diff options
-rw-r--r-- | tests/auto/render/shaderbuilder/output.es2 | 10 | ||||
-rw-r--r-- | tests/auto/render/shaderbuilder/output.gl3 | 10 | ||||
-rw-r--r-- | tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp | 2 |
3 files changed, 3 insertions, 19 deletions
diff --git a/tests/auto/render/shaderbuilder/output.es2 b/tests/auto/render/shaderbuilder/output.es2 index b543bc5ee..0298e7e51 100644 --- a/tests/auto/render/shaderbuilder/output.es2 +++ b/tests/auto/render/shaderbuilder/output.es2 @@ -24,13 +24,5 @@ highp vec4 lightModel(const in highp vec3 baseColor, void main() { - highp vec2 v2 = texCoord; - sampler2D v1 = texture; - highp float v3 = lightIntensity; - highp vec4 v5 = texture2D(v1, v2); - highp vec3 v0 = worldPosition; - highp float v4 = exposure; - highp vec4 v6 = lightModel(v5, v0, v3); - highp vec4 v7 = v6 * pow(2.0, v4); - gl_fragColor = v7; + gl_fragColor = (((((lightModel(((texture2D(texture, texCoord))), worldPosition, lightIntensity)))) * pow(2.0, exposure))); } diff --git a/tests/auto/render/shaderbuilder/output.gl3 b/tests/auto/render/shaderbuilder/output.gl3 index 95a9c53fd..4c9fd1064 100644 --- a/tests/auto/render/shaderbuilder/output.gl3 +++ b/tests/auto/render/shaderbuilder/output.gl3 @@ -25,13 +25,5 @@ vec4 lightModel(const in vec3 baseColor, void main() { - vec2 v2 = texCoord; - sampler2D v1 = texture; - float v3 = lightIntensity; - vec4 v5 = texture2D(v1, v2); - vec3 v0 = worldPosition; - float v4 = exposure; - vec4 v6 = lightModel(v5, v0, v3); - vec4 v7 = v6 * pow(2.0, v4); - fragColor = v7; + fragColor = (((((lightModel(((texture2D(texture, texCoord))), worldPosition, lightIntensity)))) * pow(2.0, exposure))); } diff --git a/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp b/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp index fa768a859..d8c32edc4 100644 --- a/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp +++ b/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp @@ -540,7 +540,7 @@ private slots: // THEN QCOMPARE(backend.shaderGraph(type), graphUrl); QVERIFY(!backend.isShaderCodeDirty(type)); -// QCOMPARE(backend.shaderCode(type), es2Code); + QCOMPARE(backend.shaderCode(type), es2Code); } }; |