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-rw-r--r--src/core/nodes/qnodeid.h2
-rw-r--r--src/plugins/renderers/opengl/debug/imguirenderer.cpp12
-rw-r--r--src/plugins/renderers/opengl/debug/imguirenderer_p.h2
-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp114
-rw-r--r--src/plugins/renderers/rhi/io/rhibuffer.cpp12
-rw-r--r--src/plugins/renderers/rhi/renderer/commandexecuter.cpp2
-rw-r--r--src/plugins/renderers/rhi/renderer/renderer.cpp9
-rw-r--r--src/plugins/renderers/rhi/renderer/renderer_p.h2
-rw-r--r--src/plugins/renderers/rhi/renderer/renderview.cpp2
-rw-r--r--src/plugins/renderers/rhi/textures/texture.cpp2
-rw-r--r--tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp4
-rw-r--r--tests/auto/render/picking/tst_picking.cpp1
-rw-r--r--tests/manual/rhi/main.cpp1
13 files changed, 98 insertions, 67 deletions
diff --git a/src/core/nodes/qnodeid.h b/src/core/nodes/qnodeid.h
index 0fd81e790..18fb954ef 100644
--- a/src/core/nodes/qnodeid.h
+++ b/src/core/nodes/qnodeid.h
@@ -106,7 +106,7 @@ typedef QVector<QNodeId> QNodeIdVector;
Q_3DCORESHARED_EXPORT QDebug operator<<(QDebug d, QNodeId id);
#endif
-inline Q_DECL_CONSTEXPR uint qHash(QNodeId id, uint seed = 0) Q_DECL_NOTHROW
+inline Q_DECL_CONSTEXPR size_t qHash(QNodeId id, size_t seed = 0) Q_DECL_NOTHROW
{
using QT_PREPEND_NAMESPACE(qHash);
return qHash(id.id(), seed);
diff --git a/src/plugins/renderers/opengl/debug/imguirenderer.cpp b/src/plugins/renderers/opengl/debug/imguirenderer.cpp
index 0acee945a..9445eb418 100644
--- a/src/plugins/renderers/opengl/debug/imguirenderer.cpp
+++ b/src/plugins/renderers/opengl/debug/imguirenderer.cpp
@@ -552,18 +552,6 @@ bool ImGuiRenderer::createDeviceObjects()
" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n"
"}\n";
-// m_shaderHandle = m_funcs->glCreateProgram();
-// m_vertHandle = m_funcs->glCreateShader(GL_VERTEX_SHADER);
-// m_fragHandle = m_funcs->glCreateShader(GL_FRAGMENT_SHADER);
-// auto *glContext = m_renderer->submissionContext()->openGLContext();
-// m_funcs->glShaderSource(m_vertHandle, 1, &vertex_shader, nullptr);
-// m_funcs->glShaderSource(m_fragHandle, 1, &fragment_shader, nullptr);
-// m_funcs->glCompileShader(m_vertHandle);
-// m_funcs->glCompileShader(m_fragHandle);
-// m_funcs->glAttachShader(m_shaderHandle, m_vertHandle);
-// m_funcs->glAttachShader(m_shaderHandle, m_fragHandle);
-// m_funcs->glLinkProgram(m_shaderHandle);
-
QString logs;
m_shader = new QOpenGLShaderProgram(this);
if (glContext->isOpenGLES()) {
diff --git a/src/plugins/renderers/opengl/debug/imguirenderer_p.h b/src/plugins/renderers/opengl/debug/imguirenderer_p.h
index f462bbd5b..33a7af282 100644
--- a/src/plugins/renderers/opengl/debug/imguirenderer_p.h
+++ b/src/plugins/renderers/opengl/debug/imguirenderer_p.h
@@ -108,7 +108,7 @@ private:
float m_mouseWheel;
float m_mouseWheelH;
GLuint m_fontTexture = 0;
- GLuint m_shaderHandle = 0, m_vertHandle = 0, m_fragHandle = 0;
+ GLuint m_shaderHandle = 0;
int m_attribLocationTex = 0, m_attribLocationProjMtx = 0;
int m_attribLocationPosition = 0, m_attribLocationUV = 0, m_attribLocationColor = 0;
unsigned int m_vboHandle = 0, m_vaoHandle = 0, m_elementsHandle = 0;
diff --git a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
index 45c7f434e..aade325c7 100644
--- a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
+++ b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
@@ -117,55 +117,55 @@ unsigned int nextFreeContextId() noexcept
namespace {
-RHIBuffer::Type attributeTypeToGLBufferType(QAttribute::AttributeType type) noexcept
-{
- switch (type) {
- case QAttribute::VertexAttribute:
- return RHIBuffer::ArrayBuffer;
- case QAttribute::IndexAttribute:
- return RHIBuffer::IndexBuffer;
- case QAttribute::DrawIndirectAttribute:
- return RHIBuffer::DrawIndirectBuffer;
- default:
- Q_UNREACHABLE();
- }
-}
-
-void copyGLFramebufferDataToImage(QImage &img, const uchar *srcData, uint stride, uint width,
- uint height, QAbstractTexture::TextureFormat format) noexcept
-{
- switch (format) {
- case QAbstractTexture::RGBA32F: {
- uchar *srcScanline = const_cast<uchar *>(srcData) + stride * (height - 1);
- for (uint i = 0; i < height; ++i) {
- uchar *dstScanline = img.scanLine(i);
- float *pSrc = reinterpret_cast<float *>(srcScanline);
- for (uint j = 0; j < width; j++) {
- *dstScanline++ = (uchar)(255.0f * qBound(0.0f, pSrc[4 * j + 2], 1.0f));
- *dstScanline++ = (uchar)(255.0f * qBound(0.0f, pSrc[4 * j + 1], 1.0f));
- *dstScanline++ = (uchar)(255.0f * qBound(0.0f, pSrc[4 * j + 0], 1.0f));
- *dstScanline++ = (uchar)(255.0f * qBound(0.0f, pSrc[4 * j + 3], 1.0f));
- }
- srcScanline -= stride;
- }
- } break;
- default: {
- uchar *srcScanline = (uchar *)srcData + stride * (height - 1);
- for (uint i = 0; i < height; ++i) {
- memcpy(img.scanLine(i), srcScanline, stride);
- srcScanline -= stride;
- }
- } break;
- }
-}
+//RHIBuffer::Type attributeTypeToGLBufferType(QAttribute::AttributeType type) noexcept
+//{
+// switch (type) {
+// case QAttribute::VertexAttribute:
+// return RHIBuffer::ArrayBuffer;
+// case QAttribute::IndexAttribute:
+// return RHIBuffer::IndexBuffer;
+// case QAttribute::DrawIndirectAttribute:
+// return RHIBuffer::DrawIndirectBuffer;
+// default:
+// Q_UNREACHABLE();
+// }
+//}
+
+//void copyGLFramebufferDataToImage(QImage &img, const uchar *srcData, uint stride, uint width,
+// uint height, QAbstractTexture::TextureFormat format) noexcept
+//{
+// switch (format) {
+// case QAbstractTexture::RGBA32F: {
+// uchar *srcScanline = const_cast<uchar *>(srcData) + stride * (height - 1);
+// for (uint i = 0; i < height; ++i) {
+// uchar *dstScanline = img.scanLine(i);
+// float *pSrc = reinterpret_cast<float *>(srcScanline);
+// for (uint j = 0; j < width; j++) {
+// *dstScanline++ = (uchar)(255.0f * qBound(0.0f, pSrc[4 * j + 2], 1.0f));
+// *dstScanline++ = (uchar)(255.0f * qBound(0.0f, pSrc[4 * j + 1], 1.0f));
+// *dstScanline++ = (uchar)(255.0f * qBound(0.0f, pSrc[4 * j + 0], 1.0f));
+// *dstScanline++ = (uchar)(255.0f * qBound(0.0f, pSrc[4 * j + 3], 1.0f));
+// }
+// srcScanline -= stride;
+// }
+// } break;
+// default: {
+// uchar *srcScanline = (uchar *)srcData + stride * (height - 1);
+// for (uint i = 0; i < height; ++i) {
+// memcpy(img.scanLine(i), srcScanline, stride);
+// srcScanline -= stride;
+// }
+// } break;
+// }
+//}
// Render States Helpers
template<typename GenericState>
void applyStateHelper(const GenericState *state, QRhiGraphicsPipeline *gp) noexcept
{
- Q_UNUSED(state);
- Q_UNUSED(gp);
+ Q_UNUSED(state)
+ Q_UNUSED(gp)
qWarning() << "RHI Unhandled render state" << typeid(GenericState).name();
}
@@ -270,6 +270,7 @@ void applyStateHelper(const BlendEquation *state, QRhiGraphicsPipeline *gp) noex
void applyStateHelper(const MSAAEnabled *state, QRhiGraphicsPipeline *gp,
const QSurfaceFormat &format) noexcept
{
+ Q_UNUSED(state)
gp->setSampleCount(format.samples());
}
@@ -689,6 +690,7 @@ bool SubmissionContext::beginDrawing(QSurface *surface)
void SubmissionContext::endDrawing(bool swapBuffers)
{
+ Q_UNUSED(swapBuffers)
m_rhi->endFrame(m_currentSwapChain, {});
RHI_UNIMPLEMENTED;
@@ -732,6 +734,8 @@ void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
GLuint SubmissionContext::createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId,
const AttachmentPack &attachments)
{
+ Q_UNUSED(renderTargetNodeId)
+ Q_UNUSED(attachments)
RHI_UNIMPLEMENTED;
return 0;
//* const GLuint fboId = m_glHelper->createFrameBufferObject();
@@ -752,6 +756,9 @@ GLuint SubmissionContext::updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
const AttachmentPack &attachments,
bool isActiveRenderTarget)
{
+ Q_UNUSED(renderTargetNodeId)
+ Q_UNUSED(attachments)
+ Q_UNUSED(isActiveRenderTarget)
RHI_UNIMPLEMENTED;
return 0;
//* const GLuint fboId = m_renderTargets.value(renderTargetNodeId);
@@ -835,6 +842,7 @@ QSize SubmissionContext::renderTargetSize(const QSize &surfaceSize) const
QImage SubmissionContext::readFramebuffer(const QRect &rect)
{
+ Q_UNUSED(rect)
RHI_UNIMPLEMENTED;
return {};
//* QImage img;
@@ -1022,6 +1030,7 @@ void SubmissionContext::releaseResources()
// Called only from RenderThread
bool SubmissionContext::activateShader(RHIShader *shader)
{
+ Q_UNUSED(shader)
RHI_UNIMPLEMENTED;
//* if (shader->shaderProgram() != m_activeShader) {
//* // Ensure material uniforms are re-applied
@@ -1042,6 +1051,8 @@ bool SubmissionContext::activateShader(RHIShader *shader)
void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId,
const AttachmentPack &attachments)
{
+ Q_UNUSED(fboId)
+ Q_UNUSED(attachments)
RHI_UNIMPLEMENTED;
// Set FBO attachments. These are normally textures, except that on Open GL
// ES <= 3.1 we must use a renderbuffer if a combined depth+stencil is
@@ -1084,6 +1095,7 @@ void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId,
void SubmissionContext::activateDrawBuffers(const AttachmentPack &attachments)
{
+ Q_UNUSED(attachments)
RHI_UNIMPLEMENTED;
//* const QVector<int> activeDrawBuffers = attachments.getGlDrawBuffers();
//*
@@ -1341,8 +1353,8 @@ QSurfaceFormat SubmissionContext::format() const noexcept
// than the other way around
bool SubmissionContext::setParameters(ShaderParameterPack &parameterPack)
{
- static const int irradianceId = StringToInt::lookupId(QLatin1String("envLight_irradiance"));
- static const int specularId = StringToInt::lookupId(QLatin1String("envLight_specular"));
+// static const int irradianceId = StringToInt::lookupId(QLatin1String("envLight_irradiance"));
+// static const int specularId = StringToInt::lookupId(QLatin1String("envLight_specular"));
// Activate textures and update TextureUniform in the pack
// with the correct textureUnit
@@ -1350,7 +1362,7 @@ bool SubmissionContext::setParameters(ShaderParameterPack &parameterPack)
// to pinable so that we should easily find an available texture unit
// m_textureContext.deactivateTexturesWithScope(TextureSubmissionContext::TextureScopeMaterial);
// Update the uniforms with the correct texture unit id's
- PackUniformHash &uniformValues = parameterPack.uniforms();
+// PackUniformHash &uniformValues = parameterPack.uniforms();
// Fill Texture Uniform Value with proper texture units
// so that they can be applied as regular uniforms in a second step
@@ -1380,8 +1392,6 @@ bool SubmissionContext::setParameters(ShaderParameterPack &parameterPack)
//* }
}
- RHIShader *shader = activeShader();
-
// TO DO: We could cache the binding points somehow and only do the binding when necessary
// for SSBO and UBO
@@ -1568,6 +1578,14 @@ void SubmissionContext::blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId,
QRenderTargetOutput::AttachmentPoint outputAttachmentPoint,
QBlitFramebuffer::InterpolationMethod interpolationMethod)
{
+ Q_UNUSED(inputRenderTargetId)
+ Q_UNUSED(outputRenderTargetId)
+ Q_UNUSED(inputRect)
+ Q_UNUSED(outputRect)
+ Q_UNUSED(defaultFboId)
+ Q_UNUSED(inputAttachmentPoint)
+ Q_UNUSED(outputAttachmentPoint)
+ Q_UNUSED(interpolationMethod)
RHI_UNIMPLEMENTED;
//* GLuint inputFboId = defaultFboId;
//* bool inputBufferIsDefault = true;
diff --git a/src/plugins/renderers/rhi/io/rhibuffer.cpp b/src/plugins/renderers/rhi/io/rhibuffer.cpp
index 7b63b01a2..607863461 100644
--- a/src/plugins/renderers/rhi/io/rhibuffer.cpp
+++ b/src/plugins/renderers/rhi/io/rhibuffer.cpp
@@ -117,6 +117,7 @@ bool RHIBuffer::bind(SubmissionContext *ctx, Type t)
bool RHIBuffer::release(SubmissionContext *ctx)
{
+ Q_UNUSED(ctx)
if (m_rhiBuffer)
m_rhiBuffer->release();
return true;
@@ -124,11 +125,13 @@ bool RHIBuffer::release(SubmissionContext *ctx)
bool RHIBuffer::create(SubmissionContext *ctx)
{
+ Q_UNUSED(ctx)
return true;
}
void RHIBuffer::destroy(SubmissionContext *ctx)
{
+ Q_UNUSED(ctx)
if (m_rhiBuffer) {
m_rhiBuffer->releaseAndDestroyLater();
m_rhiBuffer = nullptr;
@@ -148,6 +151,7 @@ void RHIBuffer::orphan(SubmissionContext *)
void RHIBuffer::allocate(SubmissionContext *ctx, const QByteArray &data, bool dynamic)
{
+ Q_UNUSED(ctx)
m_datasToUpload.clear();
m_datasToUpload.push_back({ data, 0 });
m_allocSize = data.size();
@@ -156,11 +160,14 @@ void RHIBuffer::allocate(SubmissionContext *ctx, const QByteArray &data, bool dy
void RHIBuffer::update(SubmissionContext *ctx, const QByteArray &data, int offset)
{
+ Q_UNUSED(ctx)
m_datasToUpload.push_back({ data, offset });
}
QByteArray RHIBuffer::download(SubmissionContext *ctx, uint size)
{
+ Q_UNUSED(ctx)
+ Q_UNUSED(size)
RHI_UNIMPLEMENTED;
// char *gpu_ptr = ctx->mapBuffer(m_lastTarget, size);
// QByteArray data;
@@ -175,12 +182,17 @@ QByteArray RHIBuffer::download(SubmissionContext *ctx, uint size)
void RHIBuffer::bindBufferBase(SubmissionContext *ctx, int bindingPoint, RHIBuffer::Type t)
{
+ Q_UNUSED(ctx)
+ Q_UNUSED(bindingPoint)
+ Q_UNUSED(t)
RHI_UNIMPLEMENTED;
// ctx->bindBufferBase(glBufferTypes[t], bindingPoint, m_bufferId);
}
void RHIBuffer::bindBufferBase(SubmissionContext *ctx, int bindingPoint)
{
+ Q_UNUSED(ctx)
+ Q_UNUSED(bindingPoint)
RHI_UNIMPLEMENTED;
// ctx->bindBufferBase(m_lastTarget, bindingPoint, m_bufferId);
}
diff --git a/src/plugins/renderers/rhi/renderer/commandexecuter.cpp b/src/plugins/renderers/rhi/renderer/commandexecuter.cpp
index cfa6531be..07e64ac62 100644
--- a/src/plugins/renderers/rhi/renderer/commandexecuter.cpp
+++ b/src/plugins/renderers/rhi/renderer/commandexecuter.cpp
@@ -303,6 +303,7 @@ CommandExecuter::CommandExecuter(Render::Rhi::Renderer *renderer) : m_renderer(r
void CommandExecuter::performAsynchronousCommandExecution(
const QVector<Render::Rhi::RenderView *> &views)
{
+ Q_UNUSED(views)
RHI_UNIMPLEMENTED;
//* QMutexLocker lock(&m_pendingCommandsMutex);
//* const QVector<Qt3DCore::Debug::AsynchronousCommandReply *> shellCommands =
@@ -380,6 +381,7 @@ void CommandExecuter::performAsynchronousCommandExecution(
// Main thread
QVariant CommandExecuter::executeCommand(const QStringList &args)
{
+ Q_UNUSED(args)
RHI_UNIMPLEMENTED;
//* // Note: The replies will be deleted by the AspectCommandDebugger
//* if (args.length() > 0 &&
diff --git a/src/plugins/renderers/rhi/renderer/renderer.cpp b/src/plugins/renderers/rhi/renderer/renderer.cpp
index c27a4e097..7ef289738 100644
--- a/src/plugins/renderers/rhi/renderer/renderer.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderer.cpp
@@ -390,7 +390,7 @@ QOpenGLContext *Renderer::shareContext() const
// Executed in the reloadDirtyShader job
void Renderer::loadShader(Shader *shader, HShader shaderHandle)
{
- Q_UNUSED(shader);
+ Q_UNUSED(shader)
if (!m_dirtyShaders.contains(shaderHandle))
m_dirtyShaders.push_back(shaderHandle);
}
@@ -414,6 +414,7 @@ bool Renderer::accessOpenGLTexture(Qt3DCore::QNodeId nodeId, QOpenGLTexture **te
QMutex **lock, bool readonly)
{
RHI_UNIMPLEMENTED;
+ Q_UNUSED(texture)
Texture *tex = m_nodesManager->textureManager()->lookupResource(nodeId);
if (!tex)
@@ -1315,7 +1316,7 @@ void Renderer::lookForDirtyTextures()
const QNodeIdVector imageIds = texture->textureImageIds();
// Does the texture reference any of the dirty texture images?
- for (const QNodeId imageId : imageIds) {
+ for (const QNodeId &imageId : imageIds) {
if (dirtyImageIds.contains(imageId)) {
texture->addDirtyFlag(Texture::DirtyImageGenerators);
break;
@@ -2119,6 +2120,7 @@ void Renderer::performDraw(RenderCommand *command)
void Renderer::performCompute(const RenderView *, RenderCommand *command)
{
RHI_UNIMPLEMENTED;
+ Q_UNUSED(command)
//* {
//* RHIShader *shader =
//m_RHIResourceManagers->rhiShaderManager()->lookupResource(command->m_shaderId);
@@ -2157,6 +2159,8 @@ static auto rhiIndexFormat(QAttribute::VertexBaseType type)
bool Renderer::uploadBuffersForCommand(QRhiCommandBuffer *cb, const RenderView *rv,
RenderCommand &command)
{
+ Q_UNUSED(cb)
+ Q_UNUSED(rv)
RHIGraphicsPipeline *graphicsPipeline = command.pipeline;
if (!graphicsPipeline)
return true;
@@ -2283,6 +2287,7 @@ void uploadUniform(SubmissionContext &submissionContext, const PackUniformHash &
bool Renderer::uploadUBOsForCommand(QRhiCommandBuffer *cb, const RenderView *rv,
const RenderCommand &command)
{
+ Q_UNUSED(cb)
RHIGraphicsPipeline *pipeline = command.pipeline;
if (!pipeline)
return true;
diff --git a/src/plugins/renderers/rhi/renderer/renderer_p.h b/src/plugins/renderers/rhi/renderer/renderer_p.h
index 8cceca801..0e4c969c2 100644
--- a/src/plugins/renderers/rhi/renderer/renderer_p.h
+++ b/src/plugins/renderers/rhi/renderer/renderer_p.h
@@ -276,7 +276,7 @@ public:
bool readonly) override;
QSharedPointer<RenderBackendResourceAccessor> resourceAccessor() const override;
- const GraphicsApiFilterData *contextInfo() const;
+ const GraphicsApiFilterData *contextInfo() const override;
SubmissionContext *submissionContext() const;
inline RenderStateSet *defaultRenderState() const { return m_defaultRenderStateSet; }
diff --git a/src/plugins/renderers/rhi/renderer/renderview.cpp b/src/plugins/renderers/rhi/renderer/renderview.cpp
index 789118f60..30652f2ac 100644
--- a/src/plugins/renderers/rhi/renderer/renderview.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderview.cpp
@@ -1071,6 +1071,8 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, ParameterInfoList
const QVector<LightSource> &activeLightSources,
EnvironmentLight *environmentLight) const
{
+ Q_UNUSED(entity)
+
// The VAO Handle is set directly in the renderer thread so as to avoid having to use a mutex
// here Set shader, technique, and effect by basically doing :
// ShaderProgramManager[MaterialManager[frontentEntity->id()]->Effect->Techniques[TechniqueFilter->name]->RenderPasses[RenderPassFilter->name]];
diff --git a/src/plugins/renderers/rhi/textures/texture.cpp b/src/plugins/renderers/rhi/textures/texture.cpp
index 53f9e62ca..751574c8c 100644
--- a/src/plugins/renderers/rhi/textures/texture.cpp
+++ b/src/plugins/renderers/rhi/textures/texture.cpp
@@ -255,6 +255,8 @@ QRhiTextureUploadEntry createUploadEntry(int mipLevel, int layer, int xOffset, i
int zOffset, const QByteArray &bytes,
const QTextureImageDataPtr &data) noexcept
{
+ Q_UNUSED(zOffset)
+ Q_UNUSED(data)
QRhiTextureSubresourceUploadDescription description;
description.setData(bytes);
description.setSourceTopLeft(QPoint(xOffset, yOffset));
diff --git a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
index fb61e4105..c655a1409 100644
--- a/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
+++ b/tests/auto/render/pickboundingvolumejob/tst_pickboundingvolumejob.cpp
@@ -157,8 +157,8 @@ public:
m_engine = nullptr;
}
- void onRegistered() { QRenderAspect::onRegistered(); }
- void onUnregistered() { QRenderAspect::onUnregistered(); }
+ void onRegistered() override { QRenderAspect::onRegistered(); }
+ void onUnregistered() override { QRenderAspect::onUnregistered(); }
Qt3DRender::Render::NodeManagers *nodeManagers() const { return d_func()->m_renderer->nodeManagers(); }
Qt3DRender::Render::FrameGraphNode *frameGraphRoot() const { return d_func()->m_renderer->frameGraphRoot(); }
diff --git a/tests/auto/render/picking/tst_picking.cpp b/tests/auto/render/picking/tst_picking.cpp
index 20a1b0323..905ece958 100644
--- a/tests/auto/render/picking/tst_picking.cpp
+++ b/tests/auto/render/picking/tst_picking.cpp
@@ -74,6 +74,7 @@ public:
QSphereGeometry *g = static_cast<QSphereGeometry *>(mesh->geometry());
QAttribute *positionAttr = static_cast<QAttribute *>(g->attributes().first());
Qt3DCore::QBuffer *vertexBuffer = static_cast<Qt3DCore::QBuffer *>(positionAttr->buffer());
+ Q_UNUSED(vertexBuffer)
transform->setTranslation(position);
diff --git a/tests/manual/rhi/main.cpp b/tests/manual/rhi/main.cpp
index 62ea0ab93..21617ac11 100644
--- a/tests/manual/rhi/main.cpp
+++ b/tests/manual/rhi/main.cpp
@@ -272,6 +272,7 @@ int main(int argc, char* argv[])
clearBuffer->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer);
clearBuffer->setClearColor(QColor::fromRgbF(0.1, 0.5, 0.0, 1.0));
auto *noDraw = new Qt3DRender::QNoDraw(clearBuffer);
+ Q_UNUSED(noDraw)
// RV 2
auto *cameraSelector1 = new Qt3DRender::QCameraSelector(surfaceSelector);