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path: root/tests/auto/render/commons/testrenderer.h
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* Remove useless virtual methodMike Krus2020-08-131-2/+0
* Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-291-0/+5
* RenderQueue: switch to std::vectorPaul Lemire2020-07-031-2/+1
* QAspectJob: switch to using std::vectorPaul Lemire2020-07-021-2/+2
* Render aspect: Dispatch events directlyMike Krus2020-06-301-1/+2
* Add ; to Q_UNUSEDLars Schmertmann2020-06-241-7/+7
* Add ability to dump filter statesMike Krus2020-03-261-0/+1
* Allow Qt3DWindow to choose which graphics API to use on constructionJean-Michaël Celerier2020-03-111-1/+1
* Move common job handling out of RendererMike Krus2020-03-061-10/+10
* ResourceAccessor: make it work with the modular renderer architecturePaul Lemire2020-02-031-4/+12
* Clean up tracing codeMike Krus2020-01-271-0/+1
* Merge remote-tracking branch 'origin/5.14' into 5.15Qt Forward Merge Bot2019-12-141-1/+1
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| * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-041-1/+1
* | Use jobsDone to sync render capture back to frontendMike Krus2019-12-131-7/+8
* | Avoid initializing QFlags with 0 or nullptrFriedemann Kleint2019-11-251-1/+1
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* Remove QBackendNodeFactory since it's no longer neededMike Krus2019-09-051-1/+1
* Do direct notification of backend nodeswip/refactorMike Krus2019-08-281-1/+1
* Renderer renderSynchronous: allow skipping swap buffer stepPaul Lemire2019-08-071-1/+1
* Make Scene3D rendering use the Manual Qt3D drive modePaul Lemire2019-08-071-1/+1
* Rework internal Texture HandlingPaul Lemire2019-03-041-1/+1
* Implement WaitFence/SetFence handling into the rendererPaul Lemire2018-10-121-0/+1
* Avoid locking up on Radeonv5.11.0-rc1Laszlo Agocs2018-05-041-1/+1
* AbstractRenderer: add setOpenGLContext methodPaul Lemire2018-03-191-0/+1
* Move Renderer specific classes into new folderPaul Lemire2018-03-191-0/+2
* Renderer: instantiate, initialize and shutdown CommandThreadPaul Lemire2018-03-161-0/+3
* Revert "Keep rendering in sync with aspect jobs by adding barriers"Paul Lemire2018-02-281-8/+2
* Merge remote-tracking branch 'origin/5.10' into 5.11Sean Harmer2018-02-151-2/+8
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| * Keep rendering in sync with aspect jobs by adding barriersSvenn-Arne Dragly2018-02-021-2/+8
* | Ray casting jobMike Krus2018-02-011-0/+1
* | Merge remote-tracking branch 'origin/5.10' into devLiang Qi2018-01-221-1/+1
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| * Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2018-01-221-1/+1
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| | * Scene3D: allow to force blocking renderingPaul Lemire2018-01-161-1/+1
* | | Replace Q_DECL_OVERRIDE with overrideKevin Funk2017-09-251-36/+36
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* / Add support to move the camera so that the entire model is visibleMike Krus2017-05-231-0/+1
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* Fix scene2d mouse event coordinate calculationAntti Määttä2017-03-231-2/+3
* Add sharecontext to testrenderAntti Määttä2017-01-181-0/+1
* Ensure offscreen surface used during cleanup is created on gui threadSean Harmer2016-12-141-0/+3
* Properly order texture jobsPaul Lemire2016-12-141-0/+1
* QRenderAspect: remove unused allocatorsPaul Lemire2016-07-051-2/+0
* Make the Qt3D Renderer execute its first shell commandPaul Lemire2016-07-051-0/+1
* Renderer: cleanup graphics resourcesPaul Lemire2016-07-041-0/+1
* Handle renderer shutdown request and assert in render aspect dtorSean Harmer2016-05-181-0/+1
* Q_NULLPTR -> nullptrSean Harmer2016-05-011-6/+6
* Optionally dump out some data about renderer resourcesSean Harmer2016-04-171-0/+1
* Drop QFrameGraph in favor of QRenderSettingsWieland Hagen2016-03-091-1/+0
* Class QRendererSettings rename to QRenderSettingsFranck Arrecot2016-03-041-2/+2
* Remove ParameterMappingPaul Lemire2016-02-261-3/+4
* Propagate backend node changes to Renderer; render-on-demandWieland Hagen2016-02-241-0/+81