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path: root/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp
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* Correct license for test filesLucie Gérard2024-04-231-1/+1
* Fix deprecation warningsMike Krus2024-01-151-1/+1
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-201-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-221-27/+2
* Fix missing override warningPaul Lemire2020-08-131-2/+2
* Use QList instead of QVector in testsJarek Kobus2020-07-091-6/+6
* Remove the OpenGL Render ThreadMike Krus2020-06-191-1/+1
* QNode: remove property tracking modePaul Lemire2020-06-171-2/+2
* Rework ShaderData/UniformBlockValueBuilder to minimize String lookupsPaul Lemire2020-06-081-12/+16
* Fix some more compile warningsPaul Lemire2020-06-041-1/+1
* Remove deprecated classes and functionsPaul Lemire2020-02-111-1/+0
* Update QShaderData to use direct syncPaul Lemire2019-10-081-10/+10
* Remove backend entity hierarchy rebuilding jobsJim Albamont2019-09-201-5/+0
* Use direct access to remove backend nodesPaul Lemire2019-09-161-1/+18
* Use sync method when initializing new backend nodesMike Krus2019-08-291-4/+27
* Iterate on child handlesMike Krus2019-05-251-0/+1
* Fix Entity parenting hierarchyJim Albamont2019-04-041-0/+5
* Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-2/+4
* QNode PropertyTrackMode cleanupPaul Lemire2017-02-241-2/+2
* Add unit tests for UpdateShaderDataTransformJobPaul Lemire2016-11-231-0/+228