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-rw-r--r--src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml12
-rw-r--r--tests/manual/skybox/Skybox.qml12
2 files changed, 12 insertions, 12 deletions
diff --git a/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml b/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml
index 45cef47b7..00bff6f10 100644
--- a/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml
+++ b/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml
@@ -53,12 +53,12 @@ Entity {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
- TextureImage { face: Texture.CubeMapPositiveX; source: baseName + "_posx" + extension }
- TextureImage { face: Texture.CubeMapPositiveY; source: baseName + "_posy" + extension }
- TextureImage { face: Texture.CubeMapPositiveZ; source: baseName + "_posz" + extension }
- TextureImage { face: Texture.CubeMapNegativeX; source: baseName + "_negx" + extension }
- TextureImage { face: Texture.CubeMapNegativeY; source: baseName + "_negy" + extension }
- TextureImage { face: Texture.CubeMapNegativeZ; source: baseName + "_negz" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapPositiveX; source: baseName + "_posx" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapPositiveY; source: baseName + "_posy" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapPositiveZ; source: baseName + "_posz" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapNegativeX; source: baseName + "_negx" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapNegativeY; source: baseName + "_negy" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapNegativeZ; source: baseName + "_negz" + extension }
}
ShaderProgram {
diff --git a/tests/manual/skybox/Skybox.qml b/tests/manual/skybox/Skybox.qml
index 84d999771..f8a77bd65 100644
--- a/tests/manual/skybox/Skybox.qml
+++ b/tests/manual/skybox/Skybox.qml
@@ -66,12 +66,12 @@ Entity {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
- TextureImage { face: Texture.CubeMapPositiveX; source: sourceDirectory + "_posx" + extension }
- TextureImage { face: Texture.CubeMapPositiveY; source: sourceDirectory + "_posy" + extension }
- TextureImage { face: Texture.CubeMapPositiveZ; source: sourceDirectory + "_posz" + extension }
- TextureImage { face: Texture.CubeMapNegativeX; source: sourceDirectory + "_negx" + extension }
- TextureImage { face: Texture.CubeMapNegativeY; source: sourceDirectory + "_negy" + extension }
- TextureImage { face: Texture.CubeMapNegativeZ; source: sourceDirectory + "_negz" + extension }
+ TextureImage { face: Texture.CubeMapPositiveX; mirrored: false; source: sourceDirectory + "_posx" + extension }
+ TextureImage { face: Texture.CubeMapPositiveY; mirrored: false; source: sourceDirectory + "_posy" + extension }
+ TextureImage { face: Texture.CubeMapPositiveZ; mirrored: false; source: sourceDirectory + "_posz" + extension }
+ TextureImage { face: Texture.CubeMapNegativeX; mirrored: false; source: sourceDirectory + "_negx" + extension }
+ TextureImage { face: Texture.CubeMapNegativeY; mirrored: false; source: sourceDirectory + "_negy" + extension }
+ TextureImage { face: Texture.CubeMapNegativeZ; mirrored: false; source: sourceDirectory + "_negz" + extension }
}
ShaderProgram {