diff options
Diffstat (limited to 'tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp')
-rw-r--r-- | tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp index 661bfb738..415f51d35 100644 --- a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp +++ b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp @@ -1,5 +1,5 @@ // Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com> -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include <QtTest/QTest> #include <Qt3DRender/private/updateshaderdatatransformjob_p.h> @@ -197,7 +197,7 @@ private Q_SLOTS: // See scene file to find translation const Qt3DRender::Render::ShaderData::PropertyValue propertyValue = props[QStringLiteral("eyePosition")]; QCOMPARE(backendShaderData->getTransformedProperty(&propertyValue, Matrix4x4(camera->viewMatrix())).value<Vector3D>(), - Matrix4x4(camera->viewMatrix()) * (Vector3D(1.0f, 1.0f, 1.0f) + Vector3D(0.0f, 5.0f, 0.0f))); + Matrix4x4(camera->viewMatrix()).map(Vector3D(1.0f, 1.0f, 1.0f) + Vector3D(0.0f, 5.0f, 0.0f))); } void checkRunModelToWorld() |