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Commit message (
Expand
)
Author
Age
Files
Lines
*
QText2DEntity: fix QTextureAtlas parenting that could lead to crashes
Paul Lemire
2023-02-13
1
-1
/
+1
*
Blacklist 1 tests in tst_RayCasting on ubuntu-20.04
CI Insignificant Platforms Monitor Bot
2022-11-28
1
-0
/
+3
*
ShaderParameterPack: check we only store a single UBO/SSBO per BlockBinding
Paul Lemire
2022-11-03
1
-0
/
+62
*
Quick3DNodeInstantiator: fix crash when using async
Paul Lemire
2022-11-02
2
-0
/
+58
*
Blacklist 1 tests in tst_dynamicnodecreation on ubuntu-20.04
CI Insignificant Platforms Monitor Bot
2022-09-10
1
-0
/
+3
*
RenderViewBuilder: use QAspectManager::idealThreadCount
Paul Lemire
2022-08-16
1
-1
/
+1
*
Qt3D Tests: includemocs
Mike Krus
2022-07-15
7
-0
/
+45
*
CalcBoundingVolumeJob: don't rely on QChangeArbiter for extent changes
Paul Lemire
2022-06-13
2
-22
/
+13
*
Protect code for unsupported configs
Mike Krus
2022-04-19
3
-0
/
+13
*
Fix blacklisting string for ubuntu-20.04 in graphicshelpergl4
Heikki Halmet
2022-03-29
1
-1
/
+1
*
Blacklist: test cases blacklisted in tst_GraphicsHelperGL4:
CI Insignificant Platforms Monitor Bot
2022-03-08
1
-0
/
+4
*
tst_qchangearbiter: remove tests for message based synching
Paul Lemire
2022-02-07
2
-786
/
+26
*
tst_qchangearbiter: fix failures on Ubuntu 20.04 CI node
Paul Lemire
2021-12-07
1
-3
/
+3
*
QGeometryFactory: don't make op== virtual
Marc Mutz
2021-11-18
3
-5
/
+5
*
ComputeCommand: call markDirty(ComputeDirty) when enabled changes
Paul Lemire
2021-11-03
1
-0
/
+16
*
Picking: reuse LayerFilterJob to perform layer filtering
Paul Lemire
2021-08-09
4
-0
/
+544
*
Fix for QShaderNode fix that selected highest version number of a rule
Paul Lemire
2021-08-03
1
-2
/
+2
*
Rerun bounding volume update jobs when entity enabled property changes
Paul Lemire
2021-07-30
1
-0
/
+4
*
Fix multi-view picking
Mike Krus
2021-06-15
3
-2
/
+247
*
ObjectPicker: ensure pristine pickers are handled
Nicolas Guichard
2021-05-06
1
-0
/
+15
*
Fix sampler2DArrayShadow uniform in QShaderGenerator
Jim Albamont
2020-12-28
1
-1
/
+1
*
Fix binding of CubeMapArray textures
Jim Albamont
2020-12-11
1
-0
/
+107
*
Fix disabling shader cache via environment variable
Jim Albamont
2020-12-09
1
-0
/
+2
*
Fix GLTexture cleanup
Paul Lemire
2020-11-05
3
-1
/
+132
*
Handle invalid entity names in QSceneLoader::component
Michael Brasser
2020-11-02
1
-0
/
+7
*
Add caching mechanism to ShaderBuilder
Paul Lemire
2020-11-02
1
-2
/
+199
*
Fix a crash when node is added and destroyed immediately
Sean Harmer
2020-10-05
1
-0
/
+47
*
Add QNodePrivate::registerDestructionHelper for std::vector containers
Paul Lemire
2020-09-24
1
-9
/
+190
*
QShaderGenerator: add a #define LAYER_name for each layer
Paul Lemire
2020-09-18
1
-0
/
+36
*
QShaderGenerator: generate node headers in the same order as statements
Nicolas Guichard
2020-07-31
3
-84
/
+83
*
Fix incorrect use of QString vs QByteArray
Mike Krus
2020-06-29
2
-6
/
+8
*
Fix QBuffer::updateData being called several times in a row
Paul Lemire
2020-06-18
2
-0
/
+81
*
Leverage RV cache to reuse render commands when possible
Paul Lemire
2020-06-04
1
-64
/
+159
*
QResourcesManager: switch to std::vector
Paul Lemire
2020-06-04
7
-13
/
+13
*
QShaderGraph: disable edges connected to disabled nodes
v5.15.0-rc2
v5.15.0-rc1
v5.15.0
Nicolas Guichard
2020-04-27
1
-0
/
+44
*
rhi: Handle RHI-required information in QShaderGraph
Jean-Michaël Celerier
2020-04-21
1
-1
/
+1
*
Adjust number of jobs based on number of render paths
Mike Krus
2020-04-14
2
-9
/
+18
*
Properly stop running animations when using a negative playrate
Paul Lemire
2020-03-30
1
-0
/
+108
*
Add ability to dump filter states
Mike Krus
2020-03-26
1
-0
/
+1
*
Move shadergraph to Qt3D
Jean-Michaël Celerier
2020-03-19
12
-1
/
+3787
*
Split examples so that build works without qtdeclarative
Jean-Michaël Celerier
2020-03-11
4
-14
/
+34
*
Allow Qt3DWindow to choose which graphics API to use on construction
Jean-Michaël Celerier
2020-03-11
1
-1
/
+1
*
Merge gatherer and caching jobs
Mike Krus
2020-03-06
2
-7
/
+2
*
Move common job handling out of Renderer
Mike Krus
2020-03-06
11
-78
/
+250
*
Add ability to dump job graph to dot file
Mike Krus
2020-02-14
1
-1
/
+1
*
Destroy FBOs when RenderTarget node is destroyed
Paul Lemire
2020-02-13
1
-0
/
+42
*
Shader fixes
Paul Lemire
2020-02-13
1
-0
/
+44
*
Animations: handle colors as vec3 or vec4
Paul Lemire
2020-02-12
1
-9
/
+105
*
Merge "Merge remote-tracking branch '5.14' into 5.15"
Mike Krus
2020-02-06
2
-7
/
+37
|
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*
Merge remote-tracking branch '5.14' into 5.15
Mike Krus
2020-02-05
2
-7
/
+37
|
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