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/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_QABSTRACTRAYCASTER_H
#define QT3DRENDER_QABSTRACTRAYCASTER_H

#include <Qt3DCore/qcomponent.h>
#include <Qt3DRender/qraycasterhit.h>
#include <Qt3DRender/qt3drender_global.h>

#include <QtGui/QVector3D>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QAbstractRayCasterPrivate;
class QLayer;

class Q_3DRENDERSHARED_EXPORT QAbstractRayCaster : public Qt3DCore::QComponent
{
    Q_OBJECT
    Q_PROPERTY(RunMode runMode READ runMode WRITE setRunMode NOTIFY runModeChanged)
    Q_PROPERTY(FilterMode filterMode READ filterMode WRITE setFilterMode NOTIFY filterModeChanged)
    Q_PROPERTY(Hits hits READ hits NOTIFY hitsChanged)
public:
    enum RunMode {
        Continuous,
        SingleShot
    };
    Q_ENUM(RunMode)

    enum FilterMode {
        AcceptAnyMatchingLayers = 0,
        AcceptAllMatchingLayers,
        DiscardAnyMatchingLayers,
        DiscardAllMatchingLayers,
    };
    Q_ENUM(FilterMode) // LOVC_EXLC_LINE

    using Hits = QVector<QRayCasterHit>;

    explicit QAbstractRayCaster(QNode *parent = nullptr);
    ~QAbstractRayCaster();

    RunMode runMode() const;
    FilterMode filterMode() const;
    Hits hits() const;

    void addLayer(QLayer *layer);
    void removeLayer(QLayer *layer);
    QVector<QLayer *> layers() const;

public Q_SLOTS:
    void setRunMode(RunMode runMode);
    void setFilterMode(FilterMode filterMode);

Q_SIGNALS:
    void runModeChanged(Qt3DRender::QAbstractRayCaster::RunMode runMode);
    void hitsChanged(const Qt3DRender::QAbstractRayCaster::Hits &hits);
    void filterModeChanged(Qt3DRender::QAbstractRayCaster::FilterMode filterMode);

protected:
    explicit QAbstractRayCaster(QAbstractRayCasterPrivate &dd, QNode *parent = nullptr);
    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
    Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;

private:
    Q_DECLARE_PRIVATE(QAbstractRayCaster)
};

} // Qt3D

QT_END_NAMESPACE

Q_DECLARE_METATYPE(Qt3DRender::QAbstractRayCaster::Hits) // LCOV_EXCL_LINE

#endif // QT3DRENDER_QABSTRACTRAYCASTER_H