diff options
Diffstat (limited to 'src/render/materialsystem')
-rw-r--r-- | src/render/materialsystem/effect.cpp | 4 | ||||
-rw-r--r-- | src/render/materialsystem/filterkey.cpp | 8 | ||||
-rw-r--r-- | src/render/materialsystem/material.cpp | 4 | ||||
-rw-r--r-- | src/render/materialsystem/materialsystem.pri | 63 | ||||
-rw-r--r-- | src/render/materialsystem/parameter.cpp | 4 | ||||
-rw-r--r-- | src/render/materialsystem/qfilterkey.cpp | 4 | ||||
-rw-r--r-- | src/render/materialsystem/qmaterial.cpp | 6 | ||||
-rw-r--r-- | src/render/materialsystem/qparameter.cpp | 6 | ||||
-rw-r--r-- | src/render/materialsystem/qrenderpass.cpp | 2 | ||||
-rw-r--r-- | src/render/materialsystem/qshaderprogram.cpp | 28 | ||||
-rw-r--r-- | src/render/materialsystem/qshaderprogrambuilder.cpp | 28 | ||||
-rw-r--r-- | src/render/materialsystem/qtechnique.cpp | 3 | ||||
-rw-r--r-- | src/render/materialsystem/renderpass.cpp | 4 | ||||
-rw-r--r-- | src/render/materialsystem/shader.cpp | 4 | ||||
-rw-r--r-- | src/render/materialsystem/shaderbuilder.cpp | 4 | ||||
-rw-r--r-- | src/render/materialsystem/shaderdata.cpp | 21 | ||||
-rw-r--r-- | src/render/materialsystem/shaderdata_p.h | 3 | ||||
-rw-r--r-- | src/render/materialsystem/technique.cpp | 4 |
18 files changed, 62 insertions, 138 deletions
diff --git a/src/render/materialsystem/effect.cpp b/src/render/materialsystem/effect.cpp index 94b700cf4..49a03d753 100644 --- a/src/render/materialsystem/effect.cpp +++ b/src/render/materialsystem/effect.cpp @@ -12,11 +12,11 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DCore; - namespace Qt3DRender { namespace Render { +using namespace Qt3DCore; + Effect::Effect() : BackendNode() { diff --git a/src/render/materialsystem/filterkey.cpp b/src/render/materialsystem/filterkey.cpp index 7429735ef..7d0b74ead 100644 --- a/src/render/materialsystem/filterkey.cpp +++ b/src/render/materialsystem/filterkey.cpp @@ -6,11 +6,11 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DCore; - namespace Qt3DRender { namespace Render { +using namespace Qt3DCore; + FilterKey::FilterKey() : BackendNode() { @@ -56,11 +56,7 @@ bool FilterKey::equals(const FilterKey &other) const // https://codereview.qt-project.org/#/c/204484/ // and adding the following early comparison of the types should give // an equivalent performance gain: -#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) return (other.value().metaType() == value().metaType() && -#else - return (other.value().type() == value().type() && -#endif other.name() == name() && other.value() == value()); } diff --git a/src/render/materialsystem/material.cpp b/src/render/materialsystem/material.cpp index 10737d647..16ee6f62b 100644 --- a/src/render/materialsystem/material.cpp +++ b/src/render/materialsystem/material.cpp @@ -10,13 +10,13 @@ #include "qeffect.h" #include <Qt3DRender/private/qmaterial_p.h> -using namespace Qt3DCore; - QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { +using namespace Qt3DCore; + Material::Material() : BackendNode() { diff --git a/src/render/materialsystem/materialsystem.pri b/src/render/materialsystem/materialsystem.pri deleted file mode 100644 index 50e414a8e..000000000 --- a/src/render/materialsystem/materialsystem.pri +++ /dev/null @@ -1,63 +0,0 @@ -INCLUDEPATH += $$PWD - -HEADERS += \ - $$PWD/filterkey_p.h \ - $$PWD/effect_p.h \ - $$PWD/material_p.h \ - $$PWD/parameter_p.h \ - $$PWD/qfilterkey.h \ - $$PWD/qfilterkey_p.h \ - $$PWD/qeffect.h \ - $$PWD/qeffect_p.h \ - $$PWD/qmaterial.h \ - $$PWD/qmaterial_p.h \ - $$PWD/qparameter.h \ - $$PWD/qparameter_p.h \ - $$PWD/qrenderpass_p.h \ - $$PWD/qrenderpass.h \ - $$PWD/qshaderdata.h \ - $$PWD/qshaderdata_p.h \ - $$PWD/qshaderimage.h \ - $$PWD/qshaderimage_p.h \ - $$PWD/qshaderprogram.h \ - $$PWD/qshaderprogram_p.h \ - $$PWD/qshaderprogrambuilder.h \ - $$PWD/qshaderprogrambuilder_p.h \ - $$PWD/qtechnique.h \ - $$PWD/qtechnique_p.h \ - $$PWD/renderpass_p.h \ - $$PWD/shader_p.h \ - $$PWD/shaderbuilder_p.h \ - $$PWD/shaderdata_p.h \ - $$PWD/shaderimage_p.h \ - $$PWD/technique_p.h \ - $$PWD/qgraphicsapifilter.h \ - $$PWD/qgraphicsapifilter_p.h \ - $$PWD/techniquemanager_p.h - -SOURCES += \ - $$PWD/filterkey.cpp \ - $$PWD/effect.cpp \ - $$PWD/material.cpp \ - $$PWD/parameter.cpp \ - $$PWD/qfilterkey.cpp \ - $$PWD/qeffect.cpp \ - $$PWD/qmaterial.cpp \ - $$PWD/qparameter.cpp \ - $$PWD/qrenderpass.cpp \ - $$PWD/qshaderdata.cpp \ - $$PWD/qshaderimage.cpp \ - $$PWD/qshaderprogram.cpp \ - $$PWD/qshaderprogrambuilder.cpp \ - $$PWD/qtechnique.cpp \ - $$PWD/renderpass.cpp \ - $$PWD/shader.cpp \ - $$PWD/shaderbuilder.cpp \ - $$PWD/shaderdata.cpp \ - $$PWD/shaderimage.cpp \ - $$PWD/technique.cpp \ - $$PWD/qgraphicsapifilter.cpp \ - $$PWD/techniquemanager.cpp - -RESOURCES += \ - $$PWD/materialsystem.qrc diff --git a/src/render/materialsystem/parameter.cpp b/src/render/materialsystem/parameter.cpp index 9ba592dff..5a6450cd6 100644 --- a/src/render/materialsystem/parameter.cpp +++ b/src/render/materialsystem/parameter.cpp @@ -13,11 +13,11 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DCore; - namespace Qt3DRender { namespace Render { +using namespace Qt3DCore; + Parameter::Parameter() : BackendNode() , m_nameId(-1) diff --git a/src/render/materialsystem/qfilterkey.cpp b/src/render/materialsystem/qfilterkey.cpp index 2b6106f2e..326057e00 100644 --- a/src/render/materialsystem/qfilterkey.cpp +++ b/src/render/materialsystem/qfilterkey.cpp @@ -71,7 +71,7 @@ void QFilterKey::setName(const QString &name) } /*! - \property QFilterKey::value + \property Qt3DRender::QFilterKey::value Holds the value of the filter key. */ @@ -89,7 +89,7 @@ QVariant QFilterKey::value() const } /*! - \property QFilterKey::name + \property Qt3DRender::QFilterKey::name Holds the name of the filter key. */ diff --git a/src/render/materialsystem/qmaterial.cpp b/src/render/materialsystem/qmaterial.cpp index 8fb7581f4..2fb5a3a48 100644 --- a/src/render/materialsystem/qmaterial.cpp +++ b/src/render/materialsystem/qmaterial.cpp @@ -133,8 +133,8 @@ // Set different parameters on the materials const QString parameterName = QStringLiteral("color"); - material1->addParameter(new QParameter(parameterName, QColor::fromRgbF(0.0f, 1.0f, 0.0f, 1.0f); - material2->addParameter(new QParameter(parameterName, QColor::fromRgbF(1.0f, 1.0f, 1.0f, 1.0f); + material1->addParameter(new QParameter(parameterName, QColor::fromRgbF(0.0f, 1.0f, 0.0f, 1.0f))); + material2->addParameter(new QParameter(parameterName, QColor::fromRgbF(1.0f, 1.0f, 1.0f, 1.0f))); \endcode @@ -184,7 +184,7 @@ QMaterial::QMaterial(QMaterialPrivate &dd, QNode *parent) Specifies the effect to be used with the material. */ /*! - \property QMaterial::effect + \property Qt3DRender::QMaterial::effect Specifies the effect to be used with the material. */ diff --git a/src/render/materialsystem/qparameter.cpp b/src/render/materialsystem/qparameter.cpp index 990f5ee1b..b49844d96 100644 --- a/src/render/materialsystem/qparameter.cpp +++ b/src/render/materialsystem/qparameter.cpp @@ -5,10 +5,8 @@ #include "qparameter_p.h" #include <Qt3DRender/private/renderlogging_p.h> #include <Qt3DRender/qtexture.h> -#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) #include <QtCore/qiterable.h> #include <QtCore/qsequentialiterable.h> -#endif /*! \qmltype Parameter @@ -163,11 +161,7 @@ inline QVariant toBackendValue(const QVariant &v) void QParameterPrivate::setValue(const QVariant &v) { -#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) if (v.metaType().id() == QMetaType::QVariantList) { -#else - if (v.type() == QVariant::List) { -#endif QSequentialIterable iterable = v.value<QSequentialIterable>(); QVariantList variants; variants.reserve(iterable.size()); diff --git a/src/render/materialsystem/qrenderpass.cpp b/src/render/materialsystem/qrenderpass.cpp index 81cb328cd..78047e576 100644 --- a/src/render/materialsystem/qrenderpass.cpp +++ b/src/render/materialsystem/qrenderpass.cpp @@ -140,7 +140,7 @@ QRenderPassPrivate::QRenderPassPrivate() \sa QRenderPassFilter, QFilterKey, QParameter, QRenderState, QEffect, QTechnique */ /*! - \typedef ParameterList + \typedef Qt3DRender::ParameterList \relates Qt3DRender::QRenderPass A list of Qt3DRender::QParameter parameters. diff --git a/src/render/materialsystem/qshaderprogram.cpp b/src/render/materialsystem/qshaderprogram.cpp index cbb1b77b5..0d055c99f 100644 --- a/src/render/materialsystem/qshaderprogram.cpp +++ b/src/render/materialsystem/qshaderprogram.cpp @@ -462,7 +462,7 @@ */ /*! - \enum QShaderProgram::ShaderType + \enum Qt3DRender::QShaderProgram::ShaderType This enum identifies the type of shader used. @@ -475,7 +475,7 @@ */ /*! - \enum QShaderProgram::Status + \enum Qt3DRender::QShaderProgram::Status This enum identifies the status of shader used. @@ -485,7 +485,7 @@ */ /*! - \enum QShaderProgram::Format + \enum Qt3DRender::QShaderProgram::Format This enum identifies the format of the shader code used. @@ -549,7 +549,7 @@ QShaderProgram::QShaderProgram(QShaderProgramPrivate &dd, QNode *parent) Holds the vertex shader code used by this shader program. */ /*! - \property QShaderProgram::vertexShaderCode + \property Qt3DRender::QShaderProgram::vertexShaderCode Holds the vertex shader code used by this shader program. */ @@ -574,7 +574,7 @@ QByteArray QShaderProgram::vertexShaderCode() const Holds the tesselation control shader code used by this shader program. */ /*! - \property QShaderProgram::tessellationControlShaderCode + \property Qt3DRender::QShaderProgram::tessellationControlShaderCode Holds the tesselation control shader code used by this shader program. */ @@ -599,7 +599,7 @@ QByteArray QShaderProgram::tessellationControlShaderCode() const Holds the tesselation evaluation shader code used by this shader program. */ /*! - \property QShaderProgram::tessellationEvaluationShaderCode + \property Qt3DRender::QShaderProgram::tessellationEvaluationShaderCode Holds the tesselation evaluation shader code used by this shader program. */ @@ -624,7 +624,7 @@ QByteArray QShaderProgram::tessellationEvaluationShaderCode() const Holds the geometry shader code used by this shader program. */ /*! - \property QShaderProgram::geometryShaderCode + \property Qt3DRender::QShaderProgram::geometryShaderCode Holds the geometry shader code used by this shader program. */ @@ -649,7 +649,7 @@ QByteArray QShaderProgram::geometryShaderCode() const Holds the fragment shader code used by this shader program. */ /*! - \property QShaderProgram::fragmentShaderCode + \property Qt3DRender::QShaderProgram::fragmentShaderCode Holds the fragment shader code used by this shader program. */ @@ -674,7 +674,7 @@ QByteArray QShaderProgram::fragmentShaderCode() const Holds the compute shader code used by this shader program. */ /*! - \property QShaderProgram::computeShaderCode + \property Qt3DRender::QShaderProgram::computeShaderCode Holds the compute shader code used by this shader program. */ @@ -754,7 +754,7 @@ QByteArray QShaderProgram::shaderCode(ShaderType type) const compilation failure of the shader program. */ /*! - \property QShaderProgram::log + \property Qt3DRender::QShaderProgram::log Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program. @@ -771,7 +771,7 @@ QString QShaderProgram::log() const Holds the status of the current shader program. */ /*! - \property QShaderProgram::status + \property Qt3DRender::QShaderProgram::status Holds the status of the current shader program. */ @@ -801,7 +801,7 @@ void QShaderProgram::setFormat(QShaderProgram::Format format) The default is ShaderProgram.GLSL */ /*! - \property QShaderProgram::format + \property Qt3DRender::QShaderProgram::format \since 5.15 Holds the format of the code provided on the ShaderProgram. @@ -841,11 +841,7 @@ QByteArray QShaderProgramPrivate::resolveAutoBindingIndices(const QByteArray &co do { matchStart = shaderCode.indexOf(regexp, matchStart); if (matchStart != -1) { -#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) const auto match = regexp.matchView(QStringView{shaderCode}.mid(matchStart)); -#else - const auto match = regexp.match(shaderCode.mid(matchStart)); -#endif const auto length = match.capturedLength(0); shaderCode.replace(matchStart, length, replacement.arg(variable++)); } diff --git a/src/render/materialsystem/qshaderprogrambuilder.cpp b/src/render/materialsystem/qshaderprogrambuilder.cpp index 0c546e9dd..154b5bef8 100644 --- a/src/render/materialsystem/qshaderprogrambuilder.cpp +++ b/src/render/materialsystem/qshaderprogrambuilder.cpp @@ -135,7 +135,7 @@ QShaderProgramBuilder::QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, Q Holds the shader program on which this builder generates code. */ /*! - \property QShaderProgramBuilder::shaderProgram + \property Qt3DRender::QShaderProgramBuilder::shaderProgram Holds the shader program on which this builder generates code. */ @@ -176,7 +176,7 @@ QShaderProgram *QShaderProgramBuilder::shaderProgram() const during code generation. */ /*! - \property QShaderProgramBuilder::enabledLayers + \property Qt3DRender::QShaderProgramBuilder::enabledLayers Holds the list of layers this builder will activate on the shader graphs during code generation. @@ -202,7 +202,7 @@ QStringList QShaderProgramBuilder::enabledLayers() const Holds the URL to the vertex shader graph used by this shader program builder. */ /*! - \property QShaderProgramBuilder::vertexShaderGraph + \property Qt3DRender::QShaderProgramBuilder::vertexShaderGraph Holds the URL to the vertex shader graph used by this shader program builder. */ @@ -227,7 +227,7 @@ QUrl QShaderProgramBuilder::vertexShaderGraph() const Holds the URL to the tesselation control shader graph used by this shader program builder. */ /*! - \property QShaderProgramBuilder::tessellationControlShaderGraph + \property Qt3DRender::QShaderProgramBuilder::tessellationControlShaderGraph Holds the URL to the tesselation control shader graph used by this shader program builder. */ @@ -252,7 +252,7 @@ QUrl QShaderProgramBuilder::tessellationControlShaderGraph() const Holds the URL to the tesselation evaluation shader graph used by this shader program builder. */ /*! - \property QShaderProgramBuilder::tessellationEvaluationShaderGraph + \property Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderGraph Holds the URL to the tesselation evaluation shader graph used by this shader program builder. */ @@ -277,7 +277,7 @@ QUrl QShaderProgramBuilder::tessellationEvaluationShaderGraph() const Holds the URL to the geometry shader graph used by this shader program builder. */ /*! - \property QShaderProgramBuilder::geometryShaderGraph + \property Qt3DRender::QShaderProgramBuilder::geometryShaderGraph Holds the URL to the geometry shader graph used by this shader program builder. */ @@ -302,7 +302,7 @@ QUrl QShaderProgramBuilder::geometryShaderGraph() const Holds the URL to the fragment shader graph used by this shader program builder. */ /*! - \property QShaderProgramBuilder::fragmentShaderGraph + \property Qt3DRender::QShaderProgramBuilder::fragmentShaderGraph Holds the URL to the fragment shader graph used by this shader program builder. */ @@ -327,7 +327,7 @@ QUrl QShaderProgramBuilder::fragmentShaderGraph() const Holds the URL to the compute shader graph used by this shader program builder. */ /*! - \property QShaderProgramBuilder::computeShaderGraph + \property Qt3DRender::QShaderProgramBuilder::computeShaderGraph Holds the URL to the compute shader graph used by this shader program builder. */ @@ -353,7 +353,7 @@ QUrl QShaderProgramBuilder::computeShaderGraph() const \since 2.13 */ /*! - \property QShaderProgramBuilder::vertexShaderCode + \property Qt3DRender::QShaderProgramBuilder::vertexShaderCode Holds the generate vertex shader code. \since 5.13 @@ -371,7 +371,7 @@ QByteArray QShaderProgramBuilder::vertexShaderCode() const \since 2.13 */ /*! - \property QShaderProgramBuilder::tessellationControlShaderCode + \property Qt3DRender::QShaderProgramBuilder::tessellationControlShaderCode Holds the generate tessellation control shader code. \since 5.13 @@ -389,7 +389,7 @@ QByteArray QShaderProgramBuilder::tessellationControlShaderCode() const \since 2.13 */ /*! - \property QShaderProgramBuilder::tessellationEvaluationShaderCode + \property Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderCode Holds the generate tessellation evaluation shader code. \since 5.13 @@ -407,7 +407,7 @@ QByteArray QShaderProgramBuilder::tessellationEvaluationShaderCode() const \since 2.13 */ /*! - \property QShaderProgramBuilder::geometryShaderCode + \property Qt3DRender::QShaderProgramBuilder::geometryShaderCode Holds the generate geometry shader code. \since 5.13 @@ -425,7 +425,7 @@ QByteArray QShaderProgramBuilder::geometryShaderCode() const \since 2.13 */ /*! - \property QShaderProgramBuilder::fragmentShaderCode + \property Qt3DRender::QShaderProgramBuilder::fragmentShaderCode Holds the generate fragment shader code. \since 5.13 @@ -443,7 +443,7 @@ QByteArray QShaderProgramBuilder::fragmentShaderCode() const \since 2.13 */ /*! - \property QShaderProgramBuilder::computeShaderCode + \property Qt3DRender::QShaderProgramBuilder::computeShaderCode Holds the generate compute shader code. \since 5.13 diff --git a/src/render/materialsystem/qtechnique.cpp b/src/render/materialsystem/qtechnique.cpp index 6a5ec71b1..65376f801 100644 --- a/src/render/materialsystem/qtechnique.cpp +++ b/src/render/materialsystem/qtechnique.cpp @@ -8,10 +8,11 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DCore; namespace Qt3DRender { +using namespace Qt3DCore; + QTechniquePrivate::QTechniquePrivate() : QNodePrivate() { diff --git a/src/render/materialsystem/renderpass.cpp b/src/render/materialsystem/renderpass.cpp index a3aadfb2b..74f55884e 100644 --- a/src/render/materialsystem/renderpass.cpp +++ b/src/render/materialsystem/renderpass.cpp @@ -15,11 +15,11 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DCore; - namespace Qt3DRender { namespace Render { +using namespace Qt3DCore; + RenderPass::RenderPass() : BackendNode() { diff --git a/src/render/materialsystem/shader.cpp b/src/render/materialsystem/shader.cpp index 1fc42a255..a71fd19f3 100644 --- a/src/render/materialsystem/shader.cpp +++ b/src/render/materialsystem/shader.cpp @@ -16,10 +16,10 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DCore; - namespace Qt3DRender { namespace Render { + +using namespace Qt3DCore; const int Shader::modelMatrixNameId = StringToInt::lookupId(QLatin1String("modelMatrix")); const int Shader::viewMatrixNameId = StringToInt::lookupId(QLatin1String("viewMatrix")); const int Shader::projectionMatrixNameId = StringToInt::lookupId(QLatin1String("projectionMatrix")); diff --git a/src/render/materialsystem/shaderbuilder.cpp b/src/render/materialsystem/shaderbuilder.cpp index c2916c28d..afe666f62 100644 --- a/src/render/materialsystem/shaderbuilder.cpp +++ b/src/render/materialsystem/shaderbuilder.cpp @@ -77,11 +77,11 @@ private: Q_GLOBAL_STATIC(GlobalShaderPrototypes, qt3dGlobalShaderPrototypes) -using namespace Qt3DCore; - namespace Qt3DRender { namespace Render { +using namespace Qt3DCore; + QString ShaderBuilder::getPrototypesFile() { return qt3dGlobalShaderPrototypes->prototypesFile(); diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp index 365c1929d..ad6dbfff7 100644 --- a/src/render/materialsystem/shaderdata.cpp +++ b/src/render/materialsystem/shaderdata.cpp @@ -13,11 +13,11 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DCore; - namespace Qt3DRender { namespace Render { +using namespace Qt3DCore; + namespace { const int qNodeIdTypeId = qMetaTypeId<Qt3DCore::QNodeId>(); @@ -122,20 +122,22 @@ void ShaderData::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) } } -bool ShaderData::hasPropertyValuesForBlock(int blockName) const -{ - std::shared_lock readLocker(m_lock); - return m_blockNameToPropertyValues.find(blockName) != m_blockNameToPropertyValues.cend(); -} - const ShaderData::PropertyValuesForBlock &ShaderData::propertyValuesForBlock(int blockName) const { std::shared_lock readLocker(m_lock); return m_blockNameToPropertyValues.at(blockName); } -void ShaderData::generatePropertyValuesForBlock(const QString &fullBlockName) +void ShaderData::generatePropertyValuesForBlockIfNeeded(const QString &fullBlockName) { + const int fullBlockNameId = StringToInt::lookupId(fullBlockName); + + std::unique_lock readWriteLocker(m_lock); + const bool hasPropertyValuesForBlock = m_blockNameToPropertyValues.find(fullBlockNameId) != m_blockNameToPropertyValues.cend(); + if (hasPropertyValuesForBlock) { + return; + } + const QHash<QString, ShaderData::PropertyValue> &props = properties(); ShaderData::PropertyValuesForBlock valueBlock; @@ -162,7 +164,6 @@ void ShaderData::generatePropertyValuesForBlock(const QString &fullBlockName) ++it; } - std::unique_lock writeLocker(m_lock); m_blockNameToPropertyValues[StringToInt::lookupId(fullBlockName)] = std::move(valueBlock); } diff --git a/src/render/materialsystem/shaderdata_p.h b/src/render/materialsystem/shaderdata_p.h index 440819e38..cf29742b6 100644 --- a/src/render/materialsystem/shaderdata_p.h +++ b/src/render/materialsystem/shaderdata_p.h @@ -74,9 +74,8 @@ public: // Block.Property nameId, property nameId, PropertyValue * using PropertyValuesForBlock = std::vector<std::tuple<int, int, const PropertyValue *>>; - bool hasPropertyValuesForBlock(int blockNameId) const; const PropertyValuesForBlock &propertyValuesForBlock(int blockNameId) const; - void generatePropertyValuesForBlock(const QString &blockName); + void generatePropertyValuesForBlockIfNeeded(const QString &blockName); protected: PropertyReaderInterfacePtr m_propertyReader; diff --git a/src/render/materialsystem/technique.cpp b/src/render/materialsystem/technique.cpp index ef691bab0..89d0f5b39 100644 --- a/src/render/materialsystem/technique.cpp +++ b/src/render/materialsystem/technique.cpp @@ -19,11 +19,11 @@ QT_BEGIN_NAMESPACE -using namespace Qt3DCore; - namespace Qt3DRender { namespace Render { +using namespace Qt3DCore; + Technique::Technique() : BackendNode() , m_isCompatibleWithRenderer(false) |