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path:
root
/
tests
/
auto
/
render
/
updateshaderdatatransformjob
/
tst_updateshaderdatatransformjob.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Correct license for test files
Lucie Gérard
2024-04-23
1
-1
/
+1
*
Fix deprecation warnings
Mike Krus
2024-01-15
1
-1
/
+1
*
Port from qAsConst() to std::as_const()
Marc Mutz
2022-10-20
1
-1
/
+1
*
Use SPDX license identifiers
Lucie Gérard
2022-06-22
1
-27
/
+2
*
Fix missing override warning
Paul Lemire
2020-08-13
1
-2
/
+2
*
Use QList instead of QVector in tests
Jarek Kobus
2020-07-09
1
-6
/
+6
*
Remove the OpenGL Render Thread
Mike Krus
2020-06-19
1
-1
/
+1
*
QNode: remove property tracking mode
Paul Lemire
2020-06-17
1
-2
/
+2
*
Rework ShaderData/UniformBlockValueBuilder to minimize String lookups
Paul Lemire
2020-06-08
1
-12
/
+16
*
Fix some more compile warnings
Paul Lemire
2020-06-04
1
-1
/
+1
*
Remove deprecated classes and functions
Paul Lemire
2020-02-11
1
-1
/
+0
*
Update QShaderData to use direct sync
Paul Lemire
2019-10-08
1
-10
/
+10
*
Remove backend entity hierarchy rebuilding jobs
Jim Albamont
2019-09-20
1
-5
/
+0
*
Use direct access to remove backend nodes
Paul Lemire
2019-09-16
1
-1
/
+18
*
Use sync method when initializing new backend nodes
Mike Krus
2019-08-29
1
-4
/
+27
*
Iterate on child handles
Mike Krus
2019-05-25
1
-0
/
+1
*
Fix Entity parenting hierarchy
Jim Albamont
2019-04-04
1
-0
/
+5
*
Render: Use SIMD Vectors and Matrices in the backend
Paul Lemire
2018-02-02
1
-2
/
+4
*
QNode PropertyTrackMode cleanup
Paul Lemire
2017-02-24
1
-2
/
+2
*
Add unit tests for UpdateShaderDataTransformJob
Paul Lemire
2016-11-23
1
-0
/
+228