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-rw-r--r--src/render/lights/qpointlight.cpp2
-rw-r--r--src/render/lights/qspotlight.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/render/lights/qpointlight.cpp b/src/render/lights/qpointlight.cpp
index 1936ef4f4..c94078995 100644
--- a/src/render/lights/qpointlight.cpp
+++ b/src/render/lights/qpointlight.cpp
@@ -64,7 +64,7 @@ namespace Qt3DRender {
QPointLightPrivate::QPointLightPrivate()
: QAbstractLightPrivate(QAbstractLight::PointLight)
{
- m_shaderData->setProperty("constantAttenuation", 0.0f);
+ m_shaderData->setProperty("constantAttenuation", 1.0f);
m_shaderData->setProperty("linearAttenuation", 0.0f);
m_shaderData->setProperty("quadraticAttenuation", 0.0f);
}
diff --git a/src/render/lights/qspotlight.cpp b/src/render/lights/qspotlight.cpp
index aa2c8c201..a3dd91a6f 100644
--- a/src/render/lights/qspotlight.cpp
+++ b/src/render/lights/qspotlight.cpp
@@ -68,7 +68,7 @@ namespace Qt3DRender {
QSpotLightPrivate::QSpotLightPrivate()
: QAbstractLightPrivate(QAbstractLight::SpotLight)
{
- m_shaderData->setProperty("constantAttenuation", 0.0f);
+ m_shaderData->setProperty("constantAttenuation", 1.0f);
m_shaderData->setProperty("linearAttenuation", 0.0f);
m_shaderData->setProperty("quadraticAttenuation", 0.0f);
m_shaderData->setProperty("direction", QVector3D(0.0f, -1.0f, 0.0f));