diff options
-rw-r--r-- | src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml | 12 | ||||
-rw-r--r-- | tests/manual/skybox/Skybox.qml | 12 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml b/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml index 45cef47b7..00bff6f10 100644 --- a/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml +++ b/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml @@ -53,12 +53,12 @@ Entity { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } - TextureImage { face: Texture.CubeMapPositiveX; source: baseName + "_posx" + extension } - TextureImage { face: Texture.CubeMapPositiveY; source: baseName + "_posy" + extension } - TextureImage { face: Texture.CubeMapPositiveZ; source: baseName + "_posz" + extension } - TextureImage { face: Texture.CubeMapNegativeX; source: baseName + "_negx" + extension } - TextureImage { face: Texture.CubeMapNegativeY; source: baseName + "_negy" + extension } - TextureImage { face: Texture.CubeMapNegativeZ; source: baseName + "_negz" + extension } + TextureImage { mirrored: false; face: Texture.CubeMapPositiveX; source: baseName + "_posx" + extension } + TextureImage { mirrored: false; face: Texture.CubeMapPositiveY; source: baseName + "_posy" + extension } + TextureImage { mirrored: false; face: Texture.CubeMapPositiveZ; source: baseName + "_posz" + extension } + TextureImage { mirrored: false; face: Texture.CubeMapNegativeX; source: baseName + "_negx" + extension } + TextureImage { mirrored: false; face: Texture.CubeMapNegativeY; source: baseName + "_negy" + extension } + TextureImage { mirrored: false; face: Texture.CubeMapNegativeZ; source: baseName + "_negz" + extension } } ShaderProgram { diff --git a/tests/manual/skybox/Skybox.qml b/tests/manual/skybox/Skybox.qml index 84d999771..f8a77bd65 100644 --- a/tests/manual/skybox/Skybox.qml +++ b/tests/manual/skybox/Skybox.qml @@ -66,12 +66,12 @@ Entity { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } - TextureImage { face: Texture.CubeMapPositiveX; source: sourceDirectory + "_posx" + extension } - TextureImage { face: Texture.CubeMapPositiveY; source: sourceDirectory + "_posy" + extension } - TextureImage { face: Texture.CubeMapPositiveZ; source: sourceDirectory + "_posz" + extension } - TextureImage { face: Texture.CubeMapNegativeX; source: sourceDirectory + "_negx" + extension } - TextureImage { face: Texture.CubeMapNegativeY; source: sourceDirectory + "_negy" + extension } - TextureImage { face: Texture.CubeMapNegativeZ; source: sourceDirectory + "_negz" + extension } + TextureImage { face: Texture.CubeMapPositiveX; mirrored: false; source: sourceDirectory + "_posx" + extension } + TextureImage { face: Texture.CubeMapPositiveY; mirrored: false; source: sourceDirectory + "_posy" + extension } + TextureImage { face: Texture.CubeMapPositiveZ; mirrored: false; source: sourceDirectory + "_posz" + extension } + TextureImage { face: Texture.CubeMapNegativeX; mirrored: false; source: sourceDirectory + "_negx" + extension } + TextureImage { face: Texture.CubeMapNegativeY; mirrored: false; source: sourceDirectory + "_negy" + extension } + TextureImage { face: Texture.CubeMapNegativeZ; mirrored: false; source: sourceDirectory + "_negz" + extension } } ShaderProgram { |