class QShaderProgram; class QMesh; class QRenderPass; class QAbstractShapeMesh; -class RendererAspect; +class QRenderAspect; class QFrameAllocator; class QOpenGLFilter; class AbstractSceneParser; @@ -130,8 +130,8 @@ public: explicit Renderer(int cachedFrames = 5); ~Renderer(); - void setRendererAspect(RendererAspect *aspect) { m_rendererAspect = aspect; } - RendererAspect *rendererAspect() const { return m_rendererAspect; } + void setQRenderAspect(QRenderAspect *aspect) { m_rendererAspect = aspect; } + QRenderAspect *rendererAspect() const { return m_rendererAspect; } void createAllocators(); void destroyAllocators(); @@ -201,7 +201,7 @@ public: QMutex* mutex() { return &m_mutex; } private: - RendererAspect *m_rendererAspect; + QRenderAspect *m_rendererAspect; // Frame graph root QUuid m_frameGraphRootUuid; diff --git a/src/render/backend/rendermesh.cpp b/src/render/backend/rendermesh.cpp index 0c09d495c..4a88bb5a6 100644 --- a/src/render/backend/rendermesh.cpp +++ b/src/render/backend/rendermesh.cpp @@ -41,7 +41,6 @@ ****************************************************************************/ #include "rendermesh_p.h" -#include "rendereraspect.h" #include "meshdatamanager_p.h" #include "qmesh.h" diff --git a/src/render/backend/rendertechnique.cpp b/src/render/backend/rendertechnique.cpp index 576bfb2ee..b32de6a1f 100644 --- a/src/render/backend/rendertechnique.cpp +++ b/src/render/backend/rendertechnique.cpp @@ -45,7 +45,6 @@ #include <Qt3DRenderer/qparameter.h> #include <Qt3DRenderer/qtechnique.h> #include <Qt3DRenderer/qopenglfilter.h> -#include <Qt3DRenderer/rendereraspect.h> #include <Qt3DRenderer/private/renderer_p.h> #include <Qt3DRenderer/private/renderannotation_p.h> #include <Qt3DRenderer/private/rendershader_p.h> diff --git a/src/render/backend/rendertexture.cpp b/src/render/backend/rendertexture.cpp index 09082c812..d2f33e19c 100644 --- a/src/render/backend/rendertexture.cpp +++ b/src/render/backend/rendertexture.cpp @@ -47,7 +47,6 @@ #include <QOpenGLPixelTransferOptions> #include <qtexture.h> #include <texturedata.h> -#include <Qt3DRenderer/rendereraspect.h> #include <Qt3DCore/private/qchangearbiter_p.h> #include <Qt3DCore/qscenepropertychange.h> #include <Qt3DCore/private/qaspectmanager_p.h> diff --git a/src/render/backend/rendertransform.cpp b/src/render/backend/rendertransform.cpp index 774d91d62..26ea554ca 100644 --- a/src/render/backend/rendertransform.cpp +++ b/src/render/backend/rendertransform.cpp @@ -45,7 +45,6 @@ #include <Qt3DCore/private/qaspectmanager_p.h> #include <Qt3DCore/private/qchangearbiter_p.h> #include <Qt3DCore/qtransform.h> -#include <Qt3DRenderer/rendereraspect.h> QT_BEGIN_NAMESPACE |