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path: root/src/render/materialsystem/parameter_p.h
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* Revert "Update commercial license headers"v5.15.3-lts-lgplTarja Sundqvist2021-03-231-20/+20
* Update commercial license headersTarja Sundqvist2021-02-021-20/+20
* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-1/+1
* Fix in parameters: backend value wasn't reset on cleanupPaul Lemire2019-10-031-0/+1
* Update QParameter to use direct syncMike Krus2019-09-191-3/+2
* Replace Q_DECL_FINAL with finalKevin Funk2017-09-251-1/+1
* Replace Q_DECL_OVERRIDE with overrideKevin Funk2017-09-251-1/+1
* Return the Uniform as a const reference to avoid expensive copiesLars Knoll2017-09-061-2/+2
* Parameter: export for unit testsPaul Lemire2016-11-191-1/+1
* Parameter: add a cleanup methodPaul Lemire2016-11-191-0/+2
* Texture backend refactoring: Update node managersWieland Hagen2016-11-141-1/+0
* Parameter: only store a UniformValuePaul Lemire2016-09-141-2/+0
* Parameter: store a UniformValuePaul Lemire2016-09-071-0/+3
* Replace Q_DECL_NOEXCEPT by Q_DECL_NOTHROWPaul Lemire2016-05-231-1/+1
* Remove QBackendNode::updateFromPeer()Sean Harmer2016-05-031-1/+0
* Parameter handles creationSean Harmer2016-04-051-0/+2
* Dedicated QRenderBackendNodeWieland Hagen2016-02-241-2/+2
* RenderView: various small fixes in things frequently calledPaul Lemire2016-02-211-1/+1
* RenderViews: use int comparison rather than string for uniforms filteringPaul Lemire2016-02-211-0/+2
* Unify license header usageAntti Kokko2016-01-261-11/+14
* QParameter: only copy QNodeId when parameter value is a QNodeSubclassPaul Lemire2016-01-131-8/+0
* Move Qt3DCore into Qt3DCore namespaceSean Harmer2015-10-131-3/+3
* Add "We mean it" warnings to private headersSean Harmer2015-10-131-0/+11
* Move material system into own directorySean Harmer2015-10-131-0/+83