Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Revert "Update commercial license headers"v5.15.3-lts-lgpl | Tarja Sundqvist | 2021-03-23 | 1 | -20/+20 |
* | Update commercial license headers | Tarja Sundqvist | 2021-02-02 | 1 | -20/+20 |
* | Disconnect the context connection when the GLShader is deleted | Andy Shaw | 2020-06-15 | 1 | -0/+1 |
* | Uniform preparation: stop copying the ShaderUniforms around | Paul Lemire | 2020-04-20 | 1 | -4/+4 |
* | Cleanup setShaderAndUniforms | Paul Lemire | 2020-04-20 | 1 | -7/+22 |
* | GLShader: store lights uniform name ids in their own vector | Paul Lemire | 2020-04-14 | 1 | -0/+2 |
* | setShaderAndUniforms: use const ref for vectors | Paul Lemire | 2020-04-14 | 1 | -5/+5 |
* | Add benchmark for ShaderParameterPack | Paul Lemire | 2020-04-14 | 1 | -0/+6 |
* | Move classes in OpenGL renderer plugin into an OpenGL namespace | Paul Lemire | 2020-02-05 | 1 | -3/+7 |
* | Make the OpenGL renderer a plugin | Paul Lemire | 2020-02-05 | 1 | -0/+160 |