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author | Sean Harmer <sean.harmer@kdab.com> | 2017-07-31 20:47:53 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-08-09 13:04:51 +0000 |
commit | 91783b495928b5896aa2e4246ea8748b5fd7aaf8 (patch) | |
tree | 4186097c7a25c66f9e005ec27cf43c0bd2b0aded /tests/manual/skinned-mesh | |
parent | d6ec5fbc54a1adbfd6b7405c96fc5f7eb88c2480 (diff) |
Add jointCount property to QAbstractSkeleton
Set this from the backend when a skeleton is loaded.
Change-Id: I752670b93b6ae1fad70534b5f8983ae2ca86fd78
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests/manual/skinned-mesh')
-rw-r--r-- | tests/manual/skinned-mesh/main.qml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/manual/skinned-mesh/main.qml b/tests/manual/skinned-mesh/main.qml index f33aece45..cd553f03c 100644 --- a/tests/manual/skinned-mesh/main.qml +++ b/tests/manual/skinned-mesh/main.qml @@ -68,6 +68,7 @@ DefaultSceneEntity { skeleton: SkeletonLoader { source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf" onStatusChanged: console.log("skeleton loader status: " + status) + onJointCountChanged: console.log("skeleton has " + jointCount + " joints") } }, MetalRoughMaterial { |