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-rw-r--r--src/plugins/renderers/rhi/renderer/renderview.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/plugins/renderers/rhi/renderer/renderview.cpp b/src/plugins/renderers/rhi/renderer/renderview.cpp
index 0bd44a22c..4ac7a2b01 100644
--- a/src/plugins/renderers/rhi/renderer/renderview.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderview.cpp
@@ -107,12 +107,6 @@ int LIGHT_COLOR_NAMES[MAX_LIGHTS];
int LIGHT_INTENSITY_NAMES[MAX_LIGHTS];
QString LIGHT_STRUCT_NAMES[MAX_LIGHTS];
-int LIGHT_POSITION_UNROLL_NAMES[MAX_LIGHTS];
-int LIGHT_TYPE_UNROLL_NAMES[MAX_LIGHTS];
-int LIGHT_COLOR_UNROLL_NAMES[MAX_LIGHTS];
-int LIGHT_INTENSITY_UNROLL_NAMES[MAX_LIGHTS];
-QString LIGHT_STRUCT_UNROLL_NAMES[MAX_LIGHTS];
-
std::atomic_bool wasInitialized{};
} // anonymous namespace
@@ -221,12 +215,6 @@ RenderView::RenderView()
LIGHT_TYPE_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_NAMES[i] + LIGHT_TYPE_NAME);
LIGHT_COLOR_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_NAMES[i] + LIGHT_COLOR_NAME);
LIGHT_INTENSITY_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_NAMES[i] + LIGHT_INTENSITY_NAME);
-
- LIGHT_STRUCT_UNROLL_NAMES[i] = QLatin1String("light_") + QLatin1Char(char('0' + i));
- LIGHT_POSITION_UNROLL_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[i] + LIGHT_POSITION_NAME);
- LIGHT_TYPE_UNROLL_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[i] + LIGHT_TYPE_NAME);
- LIGHT_COLOR_UNROLL_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[i] + LIGHT_COLOR_NAME);
- LIGHT_INTENSITY_UNROLL_NAMES[i] = StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[i] + LIGHT_INTENSITY_NAME);
}
}
}
@@ -1119,11 +1107,6 @@ void RenderView::setShaderAndUniforms(RenderCommand *command,
setUniformValue(command->m_parameterPack, LIGHT_COLOR_NAMES[lightIdx], Vector3D(1.0f, 1.0f, 1.0f));
setUniformValue(command->m_parameterPack, LIGHT_INTENSITY_NAMES[lightIdx], 0.5f);
- setUniformValue(command->m_parameterPack, LIGHT_POSITION_UNROLL_NAMES[lightIdx], worldPos);
- setUniformValue(command->m_parameterPack, LIGHT_TYPE_UNROLL_NAMES[lightIdx], int(QAbstractLight::PointLight));
- setUniformValue(command->m_parameterPack, LIGHT_COLOR_UNROLL_NAMES[lightIdx], Vector3D(1.0f, 1.0f, 1.0f));
- setUniformValue(command->m_parameterPack, LIGHT_INTENSITY_UNROLL_NAMES[lightIdx], 0.5f);
-
// There is no risk in doing that even if multithreaded
// since we are sure that a shaderData is unique for a given light
@@ -1148,11 +1131,6 @@ void RenderView::setShaderAndUniforms(RenderCommand *command,
setUniformValue(command->m_parameterPack, LIGHT_TYPE_NAMES[0], int(QAbstractLight::PointLight));
setUniformValue(command->m_parameterPack, LIGHT_COLOR_NAMES[0], Vector3D(1.0f, 1.0f, 1.0f));
setUniformValue(command->m_parameterPack, LIGHT_INTENSITY_NAMES[0], 0.5f);
-
- setUniformValue(command->m_parameterPack, LIGHT_POSITION_UNROLL_NAMES[0], Vector3D(10.0f, 10.0f, 0.0f));
- setUniformValue(command->m_parameterPack, LIGHT_TYPE_UNROLL_NAMES[0], int(QAbstractLight::PointLight));
- setUniformValue(command->m_parameterPack, LIGHT_COLOR_UNROLL_NAMES[0], Vector3D(1.0f, 1.0f, 1.0f));
- setUniformValue(command->m_parameterPack, LIGHT_INTENSITY_UNROLL_NAMES[0], 0.5f);
}
// Environment Light