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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

import Qt3D.Core 2.15
import Qt3D.Render 2.15
import Qt3D.Input 2.0
import Qt3D.Extras 2.15

import QtQuick 2.0 as QQ2


Entity {
    id: sceneRoot
    property RenderCapabilities capabilities : renderSettings.renderCapabilities

    property bool validBounds: sphereMesh.implicitPointsValid
    property vector3d sphereMinPt: sphereMesh.implicitMinPoint
    property vector3d sphereMaxPt: sphereMesh.implicitMaxPoint

    Camera {
        id: camera
        projectionType: CameraLens.PerspectiveProjection
        fieldOfView: 45
        nearPlane : 0.1
        farPlane : 1000.0
        position: Qt.vector3d( 0.0, 0.0, 40.0 )
        upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
        viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
    }

    FirstPersonCameraController { camera: camera }

    components: [
        RenderSettings {
            id: renderSettings
            activeFrameGraph: ForwardRenderer {
                camera: camera
                clearColor: "transparent"
                showDebugOverlay: true
            }
        },
        InputSettings { }
    ]

    PhongMaterial {
        id: material
    }

    TorusMesh {
        id: torusMesh
        radius: 5
        minorRadius: 1
        rings: 100
        slices: 20
    }

    Transform {
        id: torusTransform
        scale3D: Qt.vector3d(1.5, 1, 0.5)
        rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
    }

    Entity {
        id: torusEntity
        components: [ torusMesh, material, torusTransform ]
    }

    SphereMesh {
        id: sphereMesh
        radius: 3
        generateTangents: true
    }

    Transform {
        id: sphereTransform
        property real userAngle: 0.0
        matrix: {
            var m = Qt.matrix4x4();
            m.rotate(userAngle, Qt.vector3d(0, 1, 0))
            m.translate(Qt.vector3d(20, 0, 0));
            return m;
        }
    }

    QQ2.NumberAnimation {
        target: sphereTransform
        property: "userAngle"
        duration: 10000
        from: 0
        to: 360

        loops: QQ2.Animation.Infinite
        running: true
    }

    Entity {
        id: sphereEntity
        components: [ sphereMesh, material, sphereTransform ]
    }
}