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* QChannelMapping: only send const char *propertyName to backendPaul Lemire2019-05-104-50/+6
* Restore ShaderBuilder unit testsPaul Lemire2019-05-101-1/+0
* Update ShaderBuilder tests following changes in QShaderGeneratorPaul Lemire2019-05-093-19/+3
* Fix FrameGraph node parentingJim Albamont2019-04-161-34/+18
* Cache light/renderable/computable vectorsJames Turner2019-04-102-22/+97
* Disable ShaderBuilder unit testsPaul Lemire2019-04-101-0/+1
* Fix backend node creation order using an initialization queueJim Albamont2019-04-081-0/+80
* Fix Entity parenting hierarchyJim Albamont2019-04-0410-1/+250
* Animations: handle variable length propertiesPaul Lemire2019-04-035-102/+499
* Update the backend's buffer data when updating part of QBufferGiulio Camuffo2019-04-021-1/+1
* Unify shader include handlingMichael Brasser2019-04-016-0/+31
* Dont play animations that are disabledJuan Jose Casafranca2019-03-281-9/+47
* Merge remote-tracking branch 'origin/5.12.2' into 5.12Qt Forward Merge Bot2019-03-151-2/+216
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| * Make sure backend node is created when component is added to Entityv5.12.2Svenn-Arne Dragly2019-02-221-0/+84
| * Add test for component added to parent with pending backend creationSvenn-Arne Dragly2019-02-221-2/+76
| * Fix broken creation order for nodes used as propertiesSvenn-Arne Dragly2019-02-221-0/+56
* | tests/auto/render/render.pro: Remove duplicate entry "scene2d"Friedemann Kleint2019-03-071-1/+0
* | Use slerp for animating rotation channelsJuan Jose Casafranca2019-02-224-2/+96
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* Fix: rebuild material and layer caches when FrameGraph tree is dirtyPaul Lemire2019-02-192-33/+84
* Recompute bounding volumes when buffer changesPaul Lemire2019-01-071-0/+2
* QRenderCapture: Prevent crash on shutdown when replies are pendingChristian Andersen2019-01-061-0/+19
* QEnvironmentLight: add uniforms for envmaps sizePaul Lemire2018-12-201-0/+98
* Texture: initialize internal format to NoFormatPaul Lemire2018-12-192-1/+24
* Merge remote-tracking branch 'origin/5.11' into 5.12Qt Forward Merge Bot2018-12-041-0/+88
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| * Reset last selected picker when releasing out of viewportPaul Lemire2018-11-301-0/+88
* | Merge remote-tracking branch 'origin/5.11' into 5.12Qt Forward Merge Bot2018-09-221-1/+20
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| * Complete ES 3.1 and 3.2 helpersPaul Lemire2018-09-211-1/+20
* | Add private API to access child nodes of QEntity and QFrameGraphNodeSvenn-Arne Dragly2018-09-032-16/+77
* | Renderer: remove code shutting down thread in renderer dtorPaul Lemire2018-08-207-1/+246
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* Improve backend texture unit testsPaul Lemire2018-08-131-0/+186
* Enable ConstantInterpolation for fcurvesJuan Jose Casafranca2018-07-311-0/+22
* Fix: Do not enforce TextureImage to be parented only by TexturePaul Lemire2018-07-182-19/+211
* QNode: _q_postConstructorInit set scene on whole subtreePaul Lemire2018-07-181-0/+49
* Check animator can be played in frontend and backendJuan Jose Casafranca2018-07-111-0/+27
* Do not delay cleanup of backend Texture instancesPaul Lemire2018-07-113-0/+76
* More fuzzy evaluation when calculating rootsChristian Strømme2018-07-101-0/+13
* Handle reparenting to nodes which have no backendPaul Lemire2018-07-041-0/+158
* QGraphicsApiFilter: fix Vulkan enum value aliasingPaul Lemire2018-06-251-0/+9
* Fix race condition when executing multiple filterlayerjobs at oncePaul Lemire2018-06-253-3/+10
* Fix compile warningsPaul Lemire2018-06-202-3/+3
* Fix UniformValue data size for texturesLaszlo Agocs2018-06-121-0/+9
* Avoid locking up on Radeonv5.11.0-rc1Laszlo Agocs2018-05-041-1/+1
* Animation: Make a fuzzy comparison when verifying cubic rootsSvenn-Arne Dragly2018-04-241-35/+53
* Fix findCubicRoots for cases where coefficients are close to zeroSvenn-Arne Dragly2018-03-251-0/+90
* MaterialParameterGathererJob: remove unneeded renderer memberPaul Lemire2018-03-192-2/+0
* tst_loadscenejob: remove warningsPaul Lemire2018-03-191-2/+2
* AbstractRenderer: add setOpenGLContext methodPaul Lemire2018-03-191-0/+1
* SendRenderCaptureJob: remove hard dependency to RendererPaul Lemire2018-03-192-8/+16
* Move Renderer specific classes into new folderPaul Lemire2018-03-193-12/+25
* Perform Shader loading within framePaul Lemire2018-03-161-3/+4