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authorPaul Lemire <paul.lemire@kdab.com>2021-07-29 15:19:59 +0200
committerPaul Lemire <paul.lemire@kdab.com>2021-08-09 10:22:05 +0200
commit406ea4134444a05dd89f215b3144181c0b0ce924 (patch)
tree8df7212cd2e6a1bd9c9a5f1b7817fcaeaca459bd /tests
parente354c455f50a2d4ebc317fc805159cce43329c10 (diff)
Picking: reuse LayerFilterJob to perform layer filtering
This fixes picking for cases where multiple LayerFilters using different filter modes are present in the FrameGraph. This also reduces code duplication. Pick-to: 6.2 6.1 5.15 Change-Id: I19d0c2c5777930820ab950cbf2bfe08ef7d2484f Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/pickboundingvolumejob/CMakeLists.txt1
-rw-r--r--tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc1
-rw-r--r--tests/auto/render/pickboundingvolumejob/testscene_nested_layerfilter.qml233
-rw-r--r--tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp288
-rw-r--r--tests/auto/render/raycastingjob/tst_raycastingjob.cpp5
5 files changed, 528 insertions, 0 deletions
diff --git a/tests/auto/render/pickboundingvolumejob/CMakeLists.txt b/tests/auto/render/pickboundingvolumejob/CMakeLists.txt
index 25491ba9f..4e3404870 100644
--- a/tests/auto/render/pickboundingvolumejob/CMakeLists.txt
+++ b/tests/auto/render/pickboundingvolumejob/CMakeLists.txt
@@ -40,6 +40,7 @@ set(pickboundingvolumejob_resource_files
"testscene_priorityoverlapping.qml"
"testscene_viewports.qml"
"testscene_layerfilter.qml"
+ "testscene_nested_layerfilter.qml"
)
qt_internal_add_resource(tst_pickboundingvolumejob "pickboundingvolumejob"
diff --git a/tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc b/tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc
index 76150da31..63bc4be80 100644
--- a/tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc
+++ b/tests/auto/render/pickboundingvolumejob/pickboundingvolumejob.qrc
@@ -12,5 +12,6 @@
<file>testscene_cameraposition.qml</file>
<file>testscene_priorityoverlapping.qml</file>
<file>testscene_nopicking.qml</file>
+ <file>testscene_nested_layerfilter.qml</file>
</qresource>
</RCC>
diff --git a/tests/auto/render/pickboundingvolumejob/testscene_nested_layerfilter.qml b/tests/auto/render/pickboundingvolumejob/testscene_nested_layerfilter.qml
new file mode 100644
index 000000000..b913b6f5f
--- /dev/null
+++ b/tests/auto/render/pickboundingvolumejob/testscene_nested_layerfilter.qml
@@ -0,0 +1,233 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+import QtQuick.Window 2.0
+
+Entity {
+ id: sceneRoot
+
+ Window {
+ id: _view
+ width: 600
+ height: 600
+ visible: true
+ }
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: _view.width / 2 / _view.height
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -10.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Camera {
+ id: camera2
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: _view.width / 2 / _view.height
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -10.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ FirstPersonCameraController {
+ camera: camera
+ }
+
+ DirectionalLight {
+ worldDirection: camera.viewVector.times(-1)
+ }
+
+ // Draw 2 viewports
+ components: [
+ RenderSettings {
+ RenderSurfaceSelector {
+ surface: _view
+
+ Viewport {
+ normalizedRect: Qt.rect(0.0, 0.0, 0.5, 1.0)
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
+ clearColor: "red"
+ CameraSelector {
+ camera: camera
+
+ LayerFilter {
+ // Any of
+ layers: [ layer1, layer3 ]
+
+ LayerFilter {
+ filterMode: LayerFilter.DiscardAnyMatchingLayers
+ layers: [layer2]
+ }
+ }
+ }
+ }
+ }
+
+ Viewport {
+ normalizedRect: Qt.rect(0.5, 0.0, 0.5, 1.0)
+ CameraSelector {
+ camera: camera2
+
+ LayerFilter {
+ layers: [ layerRecursive ]
+
+ LayerFilter {
+ filterMode: LayerFilter.DiscardAnyMatchingLayers
+ layers: [layer1]
+ }
+ }
+ }
+ }
+ }
+
+ pickingSettings {
+ pickMethod: PickingSettings.TrianglePicking
+ }
+ }
+ ]
+
+ CuboidMesh { id: cubeMesh }
+
+ Layer { id: layerRecursive; recursive: true }
+ Layer { id: layer1 }
+ Layer { id: layer2 }
+ Layer { id: layer3 }
+
+ Entity {
+ id: rootSceneEntity
+ components: [layerRecursive]
+
+ // Selected by Viewport 1
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker1"
+ onClicked: console.log("o1 " + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 2
+ translation: Qt.vector3d(-1, 0, 0)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "red" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer1 ]
+ }
+
+ // Selected by Viewport 2
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker2"
+ onClicked: console.log("o2" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 3
+ translation: Qt.vector3d(-2, 3, 5)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "green" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer2 ]
+ }
+
+ // Not Selected by Any Viewport
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker3"
+ onClicked: console.log("o3" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 4
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "blue" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer1, layer2 ]
+ }
+
+ // Both Viewport
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker4"
+ onClicked: console.log("o4" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 1
+ translation: Qt.vector3d(0, -2, -1)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "orange" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer3 ]
+ }
+
+ // Viewport 1
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker5"
+ onClicked: console.log("o5" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 2
+ translation: Qt.vector3d(0, 1, 3)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "purple" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer3, layer1 ]
+ }
+ }
+}
diff --git a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
index 98bf268bb..df0eab407 100644
--- a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
+++ b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
@@ -60,6 +60,7 @@
#include <Qt3DRender/private/updateworldtransformjob_p.h>
#include <Qt3DRender/private/expandboundingvolumejob_p.h>
#include <Qt3DRender/private/calcboundingvolumejob_p.h>
+#include <Qt3DRender/private/updateentitylayersjob_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DRender/private/qobjectpicker_p.h>
@@ -231,6 +232,10 @@ void runRequiredJobs(Qt3DRender::TestAspect *test)
expandBVolume.setRoot(test->sceneRoot());
expandBVolume.setManagers(test->nodeManagers());
expandBVolume.run();
+
+ Qt3DRender::Render::UpdateEntityLayersJob updateEntityLayer;
+ updateEntityLayer.setManager(test->nodeManagers());
+ updateEntityLayer.run();
}
void initializePickBoundingVolumeJob(Qt3DRender::Render::PickBoundingVolumeJob *job, Qt3DRender::TestAspect *test)
@@ -1660,6 +1665,289 @@ private Q_SLOTS:
}
}
+ void checkPickerAndNestedLayerFilters()
+ {
+ // GIVEN
+ QmlSceneReader sceneReader(QUrl("qrc:/testscene_nested_layerfilter.qml"));
+ QScopedPointer<Qt3DCore::QNode> root(qobject_cast<Qt3DCore::QNode *>(sceneReader.root()));
+ QVERIFY(root);
+
+ QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
+ TestArbiter arbiter;
+
+ // Runs Required jobs
+ runRequiredJobs(test.data());
+
+ // THEN
+ // object partially obscured by another viewport, make sure only visible portion is pickable
+ QList<Qt3DRender::QObjectPicker *> pickers = root->findChildren<Qt3DRender::QObjectPicker *>();
+ QCOMPARE(pickers.size(), 5);
+
+ Qt3DRender::QObjectPicker *picker1 = pickers[0];
+ QCOMPARE(picker1->objectName(), QLatin1String("Picker1"));
+ Qt3DRender::QObjectPicker *picker2 = pickers[1];
+ QCOMPARE(picker2->objectName(), QLatin1String("Picker2"));
+ Qt3DRender::QObjectPicker *picker3 = pickers[2];
+ QCOMPARE(picker3->objectName(), QLatin1String("Picker3"));
+ Qt3DRender::QObjectPicker *picker4 = pickers[3];
+ QCOMPARE(picker4->objectName(), QLatin1String("Picker4"));
+ Qt3DRender::QObjectPicker *picker5 = pickers[4];
+ QCOMPARE(picker5->objectName(), QLatin1String("Picker5"));
+
+ Qt3DRender::Render::ObjectPicker *backendPicker1 = test->nodeManagers()->objectPickerManager()->lookupResource(picker1->id());
+ QVERIFY(backendPicker1);
+
+ QSignalSpy mouseButtonPressedSpy1(picker1, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy1.isValid());
+
+ Qt3DRender::Render::ObjectPicker *backendPicker2 = test->nodeManagers()->objectPickerManager()->lookupResource(picker2->id());
+ QVERIFY(backendPicker2);
+
+ QSignalSpy mouseButtonPressedSpy2(picker2, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy2.isValid());
+
+ Qt3DRender::Render::ObjectPicker *backendPicker3 = test->nodeManagers()->objectPickerManager()->lookupResource(picker3->id());
+ QVERIFY(backendPicker3);
+
+ QSignalSpy mouseButtonPressedSpy3(picker3, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy3.isValid());
+
+ Qt3DRender::Render::ObjectPicker *backendPicker4 = test->nodeManagers()->objectPickerManager()->lookupResource(picker4->id());
+ QVERIFY(backendPicker4);
+
+ QSignalSpy mouseButtonPressedSpy4(picker4, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy4.isValid());
+
+ Qt3DRender::Render::ObjectPicker *backendPicker5 = test->nodeManagers()->objectPickerManager()->lookupResource(picker5->id());
+ QVERIFY(backendPicker5);
+
+ QSignalSpy mouseButtonPressedSpy5(picker5, &Qt3DRender::QObjectPicker::pressed);
+ QVERIFY(mouseButtonPressedSpy5.isValid());
+
+ Qt3DRender::Render::PickBoundingVolumeJob pickBVJob;
+ initializePickBoundingVolumeJob(&pickBVJob, test.data());
+
+ // Picker1 -> Viewport 1
+ // Picker2 -> Viewport 2
+ // Picker3 -> No Viewport
+ // Picker4 -> Viewport 1 and 2
+ // Picker5 -> Viewport 1
+
+ // WHEN -> Pressed on object1 in VP1
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(200.0f, 300.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(backendPicker1->isPressed());
+ QVERIFY(picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(200.0f, 300.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+
+ // WHEN -> Pressed on object2 in VP2
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(541.0f, 183.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(backendPicker2->isPressed());
+ QVERIFY(picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(541.0f, 183.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+
+ // WHEN -> Pressed on object3 in VP1
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(80.0f, 150.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Nothing Pressed as not selected by Layer
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+ }
+
+ // WHEN -> Pressed on object3 in VP2
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(504.0f, 263.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Nothing Pressed as not selected by Layer
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+ }
+
+ // WHEN -> Pressed on object4 in VP1
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(160.0f, 431.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(backendPicker4->isPressed());
+ QVERIFY(picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(160.0f, 431.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+
+ // WHEN -> Pressed on object4 in VP2
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(447.0f, 472.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(backendPicker4->isPressed());
+ QVERIFY(picker4->isPressed());
+ QVERIFY(!backendPicker5->isPressed());
+ QVERIFY(!picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 2);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 0);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(447.0f, 472.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+
+ // WHEN -> Pressed on object5 in VP1
+ {
+ auto event = QMouseEvent(QMouseEvent::MouseButtonPress, QPointF(153.0f, 195.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event);
+ bool earlyReturn = !pickBVJob.runHelper();
+ Qt3DCore::QAspectJobPrivate::get(&pickBVJob)->postFrame(test->aspectManager());
+
+ // THEN -> Pressed
+ QVERIFY(!earlyReturn);
+ QVERIFY(!backendPicker1->isPressed());
+ QVERIFY(!picker1->isPressed());
+ QVERIFY(!backendPicker2->isPressed());
+ QVERIFY(!picker2->isPressed());
+ QVERIFY(!backendPicker3->isPressed());
+ QVERIFY(!picker3->isPressed());
+ QVERIFY(!backendPicker4->isPressed());
+ QVERIFY(!picker4->isPressed());
+ QVERIFY(backendPicker5->isPressed());
+ QVERIFY(picker5->isPressed());
+ QCOMPARE(mouseButtonPressedSpy1.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy2.count(), 1);
+ QCOMPARE(mouseButtonPressedSpy3.count(), 0);
+ QCOMPARE(mouseButtonPressedSpy4.count(), 2);
+ QCOMPARE(mouseButtonPressedSpy5.count(), 1);
+
+ auto event2 = QMouseEvent(QMouseEvent::MouseButtonRelease, QPointF(153.0f, 195.0f),
+ Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
+ pickBVJob.processMouseEvent(nullptr, &event2);
+ pickBVJob.runHelper();
+ }
+ }
+
void checkMultipleRayDirections_data()
{
QTest::addColumn<QVector3D>("cameraOrigin");
diff --git a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
index 71b6427a1..72746b219 100644
--- a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
+++ b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
@@ -56,6 +56,7 @@
#include <Qt3DRender/private/updateworldtransformjob_p.h>
#include <Qt3DRender/private/expandboundingvolumejob_p.h>
#include <Qt3DRender/private/calcboundingvolumejob_p.h>
+#include <Qt3DRender/private/updateentitylayersjob_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderermanager_p.h>
@@ -229,6 +230,10 @@ void runRequiredJobs(Qt3DRender::TestAspect *test)
expandBVolume.setRoot(test->sceneRoot());
expandBVolume.setManagers(test->nodeManagers());
expandBVolume.run();
+
+ Qt3DRender::Render::UpdateEntityLayersJob updateEntityLayer;
+ updateEntityLayer.setManager(test->nodeManagers());
+ updateEntityLayer.run();
}
void initializeJob(Qt3DRender::Render::RayCastingJob *job, Qt3DRender::TestAspect *test)