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authorPaul Lemire <paul.lemire@kdab.com>2020-08-05 11:17:41 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-08-06 09:52:07 +0200
commitc227d8f4206617f09ce0558f87836947d901824d (patch)
treedd76bf03ecc2ec1789f8d621aff7848a6b4704c5 /src
parent1342c3de7ba8124c0b287cf8dec24ea442c62b6e (diff)
rhi: remove warning about shader not being found
As this is a valid case when we have commands whose shaders have yet to be loaded Change-Id: Idd441636ad084f1e3f162701eab0ea7222b1c5dc Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/plugins/renderers/rhi/renderer/renderer.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/plugins/renderers/rhi/renderer/renderer.cpp b/src/plugins/renderers/rhi/renderer/renderer.cpp
index 9780ac46e..db9a79784 100644
--- a/src/plugins/renderers/rhi/renderer/renderer.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderer.cpp
@@ -1340,10 +1340,8 @@ Renderer::prepareCommandsSubmission(const std::vector<RenderView *> &renderViews
command.m_geometryRenderer);
// By this time shaders should have been loaded
RHIShader *shader = command.m_rhiShader;
- if (!shader) {
- qDebug() << "Warning: could not find shader";
+ if (!shader)
return;
- }
// We should never have inserted a command for which these are null
// in the first place