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-rw-r--r--src/plugins/geometryloaders/configure.pri20
-rw-r--r--src/plugins/geometryloaders/default/basegeometryloader.cpp3
-rw-r--r--src/plugins/geometryloaders/default/default.pro19
-rw-r--r--src/plugins/geometryloaders/default/objgeometryloader.cpp11
-rw-r--r--src/plugins/geometryloaders/fbx/fbx.pro19
-rw-r--r--src/plugins/geometryloaders/geometryloaders.pro4
-rw-r--r--src/plugins/geometryloaders/gltf/gltf.pro16
-rw-r--r--src/plugins/geometryloaders/gltf/gltfgeometryloader.cpp3
-rw-r--r--src/plugins/renderers/dummy/dummy.pro0
-rw-r--r--src/plugins/renderers/opengl/CMakeLists.txt3
-rw-r--r--src/plugins/renderers/opengl/debug/debug.pri9
-rw-r--r--src/plugins/renderers/opengl/debug/imguirenderer.cpp125
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicscontext.cpp42
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicscontext_p.h3
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2_p.h2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp8
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp4
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2.cpp8
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2_p.h2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp9
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2_p.h2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp9
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3_p.h2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp13
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4_p.h2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpers.pri33
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/qgraphicsutils_p.h9
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp58
-rw-r--r--src/plugins/renderers/opengl/io/io.pri8
-rw-r--r--src/plugins/renderers/opengl/managers/managers.pri8
-rw-r--r--src/plugins/renderers/opengl/opengl.pri41
-rw-r--r--src/plugins/renderers/opengl/opengl.pro13
-rw-r--r--src/plugins/renderers/opengl/renderer/glshader.cpp3
-rw-r--r--src/plugins/renderers/opengl/renderer/renderer.cpp70
-rw-r--r--src/plugins/renderers/opengl/renderer/renderer.pri29
-rw-r--r--src/plugins/renderers/opengl/renderer/renderview.cpp12
-rw-r--r--src/plugins/renderers/opengl/textures/gltexture.cpp12
-rw-r--r--src/plugins/renderers/opengl/textures/textures.pri9
-rw-r--r--src/plugins/renderers/renderers.pro13
-rw-r--r--src/plugins/renderers/rhi/CMakeLists.txt4
-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/graphicshelpers.pri9
-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp108
-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h3
-rw-r--r--src/plugins/renderers/rhi/io/io.pri8
-rw-r--r--src/plugins/renderers/rhi/io/rhibuffer.cpp3
-rw-r--r--src/plugins/renderers/rhi/managers/managers.pri8
-rw-r--r--src/plugins/renderers/rhi/renderer/pipelineuboset.cpp9
-rw-r--r--src/plugins/renderers/rhi/renderer/pipelineuboset_p.h2
-rw-r--r--src/plugins/renderers/rhi/renderer/rendercommand_p.h5
-rw-r--r--src/plugins/renderers/rhi/renderer/renderer.cpp178
-rw-r--r--src/plugins/renderers/rhi/renderer/renderer.pri28
-rw-r--r--src/plugins/renderers/rhi/renderer/renderer_p.h2
-rw-r--r--src/plugins/renderers/rhi/renderer/renderview.cpp21
-rw-r--r--src/plugins/renderers/rhi/renderer/rhigraphicspipeline_p.h2
-rw-r--r--src/plugins/renderers/rhi/renderer/rhirendertarget_p.h15
-rw-r--r--src/plugins/renderers/rhi/renderer/rhishader.cpp77
-rw-r--r--src/plugins/renderers/rhi/renderer/rhishader_p.h19
-rw-r--r--src/plugins/renderers/rhi/rhi.pri16
-rw-r--r--src/plugins/renderers/rhi/rhi.pro36
-rw-r--r--src/plugins/renderers/rhi/textures/texture.cpp31
-rw-r--r--src/plugins/renderers/rhi/textures/textures.pri9
-rw-r--r--src/plugins/renderplugins/renderplugins.pro2
-rw-r--r--src/plugins/renderplugins/scene2d/scene2d.pro16
-rw-r--r--src/plugins/sceneparsers/CMakeLists.txt2
-rw-r--r--src/plugins/sceneparsers/assimp/CMakeLists.txt1
-rw-r--r--src/plugins/sceneparsers/assimp/assimp.pro20
-rw-r--r--src/plugins/sceneparsers/assimp/assimpimporter.cpp37
-rw-r--r--src/plugins/sceneparsers/gltf/gltf.pro16
-rw-r--r--src/plugins/sceneparsers/gltf/gltfimporter.cpp13
-rw-r--r--src/plugins/sceneparsers/gltfexport/gltfexport.pro16
-rw-r--r--src/plugins/sceneparsers/gltfexport/gltfexporter.cpp16
-rw-r--r--src/plugins/sceneparsers/sceneparsers.pro12
75 files changed, 509 insertions, 897 deletions
diff --git a/src/plugins/geometryloaders/configure.pri b/src/plugins/geometryloaders/configure.pri
deleted file mode 100644
index 1e104f57e..000000000
--- a/src/plugins/geometryloaders/configure.pri
+++ /dev/null
@@ -1,20 +0,0 @@
-defineTest(qtConfLibrary_fbx) {
- libdir =
-
- prefix = $$getenv(FBXSDK)
- !isEmpty(prefix) {
- !qtConfResolvePathIncs($${1}.includedir, $${prefix}/include, $$2): \
- return(false)
- !win32: libdir += $${prefix}/lib
- }
-
- libs = $$getenv(FBXSDK_LIBS)
- isEmpty(libs): \
- libs = $$eval($${1}.libs)
-
- !qtConfResolvePathLibs($${1}.libs, $$libdir, $$libs): \
- return(false)
-
- return(true)
-}
-
diff --git a/src/plugins/geometryloaders/default/basegeometryloader.cpp b/src/plugins/geometryloaders/default/basegeometryloader.cpp
index 09e4ba3a8..802548994 100644
--- a/src/plugins/geometryloaders/default/basegeometryloader.cpp
+++ b/src/plugins/geometryloaders/default/basegeometryloader.cpp
@@ -12,10 +12,11 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3DCore;
namespace Qt3DRender {
+using namespace Qt3DCore;
+
Q_LOGGING_CATEGORY(BaseGeometryLoaderLog, "Qt3D.BaseGeometryLoader", QtWarningMsg)
BaseGeometryLoader::BaseGeometryLoader()
diff --git a/src/plugins/geometryloaders/default/default.pro b/src/plugins/geometryloaders/default/default.pro
deleted file mode 100644
index c126b5844..000000000
--- a/src/plugins/geometryloaders/default/default.pro
+++ /dev/null
@@ -1,19 +0,0 @@
-TARGET = defaultgeometryloader
-QT += core-private 3dcore 3dcore-private 3drender 3drender-private
-
-HEADERS += \
- basegeometryloader_p.h \
-
-SOURCES += \
- main.cpp \
- basegeometryloader.cpp \
- objgeometryloader.cpp \
- plygeometryloader.cpp \
- stlgeometryloader.cpp \
-
-DISTFILES += \
- default.json
-
-PLUGIN_TYPE = geometryloaders
-PLUGIN_CLASS_NAME = DefaultGeometryLoaderPlugin
-load(qt_plugin)
diff --git a/src/plugins/geometryloaders/default/objgeometryloader.cpp b/src/plugins/geometryloaders/default/objgeometryloader.cpp
index dc41ca492..e741426c1 100644
--- a/src/plugins/geometryloaders/default/objgeometryloader.cpp
+++ b/src/plugins/geometryloaders/default/objgeometryloader.cpp
@@ -66,10 +66,19 @@ bool ObjGeometryLoader::doLoad(QIODevice *ioDev, const QString &subMesh)
if (lineSize > 0 && line[0] != '#') {
if (line[lineSize - 1] == '\n')
--lineSize; // chop newline
+ if (lineSize <= 0)
+ continue;
+
if (line[lineSize - 1] == '\r')
--lineSize; // chop newline also for CRLF format
- while (line[lineSize - 1] == ' ' || line[lineSize - 1] == '\t')
+ if (lineSize <= 0)
+ continue;
+
+ while (lineSize > 0 && (line[lineSize - 1] == ' ' || line[lineSize - 1] == '\t')) {
--lineSize; // chop trailing spaces
+ }
+ if (lineSize <= 0)
+ continue;
const ByteArraySplitter tokens(line, line + lineSize, ' ', Qt::SkipEmptyParts);
diff --git a/src/plugins/geometryloaders/fbx/fbx.pro b/src/plugins/geometryloaders/fbx/fbx.pro
deleted file mode 100644
index a9c17d4e7..000000000
--- a/src/plugins/geometryloaders/fbx/fbx.pro
+++ /dev/null
@@ -1,19 +0,0 @@
-TARGET = fbxgeometryloader
-QT += core-private 3dcore 3dcore-private 3drender 3drender-private
-
-HEADERS += \
- fbxgeometryloader.h \
-
-SOURCES += \
- main.cpp \
- fbxgeometryloader.cpp \
-
-DISTFILES += \
- fbx.json
-
-include($$OUT_PWD/../qtgeometryloaders-config.pri)
-QMAKE_USE += fbx
-
-PLUGIN_TYPE = geometryloaders
-PLUGIN_CLASS_NAME = fbxGeometryLoaderPlugin
-load(qt_plugin)
diff --git a/src/plugins/geometryloaders/geometryloaders.pro b/src/plugins/geometryloaders/geometryloaders.pro
deleted file mode 100644
index 764c615da..000000000
--- a/src/plugins/geometryloaders/geometryloaders.pro
+++ /dev/null
@@ -1,4 +0,0 @@
-TEMPLATE = subdirs
-qtConfig(regularexpression) : SUBDIRS += default
-SUBDIRS += gltf
-qtConfig(qt3d-fbxsdk) : SUBDIRS += fbx
diff --git a/src/plugins/geometryloaders/gltf/gltf.pro b/src/plugins/geometryloaders/gltf/gltf.pro
deleted file mode 100644
index 815226b4e..000000000
--- a/src/plugins/geometryloaders/gltf/gltf.pro
+++ /dev/null
@@ -1,16 +0,0 @@
-TARGET = gltfgeometryloader
-QT += core-private 3dcore 3dcore-private 3drender 3drender-private
-
-HEADERS += \
- gltfgeometryloader.h \
-
-SOURCES += \
- main.cpp \
- gltfgeometryloader.cpp \
-
-DISTFILES += \
- gltf.json
-
-PLUGIN_TYPE = geometryloaders
-PLUGIN_CLASS_NAME = GLTFGeometryLoaderPlugin
-load(qt_plugin)
diff --git a/src/plugins/geometryloaders/gltf/gltfgeometryloader.cpp b/src/plugins/geometryloaders/gltf/gltfgeometryloader.cpp
index 4b2c6a916..16d5d7e5d 100644
--- a/src/plugins/geometryloaders/gltf/gltfgeometryloader.cpp
+++ b/src/plugins/geometryloaders/gltf/gltfgeometryloader.cpp
@@ -21,10 +21,11 @@ QT_BEGIN_NAMESPACE
static_cast<const wchar_t*>(static_cast<const void*>(string.utf16()))
#endif
-using namespace Qt3DCore;
namespace Qt3DRender {
+using namespace Qt3DCore;
+
Q_LOGGING_CATEGORY(GLTFGeometryLoaderLog, "Qt3D.GLTFGeometryLoader", QtWarningMsg)
#define KEY_ASSET QLatin1String("asset")
diff --git a/src/plugins/renderers/dummy/dummy.pro b/src/plugins/renderers/dummy/dummy.pro
deleted file mode 100644
index e69de29bb..000000000
--- a/src/plugins/renderers/dummy/dummy.pro
+++ /dev/null
diff --git a/src/plugins/renderers/opengl/CMakeLists.txt b/src/plugins/renderers/opengl/CMakeLists.txt
index 9e1ccc329..82328d1f9 100644
--- a/src/plugins/renderers/opengl/CMakeLists.txt
+++ b/src/plugins/renderers/opengl/CMakeLists.txt
@@ -121,6 +121,9 @@ qt_internal_add_plugin(OpenGLRendererPlugin
Qt::OpenGLPrivate
)
+# QTransform conflicts
+set_target_properties(OpenGLRendererPlugin PROPERTIES UNITY_BUILD OFF)
+
qt_internal_extend_target(OpenGLRendererPlugin CONDITION NOT INTEGRITY
SOURCES
debug/imguirenderer.cpp debug/imguirenderer_p.h
diff --git a/src/plugins/renderers/opengl/debug/debug.pri b/src/plugins/renderers/opengl/debug/debug.pri
deleted file mode 100644
index 38a056f6b..000000000
--- a/src/plugins/renderers/opengl/debug/debug.pri
+++ /dev/null
@@ -1,9 +0,0 @@
-INCLUDEPATH += $$PWD
-
-include($$QT3D_ROOT/src/3rdparty/imgui/imgui.pri)
-
-HEADERS += \
- $$PWD/imguirenderer_p.h
-
-SOURCES += \
- $$PWD/imguirenderer.cpp
diff --git a/src/plugins/renderers/opengl/debug/imguirenderer.cpp b/src/plugins/renderers/opengl/debug/imguirenderer.cpp
index 4a53117a0..e2ea3d203 100644
--- a/src/plugins/renderers/opengl/debug/imguirenderer.cpp
+++ b/src/plugins/renderers/opengl/debug/imguirenderer.cpp
@@ -29,16 +29,10 @@
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
-#ifdef _MSC_VER
-#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
-#endif
-
QT_BEGIN_NAMESPACE
-using namespace Qt3DRender;
-using namespace Render;
-using namespace Render::Debug;
-using namespace Render::OpenGL;
+namespace Qt3DRR = Qt3DRender::Render;
+namespace Qt3DRRD = Qt3DRR::Debug;
namespace {
@@ -70,42 +64,69 @@ namespace {
int vertexToPrimitiveCount(Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType, int numVertices) {
int nPrimitives = 0;
switch (primitiveType) {
- case QGeometryRenderer::Points:
- case QGeometryRenderer::LineLoop: nPrimitives += numVertices; break;
- case QGeometryRenderer::Triangles: nPrimitives += numVertices / 3; break;
- case QGeometryRenderer::Lines: nPrimitives += numVertices / 2; break;
- case QGeometryRenderer::TriangleFan:
- case QGeometryRenderer::TriangleStrip:
- case QGeometryRenderer::LineStrip: nPrimitives += numVertices - 1; break;
- case QGeometryRenderer::TrianglesAdjacency: nPrimitives += numVertices / 6; break;
- case QGeometryRenderer::TriangleStripAdjacency:
- case QGeometryRenderer::LineStripAdjacency: nPrimitives += numVertices / 2 - 1; break;
- case QGeometryRenderer::LinesAdjacency: nPrimitives += numVertices / 4; break;
- case QGeometryRenderer::Patches: nPrimitives += 1;
+ case Qt3DRender::QGeometryRenderer::Points:
+ case Qt3DRender::QGeometryRenderer::LineLoop:
+ nPrimitives += numVertices;
+ break;
+ case Qt3DRender::QGeometryRenderer::Triangles:
+ nPrimitives += numVertices / 3;
+ break;
+ case Qt3DRender::QGeometryRenderer::Lines:
+ nPrimitives += numVertices / 2;
+ break;
+ case Qt3DRender::QGeometryRenderer::TriangleFan:
+ case Qt3DRender::QGeometryRenderer::TriangleStrip:
+ case Qt3DRender::QGeometryRenderer::LineStrip:
+ nPrimitives += numVertices - 1;
+ break;
+ case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
+ nPrimitives += numVertices / 6;
+ break;
+ case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency:
+ case Qt3DRender::QGeometryRenderer::LineStripAdjacency:
+ nPrimitives += numVertices / 2 - 1;
+ break;
+ case Qt3DRender::QGeometryRenderer::LinesAdjacency:
+ nPrimitives += numVertices / 4;
+ break;
+ case Qt3DRender::QGeometryRenderer::Patches:
+ nPrimitives += 1;
}
return nPrimitives;
}
const char *primitiveTypeName(Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType) {
switch (primitiveType) {
- case QGeometryRenderer::Points: return "Points";
- case QGeometryRenderer::LineLoop: return "LineLoop";
- case QGeometryRenderer::Triangles: return "Triangles";
- case QGeometryRenderer::TrianglesAdjacency: return "TriangleAdjacency";
- case QGeometryRenderer::TriangleFan: return "TriangleFan";
- case QGeometryRenderer::TriangleStrip: return "TriangleStrip";
- case QGeometryRenderer::TriangleStripAdjacency: return "TriangleStringAdjacency";
- case QGeometryRenderer::LineStrip: return "LineStrip";
- case QGeometryRenderer::LineStripAdjacency: return "LineStripAdjacency";
- case QGeometryRenderer::Lines: return "Lines";
- case QGeometryRenderer::LinesAdjacency: return "LinesAdjacency";
- case QGeometryRenderer::Patches: return "Patches";
+ case Qt3DRender::QGeometryRenderer::Points:
+ return "Points";
+ case Qt3DRender::QGeometryRenderer::LineLoop:
+ return "LineLoop";
+ case Qt3DRender::QGeometryRenderer::Triangles:
+ return "Triangles";
+ case Qt3DRender::QGeometryRenderer::TrianglesAdjacency:
+ return "TriangleAdjacency";
+ case Qt3DRender::QGeometryRenderer::TriangleFan:
+ return "TriangleFan";
+ case Qt3DRender::QGeometryRenderer::TriangleStrip:
+ return "TriangleStrip";
+ case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency:
+ return "TriangleStringAdjacency";
+ case Qt3DRender::QGeometryRenderer::LineStrip:
+ return "LineStrip";
+ case Qt3DRender::QGeometryRenderer::LineStripAdjacency:
+ return "LineStripAdjacency";
+ case Qt3DRender::QGeometryRenderer::Lines:
+ return "Lines";
+ case Qt3DRender::QGeometryRenderer::LinesAdjacency:
+ return "LinesAdjacency";
+ case Qt3DRender::QGeometryRenderer::Patches:
+ return "Patches";
}
return "";
}
}
-ImGuiRenderer::ImGuiRenderer(Qt3DRender::Render::OpenGL::Renderer *renderer)
+Qt3DRRD::ImGuiRenderer::ImGuiRenderer(Qt3DRR::OpenGL::Renderer *renderer)
: m_renderer(renderer)
{
ImGui::CreateContext();
@@ -132,9 +153,9 @@ ImGuiRenderer::ImGuiRenderer(Qt3DRender::Render::OpenGL::Renderer *renderer)
m_jobsRange.first = m_jobsRange.second = 0.f;
}
-ImGuiRenderer::~ImGuiRenderer() = default;
+Qt3DRRD::ImGuiRenderer::~ImGuiRenderer() = default;
-void ImGuiRenderer::renderDebugOverlay(const std::vector<RenderView *> &renderViews, const RenderView *renderView, int jobsInLastFrame)
+void Qt3DRRD::ImGuiRenderer::renderDebugOverlay(const std::vector<Qt3DRR::OpenGL::RenderView *> &renderViews, const Qt3DRR::OpenGL::RenderView *renderView, int jobsInLastFrame)
{
if (!newFrame(renderView))
return;
@@ -162,7 +183,7 @@ void ImGuiRenderer::renderDebugOverlay(const std::vector<RenderView *> &renderVi
{
ImGui::Begin("Qt3D Profiling");
char caption[50];
- sprintf(caption, "Avg %.3f ms/frame (%.1f FPS)", static_cast<double>(1000.0f / ImGui::GetIO().Framerate), static_cast<double>(ImGui::GetIO().Framerate));
+ snprintf(caption, sizeof(caption), "Avg %.3f ms/frame (%.1f FPS)", static_cast<double>(1000.0f / ImGui::GetIO().Framerate), static_cast<double>(ImGui::GetIO().Framerate));
ImGui::PlotLines("FPS", m_fpsLog, logIndex + 1, 0, caption, m_fpsRange.first, m_fpsRange.second, ImVec2(0, 80));
ImGui::PlotHistogram("Jobs", m_jobsLog, logIndex + 1, 0, nullptr, m_jobsRange.first, m_jobsRange.second, ImVec2(0, 80));
@@ -172,10 +193,10 @@ void ImGuiRenderer::renderDebugOverlay(const std::vector<RenderView *> &renderVi
QSet<HGeometryRenderer> inUseGeometries;
QSet<Qt3DCore::QNodeId> inUseTextures;
for (int j=0; j<renderViewsCount; j++) {
- RenderView *rv = renderViews.at(j);
+ Qt3DRR::OpenGL::RenderView *rv = renderViews.at(j);
nCommands += rv->commandCount();
- rv->forEachCommand([&] (const RenderCommand &command) {
- if (command.m_type != RenderCommand::Draw)
+ rv->forEachCommand([&](const Qt3DRR::OpenGL::RenderCommand &command) {
+ if (command.m_type != Qt3DRR::OpenGL::RenderCommand::Draw)
return;
nVertices += command.m_primitiveCount;
nPrimitives += vertexToPrimitiveCount(command.m_primitiveType, command.m_primitiveCount);
@@ -280,24 +301,24 @@ void ImGuiRenderer::renderDebugOverlay(const std::vector<RenderView *> &renderVi
renderDrawList(ImGui::GetDrawData());
}
-void ImGuiRenderer::setCapabilities(const QString &capabilities)
+void Qt3DRRD::ImGuiRenderer::setCapabilities(const QString &capabilities)
{
m_capabilities = capabilities.toLatin1();
}
-void ImGuiRenderer::showGLInfo()
+void Qt3DRRD::ImGuiRenderer::showGLInfo()
{
ImGui::Begin("Open GL Details", &m_showGLInfoWindow);
ImGui::Text("%s", m_capabilities.data());
ImGui::End();
}
-void ImGuiRenderer::showRenderDetails(const std::vector<RenderView *> &renderViews)
+void Qt3DRRD::ImGuiRenderer::showRenderDetails(const std::vector<Qt3DRR::OpenGL::RenderView *> &renderViews)
{
ImGui::Begin("Render Views", &m_showRenderDetailsWindow);
int i = 1;
- for (const RenderView *view: renderViews) {
+ for (const Qt3DRR::OpenGL::RenderView *view : renderViews) {
QString label(QLatin1String("View ") + QString::number(i++));
if (ImGui::TreeNode(label.toLatin1().data())) {
ImGui::Text("Viewport: (%.1f, %.1f, %.1f, %.1f)", view->viewport().x(), view->viewport().y(),
@@ -311,7 +332,7 @@ void ImGuiRenderer::showRenderDetails(const std::vector<RenderView *> &renderVie
ImGui::Text("Clear Stencil Value: %d", view->clearStencilValue());
int j = 1;
- view->forEachCommand([&] (const RenderCommand &command) {
+ view->forEachCommand([&](const Qt3DRR::OpenGL::RenderCommand &command) {
GeometryRenderer *rGeometryRenderer = m_renderer->nodeManagers()->data<GeometryRenderer, GeometryRendererManager>(command.m_geometryRenderer);
QString label = QString(QLatin1String("Command %1 {%2}")).arg(QString::number(j++), QString::number(rGeometryRenderer->peerId().id()));
if (ImGui::TreeNode(label.toLatin1().data())) {
@@ -334,7 +355,7 @@ void ImGuiRenderer::showRenderDetails(const std::vector<RenderView *> &renderVie
ImGui::End();
}
-void ImGuiRenderer::renderDrawList(ImDrawData *draw_data)
+void Qt3DRRD::ImGuiRenderer::renderDrawList(ImDrawData *draw_data)
{
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
ImGuiIO& io = ImGui::GetIO();
@@ -431,7 +452,7 @@ void ImGuiRenderer::renderDrawList(ImDrawData *draw_data)
m_funcs->glScissor(last_scissor_box[0], last_scissor_box[1], static_cast<GLsizei>(last_scissor_box[2]), static_cast<GLsizei>(last_scissor_box[3]));
}
-bool ImGuiRenderer::createFontsTexture()
+bool Qt3DRRD::ImGuiRenderer::createFontsTexture()
{
// Build texture atlas
ImGuiIO& io = ImGui::GetIO();
@@ -457,7 +478,7 @@ bool ImGuiRenderer::createFontsTexture()
return true;
}
-bool ImGuiRenderer::createDeviceObjects()
+bool Qt3DRRD::ImGuiRenderer::createDeviceObjects()
{
auto *glContext = m_renderer->submissionContext()->openGLContext();
if (glContext->format().majorVersion() < 3) {
@@ -575,7 +596,7 @@ bool ImGuiRenderer::createDeviceObjects()
return true;
}
-bool ImGuiRenderer::newFrame(const RenderView *renderView)
+bool Qt3DRRD::ImGuiRenderer::newFrame(const Qt3DRR::OpenGL::RenderView *renderView)
{
if (!m_funcs)
m_funcs = m_renderer->submissionContext()->openGLContext()->extraFunctions();
@@ -611,7 +632,7 @@ bool ImGuiRenderer::newFrame(const RenderView *renderView)
return true;
}
-void ImGuiRenderer::onMouseChange(QMouseEvent *event)
+void Qt3DRRD::ImGuiRenderer::onMouseChange(QMouseEvent *event)
{
ImGuiIO& io = ImGui::GetIO();
io.MousePos = ImVec2(event->pos().x(), event->pos().y());
@@ -620,14 +641,14 @@ void ImGuiRenderer::onMouseChange(QMouseEvent *event)
m_mousePressed[2] = event->buttons() & Qt::MiddleButton;
}
-void ImGuiRenderer::onWheel(QWheelEvent *event)
+void Qt3DRRD::ImGuiRenderer::onWheel(QWheelEvent *event)
{
// 5 lines per unit
m_mouseWheelH += event->pixelDelta().x() / (ImGui::GetTextLineHeight());
m_mouseWheel += event->pixelDelta().y() / (5.f * ImGui::GetTextLineHeight());
}
-void ImGuiRenderer::onKeyPressRelease(QKeyEvent *event)
+void Qt3DRRD::ImGuiRenderer::onKeyPressRelease(QKeyEvent *event)
{
ImGuiIO& io = ImGui::GetIO();
if (keyMap.contains(event->key()))
@@ -652,7 +673,7 @@ void ImGuiRenderer::onKeyPressRelease(QKeyEvent *event)
#endif
}
-void ImGuiRenderer::processEvent(QEvent *event)
+void Qt3DRRD::ImGuiRenderer::processEvent(QEvent *event)
{
switch (event->type()) {
case QEvent::MouseMove:
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicscontext.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicscontext.cpp
index 6bcb3deb1..62c5d7d30 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicscontext.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicscontext.cpp
@@ -28,9 +28,7 @@
#include <glshader_p.h>
#if !QT_CONFIG(opengles2)
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#include <QtOpenGL/QOpenGLVersionFunctionsFactory>
-#endif
#include <QOpenGLFunctions_2_0>
#include <QOpenGLFunctions_3_2_Core>
#include <QOpenGLFunctions_3_3_Core>
@@ -48,13 +46,9 @@
#include <QSurface>
#include <QWindow>
#include <QOpenGLTexture>
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#ifdef QT_OPENGL_LIB
#include <QtOpenGL/QOpenGLDebugLogger>
#endif
-#else
-#include <QOpenGLDebugLogger>
-#endif
QT_BEGIN_NAMESPACE
@@ -306,22 +300,6 @@ void GraphicsContext::loadShader(Shader *shaderNode,
shaderNode->requestCacheRebuild();
}
-void GraphicsContext::activateDrawBuffers(const AttachmentPack &attachments)
-{
- const std::vector<int> &activeDrawBuffers = attachments.getGlDrawBuffers();
-
- if (m_glHelper->checkFrameBufferComplete()) {
- if (activeDrawBuffers.size() > 1) {// We need MRT
- if (m_glHelper->supportsFeature(GraphicsHelperInterface::MRT)) {
- // Set up MRT, glDrawBuffers...
- m_glHelper->drawBuffers(GLsizei(activeDrawBuffers.size()), activeDrawBuffers.data());
- }
- }
- } else {
- qWarning() << "FBO incomplete";
- }
-}
-
void GraphicsContext::rasterMode(GLenum faceMode, GLenum rasterMode)
{
m_glHelper->rasterMode(faceMode, rasterMode);
@@ -358,32 +336,16 @@ GraphicsHelperInterface *GraphicsContext::resolveHighestOpenGLFunctions()
#if !QT_CONFIG(opengles2)
else {
QAbstractOpenGLFunctions *glFunctions = nullptr;
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if ((glFunctions = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_4_3_Core>()) != nullptr) {
-#else
- if ((glFunctions = m_gl->versionFunctions<QOpenGLFunctions_4_3_Core>()) != nullptr) {
-#endif
qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL 4.3";
glHelper = new GraphicsHelperGL4();
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
} else if ((glFunctions = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_3_Core>()) != nullptr) {
-#else
- } else if ((glFunctions = m_gl->versionFunctions<QOpenGLFunctions_3_3_Core>()) != nullptr) {
-#endif
qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL 3.3";
glHelper = new GraphicsHelperGL3_3();
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
} else if ((glFunctions = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_2_Core>()) != nullptr) {
-#else
- } else if ((glFunctions = m_gl->versionFunctions<QOpenGLFunctions_3_2_Core>()) != nullptr) {
-#endif
qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL 3.2";
glHelper = new GraphicsHelperGL3_2();
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
} else if ((glFunctions = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_2_0>()) != nullptr) {
-#else
- } else if ((glFunctions = m_gl->versionFunctions<QOpenGLFunctions_2_0>()) != nullptr) {
-#endif
qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL 2 Helper";
glHelper = new GraphicsHelperGL2();
}
@@ -402,7 +364,7 @@ GraphicsHelperInterface *GraphicsContext::resolveHighestOpenGLFunctions()
qCDebug(Backend) << "Qt3D: Enabling OpenGL debug logging";
m_debugLogger.reset(new QOpenGLDebugLogger);
if (m_debugLogger->initialize()) {
- QObject::connect(m_debugLogger.data(), &QOpenGLDebugLogger::messageLogged, &logOpenGLDebugMessage);
+ QObject::connect(m_debugLogger.data(), &QOpenGLDebugLogger::messageLogged, m_debugLogger.data(), &logOpenGLDebugMessage);
const QString mode = QString::fromLocal8Bit(debugLoggingMode);
m_debugLogger->startLogging(mode.startsWith(QLatin1String("sync"), Qt::CaseInsensitive)
? QOpenGLDebugLogger::SynchronousLogging
@@ -748,7 +710,7 @@ void GraphicsContext::drawBuffer(GLenum mode)
m_glHelper->drawBuffer(mode);
}
-void GraphicsContext::drawBuffers(GLsizei n, const int *bufs)
+void GraphicsContext::drawBuffers(GLsizei n, const GLenum *bufs)
{
m_glHelper->drawBuffers(n, bufs);
}
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicscontext_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicscontext_p.h
index cdff6fa48..f2eeb479d 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicscontext_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicscontext_p.h
@@ -134,14 +134,13 @@ public:
void pointSize(bool programmable, GLfloat value);
void readBuffer(GLenum mode);
void drawBuffer(GLenum mode);
- void drawBuffers(GLsizei n, const int *bufs);
+ void drawBuffers(GLsizei n, const GLenum *bufs);
void setMSAAEnabled(bool enabled);
void setAlphaCoverageEnabled(bool enabled);
void setClipPlane(int clipPlane, const QVector3D &normal, float distance);
void setSeamlessCubemap(bool enable);
void setVerticesPerPatch(GLint verticesPerPatch);
void memoryBarrier(QMemoryBarrier::Operations barriers);
- void activateDrawBuffers(const AttachmentPack &attachments);
void rasterMode(GLenum faceMode, GLenum rasterMode);
// Helper methods
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp
index accc1e757..bd6c6a8f7 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2.cpp
@@ -513,7 +513,7 @@ bool GraphicsHelperES2::supportsFeature(GraphicsHelperInterface::Feature feature
}
}
-void GraphicsHelperES2::drawBuffers(GLsizei, const int *)
+void GraphicsHelperES2::drawBuffers(GLsizei, const GLenum *)
{
static bool showWarning = true;
if (!showWarning)
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2_p.h
index 5c51cb013..fb237a4ab 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes2_p.h
@@ -66,7 +66,7 @@ public:
void drawArraysIndirect(GLenum mode,void *indirect) override;
void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
- void drawBuffers(GLsizei n, const int *bufs) override;
+ void drawBuffers(GLsizei n, const GLenum *bufs) override;
void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override;
void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
index 75876686c..486810143 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
@@ -310,13 +310,9 @@ bool GraphicsHelperES3::supportsFeature(GraphicsHelperInterface::Feature feature
}
}
-void GraphicsHelperES3::drawBuffers(GLsizei n, const int *bufs)
+void GraphicsHelperES3::drawBuffers(GLsizei n, const GLenum *bufs)
{
- QVarLengthArray<GLenum, 16> drawBufs(n);
-
- for (int i = 0; i < n; i++)
- drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
- m_extraFuncs->glDrawBuffers(n, drawBufs.constData());
+ m_extraFuncs->glDrawBuffers(n, bufs);
}
UniformType GraphicsHelperES3::uniformTypeFromGLType(GLenum glType)
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp
index bda79dc3a..d82403d7b 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_1.cpp
@@ -118,7 +118,7 @@ namespace OpenGL {
namespace {
-GLbitfield memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers)
+GLbitfield memoryBarrierGL3Bitfield(QMemoryBarrier::Operations barriers)
{
GLbitfield bits = 0;
@@ -204,7 +204,7 @@ void GraphicsHelperES3_1::dispatchCompute(GLuint wx, GLuint wy, GLuint wz)
void GraphicsHelperES3_1::memoryBarrier(QMemoryBarrier::Operations barriers)
{
- m_extraFuncs->glMemoryBarrier(memoryBarrierGLBitfield(barriers));
+ m_extraFuncs->glMemoryBarrier(memoryBarrierGL3Bitfield(barriers));
}
void GraphicsHelperES3_1::drawArraysIndirect(GLenum mode, void *indirect)
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h
index 8fc12ca6d..f294decaf 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h
@@ -38,7 +38,7 @@ public:
void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override;
void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override;
- void drawBuffers(GLsizei n, const int *bufs) override;
+ void drawBuffers(GLsizei n, const GLenum *bufs) override;
void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2.cpp
index 0f7195fbd..db3074cf1 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2.cpp
@@ -399,13 +399,9 @@ bool GraphicsHelperGL2::supportsFeature(GraphicsHelperInterface::Feature feature
}
}
-void GraphicsHelperGL2::drawBuffers(GLsizei n, const int *bufs)
+void GraphicsHelperGL2::drawBuffers(GLsizei n, const GLenum *bufs)
{
- QVarLengthArray<GLenum, 16> drawBufs(n);
-
- for (int i = 0; i < n; i++)
- drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
- m_extraFunctions->glDrawBuffers(n, drawBufs.constData());
+ m_extraFunctions->glDrawBuffers(n, bufs);
}
void GraphicsHelperGL2::bindFragDataLocation(GLuint, const QHash<QString, int> &)
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2_p.h
index 6ec59eef2..49a84cf8a 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl2_p.h
@@ -66,7 +66,7 @@ public:
void drawArraysIndirect(GLenum mode,void *indirect) override;
void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
- void drawBuffers(GLsizei n, const int *bufs) override;
+ void drawBuffers(GLsizei n, const GLenum *bufs) override;
void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override;
void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp
index 82b9c7542..d0fb10d12 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp
@@ -493,14 +493,9 @@ bool GraphicsHelperGL3_2::supportsFeature(GraphicsHelperInterface::Feature featu
}
}
-void GraphicsHelperGL3_2::drawBuffers(GLsizei n, const int *bufs)
+void GraphicsHelperGL3_2::drawBuffers(GLsizei n, const GLenum *bufs)
{
- // Use QVarLengthArray here
- QVarLengthArray<GLenum, 16> drawBufs(n);
-
- for (int i = 0; i < n; i++)
- drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
- m_funcs->glDrawBuffers(n, drawBufs.constData());
+ m_funcs->glDrawBuffers(n, bufs);
}
void GraphicsHelperGL3_2::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs)
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2_p.h
index 6adaf97e2..92cd17f2d 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2_p.h
@@ -67,7 +67,7 @@ public:
void drawArraysIndirect(GLenum mode,void *indirect) override;
void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
- void drawBuffers(GLsizei n, const int *bufs) override;
+ void drawBuffers(GLsizei n, const GLenum *bufs) override;
void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override;
void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp
index c2802fae0..b46e3f500 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp
@@ -474,14 +474,9 @@ bool GraphicsHelperGL3_3::supportsFeature(GraphicsHelperInterface::Feature featu
}
}
-void GraphicsHelperGL3_3::drawBuffers(GLsizei n, const int *bufs)
+void GraphicsHelperGL3_3::drawBuffers(GLsizei n, const GLenum *bufs)
{
- // Use QVarLengthArray here
- QVarLengthArray<GLenum, 16> drawBufs(n);
-
- for (int i = 0; i < n; i++)
- drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
- m_funcs->glDrawBuffers(n, drawBufs.constData());
+ m_funcs->glDrawBuffers(n, bufs);
}
void GraphicsHelperGL3_3::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs)
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3_p.h
index ba4f6c76e..041c51aae 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3_p.h
@@ -67,7 +67,7 @@ public:
void drawArraysIndirect(GLenum mode,void *indirect) override;
void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
- void drawBuffers(GLsizei n, const int *bufs) override;
+ void drawBuffers(GLsizei n, const GLenum *bufs) override;
void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override;
void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp
index 706923298..6a559db50 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp
@@ -85,7 +85,7 @@ namespace OpenGL {
namespace {
-GLbitfield memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers)
+GLbitfield memoryBarrierGL4Bitfield(QMemoryBarrier::Operations barriers)
{
GLbitfield bits = 0;
@@ -843,14 +843,9 @@ bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature
}
}
-void GraphicsHelperGL4::drawBuffers(GLsizei n, const int *bufs)
+void GraphicsHelperGL4::drawBuffers(GLsizei n, const GLenum *bufs)
{
- // Use QVarLengthArray here
- QVarLengthArray<GLenum, 16> drawBufs(n);
-
- for (int i = 0; i < n; i++)
- drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
- m_funcs->glDrawBuffers(n, drawBufs.constData());
+ m_funcs->glDrawBuffers(n, bufs);
}
void GraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs)
@@ -1306,7 +1301,7 @@ GLint GraphicsHelperGL4::maxClipPlaneCount()
void GraphicsHelperGL4::memoryBarrier(QMemoryBarrier::Operations barriers)
{
- m_funcs->glMemoryBarrier(memoryBarrierGLBitfield(barriers));
+ m_funcs->glMemoryBarrier(memoryBarrierGL4Bitfield(barriers));
}
void GraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex)
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4_p.h
index a0ca9faa4..69c0adae0 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4_p.h
@@ -66,7 +66,7 @@ public:
void drawArraysIndirect(GLenum mode,void *indirect) override;
void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
- void drawBuffers(GLsizei n, const int *bufs) override;
+ void drawBuffers(GLsizei n, const GLenum *bufs) override;
void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override;
void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h
index ff9de8c59..2443f6304 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperinterface_p.h
@@ -93,7 +93,7 @@ public:
virtual void drawArraysIndirect(GLenum mode,void *indirect) = 0;
virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0;
virtual void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0;
- virtual void drawBuffers(GLsizei n, const int *bufs) = 0;
+ virtual void drawBuffers(GLsizei n, const GLenum *bufs) = 0;
virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0;
virtual void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0;
virtual void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0;
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpers.pri b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpers.pri
deleted file mode 100644
index 3cfa445ce..000000000
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpers.pri
+++ /dev/null
@@ -1,33 +0,0 @@
-#DEFINES += QT3D_RENDER_ASPECT_OPENGL_DEBUG
-
-INCLUDEPATH += $$PWD
-
-HEADERS += \
- $$PWD/graphicscontext_p.h \
- $$PWD/graphicshelperinterface_p.h \
- $$PWD/graphicshelperes2_p.h \
- $$PWD/graphicshelperes3_p.h \
- $$PWD/graphicshelperes3_1_p.h \
- $$PWD/graphicshelperes3_2_p.h \
- $$PWD/graphicshelpergl2_p.h \
- $$PWD/graphicshelpergl3_3_p.h \
- $$PWD/graphicshelpergl4_p.h \
- $$PWD/graphicshelpergl3_2_p.h \
- $$PWD/imagesubmissioncontext_p.h \
- $$PWD/submissioncontext_p.h \
- $$PWD/texturesubmissioncontext_p.h \
- $$PWD/qgraphicsutils_p.h
-
-SOURCES += \
- $$PWD/graphicscontext.cpp \
- $$PWD/graphicshelperes2.cpp \
- $$PWD/graphicshelperes3.cpp \
- $$PWD/graphicshelperes3_1.cpp \
- $$PWD/graphicshelperes3_2.cpp \
- $$PWD/graphicshelpergl2.cpp \
- $$PWD/graphicshelpergl3_3.cpp \
- $$PWD/graphicshelpergl4.cpp \
- $$PWD/graphicshelpergl3_2.cpp \
- $$PWD/imagesubmissioncontext.cpp \
- $$PWD/submissioncontext.cpp \
- $$PWD/texturesubmissioncontext.cpp
diff --git a/src/plugins/renderers/opengl/graphicshelpers/qgraphicsutils_p.h b/src/plugins/renderers/opengl/graphicshelpers/qgraphicsutils_p.h
index 37d999eec..d10e9fa0e 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/qgraphicsutils_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/qgraphicsutils_p.h
@@ -60,12 +60,7 @@ public:
static QVarLengthArray<char, 64> array(16 * byteSize);
memset(array.data(), 0, array.size());
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
switch (v.metaType().id()) {
-#else
- switch (v.type()) {
-#endif
-
// 1 byte
case QMetaType::Bool: {
T data = v.value<bool>();
@@ -300,11 +295,7 @@ public:
}
}
else
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
qWarning() << Q_FUNC_INFO << "QVariant type conversion not handled for " << v.metaType().id();
-#else
- qWarning() << Q_FUNC_INFO << "QVariant type conversion not handled for " << v.type();
-#endif
break;
}
diff --git a/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp b/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
index e2cee1fcd..4df426b57 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
@@ -47,13 +47,9 @@
#include <QSurface>
#include <QWindow>
#include <QOpenGLTexture>
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#ifdef QT_OPENGL_LIB
#include <QtOpenGL/QOpenGLDebugLogger>
#endif
-#else
-#include <QOpenGLDebugLogger>
-#endif
QT_BEGIN_NAMESPACE
@@ -65,8 +61,6 @@ QT_BEGIN_NAMESPACE
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
-using namespace Qt3DCore;
-
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
@@ -87,14 +81,14 @@ unsigned int nextFreeContextId()
namespace {
-GLBuffer::Type attributeTypeToGLBufferType(QAttribute::AttributeType type)
+GLBuffer::Type attributeTypeToGLBufferType(Qt3DCore::QAttribute::AttributeType type)
{
switch (type) {
- case QAttribute::VertexAttribute:
+ case Qt3DCore::QAttribute::VertexAttribute:
return GLBuffer::ArrayBuffer;
- case QAttribute::IndexAttribute:
+ case Qt3DCore::QAttribute::IndexAttribute:
return GLBuffer::IndexBuffer;
- case QAttribute::DrawIndirectAttribute:
+ case Qt3DCore::QAttribute::DrawIndirectAttribute:
return GLBuffer::DrawIndirectBuffer;
default:
Q_UNREACHABLE();
@@ -339,6 +333,16 @@ GLint glAttachmentPoint(const QRenderTargetOutput::AttachmentPoint &attachmentPo
return GL_DEPTH_ATTACHMENT;
case QRenderTargetOutput::Stencil:
return GL_STENCIL_ATTACHMENT;
+ case QRenderTargetOutput::Left:
+#ifndef GL_BACK_LEFT:
+# define GL_BACK_LEFT 0x0402
+#endif
+ return GL_BACK_LEFT;
+ case QRenderTargetOutput::Right:
+#ifndef GL_BACK_RIGHT:
+# define GL_BACK_RIGHT 0x0403
+#endif
+ return GL_BACK_RIGHT;
default:
Q_UNREACHABLE_RETURN(GL_NONE);
}
@@ -470,7 +474,19 @@ void SubmissionContext::endDrawing(bool swapBuffers)
void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, GLuint defaultFboId)
{
GLuint fboId = defaultFboId; // Default FBO
- if (renderTargetNodeId) {
+ resolveRenderTargetFormat(); // Reset m_renderTargetFormat based on the default FBO
+
+ // check if target buffer is GL_BACK_LEFT or GL_BACK_RIGHT, as they don't need an
+ // own fbo
+ auto allLeftOrRight = std::all_of(attachments.attachments().begin(), attachments.attachments().end(),
+ [](const Attachment& att){
+ return att.m_point == QRenderTargetOutput::Left || att.m_point == QRenderTargetOutput::Right;
+ });
+
+ const bool allAttachmentsAreLeftOrRight = attachments.attachments().size() > 0 && allLeftOrRight;
+ const bool shouldCreateRenderTarget = !allAttachmentsAreLeftOrRight && renderTargetNodeId;
+
+ if (shouldCreateRenderTarget) {
// New RenderTarget
if (!m_renderTargets.contains(renderTargetNodeId)) {
if (m_defaultFBO && fboId == m_defaultFBO) {
@@ -480,9 +496,10 @@ void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
fboId = createRenderTarget(renderTargetNodeId, attachments);
}
} else {
- fboId = updateRenderTarget(renderTargetNodeId, attachments, true);
+ fboId = updateRenderTarget(renderTargetNodeId, attachments, true); // Overwrites m_renderTargetFormat based on custom FBO
}
}
+
m_activeFBO = fboId;
m_activeFBONodeId = renderTargetNodeId;
m_glHelper->bindFrameBufferObject(m_activeFBO, GraphicsHelperInterface::FBODraw);
@@ -612,6 +629,7 @@ QImage SubmissionContext::readFramebuffer(const QRect &rect)
QImage::Format imageFormat;
uint stride;
+ // m_renderTargetFormat is set when the current RV FBO is set in activateRenderTarget
/* format value should match GL internalFormat */
GLenum internalFormat = m_renderTargetFormat;
@@ -851,15 +869,23 @@ SubmissionContext::RenderTargetInfo SubmissionContext::bindFrameBufferAttachment
void SubmissionContext::activateDrawBuffers(const AttachmentPack &attachments)
{
- const std::vector<int> &activeDrawBuffers = attachments.getGlDrawBuffers();
+ const std::vector<QRenderTargetOutput::AttachmentPoint> &activeDrawBuffers = attachments.getDrawBuffers();
+
+ std::vector<GLenum> activeGlDrawBuffers;
+ activeGlDrawBuffers.reserve(activeDrawBuffers.size());
+ for (const auto &attachmentPoint : activeDrawBuffers)
+ activeGlDrawBuffers.push_back(glAttachmentPoint(attachmentPoint));
if (m_glHelper->checkFrameBufferComplete()) {
if (activeDrawBuffers.size() > 1) {// We need MRT
if (m_glHelper->supportsFeature(GraphicsHelperInterface::MRT)) {
// Set up MRT, glDrawBuffers...
- m_glHelper->drawBuffers(GLsizei(activeDrawBuffers.size()), activeDrawBuffers.data());
+ m_glHelper->drawBuffers(GLsizei(activeGlDrawBuffers.size()), activeGlDrawBuffers.data());
}
}
+ else if (activeDrawBuffers.size() == 1){
+ m_glHelper->drawBuffer(activeGlDrawBuffers.at(0));
+ }
} else {
qCWarning(Backend) << "FBO incomplete";
}
@@ -1605,7 +1631,7 @@ void SubmissionContext::blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId,
if (!outputBufferIsDefault) {
// Note that we use glDrawBuffers, not glDrawBuffer. The
// latter is not available with GLES.
- const int buf = outputAttachmentPoint;
+ const GLenum buf = glAttachmentPoint(outputAttachmentPoint);
drawBuffers(1, &buf);
}
@@ -1619,7 +1645,7 @@ void SubmissionContext::blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId,
// Reset draw buffer
bindFramebuffer(lastDrawFboId, GraphicsHelperInterface::FBOReadAndDraw);
if (outputAttachmentPoint != QRenderTargetOutput::Color0) {
- const int buf = QRenderTargetOutput::Color0;
+ const GLenum buf = GL_COLOR_ATTACHMENT0;
drawBuffers(1, &buf);
}
}
diff --git a/src/plugins/renderers/opengl/io/io.pri b/src/plugins/renderers/opengl/io/io.pri
deleted file mode 100644
index 462978c4d..000000000
--- a/src/plugins/renderers/opengl/io/io.pri
+++ /dev/null
@@ -1,8 +0,0 @@
-INCLUDEPATH += $$PWD
-
-SOURCES += \
- $$PWD/glbuffer.cpp
-
-HEADERS += \
- $$PWD/glbuffer_p.h
-
diff --git a/src/plugins/renderers/opengl/managers/managers.pri b/src/plugins/renderers/opengl/managers/managers.pri
deleted file mode 100644
index 97a4c2c45..000000000
--- a/src/plugins/renderers/opengl/managers/managers.pri
+++ /dev/null
@@ -1,8 +0,0 @@
-INCLUDEPATH += $$PWD
-
-HEADERS += \
- $$PWD/gl_handle_types_p.h \
- $$PWD/glresourcemanagers_p.h
-
-SOURCES += \
- $$PWD/glresourcemanagers.cpp
diff --git a/src/plugins/renderers/opengl/opengl.pri b/src/plugins/renderers/opengl/opengl.pri
deleted file mode 100644
index 4308992e5..000000000
--- a/src/plugins/renderers/opengl/opengl.pri
+++ /dev/null
@@ -1,41 +0,0 @@
-QT += core-private gui-private 3dcore 3dcore-private 3drender 3drender-private opengl-private
-
-CONFIG += c++17
-
-# Qt3D is free of Q_FOREACH - make sure it stays that way:
-DEFINES += QT_NO_FOREACH
-DEFINES += BUILD_QT3D_MODULE
-
-# For Q_AUTOTEST_EXPORT to work
-DEFINES += QT_BUILDING_QT
-
-DISTFILES += \
- openglrenderer.json
-
-include (renderer/renderer.pri)
-include (io/io.pri)
-include (textures/textures.pri)
-include (graphicshelpers/graphicshelpers.pri)
-include (managers/managers.pri)
-
-!integrity: include (debug/debug.pri)
-
-INCLUDEPATH += $$PWD
-
-# Qt3D is free of Q_FOREACH - make sure it stays that way:
-DEFINES += QT_NO_FOREACH
-
-gcov {
- QMAKE_CXXFLAGS += -fprofile-arcs -ftest-coverage
- QMAKE_LFLAGS += -fprofile-arcs -ftest-coverage
-}
-
-qtConfig(qt3d-simd-avx2) {
- CONFIG += simd
- QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_AVX2
-}
-
-qtConfig(qt3d-simd-sse2):!qtConfig(qt3d-simd-avx2) {
- CONFIG += simd
- QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_SSE2
-}
diff --git a/src/plugins/renderers/opengl/opengl.pro b/src/plugins/renderers/opengl/opengl.pro
deleted file mode 100644
index f098513e8..000000000
--- a/src/plugins/renderers/opengl/opengl.pro
+++ /dev/null
@@ -1,13 +0,0 @@
-TARGET = openglrenderer
-
-# We use QT_AUTOTEST_EXPORT to test the plug-ins, which needs QT_BUILDING_QT
-DEFINES += QT_BUILDING_QT
-
-include(opengl.pri)
-
-SOURCES += \
- main.cpp
-
-PLUGIN_TYPE = renderers
-PLUGIN_CLASS_NAME = OpenGLRendererPlugin
-load(qt_plugin)
diff --git a/src/plugins/renderers/opengl/renderer/glshader.cpp b/src/plugins/renderers/opengl/renderer/glshader.cpp
index 7dbc89571..35cfef738 100644
--- a/src/plugins/renderers/opengl/renderer/glshader.cpp
+++ b/src/plugins/renderers/opengl/renderer/glshader.cpp
@@ -79,6 +79,7 @@ void GLShader::setGraphicsContext(GraphicsContext *context)
if (m_graphicsContext) {
m_contextConnection = QObject::connect(m_graphicsContext->openGLContext(),
&QOpenGLContext::aboutToBeDestroyed,
+ m_graphicsContext->openGLContext(),
[this] { setGraphicsContext(nullptr); });
}
}
@@ -332,7 +333,7 @@ void GLShader::initializeUniformBlocks(const std::vector<ShaderUniformBlock> &un
const std::vector<ShaderUniform>::const_iterator uniformsEnd = m_uniforms.cend();
std::vector<QString>::const_iterator uniformNamesIt = m_uniformsNames.cbegin();
- const std::vector<QString>::const_iterator uniformNamesEnd = m_attributesNames.cend();
+ const std::vector<QString>::const_iterator uniformNamesEnd = m_uniformsNames.cend();
QHash<QString, ShaderUniform> activeUniformsInBlock;
diff --git a/src/plugins/renderers/opengl/renderer/renderer.cpp b/src/plugins/renderers/opengl/renderer/renderer.cpp
index e9a2ffe48..fa2d27486 100644
--- a/src/plugins/renderers/opengl/renderer/renderer.cpp
+++ b/src/plugins/renderers/opengl/renderer/renderer.cpp
@@ -90,8 +90,6 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3DCore;
-
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
@@ -322,7 +320,7 @@ void Renderer::setNodeManagers(NodeManagers *managers)
m_computableEntityFilterJob->setManager(m_nodesManager->renderNodesManager());
}
-void Renderer::setServices(QServiceLocator *services)
+void Renderer::setServices(Qt3DCore::QServiceLocator *services)
{
m_services = services;
@@ -439,12 +437,12 @@ void Renderer::initialize()
qCWarning(Backend) << Q_FUNC_INFO << "OpenGL context creation failed";
m_ownedContext = true;
- QObject::connect(m_glContext, &QOpenGLContext::aboutToBeDestroyed,
+ QObject::connect(m_glContext, &QOpenGLContext::aboutToBeDestroyed, m_glContext,
[this] { m_frameProfiler.reset(); });
} else {
// Context is not owned by us, so we need to know if it gets destroyed
m_contextConnection = QObject::connect(m_glContext, &QOpenGLContext::aboutToBeDestroyed,
- [this] { releaseGraphicsResources(); });
+ m_glContext, [this] { releaseGraphicsResources(); });
}
qCDebug(Backend) << "Qt3D shared context:" << m_glContext->shareContext();
@@ -678,12 +676,12 @@ void Renderer::render(bool swapBuffers)
// RenderQueue is complete (but that means it may be of size 0)
if (!queueIsEmpty) {
- QTaskLogger submissionStatsPart1(m_services->systemInformation(),
- {JobTypes::FrameSubmissionPart1, 0},
- QTaskLogger::Submission);
- QTaskLogger submissionStatsPart2(m_services->systemInformation(),
- {JobTypes::FrameSubmissionPart2, 0},
- QTaskLogger::Submission);
+ Qt3DCore::QTaskLogger submissionStatsPart1(m_services->systemInformation(),
+ { JobTypes::FrameSubmissionPart1, 0 },
+ Qt3DCore::QTaskLogger::Submission);
+ Qt3DCore::QTaskLogger submissionStatsPart2(m_services->systemInformation(),
+ { JobTypes::FrameSubmissionPart2, 0 },
+ Qt3DCore::QTaskLogger::Submission);
{ // Scoped to destroy surfaceLock
QSurface *surface = nullptr;
for (const RenderView *rv: renderViews) {
@@ -979,10 +977,10 @@ void Renderer::lookForDirtyTextures()
const std::vector<HTexture> &activeTextureHandles = textureManager->activeHandles();
for (const HTexture &handle: activeTextureHandles) {
Texture *texture = textureManager->data(handle);
- const QNodeIdVector imageIds = texture->textureImageIds();
+ const Qt3DCore::QNodeIdVector imageIds = texture->textureImageIds();
// Does the texture reference any of the dirty texture images?
- for (const QNodeId &imageId: imageIds) {
+ for (const Qt3DCore::QNodeId &imageId : imageIds) {
if (dirtyImageIds.contains(imageId)) {
texture->addDirtyFlag(Texture::DirtyImageGenerators);
break;
@@ -1010,7 +1008,7 @@ void Renderer::reloadDirtyShaders()
// If api of the renderer matches the one from the technique
if (technique->isCompatibleWithRenderer()) {
const auto passIds = technique->renderPasses();
- for (const QNodeId &passId : passIds) {
+ for (const Qt3DCore::QNodeId &passId : passIds) {
RenderPass *renderPass = m_nodesManager->renderPassManager()->lookupResource(passId);
HShader shaderHandle = m_nodesManager->shaderManager()->lookupHandle(renderPass->shaderProgram());
Shader *shader = m_nodesManager->shaderManager()->data(shaderHandle);
@@ -1073,7 +1071,7 @@ void Renderer::sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager)
// the time needed to destroy the GLShader assoicated with it.
if (!frontend)
continue;
- QShaderProgramPrivate *dFrontend = static_cast<decltype(dFrontend)>(QNodePrivate::get(frontend));
+ QShaderProgramPrivate *dFrontend = static_cast<decltype(dFrontend)>(Qt3DCore::QNodePrivate::get(frontend));
s->unsetRequiresFrontendSync();
dFrontend->setStatus(s->status());
dFrontend->setLog(s->log());
@@ -1084,7 +1082,7 @@ void Renderer::sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager)
const std::vector<ShaderBuilderUpdate> shaderBuilderUpdates = Qt3DCore::moveAndClear(m_shaderBuilderUpdates);
for (const ShaderBuilderUpdate &update : shaderBuilderUpdates) {
QShaderProgramBuilder *builder = static_cast<decltype(builder)>(manager->lookupNode(update.builderId));
- QShaderProgramBuilderPrivate *dBuilder = static_cast<decltype(dBuilder)>(QNodePrivate::get(builder));
+ QShaderProgramBuilderPrivate *dBuilder = static_cast<decltype(dBuilder)>(Qt3DCore::QNodePrivate::get(builder));
dBuilder->setShaderCode(update.shaderCode, update.shaderType);
}
}
@@ -1116,7 +1114,7 @@ void Renderer::sendTextureChangesToFrontend(Qt3DCore::QAspectManager *manager)
texture->setFormat(properties.format);
texture->blockNotifications(blocked);
- QAbstractTexturePrivate *dTexture = static_cast<QAbstractTexturePrivate *>(QNodePrivate::get(texture));
+ QAbstractTexturePrivate *dTexture = static_cast<QAbstractTexturePrivate *>(Qt3DCore::QNodePrivate::get(texture));
dTexture->setStatus(properties.status);
dTexture->setHandleType(pair.first.handleType);
@@ -1135,7 +1133,7 @@ void Renderer::sendSetFenceHandlesToFrontend(Qt3DCore::QAspectManager *manager)
if (fgNode != nullptr) { // Node could have been deleted before we got a chance to notify it
Q_ASSERT(fgNode->nodeType() == FrameGraphNode::SetFence);
QSetFence *frontend = static_cast<decltype(frontend)>(manager->lookupNode(fgNode->peerId()));
- QSetFencePrivate *dFrontend = static_cast<decltype(dFrontend)>(QNodePrivate::get(frontend));
+ QSetFencePrivate *dFrontend = static_cast<decltype(dFrontend)>(Qt3DCore::QNodePrivate::get(frontend));
dFrontend->setHandleType(QSetFence::OpenGLFenceId);
dFrontend->setHandle(QVariant::fromValue(pair.second));
}
@@ -1267,7 +1265,7 @@ void Renderer::updateGLResources()
// We want to upload textures data at this point as the SubmissionThread and
// AspectThread are locked ensuring no races between Texture/TextureImage and
// GLTexture
- QNodeIdVector updatedTexturesForFrame;
+ Qt3DCore::QNodeIdVector updatedTexturesForFrame;
if (m_submissionContext != nullptr) {
GLTextureManager *glTextureManager = m_glResourceManagers->glTextureManager();
const std::vector<HGLTexture> &glTextureHandles = glTextureManager->activeHandles();
@@ -1281,7 +1279,7 @@ void Renderer::updateGLResources()
// GLTexture creation provides us width/height/format ... information
// for textures which had not initially specified these information (TargetAutomatic...)
// Gather these information and store them to be distributed by a change next frame
- const QNodeIdVector referenceTextureIds = { glTextureManager->texNodeIdForGLTexture.value(glTexture) };
+ const Qt3DCore::QNodeIdVector referenceTextureIds = { glTextureManager->texNodeIdForGLTexture.value(glTexture) };
// Store properties and referenceTextureIds
if (info.wasUpdated) {
Texture::TextureUpdateInfo updateInfo;
@@ -1307,7 +1305,7 @@ void Renderer::updateGLResources()
// Remove destroyed FBOs
{
- const QNodeIdVector destroyedRenderTargetIds = m_nodesManager->renderTargetManager()->takeRenderTargetIdsToCleanup();
+ const Qt3DCore::QNodeIdVector destroyedRenderTargetIds = m_nodesManager->renderTargetManager()->takeRenderTargetIdsToCleanup();
for (const Qt3DCore::QNodeId &renderTargetId : destroyedRenderTargetIds)
m_submissionContext->releaseRenderTarget(renderTargetId);
}
@@ -1349,11 +1347,11 @@ void Renderer::updateTexture(Texture *texture)
// Will make the texture requestUpload
if (dirtyFlags.testFlag(Texture::DirtyImageGenerators)) {
- const QNodeIdVector textureImageIds = texture->textureImageIds();
+ const Qt3DCore::QNodeIdVector textureImageIds = texture->textureImageIds();
std::vector<GLTexture::Image> images;
images.reserve(textureImageIds.size());
// TODO: Move this into GLTexture directly
- for (const QNodeId &textureImageId : textureImageIds) {
+ for (const Qt3DCore::QNodeId &textureImageId : textureImageIds) {
const TextureImage *img = m_nodesManager->textureImageManager()->lookupResource(textureImageId);
if (img == nullptr) {
qWarning() << Q_FUNC_INFO << "invalid TextureImage handle";
@@ -1609,7 +1607,7 @@ Renderer::ViewSubmissionResultData Renderer::submitRenderViews(const std::vector
Render::RenderCapture *renderCapture =
static_cast<Render::RenderCapture*>(m_nodesManager->frameGraphManager()->lookupNode(renderView->renderCaptureNodeId()));
renderCapture->addRenderCapture(request.captureId, image);
- const QNodeId renderCaptureId = renderView->renderCaptureNodeId();
+ const Qt3DCore::QNodeId renderCaptureId = renderView->renderCaptureNodeId();
QMutexLocker lock(&m_pendingRenderCaptureSendRequestsMutex);
if (!Qt3DCore::contains(m_pendingRenderCaptureSendRequests, renderCaptureId))
m_pendingRenderCaptureSendRequests.push_back(renderView->renderCaptureNodeId());
@@ -1621,8 +1619,8 @@ Renderer::ViewSubmissionResultData Renderer::submitRenderViews(const std::vector
// Perform BlitFramebuffer operations
if (renderView->hasBlitFramebufferInfo()) {
const auto &blitFramebufferInfo = renderView->blitFrameBufferInfo();
- const QNodeId inputTargetId = blitFramebufferInfo.sourceRenderTargetId;
- const QNodeId outputTargetId = blitFramebufferInfo.destinationRenderTargetId;
+ const Qt3DCore::QNodeId inputTargetId = blitFramebufferInfo.sourceRenderTargetId;
+ const Qt3DCore::QNodeId outputTargetId = blitFramebufferInfo.destinationRenderTargetId;
const QRect inputRect = blitFramebufferInfo.sourceRect;
const QRect outputRect = blitFramebufferInfo.destinationRect;
const QRenderTargetOutput::AttachmentPoint inputAttachmentPoint = blitFramebufferInfo.sourceAttachmentPoint;
@@ -1761,7 +1759,7 @@ bool Renderer::processKeyEvent(QObject *object, QKeyEvent *event)
}
// Jobs we may have to run even if no rendering will happen
-std::vector<QAspectJobPtr> Renderer::preRenderingJobs()
+std::vector<Qt3DCore::QAspectJobPtr> Renderer::preRenderingJobs()
{
if (m_sendBufferCaptureJob->hasRequests())
return {m_sendBufferCaptureJob};
@@ -1774,10 +1772,10 @@ std::vector<QAspectJobPtr> Renderer::preRenderingJobs()
// for the rendering of the scene
std::vector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
{
- std::vector<QAspectJobPtr> renderBinJobs;
+ std::vector<Qt3DCore::QAspectJobPtr> renderBinJobs;
// Remove previous dependencies
- m_cleanupJob->removeDependency(QWeakPointer<QAspectJob>());
+ m_cleanupJob->removeDependency(QWeakPointer<Qt3DCore::QAspectJob>());
const bool dirtyParametersForCurrentFrame = m_dirtyBits.marked & AbstractRenderer::ParameterDirty;
const BackendNodeDirtySet dirtyBitsForFrame = m_dirtyBits.marked | m_dirtyBits.remaining;
@@ -1848,7 +1846,7 @@ std::vector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
m_updatedDisableSubtreeEnablers.push_back(node->peerId());
}
- int idealThreadCount = QAspectJobManager::idealThreadCount();
+ int idealThreadCount = Qt3DCore::QAspectJobManager::idealThreadCount();
const size_t fgBranchCount = m_frameGraphLeaves.size();
if (fgBranchCount > 1) {
@@ -1903,7 +1901,7 @@ std::vector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
return renderBinJobs;
}
-QAbstractFrameAdvanceService *Renderer::frameAdvanceService() const
+Qt3DCore::QAbstractFrameAdvanceService *Renderer::frameAdvanceService() const
{
return static_cast<Qt3DCore::QAbstractFrameAdvanceService *>(m_vsyncFrameAdvanceService.data());
}
@@ -2139,7 +2137,7 @@ bool Renderer::updateVAOWithAttributes(Geometry *geometry,
m_dirtyAttributes.reserve(m_dirtyAttributes.size() + geometry->attributes().size());
const auto attributeIds = geometry->attributes();
- for (QNodeId attributeId : attributeIds) {
+ for (Qt3DCore::QNodeId attributeId : attributeIds) {
// TO DO: Improvement we could store handles and use the non locking policy on the attributeManager
Attribute *attribute = m_nodesManager->attributeManager()->lookupResource(attributeId);
@@ -2155,7 +2153,7 @@ bool Renderer::updateVAOWithAttributes(Geometry *geometry,
// Index Attribute
bool attributeWasDirty = false;
- if (attribute->attributeType() == QAttribute::IndexAttribute) {
+ if (attribute->attributeType() == Qt3DCore::QAttribute::IndexAttribute) {
if ((attributeWasDirty = attribute->isDirty()) == true || forceUpdate)
m_submissionContext->specifyIndices(buffer);
// Vertex Attribute
@@ -2196,16 +2194,14 @@ bool Renderer::requiresVAOAttributeUpdate(Geometry *geometry,
{
const auto attributeIds = geometry->attributes();
- for (QNodeId attributeId : attributeIds) {
+ for (Qt3DCore::QNodeId attributeId : attributeIds) {
// TO DO: Improvement we could store handles and use the non locking policy on the attributeManager
Attribute *attribute = m_nodesManager->attributeManager()->lookupResource(attributeId);
if (attribute == nullptr)
continue;
- if ((attribute->attributeType() == QAttribute::IndexAttribute && attribute->isDirty()) ||
- (Qt3DCore::contains(command->m_activeAttributes, attribute->nameId()) &&
- attribute->isDirty()))
+ if ((attribute->attributeType() == Qt3DCore::QAttribute::IndexAttribute && attribute->isDirty()) || (Qt3DCore::contains(command->m_activeAttributes, attribute->nameId()) && attribute->isDirty()))
return true;
}
return false;
diff --git a/src/plugins/renderers/opengl/renderer/renderer.pri b/src/plugins/renderers/opengl/renderer/renderer.pri
deleted file mode 100644
index 5d0296523..000000000
--- a/src/plugins/renderers/opengl/renderer/renderer.pri
+++ /dev/null
@@ -1,29 +0,0 @@
-INCLUDEPATH += $$PWD
-
-SOURCES += \
- $$PWD/gllights.cpp \
- $$PWD/openglvertexarrayobject.cpp \
- $$PWD/rendercommand.cpp \
- $$PWD/renderer.cpp \
- $$PWD/renderview.cpp \
- $$PWD/renderviewbuilder.cpp \
- $$PWD/shaderparameterpack.cpp \
- $$PWD/glshader.cpp \
- $$PWD/logging.cpp \
- $$PWD/commandexecuter.cpp
-
-HEADERS += \
- $$PWD/gllights_p.h \
- $$PWD/openglvertexarrayobject_p.h \
- $$PWD/rendercommand_p.h \
- $$PWD/renderer_p.h \
- $$PWD/renderview_p.h \
- $$PWD/renderviewbuilder_p.h \
- $$PWD/shaderparameterpack_p.h \
- $$PWD/shadervariables_p.h \
- $$PWD/glshader_p.h \
- $$PWD/glfence_p.h \
- $$PWD/logging_p.h \
- $$PWD/commandexecuter_p.h \
- $$PWD/frameprofiler_p.h
-
diff --git a/src/plugins/renderers/opengl/renderer/renderview.cpp b/src/plugins/renderers/opengl/renderer/renderview.cpp
index 324e63af9..8cd22eaa2 100644
--- a/src/plugins/renderers/opengl/renderer/renderview.cpp
+++ b/src/plugins/renderers/opengl/renderer/renderview.cpp
@@ -1077,8 +1077,16 @@ void RenderView::updateRenderCommand(const EntityRenderCommandDataSubView &subVi
void RenderView::updateMatrices()
{
if (m_renderCameraNode && m_renderCameraLens && m_renderCameraLens->isEnabled()) {
- const Matrix4x4 cameraWorld = *(m_renderCameraNode->worldTransform());
- setViewMatrix(m_renderCameraLens->viewMatrix(cameraWorld));
+ auto transform = m_renderCameraNode->renderComponent<Transform>();
+ if (m_renderCameraNode->isParentLessTransform() && transform && transform->hasViewMatrix()) {
+ // optimization: if the entity is a QCamera and it doesn't have a parent with a transform component,
+ // then we use the frontend version of the viewMatrix to avoid extra calculations that may introduce
+ // rounding errors
+ setViewMatrix(transform->viewMatrix());
+ } else {
+ const Matrix4x4 cameraWorld = *(m_renderCameraNode->worldTransform());
+ setViewMatrix(m_renderCameraLens->viewMatrix(cameraWorld));
+ }
setViewProjectionMatrix(m_renderCameraLens->projection() * viewMatrix());
//To get the eyePosition of the camera, we need to use the inverse of the
diff --git a/src/plugins/renderers/opengl/textures/gltexture.cpp b/src/plugins/renderers/opengl/textures/gltexture.cpp
index f6bd38fc3..7f358b0e3 100644
--- a/src/plugins/renderers/opengl/textures/gltexture.cpp
+++ b/src/plugins/renderers/opengl/textures/gltexture.cpp
@@ -9,9 +9,7 @@
#include <private/qopengltexturehelper_p.h>
#include <QDebug>
#include <QOpenGLFunctions>
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#include <QtOpenGL/QOpenGLVersionFunctionsFactory>
-#endif
#include <QOpenGLTexture>
#include <QOpenGLPixelTransferOptions>
#include <Qt3DRender/qtexture.h>
@@ -30,8 +28,6 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3DCore;
-
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
@@ -656,11 +652,7 @@ void GLTexture::introspectPropertiesFromSharedTextureId()
if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) {
// Only for GL 4.5+
#ifdef GL_TEXTURE_TARGET
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QOpenGLFunctions_4_5_Core *gl5 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_4_5_Core>();
-#else
- QOpenGLFunctions_4_5_Core *gl5 = ctx->versionFunctions<QOpenGLFunctions_4_5_Core>();
-#endif
if (gl5 != nullptr)
gl5->glGetTextureParameteriv(m_sharedTextureId, GL_TEXTURE_TARGET, reinterpret_cast<int *>(&m_properties.target));
#endif
@@ -732,11 +724,7 @@ void GLTexture::introspectPropertiesFromSharedTextureId()
#if !QT_CONFIG(opengles2)
// Try to retrieve dimensions (not available on ES 2.0)
if (!ctx->isOpenGLES()) {
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QOpenGLFunctions_3_1 *gl3 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_1>();
-#else
- QOpenGLFunctions_3_1 *gl3 = ctx->versionFunctions<QOpenGLFunctions_3_1>();
-#endif
if (!gl3) {
qWarning() << "Failed to retrieve shared texture dimensions";
return;
diff --git a/src/plugins/renderers/opengl/textures/textures.pri b/src/plugins/renderers/opengl/textures/textures.pri
deleted file mode 100644
index e17abfbb3..000000000
--- a/src/plugins/renderers/opengl/textures/textures.pri
+++ /dev/null
@@ -1,9 +0,0 @@
-INCLUDEPATH += $$PWD
-
-SOURCES += \
- $$PWD/gltexture.cpp \
- $$PWD/renderbuffer.cpp
-
-HEADERS += \
- $$PWD/gltexture_p.h \
- $$PWD/renderbuffer_p.h
diff --git a/src/plugins/renderers/renderers.pro b/src/plugins/renderers/renderers.pro
deleted file mode 100644
index f5399ce84..000000000
--- a/src/plugins/renderers/renderers.pro
+++ /dev/null
@@ -1,13 +0,0 @@
-TEMPLATE = subdirs
-
-# OpenGL renderer
-include($$OUT_PWD/../../render/qt3drender-config.pri)
-QT_FOR_CONFIG += 3drender-private
-
-#SUBDIRS += dummy
-
-qtConfig(qt3d-opengl-renderer): SUBDIRS += opengl
-
-qtConfig(qt3d-rhi-renderer): {
- qtHaveModule(shadertools): SUBDIRS += rhi
-}
diff --git a/src/plugins/renderers/rhi/CMakeLists.txt b/src/plugins/renderers/rhi/CMakeLists.txt
index 4e7febe57..9e0699a8d 100644
--- a/src/plugins/renderers/rhi/CMakeLists.txt
+++ b/src/plugins/renderers/rhi/CMakeLists.txt
@@ -56,7 +56,6 @@ if(QT_FEATURE_private_tests)
target_compile_definitions(RhiRendererLib PRIVATE
BUILD_QT3D_MODULE
QT_BUILDING_QT
- QT_NO_FOREACH
)
endif()
@@ -95,6 +94,9 @@ qt_internal_add_plugin(RhiRendererPlugin
Qt::ShaderToolsPrivate
)
+# QTransform conflicts
+set_target_properties(RhiRendererPlugin PROPERTIES UNITY_BUILD OFF)
+
#### Keys ignored in scope 1:.:.:rhi.pro:<TRUE>:
# DISTFILES = "rhirenderer.json"
diff --git a/src/plugins/renderers/rhi/graphicshelpers/graphicshelpers.pri b/src/plugins/renderers/rhi/graphicshelpers/graphicshelpers.pri
deleted file mode 100644
index e156d3ce5..000000000
--- a/src/plugins/renderers/rhi/graphicshelpers/graphicshelpers.pri
+++ /dev/null
@@ -1,9 +0,0 @@
-#DEFINES += QT3D_RENDER_ASPECT_OPENGL_DEBUG
-
-INCLUDEPATH += $$PWD
-
-HEADERS += \
- $$PWD/submissioncontext_p.h
-
-SOURCES += \
- $$PWD/submissioncontext.cpp
diff --git a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
index 32fd7fcf2..f0dcb044f 100644
--- a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
+++ b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext.cpp
@@ -41,46 +41,17 @@
#include <private/qdebug_p.h>
#include <QSurface>
#include <QWindow>
-#include <QtShaderTools/private/qshaderbaker_p.h>
+#include <rhi/qrhi.h>
+#include <rhi/qshaderbaker.h>
-#ifdef Q_OS_WIN
-#include <QtGui/private/qrhid3d11_p.h>
-#endif
-
-#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
-#include <QtGui/private/qrhimetal_p.h>
-#endif
-
-#ifndef QT_NO_OPENGL
-#include <QtGui/private/qrhigles2_p.h>
-#endif
-
-#if QT_CONFIG(vulkan)
-#include <QtGui/private/qrhivulkan_p.h>
-#endif
#include <bitset>
QT_BEGIN_NAMESPACE
-using namespace Qt3DCore;
-
namespace Qt3DRender {
namespace Render {
namespace Rhi {
-static QHash<unsigned int, SubmissionContext *> static_contexts;
-
-unsigned int nextFreeContextId() noexcept
-{
- for (unsigned int i = 0; i < 0xffff; ++i) {
- if (!static_contexts.contains(i))
- return i;
- }
-
- qFatal("Couldn't find free context ID");
- return 0;
-}
-
namespace {
//RHIBuffer::Type attributeTypeToGLBufferType(QAttribute::AttributeType type) noexcept
@@ -442,6 +413,13 @@ void applyStateHelper(const StencilMask *state, QRhiGraphicsPipeline *gp) noexce
gp->setStencilReadMask(std::get<1>(values));
}
+void applyStateHelper(const LineWidth *state, QRhiGraphicsPipeline *gp) noexcept
+{
+ const auto values = state->values();
+ gp->setLineWidth(std::get<0>(values));
+ // no GL_LINE_SMOOTH equivalent on RHI
+}
+
static QShader::Stage rhiShaderStage(QShaderProgram::ShaderType type) noexcept
{
switch (type) {
@@ -468,7 +446,6 @@ SubmissionContext::SubmissionContext()
: m_initialized(false),
m_ownsRhiCtx(false),
m_drivenExternally(false),
- m_id(nextFreeContextId()),
m_material(nullptr),
m_renderer(nullptr),
m_rhi(nullptr),
@@ -481,7 +458,6 @@ SubmissionContext::SubmissionContext()
m_fallbackSurface(nullptr)
#endif
{
- static_contexts[m_id] = this;
m_contextInfo.m_api = QGraphicsApiFilter::RHI;
// We set those version numbers because QShaderGenerator wants major > 0
@@ -492,9 +468,6 @@ SubmissionContext::SubmissionContext()
SubmissionContext::~SubmissionContext()
{
releaseResources();
-
- Q_ASSERT(static_contexts[m_id] == this);
- static_contexts.remove(m_id);
}
void SubmissionContext::initialize()
@@ -1420,26 +1393,45 @@ void preprocessRHIShader(std::vector<QByteArray> &shaderCodes)
}
}
-int glslVersionForFormat(const QSurfaceFormat &format) noexcept
+QShaderVersion glslVersionForFormat(const QSurfaceFormat &format) noexcept
{
const int major = format.majorVersion();
const int minor = format.minorVersion();
-
- static const QHash<std::pair<int, int>, int> glVersionToGLSLVersion = {
- { { 4, 6 }, 460 }, { { 4, 5 }, 450 }, { { 4, 4 }, 440 }, { { 4, 3 }, 430 },
- { { 4, 2 }, 420 }, { { 4, 1 }, 410 }, { { 4, 0 }, 400 }, { { 3, 3 }, 330 },
- { { 3, 2 }, 150 }, { { 3, 2 }, 120 }, { { 3, 1 }, 120 },
- };
-
- const auto it = glVersionToGLSLVersion.find({ major, minor });
- if (it == glVersionToGLSLVersion.end()) {
- if (major < 3) {
- return 120;
+ const auto type = format.renderableType();
+
+ if (type != QSurfaceFormat::OpenGLES) {
+ static const QHash<std::pair<int, int>, int> glVersionToGLSLVersion = {
+ { { 4, 6 }, 460 }, { { 4, 5 }, 450 }, { { 4, 4 }, 440 }, { { 4, 3 }, 430 },
+ { { 4, 2 }, 420 }, { { 4, 1 }, 410 }, { { 4, 0 }, 400 }, { { 3, 3 }, 330 },
+ { { 3, 2 }, 150 }, { { 3, 2 }, 120 }, { { 3, 1 }, 120 },
+ };
+
+ const auto it = glVersionToGLSLVersion.find({ major, minor });
+ if (it == glVersionToGLSLVersion.end()) {
+ if (major < 3) {
+ return 120;
+ } else {
+ return major * 100 + minor * 10;
+ }
} else {
- return major * 100 + minor * 10;
+ return *it;
+ }
+ }
+ else {
+ static const QHash<std::pair<int, int>, int> glVersionToGLSLVersion = {
+ { { 3, 2 }, 320 }, { { 3, 1 }, 310 }, { { 3, 0 }, 300 },
+ };
+
+ const auto it = glVersionToGLSLVersion.find({ major, minor });
+ if (it == glVersionToGLSLVersion.end()) {
+ if (major < 3) {
+ return {100, QShaderVersion::GlslEs};
+ } else {
+ return {major * 100 + minor * 10, QShaderVersion::GlslEs};
+ }
+ } else {
+ return {*it, QShaderVersion::GlslEs};
}
- } else {
- return *it;
}
}
}
@@ -1525,12 +1517,14 @@ void SubmissionContext::loadShader(Shader *shaderNode, ShaderManager *shaderMana
const std::vector<Qt3DCore::QNodeId> &sharedShaderIds =
rhiShaderManager->shaderIdsForProgram(rhiShader);
if (sharedShaderIds.size() == 1) {
- // Shader in the cache hasn't been loaded yet
- // We want a copy of the QByteArray as preprocessRHIShader will
- // modify them
- std::vector<QByteArray> shaderCodes = shaderNode->shaderCode();
- preprocessRHIShader(shaderCodes);
- rhiShader->setShaderCode(shaderCodes);
+ {
+ // Shader in the cache hasn't been loaded yet
+ // We want a copy of the QByteArray as preprocessRHIShader will
+ // modify them
+ std::vector<QByteArray> shaderCodes = shaderNode->shaderCode();
+ preprocessRHIShader(shaderCodes);
+ rhiShader->setShaderCode(std::move(shaderCodes));
+ }
const ShaderCreationInfo loadResult = createShaderProgram(rhiShader);
shaderNode->setStatus(loadResult.linkSucceeded ? QShaderProgram::Ready
diff --git a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h
index 350ed00b6..bb639ccfc 100644
--- a/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h
+++ b/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h
@@ -27,8 +27,8 @@
#include <shadervariables_p.h>
#include <rhihandle_types_p.h>
#include <QSurface>
-#include <QtGui/private/qrhi_p.h>
#include <QOffscreenSurface>
+#include <rhi/qrhi.h>
QT_BEGIN_NAMESPACE
@@ -174,7 +174,6 @@ private:
bool m_initialized;
bool m_ownsRhiCtx;
bool m_drivenExternally;
- const unsigned int m_id;
QHash<Qt3DCore::QNodeId, HRHIBuffer> m_renderBufferHash;
diff --git a/src/plugins/renderers/rhi/io/io.pri b/src/plugins/renderers/rhi/io/io.pri
deleted file mode 100644
index bac06ba95..000000000
--- a/src/plugins/renderers/rhi/io/io.pri
+++ /dev/null
@@ -1,8 +0,0 @@
-INCLUDEPATH += $$PWD
-
-SOURCES += \
- $$PWD/rhibuffer.cpp
-
-HEADERS += \
- $$PWD/rhibuffer_p.h
-
diff --git a/src/plugins/renderers/rhi/io/rhibuffer.cpp b/src/plugins/renderers/rhi/io/rhibuffer.cpp
index 868c49cfe..9607e8c32 100644
--- a/src/plugins/renderers/rhi/io/rhibuffer.cpp
+++ b/src/plugins/renderers/rhi/io/rhibuffer.cpp
@@ -3,7 +3,8 @@
#include "rhibuffer_p.h"
#include <submissioncontext_p.h>
-#include <QtGui/private/qrhi_p.h>
+#include <rhi/qrhi.h>
+
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
diff --git a/src/plugins/renderers/rhi/managers/managers.pri b/src/plugins/renderers/rhi/managers/managers.pri
deleted file mode 100644
index de3f29b30..000000000
--- a/src/plugins/renderers/rhi/managers/managers.pri
+++ /dev/null
@@ -1,8 +0,0 @@
-INCLUDEPATH += $$PWD
-
-HEADERS += \
- $$PWD/rhihandle_types_p.h \
- $$PWD/rhiresourcemanagers_p.h
-
-SOURCES += \
- $$PWD/rhiresourcemanagers.cpp
diff --git a/src/plugins/renderers/rhi/renderer/pipelineuboset.cpp b/src/plugins/renderers/rhi/renderer/pipelineuboset.cpp
index 598c32ef9..8cffaac4f 100644
--- a/src/plugins/renderers/rhi/renderer/pipelineuboset.cpp
+++ b/src/plugins/renderers/rhi/renderer/pipelineuboset.cpp
@@ -10,7 +10,7 @@
#include <rhigraphicspipeline_p.h>
#include <rhiresourcemanagers_p.h>
#include <submissioncontext_p.h>
-#include <QtGui/private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/stringtoint_p.h>
@@ -243,7 +243,7 @@ std::vector<QRhiShaderResourceBinding> PipelineUBOSet::resourceBindings(const Re
{
RHITextureManager *textureManager = m_resourceManagers->rhiTextureManager();
RHIShader *shader = command.m_rhiShader;
- const QRhiShaderResourceBinding::StageFlags stages = QRhiShaderResourceBinding::VertexStage|QRhiShaderResourceBinding::FragmentStage;
+ const QRhiShaderResourceBinding::StageFlags stages = QRhiShaderResourceBinding::ComputeStage|QRhiShaderResourceBinding::VertexStage|QRhiShaderResourceBinding::FragmentStage;
std::vector<QRhiShaderResourceBinding> bindings = {
QRhiShaderResourceBinding::uniformBuffer(0, stages, m_rvUBO.buffer->rhiBuffer()),
};
@@ -323,9 +323,10 @@ std::vector<QRhiShaderResourceBinding> PipelineUBOSet::resourceBindings(const Re
for (const BlockToSSBO &ssbo : command.m_parameterPack.shaderStorageBuffers()) {
RHIBuffer *buffer = m_resourceManagers->rhiBufferManager()->lookupResource(ssbo.m_bufferID);
if (buffer) {
+ Q_ASSERT(stages & QRhiShaderResourceBinding::ComputeStage);
bindings.push_back(QRhiShaderResourceBinding::bufferLoadStore(
ssbo.m_bindingIndex,
- stages|QRhiShaderResourceBinding::ComputeStage,
+ stages,
buffer->rhiBuffer()));
}
}
@@ -597,7 +598,7 @@ void PipelineUBOSet::uploadUBOsForCommand(const RenderCommand &command,
uploadUniform(uniforms, ubo,
arrayStructMember,
distanceToCommand,
- i * blockVariable.size / arr0);
+ int(i * blockVariable.size / arr0));
}
}
} else { // Array of scalars
diff --git a/src/plugins/renderers/rhi/renderer/pipelineuboset_p.h b/src/plugins/renderers/rhi/renderer/pipelineuboset_p.h
index aa4ed00d2..55c3bbb60 100644
--- a/src/plugins/renderers/rhi/renderer/pipelineuboset_p.h
+++ b/src/plugins/renderers/rhi/renderer/pipelineuboset_p.h
@@ -16,7 +16,7 @@
//
#include <rhihandle_types_p.h>
-#include <private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include <shadervariables_p.h>
#include <rhishader_p.h>
diff --git a/src/plugins/renderers/rhi/renderer/rendercommand_p.h b/src/plugins/renderers/rhi/renderer/rendercommand_p.h
index dc5d97f93..392650385 100644
--- a/src/plugins/renderers/rhi/renderer/rendercommand_p.h
+++ b/src/plugins/renderers/rhi/renderer/rendercommand_p.h
@@ -26,7 +26,7 @@
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QMatrix4x4>
-#include <QtGui/private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include <Qt3DCore/qattribute.h>
#include <variant>
@@ -57,8 +57,9 @@ struct CommandUBO
float mvp[16];
float inverseModelViewProjectionMatrix[16];
float modelViewNormalMatrix[12];
+ float skinningPalette[100 * 16];
};
-static_assert(sizeof(CommandUBO) == 6 * (16 * sizeof(float)) + 2 * (12 * sizeof(float)),
+static_assert(sizeof(CommandUBO) == 6 * (16 * sizeof(float)) + 2 * (12 * sizeof(float)) + 100 * (16 * sizeof(float)),
"UBO doesn't match std140");
struct Q_AUTOTEST_EXPORT AttributeInfo
diff --git a/src/plugins/renderers/rhi/renderer/renderer.cpp b/src/plugins/renderers/rhi/renderer/renderer.cpp
index 45485a6c7..4a25bb464 100644
--- a/src/plugins/renderers/rhi/renderer/renderer.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderer.cpp
@@ -93,8 +93,6 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3DCore;
-
namespace Qt3DRender {
namespace Render {
namespace Rhi {
@@ -336,7 +334,7 @@ void Renderer::setNodeManagers(NodeManagers *managers)
m_computableEntityFilterJob->setManager(m_nodesManager->renderNodesManager());
}
-void Renderer::setServices(QServiceLocator *services)
+void Renderer::setServices(Qt3DCore::QServiceLocator *services)
{
m_services = services;
@@ -613,12 +611,12 @@ void Renderer::render(bool swapBuffers)
// RenderQueue is complete (but that means it may be of size 0)
if (!queueIsEmpty) {
- QTaskLogger submissionStatsPart1(m_services->systemInformation(),
- { JobTypes::FrameSubmissionPart1, 0 },
- QTaskLogger::Submission);
- QTaskLogger submissionStatsPart2(m_services->systemInformation(),
- { JobTypes::FrameSubmissionPart2, 0 },
- QTaskLogger::Submission);
+ Qt3DCore::QTaskLogger submissionStatsPart1(m_services->systemInformation(),
+ { JobTypes::FrameSubmissionPart1, 0 },
+ Qt3DCore::QTaskLogger::Submission);
+ Qt3DCore::QTaskLogger submissionStatsPart2(m_services->systemInformation(),
+ { JobTypes::FrameSubmissionPart2, 0 },
+ Qt3DCore::QTaskLogger::Submission);
std::vector<RHIPassInfo> rhiPassesInfo;
@@ -759,8 +757,8 @@ QSurfaceFormat Renderer::format()
namespace {
std::optional<QRhiVertexInputAttribute::Format> rhiAttributeType(Attribute *attr) {
switch (attr->vertexBaseType()) {
- case QAttribute::Byte:
- case QAttribute::UnsignedByte: {
+ case Qt3DCore::QAttribute::Byte:
+ case Qt3DCore::QAttribute::UnsignedByte: {
if (attr->vertexSize() == 1)
return QRhiVertexInputAttribute::UNormByte;
if (attr->vertexSize() == 2)
@@ -769,7 +767,18 @@ std::optional<QRhiVertexInputAttribute::Format> rhiAttributeType(Attribute *attr
return QRhiVertexInputAttribute::UNormByte4;
break;
}
- case QAttribute::UnsignedInt: {
+ case Qt3DCore::QAttribute::Int: {
+ if (attr->vertexSize() == 1)
+ return QRhiVertexInputAttribute::SInt;
+ if (attr->vertexSize() == 2)
+ return QRhiVertexInputAttribute::SInt2;
+ if (attr->vertexSize() == 3)
+ return QRhiVertexInputAttribute::SInt3;
+ if (attr->vertexSize() == 4)
+ return QRhiVertexInputAttribute::SInt4;
+ break;
+ }
+ case Qt3DCore::QAttribute::UnsignedInt: {
if (attr->vertexSize() == 1)
return QRhiVertexInputAttribute::UInt;
if (attr->vertexSize() == 2)
@@ -780,7 +789,18 @@ std::optional<QRhiVertexInputAttribute::Format> rhiAttributeType(Attribute *attr
return QRhiVertexInputAttribute::UInt4;
break;
}
- case QAttribute::Float: {
+ case Qt3DCore::QAttribute::HalfFloat: {
+ if (attr->vertexSize() == 1)
+ return QRhiVertexInputAttribute::Half;
+ if (attr->vertexSize() == 2)
+ return QRhiVertexInputAttribute::Half2;
+ if (attr->vertexSize() == 3)
+ return QRhiVertexInputAttribute::Half3;
+ if (attr->vertexSize() >= 4)
+ return QRhiVertexInputAttribute::Half4;
+ break;
+ }
+ case Qt3DCore::QAttribute::Float: {
if (attr->vertexSize() == 1)
return QRhiVertexInputAttribute::Float;
if (attr->vertexSize() == 2)
@@ -1143,9 +1163,17 @@ void Renderer::createRenderTarget(RenderTarget *target)
}
};
+ RHIRenderTarget::BackBuffer backBuffer = RHIRenderTarget::BackBuffer::None;
+
// Look up attachments to populate the RT description
// Attachments are sorted by attachment point (Color0 is first)
for (const Attachment &attachment : pack.attachments()) {
+
+ if (attachment.m_point == QRenderTargetOutput::Left || attachment.m_point == QRenderTargetOutput::Right) {
+ backBuffer = attachment.m_point == QRenderTargetOutput::Left ? RHIRenderTarget::BackBuffer::Left : RHIRenderTarget::BackBuffer::Right;
+ break;
+ }
+
RHITexture *tex = texman->lookupResource(attachment.m_textureUuid);
if (tex && tex->getRhiTexture()) {
auto rhiTex = tex->getRhiTexture();
@@ -1185,6 +1213,12 @@ void Renderer::createRenderTarget(RenderTarget *target)
}
}
+ rhiTarget->backBuffer = backBuffer;
+ // If we are targeting one of the back buffers directly, don't create an offscreen RT
+ if (backBuffer != RHIRenderTarget::BackBuffer::None)
+ return;
+
+ // Otherwise, create QRhiRenderBuffer and associated resources
if (targetSize.width() <= 0 || targetSize.height() <= 0) {
cleanAllocatedResources();
return;
@@ -1234,6 +1268,12 @@ bool Renderer::setupRenderTarget(RenderView *rv,
const auto &managers = *nodeManagers();
auto &renderTargetManager = *managers.renderTargetManager();
+ auto useSwapchainForPipeline = [&]() {
+ Q_ASSERT(swapchain);
+ rhiPipeline->setRenderPassDescriptor(swapchain->renderPassDescriptor());
+ rhiPipeline->setSampleCount(swapchain->sampleCount());
+ };
+
auto *renderTarget = renderTargetManager.lookupResource(rv->renderTargetId());
if (renderTarget) {
// Render to texture
@@ -1241,14 +1281,25 @@ bool Renderer::setupRenderTarget(RenderView *rv,
RHIRenderTargetManager *rhiRenderTargetManager = m_RHIResourceManagers->rhiRenderTargetManager();
RHIRenderTarget *rhiTarget = rhiRenderTargetManager->lookupResource(renderTargetId);
- if (!rhiTarget || !rhiTarget->renderTarget) {
+ if (!rhiTarget) {
qWarning(Backend) << "Invalid RenderTarget " << renderTargetId << " for Pipeline";
return false;
}
- rhiPipeline->setRenderPassDescriptor(rhiTarget->renderPassDescriptor);
- rhiPipeline->setSampleCount(rhiTarget->renderTarget->sampleCount());
+ // The RenderTarget we reference might actually be referencing a swapchain back buffer
+ if (rhiTarget->backBuffer != RHIRenderTarget::BackBuffer::None) {
+ // Render to the default framebuffer on our swapchain
+ useSwapchainForPipeline();
+ } else {
+ if (!rhiTarget->renderTarget) {
+ qWarning(Backend) << "Invalid RenderTarget " << renderTargetId << " for Pipeline";
+ return false;
+ }
+ rhiPipeline->setRenderPassDescriptor(rhiTarget->renderPassDescriptor);
+ rhiPipeline->setSampleCount(rhiTarget->renderTarget->sampleCount());
+ }
return true;
+
} else if (m_submissionContext->defaultRenderTarget()) {
// Use default RenderTarget if set Default FBO set by Scene3D
QRhiRenderTarget *defaultTarget = m_submissionContext->defaultRenderTarget();;
@@ -1256,10 +1307,8 @@ bool Renderer::setupRenderTarget(RenderView *rv,
rhiPipeline->setSampleCount(defaultTarget->sampleCount());
return true;
} else {
- Q_ASSERT(swapchain);
// Render to the default framebuffer on our swapchain
- rhiPipeline->setRenderPassDescriptor(swapchain->renderPassDescriptor());
- rhiPipeline->setSampleCount(swapchain->sampleCount());
+ useSwapchainForPipeline();
return true;
}
}
@@ -1442,10 +1491,10 @@ void Renderer::lookForDirtyTextures()
const std::vector<HTexture> &activeTextureHandles = textureManager->activeHandles();
for (const HTexture &handle : activeTextureHandles) {
Texture *texture = textureManager->data(handle);
- const QNodeIdVector imageIds = texture->textureImageIds();
+ const Qt3DCore::QNodeIdVector imageIds = texture->textureImageIds();
// Does the texture reference any of the dirty texture images?
- for (const QNodeId &imageId : imageIds) {
+ for (const Qt3DCore::QNodeId &imageId : imageIds) {
if (dirtyImageIds.contains(imageId)) {
texture->addDirtyFlag(Texture::DirtyImageGenerators);
break;
@@ -1475,7 +1524,7 @@ void Renderer::reloadDirtyShaders()
// If api of the renderer matches the one from the technique
if (technique->isCompatibleWithRenderer()) {
const auto passIds = technique->renderPasses();
- for (const QNodeId &passId : passIds) {
+ for (const Qt3DCore::QNodeId &passId : passIds) {
RenderPass *renderPass =
m_nodesManager->renderPassManager()->lookupResource(passId);
HShader shaderHandle =
@@ -1536,7 +1585,7 @@ void Renderer::sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager)
static_cast<decltype(frontend)>(manager->lookupNode(s->peerId()));
if (frontend) {
QShaderProgramPrivate *dFrontend =
- static_cast<decltype(dFrontend)>(QNodePrivate::get(frontend));
+ static_cast<decltype(dFrontend)>(Qt3DCore::QNodePrivate::get(frontend));
dFrontend->setStatus(s->status());
dFrontend->setLog(s->log());
s->unsetRequiresFrontendSync();
@@ -1552,7 +1601,7 @@ void Renderer::sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager)
continue;
QShaderProgramBuilderPrivate *dBuilder =
- static_cast<decltype(dBuilder)>(QNodePrivate::get(builder));
+ static_cast<decltype(dBuilder)>(Qt3DCore::QNodePrivate::get(builder));
dBuilder->setShaderCode(update.shaderCode, update.shaderType);
}
m_shaderBuilderUpdates.clear();
@@ -1588,7 +1637,7 @@ void Renderer::sendTextureChangesToFrontend(Qt3DCore::QAspectManager *manager)
texture->blockNotifications(blocked);
QAbstractTexturePrivate *dTexture =
- static_cast<QAbstractTexturePrivate *>(QNodePrivate::get(texture));
+ static_cast<QAbstractTexturePrivate *>(Qt3DCore::QNodePrivate::get(texture));
dTexture->setStatus(properties.status);
dTexture->setHandleType(pair.first.handleType);
dTexture->setHandle(pair.first.handle);
@@ -1626,7 +1675,7 @@ bool Renderer::prepareGeometryInputBindings(const Geometry *geometry, const RHIS
QHash<int, int> &attributeNameToBinding)
{
// shader requires no attributes
- if (shader->attributes().size() == 0)
+ if (shader->attributes().empty())
return true;
// QRhiVertexInputBinding -> specifies the stride of an attribute,
@@ -1648,7 +1697,7 @@ bool Renderer::prepareGeometryInputBindings(const Geometry *geometry, const RHIS
for (Qt3DCore::QNodeId attribute_id : attributesIds) {
Attribute *attrib = m_nodesManager->attributeManager()->lookupResource(attribute_id);
- if (attrib->attributeType() != QAttribute::VertexAttribute)
+ if (attrib->attributeType() != Qt3DCore::QAttribute::VertexAttribute)
continue;
const int location = locationForAttribute(attrib, shader);
// In case the shader doesn't use the attribute, we would get no
@@ -1662,20 +1711,20 @@ bool Renderer::prepareGeometryInputBindings(const Geometry *geometry, const RHIS
? QRhiVertexInputBinding::PerInstance
: QRhiVertexInputBinding::PerVertex;
- auto getAttributeByteSize = [] (const QAttribute::VertexBaseType type) {
+ auto getAttributeByteSize = [](const Qt3DCore::QAttribute::VertexBaseType type) {
switch (type) {
- case QAttribute::Byte:
- case QAttribute::UnsignedByte:
+ case Qt3DCore::QAttribute::Byte:
+ case Qt3DCore::QAttribute::UnsignedByte:
return 1;
- case QAttribute::Short:
- case QAttribute::UnsignedShort:
- case QAttribute::HalfFloat:
+ case Qt3DCore::QAttribute::Short:
+ case Qt3DCore::QAttribute::UnsignedShort:
+ case Qt3DCore::QAttribute::HalfFloat:
return 2;
- case QAttribute::Int:
- case QAttribute::UnsignedInt:
- case QAttribute::Float:
+ case Qt3DCore::QAttribute::Int:
+ case Qt3DCore::QAttribute::UnsignedInt:
+ case Qt3DCore::QAttribute::Float:
return 4;
- case QAttribute::Double:
+ case Qt3DCore::QAttribute::Double:
return 8;
}
return 0;
@@ -1842,7 +1891,7 @@ void Renderer::updateResources()
// for textures which had not initially specified these information
// (TargetAutomatic...) Gather these information and store them to be distributed by
// a change next frame
- const QNodeIdVector referenceTextureIds = { rhiTextureManager->texNodeIdForRHITexture.value(rhiTexture) };
+ const Qt3DCore::QNodeIdVector referenceTextureIds = { rhiTextureManager->texNodeIdForRHITexture.value(rhiTexture) };
// Store properties and referenceTextureIds
Texture::TextureUpdateInfo updateInfo;
updateInfo.properties = info.properties;
@@ -1964,11 +2013,11 @@ void Renderer::updateTexture(Texture *texture)
// Will make the texture requestUpload
if (dirtyFlags.testFlag(Texture::DirtyImageGenerators)) {
- const QNodeIdVector textureImageIds = texture->textureImageIds();
+ const Qt3DCore::QNodeIdVector textureImageIds = texture->textureImageIds();
std::vector<RHITexture::Image> images;
images.reserve(textureImageIds.size());
// TODO: Move this into RHITexture directly
- for (const QNodeId &textureImageId : textureImageIds) {
+ for (const Qt3DCore::QNodeId &textureImageId : textureImageIds) {
const TextureImage *img =
m_nodesManager->textureImageManager()->lookupResource(textureImageId);
if (img == nullptr) {
@@ -2203,7 +2252,7 @@ void Renderer::jobsDone(Qt3DCore::QAspectManager *manager)
}
// Do we need to notify any texture about property changes?
- if (m_updatedTextureProperties.size() > 0)
+ if (!m_updatedTextureProperties.empty())
sendTextureChangesToFrontend(manager);
sendDisablesToFrontend(manager);
@@ -2224,7 +2273,7 @@ bool Renderer::processKeyEvent(QObject *object, QKeyEvent *event)
}
// Jobs we may have to run even if no rendering will happen
-std::vector<QAspectJobPtr> Renderer::preRenderingJobs()
+std::vector<Qt3DCore::QAspectJobPtr> Renderer::preRenderingJobs()
{
if (m_sendBufferCaptureJob->hasRequests())
return { m_sendBufferCaptureJob };
@@ -2238,10 +2287,10 @@ std::vector<QAspectJobPtr> Renderer::preRenderingJobs()
// for the rendering of the scene
std::vector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
{
- std::vector<QAspectJobPtr> renderBinJobs;
+ std::vector<Qt3DCore::QAspectJobPtr> renderBinJobs;
// Remove previous dependencies
- m_cleanupJob->removeDependency(QWeakPointer<QAspectJob>());
+ m_cleanupJob->removeDependency(QWeakPointer<Qt3DCore::QAspectJob>());
const bool dirtyParametersForCurrentFrame = m_dirtyBits.marked & AbstractRenderer::ParameterDirty;
const BackendNodeDirtySet dirtyBitsForFrame = m_dirtyBits.marked | m_dirtyBits.remaining;
@@ -2315,7 +2364,7 @@ std::vector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
m_updatedDisableSubtreeEnablers.push_back(node->peerId());
}
- int idealThreadCount = QAspectJobManager::idealThreadCount();
+ int idealThreadCount = Qt3DCore::QAspectJobManager::idealThreadCount();
const size_t fgBranchCount = m_frameGraphLeaves.size();
if (fgBranchCount > 1) {
@@ -2379,7 +2428,7 @@ std::vector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
return renderBinJobs;
}
-QAbstractFrameAdvanceService *Renderer::frameAdvanceService() const
+Qt3DCore::QAbstractFrameAdvanceService *Renderer::frameAdvanceService() const
{
return static_cast<Qt3DCore::QAbstractFrameAdvanceService *>(m_vsyncFrameAdvanceService.data());
}
@@ -2404,12 +2453,12 @@ bool Renderer::performCompute(QRhiCommandBuffer *cb, RenderCommand &command)
return true;
}
-static auto rhiIndexFormat(QAttribute::VertexBaseType type)
+static auto rhiIndexFormat(Qt3DCore::QAttribute::VertexBaseType type)
{
switch (type) {
- case QAttribute::VertexBaseType ::UnsignedShort:
+ case Qt3DCore::QAttribute::VertexBaseType ::UnsignedShort:
return QRhiCommandBuffer::IndexUInt16;
- case QAttribute::VertexBaseType ::UnsignedInt:
+ case Qt3DCore::QAttribute::VertexBaseType ::UnsignedInt:
return QRhiCommandBuffer::IndexUInt32;
default:
std::abort();
@@ -2481,7 +2530,7 @@ bool Renderer::uploadBuffersForCommand(RHIGraphicsPipeline* graphicsPipeline, Re
Buffer *buffer = m_nodesManager->bufferManager()->lookupResource(attrib->bufferId());
RHIBuffer *hbuf = m_RHIResourceManagers->rhiBufferManager()->lookupResource(buffer->peerId());
switch (attrib->attributeType()) {
- case QAttribute::VertexAttribute: {
+ case Qt3DCore::QAttribute::VertexAttribute: {
if (!hbuf->bind(&*m_submissionContext, RHIBuffer::Type((int)RHIBuffer::Type::ArrayBuffer | (int)RHIBuffer::Type::ShaderStorageBuffer)))
return false;
assert(hbuf->rhiBuffer());
@@ -2494,7 +2543,7 @@ bool Renderer::uploadBuffersForCommand(RHIGraphicsPipeline* graphicsPipeline, Re
command.vertex_input[bindingIndex] = { hbuf->rhiBuffer(), 0 };
break;
}
- case QAttribute::IndexAttribute: {
+ case Qt3DCore::QAttribute::IndexAttribute: {
if (!hbuf->bind(&*m_submissionContext, RHIBuffer::Type::IndexBuffer))
return false;
assert(hbuf->rhiBuffer());
@@ -2503,7 +2552,7 @@ bool Renderer::uploadBuffersForCommand(RHIGraphicsPipeline* graphicsPipeline, Re
command.indexAttribute = attrib;
break;
}
- case QAttribute::DrawIndirectAttribute:
+ case Qt3DCore::QAttribute::DrawIndirectAttribute:
RHI_UNIMPLEMENTED;
break;
}
@@ -2642,12 +2691,19 @@ bool Renderer::executeCommandsSubmission(const RHIPassInfo &passInfo)
auto &renderTargetManager = *managers.rhiRenderTargetManager();
auto *renderTarget = renderTargetManager.lookupResource(passInfo.renderTargetId);
- if (renderTarget)
- rhiRenderTarget = renderTarget->renderTarget;
- else if (m_submissionContext->defaultRenderTarget())
+ if (renderTarget) {
+ // Is our RenderTarget targeting offscreen attachments?
+ if (renderTarget->backBuffer == RHIRenderTarget::BackBuffer::None)
+ rhiRenderTarget = renderTarget->renderTarget;
+ else // Or one of the back buffers?
+ rhiRenderTarget = m_submissionContext->currentSwapChain()->currentFrameRenderTarget(renderTarget->backBuffer == RHIRenderTarget::BackBuffer::Left
+ ? QRhiSwapChain::LeftBuffer
+ : QRhiSwapChain::RightBuffer);
+ } else if (m_submissionContext->defaultRenderTarget()) {
rhiRenderTarget = m_submissionContext->defaultRenderTarget();
- else
+ } else {
rhiRenderTarget = m_submissionContext->currentSwapChain()->currentFrameRenderTarget();
+ }
}
auto executeDrawRenderView = [&] (RenderView* rv) {
@@ -2707,7 +2763,6 @@ bool Renderer::executeCommandsSubmission(const RHIPassInfo &passInfo)
// All the RVs in the current passinfo target the same RenderTarget
// A single beginPass should take place, unless Computes RVs are intermingled
- QRhiResourceUpdateBatch *inPassUpdates = nullptr;
static const bool supportsCompute = m_submissionContext->rhi()->isFeatureSupported(QRhi::Compute);
// Per Pass Global States
@@ -2725,6 +2780,7 @@ bool Renderer::executeCommandsSubmission(const RHIPassInfo &passInfo)
if (supportsCompute) {
if (!inCompute) {
cb->beginComputePass(m_submissionContext->m_currentUpdates);
+ m_submissionContext->m_currentUpdates = m_submissionContext->rhi()->nextResourceUpdateBatch();
inCompute = true;
}
executeComputeRenderView(rv);
@@ -2746,6 +2802,7 @@ bool Renderer::executeCommandsSubmission(const RHIPassInfo &passInfo)
continue;
}
cb->beginPass(rhiRenderTarget, clearColor, clearDepthStencil, m_submissionContext->m_currentUpdates);
+ m_submissionContext->m_currentUpdates = m_submissionContext->rhi()->nextResourceUpdateBatch();
inDraw = true;
}
@@ -2794,8 +2851,7 @@ bool Renderer::executeCommandsSubmission(const RHIPassInfo &passInfo)
const QRhiColorAttachment *color0Att = desc.colorAttachmentAt(0);
readbackDesc.setTexture(color0Att->texture());
}
- inPassUpdates = m_submissionContext->rhi()->nextResourceUpdateBatch();
- inPassUpdates->readBackTexture(readbackDesc, readBackResult);
+ m_submissionContext->m_currentUpdates->readBackTexture(readbackDesc, readBackResult);
} else {
qCWarning(Backend) << "Requested capture rectangle is outside framebuffer";
}
@@ -2807,9 +2863,9 @@ bool Renderer::executeCommandsSubmission(const RHIPassInfo &passInfo)
}
if (Q_LIKELY(inDraw))
- cb->endPass(inPassUpdates);
+ cb->endPass(m_submissionContext->m_currentUpdates);
else if (inCompute)
- cb->endComputePass();
+ cb->endComputePass(m_submissionContext->m_currentUpdates);
m_submissionContext->m_currentUpdates = m_submissionContext->rhi()->nextResourceUpdateBatch();
diff --git a/src/plugins/renderers/rhi/renderer/renderer.pri b/src/plugins/renderers/rhi/renderer/renderer.pri
deleted file mode 100644
index 5ff7d9d44..000000000
--- a/src/plugins/renderers/rhi/renderer/renderer.pri
+++ /dev/null
@@ -1,28 +0,0 @@
-INCLUDEPATH += $$PWD
-
-SOURCES += \
- $$PWD/rendercommand.cpp \
- $$PWD/renderer.cpp \
- $$PWD/renderview.cpp \
- $$PWD/renderviewbuilder.cpp \
- $$PWD/rhigraphicspipeline.cpp \
- $$PWD/rhirendertarget.cpp \
- $$PWD/rhishader.cpp \
- $$PWD/shaderparameterpack.cpp \
- $$PWD/logging.cpp \
- $$PWD/commandexecuter.cpp \
- $$PWD/pipelineuboset.cpp
-
-HEADERS += \
- $$PWD/rendercommand_p.h \
- $$PWD/renderer_p.h \
- $$PWD/renderview_p.h \
- $$PWD/renderviewbuilder_p.h \
- $$PWD/rhigraphicspipeline_p.h \
- $$PWD/rhirendertarget_p.h \
- $$PWD/rhishader_p.h \
- $$PWD/shaderparameterpack_p.h \
- $$PWD/shadervariables_p.h \
- $$PWD/logging_p.h \
- $$PWD/commandexecuter_p.h \
- $$PWD/pipelineuboset_p.h
diff --git a/src/plugins/renderers/rhi/renderer/renderer_p.h b/src/plugins/renderers/rhi/renderer/renderer_p.h
index 463aec7d3..6f4590ef5 100644
--- a/src/plugins/renderers/rhi/renderer/renderer_p.h
+++ b/src/plugins/renderers/rhi/renderer/renderer_p.h
@@ -37,7 +37,7 @@
#include <Qt3DRender/private/renderercache_p.h>
#include <Qt3DRender/private/renderviewinitializerjob_p.h>
-#include <QtGui/private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include <shaderparameterpack_p.h>
#include <logging_p.h>
diff --git a/src/plugins/renderers/rhi/renderer/renderview.cpp b/src/plugins/renderers/rhi/renderer/renderview.cpp
index 60a447ae6..c8ae4e7f1 100644
--- a/src/plugins/renderers/rhi/renderer/renderview.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderview.cpp
@@ -1164,6 +1164,13 @@ void RenderView::updateRenderCommand(const EntityRenderCommandDataSubView &subVi
memcpy(&command.m_commandUBO.inverseModelViewProjectionMatrix,
&inverseModelViewProjection, sizeof(Matrix4x4));
copyNormalMatrix(command.m_commandUBO.modelViewNormalMatrix, modelViewNormalMatrix.constData());
+
+ const Armature *armature = entity->renderComponent<Armature>();
+ if (armature) {
+ const UniformValue &skinningPalette = armature->skinningPaletteUniform();
+ memcpy(&command.m_commandUBO.skinningPalette, skinningPalette.constData<float>(),
+ qMin<size_t>(skinningPalette.byteSize(), 100 * 16 * sizeof(float)));
+ }
}
});
}
@@ -1172,8 +1179,16 @@ void RenderView::updateMatrices()
{
if (m_renderCameraNode && m_renderCameraLens
&& m_renderCameraLens->isEnabled()) {
- const Matrix4x4 cameraWorld = *(m_renderCameraNode->worldTransform());
- setViewMatrix(m_renderCameraLens->viewMatrix(cameraWorld));
+ auto transform = m_renderCameraNode->renderComponent<Transform>();
+ if (m_renderCameraNode->isParentLessTransform() && transform && transform->hasViewMatrix()) {
+ // optimization: if the entity is a QCamera and it doesn't have a parent with a transform component,
+ // then we use the frontend version of the viewMatrix to avoid extra calculations that may introduce
+ // rounding errors
+ setViewMatrix(transform->viewMatrix());
+ } else {
+ const Matrix4x4 cameraWorld = *(m_renderCameraNode->worldTransform());
+ setViewMatrix(m_renderCameraLens->viewMatrix(cameraWorld));
+ }
setViewProjectionMatrix(m_renderCameraLens->projection() * viewMatrix());
// To get the eyePosition of the camera, we need to use the inverse of the
@@ -1376,7 +1391,7 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, ParameterInfoList
// only update values of uniforms that have changed
// If parameters add been added/removed, the command would have been rebuild
// and the parameter pack would be empty
- const bool updateUniformsOnly = command->m_parameterPack.submissionUniformIndices().size() > 0;
+ const bool updateUniformsOnly = !command->m_parameterPack.submissionUniformIndices().empty();
if (!updateUniformsOnly) {
// Builds the QUniformPack, sets shader standard uniforms and store attributes name / glname
diff --git a/src/plugins/renderers/rhi/renderer/rhigraphicspipeline_p.h b/src/plugins/renderers/rhi/renderer/rhigraphicspipeline_p.h
index 3f6c0c672..020d4583a 100644
--- a/src/plugins/renderers/rhi/renderer/rhigraphicspipeline_p.h
+++ b/src/plugins/renderers/rhi/renderer/rhigraphicspipeline_p.h
@@ -15,7 +15,7 @@
// We mean it.
//
-#include <private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include <rhihandle_types_p.h>
#include <pipelineuboset_p.h>
#include <Qt3DCore/qnodeid.h>
diff --git a/src/plugins/renderers/rhi/renderer/rhirendertarget_p.h b/src/plugins/renderers/rhi/renderer/rhirendertarget_p.h
index bfb57568d..f699db687 100644
--- a/src/plugins/renderers/rhi/renderer/rhirendertarget_p.h
+++ b/src/plugins/renderers/rhi/renderer/rhirendertarget_p.h
@@ -15,7 +15,7 @@
// We mean it.
//
-#include <private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include <rhihandle_types_p.h>
#include <private/attachmentpack_p.h>
@@ -30,9 +30,16 @@ struct RHIRenderTarget {
// Note: only used when rendering to a FBO
// as we don't want to remove the default framebuffer's rendertarget
// TODO: at some point separate render target and graphics pipeline as the former can be reused
- QRhiRenderTarget *renderTarget{};
- QRhiRenderPassDescriptor *renderPassDescriptor{};
- QRhiRenderBuffer *depthStencilBuffer{};
+ QRhiRenderTarget *renderTarget{ nullptr };
+ QRhiRenderPassDescriptor *renderPassDescriptor{ nullptr };
+ QRhiRenderBuffer *depthStencilBuffer{ nullptr };
+
+ enum class BackBuffer {
+ None,
+ Left,
+ Right,
+ };
+ BackBuffer backBuffer{ BackBuffer::None };
~RHIRenderTarget();
void cleanup();
diff --git a/src/plugins/renderers/rhi/renderer/rhishader.cpp b/src/plugins/renderers/rhi/renderer/rhishader.cpp
index 5a308fa37..5c170346f 100644
--- a/src/plugins/renderers/rhi/renderer/rhishader.cpp
+++ b/src/plugins/renderers/rhi/renderer/rhishader.cpp
@@ -566,72 +566,71 @@ bool RHIShader::hasActiveVariables() const noexcept
|| !m_uniformBlockNamesIds.empty() || !m_shaderStorageBlockNamesIds.empty();
}
-void RHIShader::setShaderCode(const std::vector<QByteArray> &shaderCode)
+void RHIShader::setShaderCode(std::vector<QByteArray> shaderCode)
{
- m_shaderCode.clear();
- Qt3DCore::append(m_shaderCode, shaderCode);
+ m_shaderCode = std::move(shaderCode);
}
-void RHIShader::setFragOutputs(const QHash<QString, int> &fragOutputs)
+void RHIShader::setFragOutputs(QHash<QString, int> fragOutputs)
{
{
QMutexLocker lock(&m_mutex);
- m_fragOutputs = fragOutputs;
+ m_fragOutputs = std::move(fragOutputs);
}
// updateDNA();
}
-const QHash<QString, int> RHIShader::fragOutputs() const
+const QHash<QString, int> &RHIShader::fragOutputs() const
{
QMutexLocker lock(&m_mutex);
return m_fragOutputs;
}
-void RHIShader::initializeAttributes(const std::vector<ShaderAttribute> &attributesDescription)
+void RHIShader::initializeAttributes(std::vector<ShaderAttribute> attributesDescription)
{
- m_attributes = attributesDescription;
- m_attributesNames.resize(attributesDescription.size());
- m_attributeNamesIds.resize(attributesDescription.size());
- for (size_t i = 0, m = attributesDescription.size(); i < m; i++) {
- m_attributesNames[i] = attributesDescription[i].m_name;
+ m_attributes = std::move(attributesDescription);
+ m_attributesNames.resize(m_attributes.size());
+ m_attributeNamesIds.resize(m_attributes.size());
+ for (size_t i = 0, m = m_attributes.size(); i < m; i++) {
+ m_attributesNames[i] = m_attributes[i].m_name;
m_attributes[i].m_nameId = StringToInt::lookupId(m_attributesNames[i]);
m_attributeNamesIds[i] = m_attributes[i].m_nameId;
- qCDebug(Shaders) << "Active Attribute " << attributesDescription[i].m_name;
+ qCDebug(Shaders) << "Active Attribute " << m_attributes[i].m_name;
}
}
-void RHIShader::initializeSamplers(const std::vector<ShaderAttribute> &samplersDescription)
+void RHIShader::initializeSamplers(std::vector<ShaderAttribute> samplersDescription)
{
- m_samplers = samplersDescription;
- m_samplerNames.resize(samplersDescription.size());
- m_samplerIds.resize(samplersDescription.size());
- for (size_t i = 0, m = samplersDescription.size(); i < m; i++) {
- m_samplerNames[i] = samplersDescription[i].m_name;
+ m_samplers = std::move(samplersDescription);
+ m_samplerNames.resize(m_samplers.size());
+ m_samplerIds.resize(m_samplers.size());
+ for (size_t i = 0, m = m_samplers.size(); i < m; i++) {
+ m_samplerNames[i] = m_samplers[i].m_name;
m_samplers[i].m_nameId = StringToInt::lookupId(m_samplerNames[i]);
m_samplerIds[i] = m_samplers[i].m_nameId;
- qCDebug(Shaders) << "Active sampler " << samplersDescription[i].m_name;
+ qCDebug(Shaders) << "Active sampler " << m_samplers[i].m_name;
}
}
-void RHIShader::initializeImages(const std::vector<ShaderAttribute> &imagesDescription)
+void RHIShader::initializeImages(std::vector<ShaderAttribute> imagesDescription)
{
- m_images = imagesDescription;
- m_imageNames.resize(imagesDescription.size());
- m_imageIds.resize(imagesDescription.size());
- for (size_t i = 0, m = imagesDescription.size(); i < m; i++) {
- m_imageNames[i] = imagesDescription[i].m_name;
+ m_images = std::move(imagesDescription);
+ m_imageNames.resize(m_images.size());
+ m_imageIds.resize(m_images.size());
+ for (size_t i = 0, m = m_images.size(); i < m; i++) {
+ m_imageNames[i] = m_images[i].m_name;
m_images[i].m_nameId = StringToInt::lookupId(m_imageNames[i]);
m_imageIds[i] = m_images[i].m_nameId;
- qCDebug(Shaders) << "Active image " << imagesDescription[i].m_name;
+ qCDebug(Shaders) << "Active image " << m_images[i].m_name;
}
}
-void RHIShader::initializeUniformBlocks(const std::vector<ShaderUniformBlock> &uniformBlockDescription)
+void RHIShader::initializeUniformBlocks(std::vector<ShaderUniformBlock> uniformBlockDescription)
{
- m_uniformBlocks = uniformBlockDescription;
- m_uniformBlockNames.resize(uniformBlockDescription.size());
- m_uniformBlockNamesIds.resize(uniformBlockDescription.size());
- for (size_t i = 0, m = uniformBlockDescription.size(); i < m; ++i) {
+ m_uniformBlocks = std::move(uniformBlockDescription);
+ m_uniformBlockNames.resize(m_uniformBlocks.size());
+ m_uniformBlockNamesIds.resize(m_uniformBlocks.size());
+ for (size_t i = 0, m = m_uniformBlocks.size(); i < m; ++i) {
m_uniformBlockNames[i] = m_uniformBlocks[i].m_name;
m_uniformBlockNamesIds[i] = StringToInt::lookupId(m_uniformBlockNames[i]);
m_uniformBlocks[i].m_nameId = m_uniformBlockNamesIds[i];
@@ -647,7 +646,7 @@ void RHIShader::initializeUniformBlocks(const std::vector<ShaderUniformBlock> &u
QHash<QString, ShaderUniform> activeUniformsInBlock;
while (uniformsIt != uniformsEnd && uniformNamesIt != uniformNamesEnd) {
- if (uniformsIt->m_blockIndex == uniformBlockDescription[i].m_index) {
+ if (uniformsIt->m_blockIndex == m_uniformBlocks[i].m_index) {
QString uniformName = *uniformNamesIt;
if (!m_uniformBlockNames[i].isEmpty()
&& !uniformName.startsWith(m_uniformBlockNames[i]))
@@ -660,19 +659,19 @@ void RHIShader::initializeUniformBlocks(const std::vector<ShaderUniformBlock> &u
++uniformsIt;
++uniformNamesIt;
}
- m_uniformBlockIndexToShaderUniforms.insert(uniformBlockDescription[i].m_index,
+ m_uniformBlockIndexToShaderUniforms.insert(m_uniformBlocks[i].m_index,
activeUniformsInBlock);
}
}
void RHIShader::initializeShaderStorageBlocks(
- const std::vector<ShaderStorageBlock> &shaderStorageBlockDescription)
+ std::vector<ShaderStorageBlock> shaderStorageBlockDescription)
{
- m_shaderStorageBlocks = shaderStorageBlockDescription;
- m_shaderStorageBlockNames.resize(shaderStorageBlockDescription.size());
- m_shaderStorageBlockNamesIds.resize(shaderStorageBlockDescription.size());
+ m_shaderStorageBlocks = std::move(shaderStorageBlockDescription);
+ m_shaderStorageBlockNames.resize(m_shaderStorageBlocks.size());
+ m_shaderStorageBlockNamesIds.resize(m_shaderStorageBlocks.size());
- for (size_t i = 0, m = shaderStorageBlockDescription.size(); i < m; ++i) {
+ for (size_t i = 0, m = m_shaderStorageBlocks.size(); i < m; ++i) {
m_shaderStorageBlockNames[i] = m_shaderStorageBlocks[i].m_name;
m_shaderStorageBlockNamesIds[i] = StringToInt::lookupId(m_shaderStorageBlockNames[i]);
m_shaderStorageBlocks[i].m_nameId = m_shaderStorageBlockNamesIds[i];
diff --git a/src/plugins/renderers/rhi/renderer/rhishader_p.h b/src/plugins/renderers/rhi/renderer/rhishader_p.h
index ec46a39f8..f566f03ae 100644
--- a/src/plugins/renderers/rhi/renderer/rhishader_p.h
+++ b/src/plugins/renderers/rhi/renderer/rhishader_p.h
@@ -20,7 +20,7 @@
#include <Qt3DRender/qshaderprogram.h>
#include <QMutex>
#include <QtGui/private/qshader_p.h>
-#include <QtGui/private/qrhi_p.h>
+#include <rhi/qrhi.h>
QT_BEGIN_NAMESPACE
@@ -52,8 +52,8 @@ public:
bool isLoaded() const { return m_isLoaded; }
void setLoaded(bool loaded) { m_isLoaded = loaded; }
- void setFragOutputs(const QHash<QString, int> &fragOutputs);
- const QHash<QString, int> fragOutputs() const;
+ void setFragOutputs(QHash<QString, int> fragOutputs);
+ const QHash<QString, int> &fragOutputs() const;
inline const std::vector<int> &uniformsNamesIds() const { return m_uniformsNamesIds; }
inline const std::vector<int> &standardUniformNameIds() const { return m_standardUniformNamesIds; }
@@ -94,7 +94,7 @@ public:
bool hasUniform(int nameId) const noexcept;
bool hasActiveVariables() const noexcept;
- void setShaderCode(const std::vector<QByteArray> &shaderCode);
+ void setShaderCode(std::vector<QByteArray> shaderCode);
const std::vector<QByteArray> &shaderCode() const;
const QShader &shaderStage(QShader::Stage stage) const noexcept { return m_stages[stage]; }
@@ -146,12 +146,11 @@ private:
// Private so that only SubmissionContext can call it
friend class SubmissionContext;
- void initializeAttributes(const std::vector<ShaderAttribute> &attributesDescription);
- void initializeUniformBlocks(const std::vector<ShaderUniformBlock> &uniformBlockDescription);
- void
- initializeShaderStorageBlocks(const std::vector<ShaderStorageBlock> &shaderStorageBlockDescription);
- void initializeSamplers(const std::vector<ShaderAttribute> &samplerDescription);
- void initializeImages(const std::vector<ShaderAttribute> &imageDescription);
+ void initializeAttributes(std::vector<Qt3DRender::Render::Rhi::ShaderAttribute> attributesDescription);
+ void initializeUniformBlocks(std::vector<ShaderUniformBlock> uniformBlockDescription);
+ void initializeShaderStorageBlocks(std::vector<ShaderStorageBlock> shaderStorageBlockDescription);
+ void initializeSamplers(std::vector<ShaderAttribute> samplerDescription);
+ void initializeImages(std::vector<ShaderAttribute> imageDescription);
void recordAllUniforms(UBO_Member &uboMember, QString parentName);
std::vector<UBO_Block> m_uboBlocks;
diff --git a/src/plugins/renderers/rhi/rhi.pri b/src/plugins/renderers/rhi/rhi.pri
deleted file mode 100644
index 5fdb77c00..000000000
--- a/src/plugins/renderers/rhi/rhi.pri
+++ /dev/null
@@ -1,16 +0,0 @@
-
-include (renderer/renderer.pri)
-include (io/io.pri)
-include (textures/textures.pri)
-include (graphicshelpers/graphicshelpers.pri)
-include (managers/managers.pri)
-
-INCLUDEPATH += $$PWD
-
-# Qt3D is free of Q_FOREACH - make sure it stays that way:
-DEFINES += QT_NO_FOREACH
-
-gcov {
- QMAKE_CXXFLAGS += -fprofile-arcs -ftest-coverage
- QMAKE_LFLAGS += -fprofile-arcs -ftest-coverage
-}
diff --git a/src/plugins/renderers/rhi/rhi.pro b/src/plugins/renderers/rhi/rhi.pro
deleted file mode 100644
index a767223f4..000000000
--- a/src/plugins/renderers/rhi/rhi.pro
+++ /dev/null
@@ -1,36 +0,0 @@
-TARGET = rhirenderer
-
-PLUGIN_TYPE = renderers
-PLUGIN_CLASS_NAME = RhiRendererPlugin
-load(qt_plugin)
-
-QT += core-private gui-private 3dcore 3dcore-private 3drender 3drender-private
-
-greaterThan(QT_MAJOR_VERSION, 5) {
- QT += shadertools shadertools-private
-}
-
-# Qt3D is free of Q_FOREACH - make sure it stays that way:
-DEFINES += QT_NO_FOREACH
-
-# We use QT_AUTOTEST_EXPORT to test the plug-ins, which needs QT_BUILDING_QT
-DEFINES += QT_BUILDING_QT
-
-SOURCES += \
- main.cpp
-
-DISTFILES += \
- rhirenderer.json
-
-include(rhi.pri)
-
-qtConfig(qt3d-simd-avx2) {
- CONFIG += simd
- QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_AVX2
-}
-
-qtConfig(qt3d-simd-sse2):!qtConfig(qt3d-simd-avx2) {
- CONFIG += simd
- QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_SSE2
-}
-
diff --git a/src/plugins/renderers/rhi/textures/texture.cpp b/src/plugins/renderers/rhi/textures/texture.cpp
index 6bbfb1d13..4561aa936 100644
--- a/src/plugins/renderers/rhi/textures/texture.cpp
+++ b/src/plugins/renderers/rhi/textures/texture.cpp
@@ -5,7 +5,7 @@
#include "texture_p.h"
#include <private/qdebug_p.h>
-#include <private/qrhi_p.h>
+#include <rhi/qrhi.h>
#include <QDebug>
#include <Qt3DCore/private/vector_helper_p.h>
#include <Qt3DRender/qtexture.h>
@@ -19,8 +19,6 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3DCore;
-
namespace Qt3DRender {
namespace Render {
namespace Rhi {
@@ -193,15 +191,12 @@ void filterLayersAndFaces(const QTextureImageData &data, F f)
f(createUploadEntry(level, 0, data.data(0, 0, level)));
}
} else if (layers > 1 && faces == 1) {
- qWarning() << Q_FUNC_INFO << "Unsupported case, see QTBUG-83343";
- /*
for (int layer = 0; layer < data.layers(); layer++) {
- for (int level = 0; level < mipLevels; level++) {
+ for (int level = 0; level < miplevels; level++) {
f(createUploadEntry(level, layer, data.data(layer, 0, level)));
}
}
- */
- } else if (faces > 1 && layers == 1) {
+ } else if (faces > 1 && layers == 1) {
// Mip levels do not seem to be supported by cubemaps...
for (int face = 0; face < data.faces(); face++) {
f(createUploadEntry(0, face, data.data(0, face, 0)));
@@ -218,8 +213,7 @@ void filterLayerAndFace(int layer, int face, F f)
if (layer == 0 && face == 0) {
f(0);
} else if (layer > 0 && face == 0) {
- qWarning() << Q_FUNC_INFO << "Unsupported case, see QTBUG-83343";
- // f(layer);
+ f(layer);
} else if (layer == 0 && face > 0) {
f(face);
} else {
@@ -632,7 +626,20 @@ QRhiTexture *RHITexture::buildRhiTexture(SubmissionContext *ctx)
}
}
- QRhiTexture *rhiTexture = ctx->rhi()->newTexture(rhiFormat, pixelSize, sampleCount, rhiFlags);
+ if(actualTarget == QAbstractTexture::Target3D)
+ rhiFlags |= QRhiTexture::ThreeDimensional;
+
+ QRhiTexture *rhiTexture = nullptr;
+ switch (m_properties.target) {
+ case QAbstractTexture::Target1DArray:
+ case QAbstractTexture::Target2DArray:
+ //This will setup the array flags correctly
+ rhiTexture = ctx->rhi()->newTextureArray(rhiFormat, m_properties.layers, pixelSize, sampleCount, rhiFlags);
+ break;
+ default:
+ rhiTexture = ctx->rhi()->newTexture(rhiFormat, pixelSize, sampleCount, rhiFlags);
+ break;
+ }
if (!rhiTexture->create()) {
qWarning() << Q_FUNC_INFO << "creating QRhiTexture failed";
@@ -721,7 +728,7 @@ void RHITexture::uploadRhiTextureData(SubmissionContext *ctx)
});
}
- if (uploadEntries.size() > 0) {
+ if (!uploadEntries.empty()) {
QRhiTextureUploadDescription uploadDescription;
uploadDescription.setEntries(uploadEntries.begin(), uploadEntries.end());
ctx->m_currentUpdates->uploadTexture(m_rhi, uploadDescription);
diff --git a/src/plugins/renderers/rhi/textures/textures.pri b/src/plugins/renderers/rhi/textures/textures.pri
deleted file mode 100644
index dd9e6404f..000000000
--- a/src/plugins/renderers/rhi/textures/textures.pri
+++ /dev/null
@@ -1,9 +0,0 @@
-INCLUDEPATH += $$PWD
-
-SOURCES += \
- $$PWD/renderbuffer.cpp \
- $$PWD/texture.cpp
-
-HEADERS += \
- $$PWD/renderbuffer_p.h \
- $$PWD/texture_p.h
diff --git a/src/plugins/renderplugins/renderplugins.pro b/src/plugins/renderplugins/renderplugins.pro
deleted file mode 100644
index 1bc2f6c6c..000000000
--- a/src/plugins/renderplugins/renderplugins.pro
+++ /dev/null
@@ -1,2 +0,0 @@
-TEMPLATE = subdirs
-SUBDIRS += scene2d
diff --git a/src/plugins/renderplugins/scene2d/scene2d.pro b/src/plugins/renderplugins/scene2d/scene2d.pro
deleted file mode 100644
index 2cb07756b..000000000
--- a/src/plugins/renderplugins/scene2d/scene2d.pro
+++ /dev/null
@@ -1,16 +0,0 @@
-TARGET = scene2d
-QT += core-private 3dcore 3dcore-private 3drender 3drender-private 3dextras 3dquickscene2d 3dquickscene2d-private
-
-HEADERS += \
- scene2dplugin.h
-
-SOURCES += \
- main.cpp \
- scene2dplugin.cpp
-
-DISTFILES += \
- scene2dplugin.json
-
-PLUGIN_TYPE = renderplugins
-PLUGIN_CLASS_NAME = Scene2DPlugin
-load(qt_plugin)
diff --git a/src/plugins/sceneparsers/CMakeLists.txt b/src/plugins/sceneparsers/CMakeLists.txt
index f9c2801a4..abc33e92a 100644
--- a/src/plugins/sceneparsers/CMakeLists.txt
+++ b/src/plugins/sceneparsers/CMakeLists.txt
@@ -4,7 +4,7 @@
# Generated from sceneparsers.pro.
add_subdirectory(gltf)
-if(QT_FEATURE_qt3d_assimp AND NOT IOS AND NOT TVOS AND NOT QNX
+if(QT_FEATURE_qt3d_assimp AND NOT QNX
AND (CLANG OR GCC OR QT_FEATURE_qt3d_system_assimp OR (ANDROID AND CLANG) OR MSVC))
add_subdirectory(assimp)
endif()
diff --git a/src/plugins/sceneparsers/assimp/CMakeLists.txt b/src/plugins/sceneparsers/assimp/CMakeLists.txt
index 773b0bf2e..1edc3cad7 100644
--- a/src/plugins/sceneparsers/assimp/CMakeLists.txt
+++ b/src/plugins/sceneparsers/assimp/CMakeLists.txt
@@ -25,6 +25,7 @@ qt_internal_add_plugin(AssimpSceneImportPlugin
Qt::Core
Qt::CorePrivate
Qt::Gui
+ NO_UNITY_BUILD
)
#### Keys ignored in scope 1:.:.:assimp.pro:<TRUE>:
diff --git a/src/plugins/sceneparsers/assimp/assimp.pro b/src/plugins/sceneparsers/assimp/assimp.pro
deleted file mode 100644
index f761db12e..000000000
--- a/src/plugins/sceneparsers/assimp/assimp.pro
+++ /dev/null
@@ -1,20 +0,0 @@
-TARGET = assimpsceneimport
-QT += core-private 3dcore 3dcore-private 3drender 3drender-private 3dextras 3danimation
-
-include(../../../3rdparty/assimp/assimp_dependency.pri)
-
-HEADERS += \
- assimphelpers.h \
- assimpimporter.h
-
-SOURCES += \
- assimphelpers.cpp \
- main.cpp \
- assimpimporter.cpp
-
-DISTFILES += \
- assimp.json
-
-PLUGIN_TYPE = sceneparsers
-PLUGIN_CLASS_NAME = AssimpSceneImportPlugin
-load(qt_plugin)
diff --git a/src/plugins/sceneparsers/assimp/assimpimporter.cpp b/src/plugins/sceneparsers/assimp/assimpimporter.cpp
index 91763d156..4d32d1cc7 100644
--- a/src/plugins/sceneparsers/assimp/assimpimporter.cpp
+++ b/src/plugins/sceneparsers/assimp/assimpimporter.cpp
@@ -20,9 +20,8 @@
#include <Qt3DExtras/qdiffusespecularmapmaterial.h>
#include <Qt3DExtras/qphongmaterial.h>
#include <Qt3DExtras/qmorphphongmaterial.h>
-#include <Qt3DExtras/qdiffusemapmaterial.h>
-#include <Qt3DExtras/qdiffusespecularmapmaterial.h>
-#include <Qt3DExtras/qphongmaterial.h>
+#include <Qt3DExtras/qnormaldiffusemapmaterial.h>
+#include <Qt3DExtras/qnormaldiffusespecularmapmaterial.h>
#include <Qt3DAnimation/qkeyframeanimation.h>
#include <Qt3DAnimation/qmorphinganimation.h>
#include <QtCore/QFileInfo>
@@ -36,11 +35,12 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3DCore;
-using namespace Qt3DExtras;
namespace Qt3DRender {
+using namespace Qt3DCore;
+using namespace Qt3DExtras;
+
/*!
\class Qt3DRender::AssimpImporter
\inmodule Qt3DRender
@@ -69,6 +69,8 @@ const QString ASSIMP_MATERIAL_AMBIENT_TEXTURE = QLatin1String("ambientTex");
const QString ASSIMP_MATERIAL_SPECULAR_TEXTURE = QLatin1String("specularTexture");
const QString ASSIMP_MATERIAL_EMISSIVE_TEXTURE = QLatin1String("emissiveTex");
const QString ASSIMP_MATERIAL_NORMALS_TEXTURE = QLatin1String("normalsTex");
+// Keep the old "normalsTex" parameter name to keep backwards compatibility, add "normalTexture" as a new one
+const QString ASSIMP_MATERIAL_NORMALS_TEXTURE2 = QLatin1String("normalTexture");
const QString ASSIMP_MATERIAL_OPACITY_TEXTURE = QLatin1String("opacityTex");
const QString ASSIMP_MATERIAL_REFLECTION_TEXTURE = QLatin1String("reflectionTex");
const QString ASSIMP_MATERIAL_HEIGHT_TEXTURE = QLatin1String("heightTex");
@@ -115,9 +117,14 @@ inline QString aiStringToQString(const aiString &str)
QMaterial *createBestApproachingMaterial(const aiMaterial *assimpMaterial)
{
aiString path; // unused but necessary
+ const bool hasNormalTexture = (assimpMaterial->GetTexture(aiTextureType_NORMALS, 0, &path) == AI_SUCCESS);
const bool hasDiffuseTexture = (assimpMaterial->GetTexture(aiTextureType_DIFFUSE, 0, &path) == AI_SUCCESS);
const bool hasSpecularTexture = (assimpMaterial->GetTexture(aiTextureType_SPECULAR, 0, &path) == AI_SUCCESS);
+ if (hasNormalTexture && hasDiffuseTexture && hasSpecularTexture)
+ return QAbstractNodeFactory::createNode<QNormalDiffuseSpecularMapMaterial>("QNormalDiffuseSpecularMapMaterial");
+ if (hasNormalTexture && hasDiffuseTexture)
+ return QAbstractNodeFactory::createNode<QNormalDiffuseMapMaterial>("QNormalDiffuseMapMaterial");
if (hasDiffuseTexture && hasSpecularTexture)
return QAbstractNodeFactory::createNode<QDiffuseSpecularMapMaterial>("QDiffuseSpecularMapMaterial");
if (hasDiffuseTexture)
@@ -810,11 +817,7 @@ QGeometryRenderer *AssimpImporter::loadMesh(uint meshIndex)
= new Qt3DAnimation::QMorphingAnimation(geometryRenderer);
QList<QString> names;
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QList<Qt3DAnimation::QMorphTarget *> targets;
-#else
- QVector<Qt3DAnimation::QMorphTarget *> targets;
-#endif
uint voff = 0;
uint noff = 0;
uint tanoff = 0;
@@ -1131,11 +1134,7 @@ void AssimpImporter::loadAnimation(uint animationIndex)
aiMesh *mesh = m_scene->m_aiScene->mMeshes[targetNode->mMeshes[0]];
Qt3DAnimation::QMorphingAnimation *morphingAnimation = new Qt3DAnimation::QMorphingAnimation;
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QList<float> positions;
-#else
- QVector<float> positions;
-#endif
positions.resize(morphAnim->mNumKeys);
// set so that weights array is allocated to correct size in morphingAnimation
morphingAnimation->setTargetPositions(positions);
@@ -1143,11 +1142,7 @@ void AssimpImporter::loadAnimation(uint animationIndex)
aiMeshMorphKey &key = morphAnim->mKeys[j];
positions[j] = key.mTime * tickScale;
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QList<float> weights;
-#else
- QVector<float> weights;
-#endif
weights.resize(key.mNumValuesAndWeights);
for (int k = 0; k < weights.size(); k++) {
const unsigned int value = key.mValues[k];
@@ -1286,8 +1281,12 @@ void AssimpImporter::copyMaterialTextures(QMaterial *material, aiMaterial *assim
tex->setWrapMode(wrapMode);
qCDebug(AssimpImporterLog) << Q_FUNC_INFO << " Loaded Texture " << fullPath;
- setParameterValue(m_scene->m_textureToParameterName[textureType[i]],
- material, QVariant::fromValue(tex));
+ const QString parameterName = m_scene->m_textureToParameterName[textureType[i]];
+ setParameterValue(parameterName, material, QVariant::fromValue(tex));
+
+ if (parameterName == ASSIMP_MATERIAL_NORMALS_TEXTURE) {
+ setParameterValue(ASSIMP_MATERIAL_NORMALS_TEXTURE2, material, QVariant::fromValue(tex));
+ }
}
}
}
diff --git a/src/plugins/sceneparsers/gltf/gltf.pro b/src/plugins/sceneparsers/gltf/gltf.pro
deleted file mode 100644
index 8f0cc2fe0..000000000
--- a/src/plugins/sceneparsers/gltf/gltf.pro
+++ /dev/null
@@ -1,16 +0,0 @@
-TARGET = gltfsceneimport
-QT += core-private 3dcore 3dcore-private 3drender 3drender-private 3dextras
-
-HEADERS += \
- gltfimporter.h
-
-SOURCES += \
- main.cpp \
- gltfimporter.cpp
-
-DISTFILES += \
- gltf.json
-
-PLUGIN_TYPE = sceneparsers
-PLUGIN_CLASS_NAME = GLTFSceneImportPlugin
-load(qt_plugin)
diff --git a/src/plugins/sceneparsers/gltf/gltfimporter.cpp b/src/plugins/sceneparsers/gltf/gltfimporter.cpp
index 69d4c8954..4f29cab06 100644
--- a/src/plugins/sceneparsers/gltf/gltfimporter.cpp
+++ b/src/plugins/sceneparsers/gltf/gltfimporter.cpp
@@ -239,8 +239,6 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3DCore;
-using namespace Qt3DExtras;
namespace {
@@ -287,6 +285,9 @@ Qt3DRender::QFilterKey *buildFilterKey(const QString &key, const QJsonValue &val
namespace Qt3DRender {
+using namespace Qt3DCore;
+using namespace Qt3DExtras;
+
Q_LOGGING_CATEGORY(GLTFImporterLog, "Qt3D.GLTFImport", QtWarningMsg);
class GLTFRawTextureImage : public QAbstractTextureImage
@@ -1050,9 +1051,9 @@ QMaterial *GLTFImporter::commonMaterial(const QJsonObject &jsonObj)
} else {
for (QVariantHash::const_iterator it = params.constBegin(), itEnd = params.constEnd(); it != itEnd; ++it)
mat->setProperty(it.key().toUtf8(), it.value());
- }
- renameFromJson(jsonObj, mat);
+ renameFromJson(jsonObj, mat);
+ }
return mat;
}
@@ -1819,11 +1820,7 @@ void GLTFImporter::processJSONMesh(const QString &id, const QJsonObject &json)
target->setProperty(propName.constData(), QVariant(size));
}
} else {
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
const QMetaType propType = target->property(propName.constData()).metaType();
-#else
- const QMetaType propType(target->property(propName.constData()).type());
-#endif
if (propType.id() == QMetaType::Int) {
target->setProperty(propName.constData(), QVariant(it.value().toInt()));
} else {
diff --git a/src/plugins/sceneparsers/gltfexport/gltfexport.pro b/src/plugins/sceneparsers/gltfexport/gltfexport.pro
deleted file mode 100644
index 9da330605..000000000
--- a/src/plugins/sceneparsers/gltfexport/gltfexport.pro
+++ /dev/null
@@ -1,16 +0,0 @@
-TARGET = gltfsceneexport
-QT += core-private 3dcore 3dcore-private 3drender 3drender-private 3dextras
-
-HEADERS += \
- gltfexporter.h
-
-SOURCES += \
- main.cpp \
- gltfexporter.cpp
-
-DISTFILES += \
- gltfexport.json
-
-PLUGIN_TYPE = sceneparsers
-PLUGIN_CLASS_NAME = GLTFSceneExportPlugin
-load(qt_plugin)
diff --git a/src/plugins/sceneparsers/gltfexport/gltfexporter.cpp b/src/plugins/sceneparsers/gltfexport/gltfexporter.cpp
index 31808caa7..12c979019 100644
--- a/src/plugins/sceneparsers/gltfexport/gltfexporter.cpp
+++ b/src/plugins/sceneparsers/gltfexport/gltfexporter.cpp
@@ -186,11 +186,11 @@ inline void promoteColorsToRGBA(QJsonObject *obj)
QT_BEGIN_NAMESPACE
+namespace Qt3DRender {
+
using namespace Qt3DCore;
using namespace Qt3DExtras;
-namespace Qt3DRender {
-
Q_LOGGING_CATEGORY(GLTFExporterLog, "Qt3D.GLTFExport", QtWarningMsg)
const QString MATERIAL_DIFFUSE_COLOR = QStringLiteral("kd");
@@ -627,11 +627,7 @@ void GLTFExporter::parseMaterials()
if (material->effect()) {
QList<QParameter *> parameters = material->effect()->parameters();
for (auto param : parameters) {
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (param->value().metaType().id() == QMetaType::QColor) {
-#else
- if (param->value().type() == QMetaType::QColor) {
-#endif
QColor color = param->value().value<QColor>();
if (param->name() == MATERIAL_AMBIENT_COLOR) {
matInfo.colors.insert(QStringLiteral("ambient"), color);
@@ -1768,11 +1764,7 @@ void GLTFExporter::exportParameter(QJsonObject &jsonObj, const QString &name,
paramObj[typeStr] = GL_SAMPLER_2D;
paramObj[valueStr] = m_textureIdMap.value(textureVariantToUrl(variant));
} else {
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
switch (variant.metaType().id()) {
-#else
- switch (variant.type()) {
-#endif
case QMetaType::Bool:
paramObj[typeStr] = GL_BOOL;
paramObj[valueStr] = variant.toBool();
@@ -2044,11 +2036,7 @@ QString GLTFExporter::textureVariantToUrl(const QVariant &var)
void GLTFExporter::setVarToJSonObject(QJsonObject &jsObj, const QString &key, const QVariant &var)
{
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
switch (var.metaType().id()) {
-#else
- switch (var.type()) {
-#endif
case QMetaType::Bool:
jsObj[key] = var.toBool();
break;
diff --git a/src/plugins/sceneparsers/sceneparsers.pro b/src/plugins/sceneparsers/sceneparsers.pro
deleted file mode 100644
index 573a5ddad..000000000
--- a/src/plugins/sceneparsers/sceneparsers.pro
+++ /dev/null
@@ -1,12 +0,0 @@
-TEMPLATE = subdirs
-# QNX is not supported, and Linux GCC 4.9 on ARM chokes on the assimp
-# sources (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66964).
-QT_FOR_CONFIG += 3dcore-private
-!ios:!tvos:!qcc:qtConfig(qt3d-assimp):if(qtConfig(qt3d-system-assimp)|android-clang|clang|win32-msvc|gcc) {
- SUBDIRS += assimp
-}
-SUBDIRS += gltf
-
-qtConfig(temporaryfile):qtConfig(regularexpression) {
- SUBDIRS += gltfexport
-}