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* Have all the Phong variations based on a graphKevin Ottens2017-10-131-35/+0
* Move phongFunction in its own include fileKevin Ottens2017-09-271-1/+1
* Wrap adsModel into phongFunctionKevin Ottens2017-09-251-8/+3
* Get rid of adsModelNormalMappedKevin Ottens2017-09-221-5/+10
* Improve the lighting shadersSean Harmer2016-07-121-6/+7
* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-0/+34