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// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_RHI_RHIRENDERTARGET_H
#define QT3DRENDER_RENDER_RHI_RHIRENDERTARGET_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <rhi/qrhi.h>
#include <rhihandle_types_p.h>
#include <private/attachmentpack_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Rhi {
struct RHIRenderTarget {
// Note: only used when rendering to a FBO
// as we don't want to remove the default framebuffer's rendertarget
// TODO: at some point separate render target and graphics pipeline as the former can be reused
QRhiRenderTarget *renderTarget{ nullptr };
QRhiRenderPassDescriptor *renderPassDescriptor{ nullptr };
QRhiRenderBuffer *depthStencilBuffer{ nullptr };
enum class BackBuffer {
None,
Left,
Right,
};
BackBuffer backBuffer{ BackBuffer::None };
~RHIRenderTarget();
void cleanup();
};
} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RHI_RENDERER_H
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