diff options
Diffstat (limited to 'src/plugins/renderers/rhi/renderer/rhishader_p.h')
-rw-r--r-- | src/plugins/renderers/rhi/renderer/rhishader_p.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/plugins/renderers/rhi/renderer/rhishader_p.h b/src/plugins/renderers/rhi/renderer/rhishader_p.h index ec46a39f8..f566f03ae 100644 --- a/src/plugins/renderers/rhi/renderer/rhishader_p.h +++ b/src/plugins/renderers/rhi/renderer/rhishader_p.h @@ -20,7 +20,7 @@ #include <Qt3DRender/qshaderprogram.h> #include <QMutex> #include <QtGui/private/qshader_p.h> -#include <QtGui/private/qrhi_p.h> +#include <rhi/qrhi.h> QT_BEGIN_NAMESPACE @@ -52,8 +52,8 @@ public: bool isLoaded() const { return m_isLoaded; } void setLoaded(bool loaded) { m_isLoaded = loaded; } - void setFragOutputs(const QHash<QString, int> &fragOutputs); - const QHash<QString, int> fragOutputs() const; + void setFragOutputs(QHash<QString, int> fragOutputs); + const QHash<QString, int> &fragOutputs() const; inline const std::vector<int> &uniformsNamesIds() const { return m_uniformsNamesIds; } inline const std::vector<int> &standardUniformNameIds() const { return m_standardUniformNamesIds; } @@ -94,7 +94,7 @@ public: bool hasUniform(int nameId) const noexcept; bool hasActiveVariables() const noexcept; - void setShaderCode(const std::vector<QByteArray> &shaderCode); + void setShaderCode(std::vector<QByteArray> shaderCode); const std::vector<QByteArray> &shaderCode() const; const QShader &shaderStage(QShader::Stage stage) const noexcept { return m_stages[stage]; } @@ -146,12 +146,11 @@ private: // Private so that only SubmissionContext can call it friend class SubmissionContext; - void initializeAttributes(const std::vector<ShaderAttribute> &attributesDescription); - void initializeUniformBlocks(const std::vector<ShaderUniformBlock> &uniformBlockDescription); - void - initializeShaderStorageBlocks(const std::vector<ShaderStorageBlock> &shaderStorageBlockDescription); - void initializeSamplers(const std::vector<ShaderAttribute> &samplerDescription); - void initializeImages(const std::vector<ShaderAttribute> &imageDescription); + void initializeAttributes(std::vector<Qt3DRender::Render::Rhi::ShaderAttribute> attributesDescription); + void initializeUniformBlocks(std::vector<ShaderUniformBlock> uniformBlockDescription); + void initializeShaderStorageBlocks(std::vector<ShaderStorageBlock> shaderStorageBlockDescription); + void initializeSamplers(std::vector<ShaderAttribute> samplerDescription); + void initializeImages(std::vector<ShaderAttribute> imageDescription); void recordAllUniforms(UBO_Member &uboMember, QString parentName); std::vector<UBO_Block> m_uboBlocks; |