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path: root/src/plugins/renderers/rhi
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* Compile RHI shaders on iOSMike Krus2021-07-191-1/+1
* Fix detection of VulkanMike Krus2021-04-201-2/+2
* Minor fixes to compile against 5.15Paul Lemire2021-02-011-1/+5
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-298-26/+26
* Clean up use to QVector vs QListMike Krus2021-01-111-7/+7
* Remove QFrameAllocator (again)Mike Krus2021-01-114-7/+0
* Clean up error loggingMike Krus2021-01-111-43/+49
* Categorise warningsMike Krus2021-01-081-4/+4
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-12-222-5/+5
* RHI: compute viewport based on rendertarget sizePaul Lemire2020-12-161-6/+7
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-013-22/+1
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-011-2/+0
* RHI: restore QBufferCapture featurePaul Lemire2020-12-012-8/+5
* RHI: handle uniforms of type arrays properlyPaul Lemire2020-11-281-0/+30
* Use RHI's clipSpaceCorrMatrix for backend where Y is not upPaul Lemire2020-11-262-13/+11
* RHI: handle compute commandsPaul Lemire2020-11-243-153/+61
* RHI: add attr name/type when issuing warning about unsupported typePaul Lemire2020-11-231-1/+1
* Introduce QGeometryRenderer::sortIndexMike Krus2020-11-201-0/+4
* Fix deprecated API usage and compile warningsMike Krus2020-11-203-23/+6
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-021-50/+50
* RHI: fix face index for texture uploadPaul Lemire2020-10-201-1/+1
* RHI: add warnings when pipeline resource bindings mismatchPaul Lemire2020-10-201-1/+31
* Use internal CMake APIMike Krus2020-10-071-1/+1
* RenderCommands: try to resolve API shader at command build timePaul Lemire2020-09-181-5/+23
* RHI renderer: begin frame and submit even if we have no commandsPaul Lemire2020-09-181-11/+1
* Enable RHI Renderer by defaultMike Krus2020-09-141-1/+1
* rhi: RenderCommand resolve m_rhiShader at submission timePaul Lemire2020-09-132-5/+5
* Q_DECL_UNUSED has to be before type specifiersAllan Sandfeld Jensen2020-09-081-1/+1
* Fix build with latest QtBase and QtDeclarativeMike Krus2020-09-071-2/+2
* rhi: Textures assume RGBA8_UNorm for RGBAFormatPaul Lemire2020-08-271-0/+1
* rhi: Add support for QRenderCapturePaul Lemire2020-08-272-4/+58
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-264-479/+3
* Handle mat4 as vertex attributesPaul Lemire2020-08-261-18/+22
* rhi: remove duplicate code blockPaul Lemire2020-08-241-10/+0
* rhi: Use render states as part of the GraphicsPipeline keyPaul Lemire2020-08-245-9/+25
* Fix compile warningsPaul Lemire2020-08-183-194/+2
* rhi pipelineuboset: handle more commands uniforms that can fit in a single UBOPaul Lemire2020-08-182-44/+125
* rhi: set primitive type on graphics pipelinePaul Lemire2020-08-173-2/+48
* rhi: createShaderProgram only generate shaders for the backend in usePaul Lemire2020-08-141-8/+8
* sendShaderChangesToFrontend: check frontend is not nullPaul Lemire2020-08-141-5/+7
* Add yUpInNDC and yUpInFBO uniformsPaul Lemire2020-08-132-1/+8
* Remove useless virtual methodMike Krus2020-08-132-13/+6
* Handle shader no attributesMike Krus2020-08-131-9/+13
* rhi: handle multisampled textures properlyPaul Lemire2020-08-131-12/+16
* rhi: check we have a non null render target before drawingPaul Lemire2020-08-131-0/+12
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-138-118/+81
* rhi: sort attributeInfo by namesPaul Lemire2020-08-101-0/+8
* rhi: fix transform matrix for y up conversionPaul Lemire2020-08-101-15/+10
* rhi: compute correct attribute stride if set to 0Paul Lemire2020-08-101-1/+26
* rhi: add gl and gles2 aliases for the RHI opengl backendPaul Lemire2020-08-101-1/+3