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-rw-r--r--src/plugins/renderers/rhi/renderer/rhishader_p.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/plugins/renderers/rhi/renderer/rhishader_p.h b/src/plugins/renderers/rhi/renderer/rhishader_p.h
index ec46a39f8..f566f03ae 100644
--- a/src/plugins/renderers/rhi/renderer/rhishader_p.h
+++ b/src/plugins/renderers/rhi/renderer/rhishader_p.h
@@ -20,7 +20,7 @@
#include <Qt3DRender/qshaderprogram.h>
#include <QMutex>
#include <QtGui/private/qshader_p.h>
-#include <QtGui/private/qrhi_p.h>
+#include <rhi/qrhi.h>
QT_BEGIN_NAMESPACE
@@ -52,8 +52,8 @@ public:
bool isLoaded() const { return m_isLoaded; }
void setLoaded(bool loaded) { m_isLoaded = loaded; }
- void setFragOutputs(const QHash<QString, int> &fragOutputs);
- const QHash<QString, int> fragOutputs() const;
+ void setFragOutputs(QHash<QString, int> fragOutputs);
+ const QHash<QString, int> &fragOutputs() const;
inline const std::vector<int> &uniformsNamesIds() const { return m_uniformsNamesIds; }
inline const std::vector<int> &standardUniformNameIds() const { return m_standardUniformNamesIds; }
@@ -94,7 +94,7 @@ public:
bool hasUniform(int nameId) const noexcept;
bool hasActiveVariables() const noexcept;
- void setShaderCode(const std::vector<QByteArray> &shaderCode);
+ void setShaderCode(std::vector<QByteArray> shaderCode);
const std::vector<QByteArray> &shaderCode() const;
const QShader &shaderStage(QShader::Stage stage) const noexcept { return m_stages[stage]; }
@@ -146,12 +146,11 @@ private:
// Private so that only SubmissionContext can call it
friend class SubmissionContext;
- void initializeAttributes(const std::vector<ShaderAttribute> &attributesDescription);
- void initializeUniformBlocks(const std::vector<ShaderUniformBlock> &uniformBlockDescription);
- void
- initializeShaderStorageBlocks(const std::vector<ShaderStorageBlock> &shaderStorageBlockDescription);
- void initializeSamplers(const std::vector<ShaderAttribute> &samplerDescription);
- void initializeImages(const std::vector<ShaderAttribute> &imageDescription);
+ void initializeAttributes(std::vector<Qt3DRender::Render::Rhi::ShaderAttribute> attributesDescription);
+ void initializeUniformBlocks(std::vector<ShaderUniformBlock> uniformBlockDescription);
+ void initializeShaderStorageBlocks(std::vector<ShaderStorageBlock> shaderStorageBlockDescription);
+ void initializeSamplers(std::vector<ShaderAttribute> samplerDescription);
+ void initializeImages(std::vector<ShaderAttribute> imageDescription);
void recordAllUniforms(UBO_Member &uboMember, QString parentName);
std::vector<UBO_Block> m_uboBlocks;