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authorMike Krus <mike.krus@kdab.com>2020-10-20 15:12:15 +0100
committerPaul Lemire <paul.lemire@kdab.com>2020-10-28 16:51:29 +0100
commitf5f6a5ccbd451974e0bae4ce220dca160b1760c4 (patch)
tree11e7acf6d4e2ebd26a6a339b04c82e2541418bef /src
parent6fa65e303520003fcb894a25652457d67de5ad94 (diff)
Finish removing traces of Scene3DView
Change-Id: I450e53cc716235db1bc0675c904466050e17296d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/quick3d/imports/scene3d/scene3ditem.cpp11
-rw-r--r--src/quick3d/imports/scene3d/scene3ditem_p.h1
-rw-r--r--src/quick3d/imports/scene3d/scene3drenderer_p.h1
3 files changed, 1 insertions, 12 deletions
diff --git a/src/quick3d/imports/scene3d/scene3ditem.cpp b/src/quick3d/imports/scene3d/scene3ditem.cpp
index fc57d3a6f..2510f7164 100644
--- a/src/quick3d/imports/scene3d/scene3ditem.cpp
+++ b/src/quick3d/imports/scene3d/scene3ditem.cpp
@@ -164,16 +164,7 @@ private:
It is not recommended to instantiate more than a single Scene3D instance
per application. The reason for this is that a Scene3D instance
instantiates the entire Qt 3D engine (memory managers, thread pool, render
- ...) under the scene. You should instead look into using \l Scene3DView
- instances in conjunction with a single Scene3D instance.
-
- When using Scene3D with Scene3DViews the following conditions are expected:
- \list
- \li The compositingMode is set to FBO
- \li The Scene3D is sized to occupy the full window size
- \li The Scene3D instance is instantiated prior to any Scene3DView
- \li The Scene3D entity property is left unset
- \endlist
+ ...) under the scene.
\note Åšetting the visibility of the Scene3D element to false will halt the
Qt 3D simulation loop. This means that binding the visible property to an
diff --git a/src/quick3d/imports/scene3d/scene3ditem_p.h b/src/quick3d/imports/scene3d/scene3ditem_p.h
index e51e639a8..030c87bb0 100644
--- a/src/quick3d/imports/scene3d/scene3ditem_p.h
+++ b/src/quick3d/imports/scene3d/scene3ditem_p.h
@@ -70,7 +70,6 @@ class QCamera;
class QRenderAspect;
class Scene3DRenderer;
class Scene3DCleaner;
-class Scene3DView;
class QFrameGraphNode;
class QRenderSurfaceSelector;
class AspectEngineDestroyer;
diff --git a/src/quick3d/imports/scene3d/scene3drenderer_p.h b/src/quick3d/imports/scene3d/scene3drenderer_p.h
index f448909fa..72e6d34ce 100644
--- a/src/quick3d/imports/scene3d/scene3drenderer_p.h
+++ b/src/quick3d/imports/scene3d/scene3drenderer_p.h
@@ -77,7 +77,6 @@ namespace Qt3DRender {
class QRenderAspect;
class Scene3DCleaner;
class Scene3DSGNode;
-class Scene3DViews;
namespace Render {
class AbstractRenderer;