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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "filtercompatibletechniquejob_p.h"
+#include <Qt3DRender/private/techniquemanager_p.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/renderer_p.h>
+#include <Qt3DRender/private/job_common_p.h>
+#include <Qt3DRender/private/submissioncontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+FilterCompatibleTechniqueJob::FilterCompatibleTechniqueJob()
+ : m_manager(nullptr)
+ , m_renderer(nullptr)
+{
+ SET_JOB_RUN_STAT_TYPE(this, JobTypes::FilterCompatibleTechniques, 0);
+}
+
+void FilterCompatibleTechniqueJob::setManager(TechniqueManager *manager)
+{
+ m_manager = manager;
+}
+
+TechniqueManager *FilterCompatibleTechniqueJob::manager() const
+{
+ return m_manager;
+}
+
+void FilterCompatibleTechniqueJob::setRenderer(Renderer *renderer)
+{
+ m_renderer = renderer;
+}
+
+Renderer *FilterCompatibleTechniqueJob::renderer() const
+{
+ return m_renderer;
+}
+
+void FilterCompatibleTechniqueJob::run()
+{
+ Q_ASSERT(m_manager != nullptr && m_renderer != nullptr);
+ Q_ASSERT(m_renderer->isRunning() && m_renderer->submissionContext()->isInitialized());
+
+ const QVector<Qt3DCore::QNodeId> dirtyTechniqueIds = m_manager->takeDirtyTechniques();
+ for (const Qt3DCore::QNodeId techniqueId : dirtyTechniqueIds) {
+ Technique *technique = m_manager->lookupResource(techniqueId);
+ if (Q_LIKELY(technique != nullptr))
+ technique->setCompatibleWithRenderer((*m_renderer->contextInfo() == *technique->graphicsApiFilter()));
+ }
+}
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE