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-rw-r--r--src/quick3d/imports/scene3d/scene3dsgmaterialshader_p.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/quick3d/imports/scene3d/scene3dsgmaterialshader_p.h b/src/quick3d/imports/scene3d/scene3dsgmaterialshader_p.h
index 64984f32b..ce02a8608 100644
--- a/src/quick3d/imports/scene3d/scene3dsgmaterialshader_p.h
+++ b/src/quick3d/imports/scene3d/scene3dsgmaterialshader_p.h
@@ -29,23 +29,8 @@ public:
protected:
// QSGMaterialShader interface
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final;
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final;
-#else
-public:
- char const *const *attributeNames() const final;
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final;
-
-protected:
- const char *vertexShader() const final;
- const char *fragmentShader() const final;
- void initialize() final;
-
-private:
- int m_matrixId = -1;
- int m_opacityId = -1;
-#endif
};
} // namespace Qt3DRender