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path: root/src/render/materialsystem/shaderbuilder.cpp
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* Revert "Update commercial license headers"v5.15.3-lts-lgplTarja Sundqvist2021-03-231-19/+19
* Update commercial license headersTarja Sundqvist2021-02-021-19/+19
* Fix disabling shader cache via environment variableJim Albamont2020-12-091-1/+1
* Add dedicated Qt3D.Renderer.ShaderCache logging categoryPaul Lemire2020-11-021-6/+15
* Add caching mechanism to ShaderBuilderPaul Lemire2020-11-021-5/+101
* rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-221-0/+2
* rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-211-1/+2
* Merge remote-tracking branch 'origin/5.14' into 5.15Antti Määttä2020-04-211-1/+1
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| * Fix potential crash in ShaderBuilder node syncingMichael Brasser2020-04-021-1/+1
* | Move shadergraph to Qt3DJean-Michaël Celerier2020-03-191-7/+7
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* Fix usage of C++14 featuresMike Krus2020-01-141-2/+2
* ShaderBuilder: ensure no old updates are left overPaul Lemire2019-10-141-0/+1
* Convert Shader/ShaderBuilder jobs to use direct syncPaul Lemire2019-10-141-45/+17
* Clean up includesMike Krus2019-10-011-0/+2
* Update QShaderProgramBuilder to use direct syncPaul Lemire2019-09-261-36/+35
* Merge branch '5.12' into 5.13Paul Lemire2019-04-021-42/+2
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| * Unify shader include handlingMichael Brasser2019-04-011-42/+2
* | QShaderProgramBuilder: add properties to access generated shader codePaul Lemire2018-12-141-0/+33
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* Prevent use of temporary containersMike Krus2018-01-131-6/+6
* Fix resource init namespace issuesLaszlo Agocs2017-11-141-3/+8
* Fix material system qrc in static buildsLaszlo Agocs2017-11-081-0/+3
* Implement enabledLayers on ShaderBuilderKevin Ottens2017-09-041-1/+24
* Implement code generation in ShaderBuilderKevin Ottens2017-07-051-1/+160
* Introduce ShaderBuilderKevin Ottens2017-07-051-0/+145