diff options
author | Michael Brasser <mbrasser@ford.com> | 2020-10-21 13:03:12 -0500 |
---|---|---|
committer | Michael Brasser <michael.brasser@live.com> | 2020-10-23 07:30:44 -0500 |
commit | 4ab96961366a8486deed675b27cfbe243ffa2363 (patch) | |
tree | cd54e79c9694af1eab9f03eb0b7c8b3ce9031e08 /src | |
parent | 3d2d67b571b0f6ed3df1c0d3eeed1e89097bef57 (diff) |
Document how the font is used for extruded text
Pick-to: 5.15
Change-Id: Ib18adc0809948092beaad6511bfddc68f22cc459
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/extras/3dtext/qextrudedtextgeometry.cpp | 8 | ||||
-rw-r--r-- | src/extras/3dtext/qextrudedtextmesh.cpp | 8 |
2 files changed, 16 insertions, 0 deletions
diff --git a/src/extras/3dtext/qextrudedtextgeometry.cpp b/src/extras/3dtext/qextrudedtextgeometry.cpp index 51b84832f..2f63f2175 100644 --- a/src/extras/3dtext/qextrudedtextgeometry.cpp +++ b/src/extras/3dtext/qextrudedtextgeometry.cpp @@ -224,6 +224,10 @@ void QExtrudedTextGeometryPrivate::init() * \qmlproperty QFont ExtrudedTextGeometry::font * * Holds the font of the text. + * + * The geometry is normalized by the font's pointSize, so a larger pointSize + * will result in smoother, rather than larger, text. pixelSize should not + * be used. */ /*! @@ -451,6 +455,10 @@ QString QExtrudedTextGeometry::text() const * \property QExtrudedTextGeometry::font * * Holds the font of the text. + * + * The geometry is normalized by the font's pointSize, so a larger pointSize + * will result in smoother, rather than larger, text. pixelSize should not + * be used. */ QFont QExtrudedTextGeometry::font() const { diff --git a/src/extras/3dtext/qextrudedtextmesh.cpp b/src/extras/3dtext/qextrudedtextmesh.cpp index 594d0e511..fc93726d2 100644 --- a/src/extras/3dtext/qextrudedtextmesh.cpp +++ b/src/extras/3dtext/qextrudedtextmesh.cpp @@ -74,6 +74,10 @@ namespace Qt3DExtras { * \qmlproperty QFont Qt3DExtras::ExtrudedTextMesh::font * * Holds the font of the text. + + * The mesh geometry is normalized by the font's pointSize, so a larger pointSize + * will result in smoother, rather than larger, text. pixelSize should not + * be used. */ /*! @@ -140,6 +144,10 @@ QString QExtrudedTextMesh::text() const * \property QExtrudedTextMesh::font * * Holds the font of the text. + * + * The mesh geometry is normalized by the font's pointSize, so a larger pointSize + * will result in smoother, rather than larger, text. pixelSize should not + * be used. */ QFont QExtrudedTextMesh::font() const { |