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path: root/src/render/backend/qgraphicscontext_p.h
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* Move graphicshelpers into their own directorySean Harmer2015-10-131-251/+0
* Rename RenderTexture -> TextureSean Harmer2015-10-131-4/+4
* Rename RenderShader -> ShaderSean Harmer2015-10-131-4/+4
* Rename RenderMaterial -> MaterialSean Harmer2015-10-131-4/+4
* Rename RenderBuffer -> BufferSean Harmer2015-10-131-6/+6
* RenderAttribute -> AttributeSean Harmer2015-10-131-2/+2
* Move Render aspect into the Qt3DRender namespaceSean Harmer2015-10-131-7/+7
* Renderer/GLHelpers: handle primitive restart when possiblePaul Lemire2015-08-111-0/+2
* Fix Attribute Parameter mappingAndy Nichols2015-08-081-1/+1
* QAbstractAttribute: Type abstracted with an enumPaul Lemire2015-08-071-0/+3
* Renderer: render using GeometryRenderer and GeometryPaul Lemire2015-08-071-10/+10
* New Buffer API Frontend ClassesGiuseppe D'Angelo2015-08-071-4/+4
* ClipPlane backend state for QClipPlanePaul Lemire2015-07-251-0/+3
* Make sure makeCurrent() is only called when necessaryMike Krus2015-06-301-0/+1
* Support iOS FBO handlingMike Krus2015-06-241-2/+4
* Don't query attribute, uniform and uniform block info multiple timesSean Harmer2015-06-061-5/+2
* Allow to have different clearColor per RenderViewPaul Lemire2015-05-151-1/+2
* Renderer: glDrawBuffers using QRenderTargetSelector drawBufferPaul Lemire2015-05-101-0/+1
* Make sure the context is current when neededLaszlo Agocs2015-02-091-0/+2
* Copyright header change.Mika Salmela2015-02-091-20/+15
* QGraphicContext: texture sharing and smart use of TUPaul Lemire2015-02-081-2/+2
* Do not swap when targeting an FBOLaszlo Agocs2015-02-031-1/+1
* Add support for rendering without a VAOLaszlo Agocs2015-02-021-0/+4
* RenderShaderData handling entirely reworkedPaul Lemire2015-01-181-0/+2
* Don't assume 0 is the default FBO respect if one is boundKevin Ottens2015-01-171-1/+1
* Add a method to know the currently bound FBOKevin Ottens2015-01-171-0/+1
* RenderShader: Shader Program sharing with the backendPaul Lemire2015-01-101-2/+6
* QGraphicsContext: uniform block methodsPaul Lemire2014-12-121-0/+3
* Rename QNodeUuid to QNodeIdSean Harmer2014-11-191-1/+1
* Cleanly exit the render threadSean Harmer2014-11-171-4/+2
* QNodeUuid: typedef for QUuidPaul Lemire2014-11-021-1/+1
* Only attempt to render if context is successfully made currentSean Harmer2014-10-121-1/+1
* Fix uniform value setting of texture unitsSean Harmer2014-10-041-1/+1
* Add AlphaCoverage state in backend + helpersPaul Lemire2014-10-041-0/+2
* Set viewport size based on current RenderTargetPaul Lemire2014-10-031-8/+10
* RenderTarget: rebind on attachment changePaul Lemire2014-10-031-0/+2
* Use QOpenGLFunctions where missingAndrew Knight2014-10-011-0/+1
* Shader uniform refactoringPaul Lemire2014-09-301-0/+1
* Add an example to exercise tessellation shader supportSean Harmer2014-09-211-0/+1
* Renderer/QGraphicsContext clearing back buffers ondemandPaul Lemire2014-09-151-1/+2
* Added MRT support in RenderView and QGraphicsContextPaul Lemire2014-09-151-0/+1
* Improved FBO initializationPaul Lemire2014-09-151-2/+1
* QGraphicsHelper FBO creationPaul Lemire2014-09-151-0/+6
* Rename MeshData -> QMeshDataSean Harmer2014-08-181-1/+1
* Mark backend render classes as private and fix compilationSean Harmer2014-08-171-0/+216