diff options
-rw-r--r-- | src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp | 5 | ||||
-rw-r--r-- | src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp | 5 |
2 files changed, 4 insertions, 6 deletions
diff --git a/src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp b/src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp index 0914a8b8c..7f7829b40 100644 --- a/src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp +++ b/src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp @@ -4,8 +4,7 @@ #include "renderviewbuilder_p.h" #include <Qt3DRender/private/qrenderaspect_p.h> #include <Qt3DRender/private/rendersyncjobs_p.h> - -#include <QThread> +#include <Qt3DCore/private/qaspectjobmanager_p.h> QT_BEGIN_NAMESPACE @@ -54,7 +53,7 @@ RenderViewBuilder::RenderViewBuilder(Render::FrameGraphNode *leafNode, int rende // In some cases having less jobs is better (especially on fast cpus where // splitting just adds more overhead). Ideally, we should try to set the value // depending on the platform/CPU/nbr of cores - m_optimalParallelJobCount = QThread::idealThreadCount(); + m_optimalParallelJobCount = Qt3DCore::QAspectJobManager::idealThreadCount(); } RenderViewInitializerJobPtr RenderViewBuilder::renderViewJob() const diff --git a/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp b/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp index 2686b9bf9..035848e13 100644 --- a/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp +++ b/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp @@ -3,8 +3,7 @@ #include "renderviewbuilder_p.h" #include <Qt3DRender/private/qrenderaspect_p.h> - -#include <QThread> +#include <Qt3DCore/private/qaspectjobmanager_p.h> QT_BEGIN_NAMESPACE @@ -27,7 +26,7 @@ RenderViewBuilder::RenderViewBuilder(Render::FrameGraphNode *leafNode, int rende // In some cases having less jobs is better (especially on fast cpus where // splitting just adds more overhead). Ideally, we should try to set the value // depending on the platform/CPU/nbr of cores - m_optimalParallelJobCount = QThread::idealThreadCount(); + m_optimalParallelJobCount = Qt3DCore::QAspectJobManager::idealThreadCount(); } RenderViewInitializerJobPtr RenderViewBuilder::renderViewJob() const |