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-rw-r--r--tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
index 661bfb738..415f51d35 100644
--- a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
+++ b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
@@ -1,5 +1,5 @@
// Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <Qt3DRender/private/updateshaderdatatransformjob_p.h>
@@ -197,7 +197,7 @@ private Q_SLOTS:
// See scene file to find translation
const Qt3DRender::Render::ShaderData::PropertyValue propertyValue = props[QStringLiteral("eyePosition")];
QCOMPARE(backendShaderData->getTransformedProperty(&propertyValue, Matrix4x4(camera->viewMatrix())).value<Vector3D>(),
- Matrix4x4(camera->viewMatrix()) * (Vector3D(1.0f, 1.0f, 1.0f) + Vector3D(0.0f, 5.0f, 0.0f)));
+ Matrix4x4(camera->viewMatrix()).map(Vector3D(1.0f, 1.0f, 1.0f) + Vector3D(0.0f, 5.0f, 0.0f)));
}
void checkRunModelToWorld()