Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | rhi: Port most of Qt3DExtras materials to RHI | Jean-Michaƫl Celerier | 2020-04-22 | 1 | -0/+4 |
* | Fix env-map less rendering | Mike Krus | 2019-01-09 | 1 | -4/+0 |
* | Enable ES3 rendering of MetalRoughMaterial | Michael Brasser | 2018-12-05 | 1 | -0/+4 |
* | Add textureScale to MetalRoughMaterial | Kevin Ottens | 2017-09-27 | 1 | -0/+3 |
* | Use layers to have only one graph for Metal/Rough | Kevin Ottens | 2017-09-04 | 1 | -4/+5 |
* | Port Metal/Rough materials to shader graphs | Kevin Ottens | 2017-07-05 | 1 | -0/+2 |
* | Remove env light API from metal/rough materials | Kevin Ottens | 2017-02-24 | 1 | -2/+0 |
* | Metal/Rough materials: metallic -> metalness | Kevin Ottens | 2017-02-16 | 1 | -1/+1 |
* | Remove exposure property from metal/rough materials | Kevin Ottens | 2017-01-31 | 1 | -2/+0 |
* | Uniform color PBR lighting to Qt3DExtras | Kevin Ottens | 2017-01-31 | 1 | -0/+110 |