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// Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Render 2.0 as QQ3Render20
import Qt3D.Render 2.1 as QQ3Render21
import Qt3D.Render 2.10 as QQ3Render210
import Qt3D.Render 2.13 as QQ3Render213
import Qt3D.Render 2.14 as QQ3Render214
import Qt3D.Render 2.16 as QQ3Render216
import QtQuick 2.0
Item {
// Misc
//QQ3Render20.Window // (uncreatable) QWindow
// Converters
// Renderer setttings
QQ3Render20.RenderSettings {} //Qt3DRender::QRenderSettings
QQ3Render20.PickingSettings {} //Qt3DRender::QPickingSettings
// @uri Qt3D.Render
QQ3Render20.SceneLoader {} //Qt3DRender::QSceneLoader, Qt3DRender::Render::Quick::Quick3DScene
QQ3Render20.Effect {} //Qt3DRender::QEffect, Qt3DRender::Render::Quick::Quick3DEffect
QQ3Render20.Technique {} //Qt3DRender::QTechnique, Qt3DRender::Render::Quick::Quick3DTechnique
QQ3Render20.FilterKey {} //Qt3DRender::QFilterKey
QQ3Render20.GraphicsApiFilter {} //Qt3DRender::QGraphicsApiFilter
//QQ3Render20.QParameter // (uncreatable) Qt3DRender::QParameter
QQ3Render20.Parameter {} //Qt3DRender::Render::Quick::Quick3DParameter
QQ3Render20.Material {} //Qt3DRender::QMaterial, Qt3DRender::Render::Quick::Quick3DMaterial
QQ3Render20.RenderPass {} //Qt3DRender::QRenderPass, Qt3DRender::Render::Quick::Quick3DRenderPass
QQ3Render20.ShaderProgram {} //Qt3DRender::QShaderProgram
//QQ3Render20.QShaderData // (uncreatable) Qt3DRender::QShaderData
QQ3Render20.ShaderDataArray {} //Qt3DRender::Render::Quick::Quick3DShaderDataArray
QQ3Render20.ShaderData {} //Qt3DRender::Render::Quick::Quick3DShaderData
QQ3Render214.ShaderImage {}
// Camera
QQ3Render20.Camera {} //Qt3DRender::QCamera
QQ3Render20.CameraLens {} //Qt3DRender::QCameraLens
// Textures
QQ3Render20.WrapMode {} //Qt3DRender::QTextureWrapMode
//QQ3Render20.Texture // (uncreatable) Qt3DRender::QAbstractTexture
QQ3Render20.Texture1D {} //Qt3DRender::QTexture1D, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.Texture1DArray {} //Qt3DRender::QTexture1DArray, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.Texture2D {} //Qt3DRender::QTexture2D, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.Texture2DArray {} //Qt3DRender::QTexture2DArray, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.Texture3D {} //Qt3DRender::QTexture3D, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.TextureCubeMap {} //Qt3DRender::QTextureCubeMap, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.TextureCubeMapArray {} //Qt3DRender::QTextureCubeMapArray, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.Texture2DMultisample {} //Qt3DRender::QTexture2DMultisample, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.Texture2DMultisampleArray {} //Qt3DRender::QTexture2DMultisampleArray, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.TextureRectangle {} //Qt3DRender::QTextureRectangle, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.TextureBuffer {} //Qt3DRender::QTextureBuffer, Qt3DRender::Render::Quick::Quick3DTextureExtension
QQ3Render20.TextureLoader {} //Qt3DRender::QTextureLoader, Qt3DRender::Render::Quick::Quick3DTextureExtension
//QQ3Render20.QAbstractTextureImage // (uncreatable) Qt3DRender::QAbstractTextureImage
QQ3Render20.TextureImage {} //Qt3DRender::QTextureImage
QQ3Render213.SharedGLTexture {} //Qt3DRender::QSharedGLTexture
QQ3Render213.WaitFence {} //Qt3DRender::QWaitFence
QQ3Render213.SetFence {} //Qt3DRender::QSetFence
// Geometry
QQ3Render20.GeometryRenderer {} //Qt3DRender::QGeometryRenderer
// Mesh
QQ3Render20.Mesh {} //Qt3DRender::QMesh
// Picking
QQ3Render20.ObjectPicker {} //Qt3DRender::QObjectPicker
//QQ3Render20.PickEvent // (uncreatable) Qt3DRender::QPickEvent
// Compute Job
QQ3Render20.ComputeCommand {} //Qt3DRender::QComputeCommand
// Layers
QQ3Render20.Layer {} //Qt3DRender::QLayer
QQ3Render20.LayerFilter {} //Qt3DRender::QLayerFilter, Qt3DRender::Render::Quick::Quick3DLayerFilter
// Lights
//QQ3Render20.Light // (uncreatable) Qt3DRender::QAbstractLight
QQ3Render20.PointLight {} //Qt3DRender::QPointLight
QQ3Render20.DirectionalLight {} //Qt3DRender::QDirectionalLight
QQ3Render20.SpotLight {} //Qt3DRender::QSpotLight
// FrameGraph
QQ3Render20.CameraSelector {} //Qt3DRender::QCameraSelector, Qt3DCore::Quick::Quick3DNode
QQ3Render20.RenderPassFilter {} //Qt3DRender::QRenderPassFilter, Qt3DRender::Render::Quick::Quick3DRenderPassFilter
QQ3Render20.TechniqueFilter {} //Qt3DRender::QTechniqueFilter, Qt3DRender::Render::Quick::Quick3DTechniqueFilter
QQ3Render20.Viewport {} //Qt3DRender::QViewport, Qt3DRender::Render::Quick::Quick3DViewport
QQ3Render20.RenderTargetSelector {} //Qt3DRender::QRenderTargetSelector, Qt3DRender::Render::Quick::Quick3DRenderTargetSelector
QQ3Render20.ClearBuffers {} //Qt3DRender::QClearBuffers
//QQ3Render20.FrameGraphNode // (uncreatable) Qt3DRender::QFrameGraphNode
QQ3Render20.RenderStateSet {} //Qt3DRender::QRenderStateSet, Qt3DRender::Render::Quick::Quick3DStateSet
QQ3Render20.NoDraw {} //Qt3DRender::QNoDraw
QQ3Render20.FrustumCulling {} //Qt3DRender::QFrustumCulling
QQ3Render20.DispatchCompute {} //Qt3DRender::QDispatchCompute
QQ3Render21.RenderCapture {} //Qt3DRender::QRenderCapture
//QQ3Render21.RenderCaptureReply // (uncreatable) Qt3DRender::QRenderCaptureReply
QQ3Render210.ProximityFilter {} //Q3DRender::QProximityFilter
QQ3Render216.DebugOverlay {} //Q3DRender::QDebugOverlay
// RenderTarget
QQ3Render20.RenderTargetOutput {} //Qt3DRender::QRenderTargetOutput
QQ3Render20.RenderTarget {} //Qt3DRender::QRenderTarget, Qt3DRender::Render::Quick::Quick3DRenderTargetOutput
// Render surface selector
QQ3Render20.RenderSurfaceSelector {} //Qt3DRender::QRenderSurfaceSelector
// Sorting
QQ3Render20.SortPolicy {} //Qt3DRender::QSortPolicy
// RenderStates
//QQ3Render20.RenderState // (uncreatable) Qt3DRender::QRenderState
QQ3Render20.BlendEquationArguments {} //Qt3DRender::QBlendEquationArguments
QQ3Render20.BlendEquation {} //Qt3DRender::QBlendEquation
QQ3Render20.AlphaTest {} //Qt3DRender::QAlphaTest
QQ3Render20.DepthTest {} //Qt3DRender::QDepthTest
QQ3Render20.MultiSampleAntiAliasing {} //Qt3DRender::QMultiSampleAntiAliasing
QQ3Render20.NoDepthMask {} //Qt3DRender::QNoDepthMask
QQ3Render20.CullFace {} //Qt3DRender::QCullFace
QQ3Render20.FrontFace {} //Qt3DRender::QFrontFace
//QQ3Render20.StencilTestArguments // (uncreatable) Qt3DRender::QStencilTestArguments
QQ3Render20.StencilTest {} //Qt3DRender::QStencilTest
QQ3Render20.ScissorTest {} //Qt3DRender::QScissorTest
QQ3Render20.Dithering {} //Qt3DRender::QDithering
QQ3Render20.AlphaCoverage {} //Qt3DRender::QAlphaCoverage
QQ3Render20.PointSize {} //Qt3DRender::QPointSize
QQ3Render20.PolygonOffset {} //Qt3DRender::QPolygonOffset
QQ3Render20.ColorMask {} //Qt3DRender::QColorMask
QQ3Render20.ClipPlane {} //Qt3DRender::QClipPlane
//QQ3Render20.StencilOperationArguments // (uncreatable) Qt3DRender::QStencilOperationArguments
QQ3Render20.SeamlessCubemap {} //Qt3DRender::QSeamlessCubemap
QQ3Render20.StencilOperation {} //Qt3DRender::QStencilOperation
QQ3Render20.StencilMask {} //Qt3DRender::QStencilMask
QQ3Render214.DepthRange {}
QQ3Render214.RasterMode {}
}
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