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authorWieland Hagen <wieland.hagen@kdab.com>2016-01-07 16:25:09 +0100
committerWieland Hagen <wieland.hagen@kdab.com>2016-01-07 18:12:50 +0000
commit8470782d4ecb56aaddc983d349f87870b46affc4 (patch)
tree9abc2b34b72b6b6ae0af2b38e75652a9a02b2d94 /src
parentd9f2f794878dec73d71d9f902cdb06adf58d55b6 (diff)
Sort GraphicsContext + GraphicsHelper methods
They were a big mess, now they are a smaller mess. Change-Id: I4e21e340a24588370cf8b17b54ebb9e03fe07b4a Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/render/graphicshelpers/graphicscontext_p.h36
-rw-r--r--src/render/graphicshelpers/graphicshelperes2_p.h65
-rw-r--r--src/render/graphicshelpers/graphicshelpergl2_p.h64
-rw-r--r--src/render/graphicshelpers/graphicshelpergl3_3_p.h64
-rw-r--r--src/render/graphicshelpers/graphicshelpergl3_p.h64
-rw-r--r--src/render/graphicshelpers/graphicshelpergl4_p.h64
-rw-r--r--src/render/graphicshelpers/graphicshelperinterface_p.h64
7 files changed, 211 insertions, 210 deletions
diff --git a/src/render/graphicshelpers/graphicscontext_p.h b/src/render/graphicshelpers/graphicscontext_p.h
index 8436166f4..78b134e68 100644
--- a/src/render/graphicshelpers/graphicscontext_p.h
+++ b/src/render/graphicshelpers/graphicscontext_p.h
@@ -169,32 +169,32 @@ public:
QGraphicsApiFilter *contextInfo() const;
// Wrapper methods
- void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0);
- void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances);
- void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0);
- void drawArrays(GLenum primitiveType, GLint first, GLsizei count);
- void setVerticesPerPatch(GLint verticesPerPatch);
- void blendEquation(GLenum mode);
void alphaTest(GLenum mode1, GLenum mode2);
- void depthTest(GLenum mode);
- void depthMask(GLenum mode);
- void cullFace(GLenum mode);
- void frontFace(GLenum mode);
+ void bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer);
void bindFragOutputs(GLuint shader, const QHash<QString, int> &outputs);
- void bindUniform(const QVariant &v, const ShaderUniform &description);
void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- void bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer);
- void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer);
- void enableAlphaCoverage();
- void disableAlphaCoverage();
+ void bindUniform(const QVariant &v, const ShaderUniform &description);
+ void blendEquation(GLenum mode);
GLuint boundFrameBufferObject();
+ void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer);
void clearColor(const QColor &color);
- void enableClipPlane(int clipPlane);
+ void cullFace(GLenum mode);
+ void depthMask(GLenum mode);
+ void depthTest(GLenum mode);
+ void disableAlphaCoverage();
void disableClipPlane(int clipPlane);
- GLint maxClipPlaneCount();
- void enablePrimitiveRestart(int restartIndex);
void disablePrimitiveRestart();
+ void drawArrays(GLenum primitiveType, GLint first, GLsizei count);
+ void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances);
+ void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0);
+ void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0);
+ void enableAlphaCoverage();
+ void enableClipPlane(int clipPlane);
+ void enablePrimitiveRestart(int restartIndex);
+ void frontFace(GLenum mode);
+ GLint maxClipPlaneCount();
void pointSize(bool programmable, GLfloat value);
+ void setVerticesPerPatch(GLint verticesPerPatch);
// Helper methods
static GLint elementType(GLint type);
diff --git a/src/render/graphicshelpers/graphicshelperes2_p.h b/src/render/graphicshelpers/graphicshelperes2_p.h
index f7d675b82..8686d678c 100644
--- a/src/render/graphicshelpers/graphicshelperes2_p.h
+++ b/src/render/graphicshelpers/graphicshelperes2_p.h
@@ -64,47 +64,48 @@ public:
virtual ~GraphicsHelperES2();
// QGraphicHelperInterface interface
- void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
- void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
- void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
- void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
- void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
- void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
- void useProgram(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
- void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
- void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE;
- void depthTest(GLenum mode) Q_DECL_OVERRIDE;
- void depthMask(GLenum mode) Q_DECL_OVERRIDE;
- void cullFace(GLenum mode) Q_DECL_OVERRIDE;
- void frontFace(GLenum mode) Q_DECL_OVERRIDE;
- void enableAlphaCoverage() Q_DECL_OVERRIDE;
- void disableAlphaCoverage() Q_DECL_OVERRIDE;
- GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
- void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE;
+ void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
+ void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
+ void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
GLuint boundFrameBufferObject() Q_DECL_OVERRIDE;
+ void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
bool checkFrameBufferComplete() Q_DECL_OVERRIDE;
- void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
- bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
+ void cullFace(GLenum mode) Q_DECL_OVERRIDE;
+ void depthMask(GLenum mode) Q_DECL_OVERRIDE;
+ void depthTest(GLenum mode) Q_DECL_OVERRIDE;
+ void disableAlphaCoverage() Q_DECL_OVERRIDE;
+ void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
+ void disablePrimitiveRestart() Q_DECL_OVERRIDE;
+ void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
+ void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE;
- void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
- void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
- void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
- void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE;
- void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
- uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
+ void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
+ void enableAlphaCoverage() Q_DECL_OVERRIDE;
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
- void disablePrimitiveRestart() Q_DECL_OVERRIDE;
- void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
+ void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
+ void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
+ QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
+ bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void useProgram(GLuint programId) Q_DECL_OVERRIDE;
+ void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
+
private:
QOpenGLFunctions *m_funcs;
diff --git a/src/render/graphicshelpers/graphicshelpergl2_p.h b/src/render/graphicshelpers/graphicshelpergl2_p.h
index 6d7a7e8f6..3ad81bb02 100644
--- a/src/render/graphicshelpers/graphicshelpergl2_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl2_p.h
@@ -66,47 +66,47 @@ public:
GraphicsHelperGL2();
// QGraphicHelperInterface interface
- void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
- void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
- void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
- void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
- void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
- void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
- void useProgram(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
- void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
- void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE;
- void depthTest(GLenum mode) Q_DECL_OVERRIDE;
- void depthMask(GLenum mode) Q_DECL_OVERRIDE;
- void cullFace(GLenum mode) Q_DECL_OVERRIDE;
- void frontFace(GLenum mode) Q_DECL_OVERRIDE;
- void enableAlphaCoverage() Q_DECL_OVERRIDE;
- void disableAlphaCoverage() Q_DECL_OVERRIDE;
- GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
- void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE;
+ void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
+ void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
+ void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
GLuint boundFrameBufferObject() Q_DECL_OVERRIDE;
+ void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
bool checkFrameBufferComplete() Q_DECL_OVERRIDE;
- void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
- bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
+ void cullFace(GLenum mode) Q_DECL_OVERRIDE;
+ void depthMask(GLenum mode) Q_DECL_OVERRIDE;
+ void depthTest(GLenum mode) Q_DECL_OVERRIDE;
+ void disableAlphaCoverage() Q_DECL_OVERRIDE;
+ void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
+ void disablePrimitiveRestart() Q_DECL_OVERRIDE;
+ void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
+ void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE;
- void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
- void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
- void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
- void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE;
- void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
- uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
+ void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
+ void enableAlphaCoverage() Q_DECL_OVERRIDE;
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
- void disablePrimitiveRestart() Q_DECL_OVERRIDE;
- void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
+ void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
+ void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
+ QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
+ bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void useProgram(GLuint programId) Q_DECL_OVERRIDE;
+ void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
private:
QOpenGLFunctions_2_0 *m_funcs;
diff --git a/src/render/graphicshelpers/graphicshelpergl3_3_p.h b/src/render/graphicshelpers/graphicshelpergl3_3_p.h
index 11344db63..a363a7b61 100644
--- a/src/render/graphicshelpers/graphicshelpergl3_3_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl3_3_p.h
@@ -67,47 +67,47 @@ public:
GraphicsHelperGL3_3();
// QGraphicHelperInterface interface
- void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
- void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
- void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
- void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
- void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
- void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
- void useProgram(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
- void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
- void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE;
- void depthTest(GLenum mode) Q_DECL_OVERRIDE;
- void depthMask(GLenum mode) Q_DECL_OVERRIDE;
- void cullFace(GLenum mode) Q_DECL_OVERRIDE;
- void frontFace(GLenum mode) Q_DECL_OVERRIDE;
- void enableAlphaCoverage() Q_DECL_OVERRIDE;
- void disableAlphaCoverage() Q_DECL_OVERRIDE;
- GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
- void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE;
+ void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
+ void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
+ void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
GLuint boundFrameBufferObject() Q_DECL_OVERRIDE;
+ void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
bool checkFrameBufferComplete() Q_DECL_OVERRIDE;
- void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
- bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
+ void cullFace(GLenum mode) Q_DECL_OVERRIDE;
+ void depthMask(GLenum mode) Q_DECL_OVERRIDE;
+ void depthTest(GLenum mode) Q_DECL_OVERRIDE;
+ void disableAlphaCoverage() Q_DECL_OVERRIDE;
+ void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
+ void disablePrimitiveRestart() Q_DECL_OVERRIDE;
+ void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
+ void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE;
- void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
- void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
- void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
- void bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer) Q_DECL_OVERRIDE;
- void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
- uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
+ void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
+ void enableAlphaCoverage() Q_DECL_OVERRIDE;
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
- void disablePrimitiveRestart() Q_DECL_OVERRIDE;
- void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
+ void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
+ void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
+ QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
+ bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void useProgram(GLuint programId) Q_DECL_OVERRIDE;
+ void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
private:
QOpenGLFunctions_3_3_Core *m_funcs;
diff --git a/src/render/graphicshelpers/graphicshelpergl3_p.h b/src/render/graphicshelpers/graphicshelpergl3_p.h
index 9297998fa..93afbd3fe 100644
--- a/src/render/graphicshelpers/graphicshelpergl3_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl3_p.h
@@ -67,47 +67,47 @@ public:
GraphicsHelperGL3();
// QGraphicHelperInterface interface
- void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
- void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
- void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
- void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
- void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
- void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
- void useProgram(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
- void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
- void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE;
- void depthTest(GLenum mode) Q_DECL_OVERRIDE;
- void depthMask(GLenum mode) Q_DECL_OVERRIDE;
- void cullFace(GLenum mode) Q_DECL_OVERRIDE;
- void frontFace(GLenum mode) Q_DECL_OVERRIDE;
- void enableAlphaCoverage() Q_DECL_OVERRIDE;
- void disableAlphaCoverage() Q_DECL_OVERRIDE;
- GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
- void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE;
+ void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
+ void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
+ void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
GLuint boundFrameBufferObject() Q_DECL_OVERRIDE;
+ void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
bool checkFrameBufferComplete() Q_DECL_OVERRIDE;
- void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
- bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
+ void cullFace(GLenum mode) Q_DECL_OVERRIDE;
+ void depthMask(GLenum mode) Q_DECL_OVERRIDE;
+ void depthTest(GLenum mode) Q_DECL_OVERRIDE;
+ void disableAlphaCoverage() Q_DECL_OVERRIDE;
+ void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
+ void disablePrimitiveRestart() Q_DECL_OVERRIDE;
+ void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
+ void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE;
- void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
- void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
- void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
- void bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer) Q_DECL_OVERRIDE;
- void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
- uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
+ void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
+ void enableAlphaCoverage() Q_DECL_OVERRIDE;
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
- void disablePrimitiveRestart() Q_DECL_OVERRIDE;
- void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
+ void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
+ void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
+ QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
+ bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void useProgram(GLuint programId) Q_DECL_OVERRIDE;
+ void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
private:
QOpenGLFunctions_3_2_Core *m_funcs;
diff --git a/src/render/graphicshelpers/graphicshelpergl4_p.h b/src/render/graphicshelpers/graphicshelpergl4_p.h
index b91653775..68916062b 100644
--- a/src/render/graphicshelpers/graphicshelpergl4_p.h
+++ b/src/render/graphicshelpers/graphicshelpergl4_p.h
@@ -66,47 +66,47 @@ public:
GraphicsHelperGL4();
// QGraphicHelperInterface interface
- void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
- void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
- void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
- void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
- void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
- void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
- void useProgram(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
- QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
- void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
- void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE;
- void depthTest(GLenum mode) Q_DECL_OVERRIDE;
- void depthMask(GLenum mode) Q_DECL_OVERRIDE;
- void cullFace(GLenum mode) Q_DECL_OVERRIDE;
- void frontFace(GLenum mode) Q_DECL_OVERRIDE;
- void enableAlphaCoverage() Q_DECL_OVERRIDE;
- void disableAlphaCoverage() Q_DECL_OVERRIDE;
- GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
- void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE;
+ void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
+ void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
+ void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void blendEquation(GLenum mode) Q_DECL_OVERRIDE;
GLuint boundFrameBufferObject() Q_DECL_OVERRIDE;
+ void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
bool checkFrameBufferComplete() Q_DECL_OVERRIDE;
- void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE;
- bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ GLuint createFrameBufferObject() Q_DECL_OVERRIDE;
+ void cullFace(GLenum mode) Q_DECL_OVERRIDE;
+ void depthMask(GLenum mode) Q_DECL_OVERRIDE;
+ void depthTest(GLenum mode) Q_DECL_OVERRIDE;
+ void disableAlphaCoverage() Q_DECL_OVERRIDE;
+ void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
+ void disablePrimitiveRestart() Q_DECL_OVERRIDE;
+ void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE;
+ void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE;
void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE;
- void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) Q_DECL_OVERRIDE;
- void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE;
- void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE;
- void bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer) Q_DECL_OVERRIDE;
- void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE;
- uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) Q_DECL_OVERRIDE;
+ void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) Q_DECL_OVERRIDE;
+ void enableAlphaCoverage() Q_DECL_OVERRIDE;
void enableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- void disableClipPlane(int clipPlane) Q_DECL_OVERRIDE;
- GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
void enablePrimitiveRestart(int primitiveRestartIndex) Q_DECL_OVERRIDE;
- void disablePrimitiveRestart() Q_DECL_OVERRIDE;
- void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ void frontFace(GLenum mode) Q_DECL_OVERRIDE;
QSize getRenderBufferDimensions(GLuint renderBufferId) Q_DECL_OVERRIDE;
QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) Q_DECL_OVERRIDE;
+ void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE;
+ void pointSize(bool programmable, GLfloat value) Q_DECL_OVERRIDE;
+ GLint maxClipPlaneCount() Q_DECL_OVERRIDE;
+ QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE;
+ void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE;
+ void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE;
+ bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE;
+ uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE;
+ void useProgram(GLuint programId) Q_DECL_OVERRIDE;
+ void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE;
private:
QOpenGLFunctions_4_3_Core *m_funcs;
diff --git a/src/render/graphicshelpers/graphicshelperinterface_p.h b/src/render/graphicshelpers/graphicshelperinterface_p.h
index 6fca95516..b959b63ae 100644
--- a/src/render/graphicshelpers/graphicshelperinterface_p.h
+++ b/src/render/graphicshelpers/graphicshelperinterface_p.h
@@ -74,47 +74,47 @@ public:
};
virtual ~GraphicsHelperInterface() {}
- virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0;
- virtual void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) = 0;
- virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0;
- virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0) = 0;
- virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0;
- virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0;
- virtual void useProgram(GLuint programId) = 0;
- virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0;
- virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0;
- virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0;
- virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0;
- virtual void blendEquation(GLenum mode) = 0;
virtual void alphaTest(GLenum mode1, GLenum mode2) = 0;
- virtual void depthTest(GLenum mode) = 0;
- virtual void depthMask(GLenum mode) = 0;
- virtual void cullFace(GLenum mode) = 0;
- virtual void frontFace(GLenum mode) = 0;
- virtual void enableAlphaCoverage() = 0;
- virtual void disableAlphaCoverage() = 0;
- virtual GLuint createFrameBufferObject() = 0;
- virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0;
+ virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0;
+ virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0;
+ virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0;
virtual void bindFrameBufferObject(GLuint frameBufferId) = 0;
+ virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
+ virtual void bindUniform(const QVariant &v, const ShaderUniform &description) = 0;
+ virtual void blendEquation(GLenum mode) = 0;
virtual GLuint boundFrameBufferObject() = 0;
+ virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0;
virtual bool checkFrameBufferComplete() = 0;
- virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0;
- virtual bool supportsFeature(Feature feature) const = 0;
+ virtual GLuint createFrameBufferObject() = 0;
+ virtual void cullFace(GLenum mode) = 0;
+ virtual void depthMask(GLenum mode) = 0;
+ virtual void depthTest(GLenum mode) = 0;
+ virtual void disableAlphaCoverage() = 0;
+ virtual void disableClipPlane(int clipPlane) = 0;
+ virtual void disablePrimitiveRestart() = 0;
+ virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0;
+ virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0;
virtual void drawBuffers(GLsizei n, const int *bufs) = 0;
- virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0;
- virtual void bindUniform(const QVariant &v, const ShaderUniform &description) = 0;
- virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
- virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0;
- virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0;
- virtual uint uniformByteSize(const ShaderUniform &description) = 0;
+ virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0) = 0;
+ virtual void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) = 0;
+ virtual void enableAlphaCoverage() = 0;
virtual void enableClipPlane(int clipPlane) = 0;
- virtual void disableClipPlane(int clipPlane) = 0;
- virtual GLint maxClipPlaneCount() = 0;
virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0;
- virtual void disablePrimitiveRestart() = 0;
- virtual void pointSize(bool programmable, GLfloat value) = 0;
+ virtual void frontFace(GLenum mode) = 0;
virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0;
virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0;
+ virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0;
+ virtual GLint maxClipPlaneCount() = 0;
+ virtual void pointSize(bool programmable, GLfloat value) = 0;
+ virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0;
+ virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0;
+ virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0;
+ virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0;
+ virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0;
+ virtual bool supportsFeature(Feature feature) const = 0;
+ virtual uint uniformByteSize(const ShaderUniform &description) = 0;
+ virtual void useProgram(GLuint programId) = 0;
+ virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0;
};