Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Revert "Update commercial license headers"v5.15.3-lts-lgpl | Tarja Sundqvist | 2021-03-23 | 1 | -19/+19 |
* | Update commercial license headers | Tarja Sundqvist | 2021-02-02 | 1 | -19/+19 |
* | Make the OpenGL renderer a plugin | Paul Lemire | 2020-02-05 | 1 | -1/+1 |
* | Update QArmature to use direct sync | Mike Krus | 2019-09-18 | 1 | -3/+1 |
* | Replace Q_DECL_FINAL with final | Kevin Funk | 2017-09-25 | 1 | -1/+1 |
* | Replace Q_DECL_OVERRIDE with override | Kevin Funk | 2017-09-25 | 1 | -1/+1 |
* | Extend standard uniforms to cover skinningPalette | Sean Harmer | 2017-08-10 | 1 | -0/+1 |
* | Add a job to calculate the skinning matrix palette for a skeleton | Sean Harmer | 2017-08-10 | 1 | -0/+6 |
* | Add Armature backend node to renderer aspect | Sean Harmer | 2017-08-08 | 1 | -0/+80 |