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// Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only


import Qt3D.Render 2.0 as QQ3Render20
import Qt3D.Render 2.1 as QQ3Render21
import Qt3D.Render 2.10 as QQ3Render210
import Qt3D.Render 2.13 as QQ3Render213
import Qt3D.Render 2.14 as QQ3Render214
import Qt3D.Render 2.16 as QQ3Render216
import QtQuick 2.0

Item {

    // Misc
    //QQ3Render20.Window                       // (uncreatable) QWindow

    // Converters

    // Renderer setttings
    QQ3Render20.RenderSettings {}              //Qt3DRender::QRenderSettings
    QQ3Render20.PickingSettings {}             //Qt3DRender::QPickingSettings

    // @uri Qt3D.Render
    QQ3Render20.SceneLoader {}                 //Qt3DRender::QSceneLoader, Qt3DRender::Render::Quick::Quick3DScene
    QQ3Render20.Effect {}                      //Qt3DRender::QEffect, Qt3DRender::Render::Quick::Quick3DEffect
    QQ3Render20.Technique {}                   //Qt3DRender::QTechnique, Qt3DRender::Render::Quick::Quick3DTechnique
    QQ3Render20.FilterKey {}                   //Qt3DRender::QFilterKey
    QQ3Render20.GraphicsApiFilter {}           //Qt3DRender::QGraphicsApiFilter
    //QQ3Render20.QParameter                   // (uncreatable) Qt3DRender::QParameter
    QQ3Render20.Parameter {}                   //Qt3DRender::Render::Quick::Quick3DParameter
    QQ3Render20.Material {}                    //Qt3DRender::QMaterial, Qt3DRender::Render::Quick::Quick3DMaterial
    QQ3Render20.RenderPass {}                  //Qt3DRender::QRenderPass, Qt3DRender::Render::Quick::Quick3DRenderPass
    QQ3Render20.ShaderProgram {}               //Qt3DRender::QShaderProgram
    //QQ3Render20.QShaderData                  // (uncreatable) Qt3DRender::QShaderData
    QQ3Render20.ShaderDataArray {}             //Qt3DRender::Render::Quick::Quick3DShaderDataArray
    QQ3Render20.ShaderData {}                  //Qt3DRender::Render::Quick::Quick3DShaderData
    QQ3Render214.ShaderImage {}

    // Camera
    QQ3Render20.Camera {}                      //Qt3DRender::QCamera
    QQ3Render20.CameraLens {}                  //Qt3DRender::QCameraLens

    // Textures
    QQ3Render20.WrapMode {}                    //Qt3DRender::QTextureWrapMode
    //QQ3Render20.Texture                      // (uncreatable) Qt3DRender::QAbstractTexture
    QQ3Render20.Texture1D {}                   //Qt3DRender::QTexture1D, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.Texture1DArray {}              //Qt3DRender::QTexture1DArray, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.Texture2D {}                   //Qt3DRender::QTexture2D, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.Texture2DArray {}              //Qt3DRender::QTexture2DArray, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.Texture3D {}                   //Qt3DRender::QTexture3D, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.TextureCubeMap {}              //Qt3DRender::QTextureCubeMap, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.TextureCubeMapArray {}         //Qt3DRender::QTextureCubeMapArray, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.Texture2DMultisample {}        //Qt3DRender::QTexture2DMultisample, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.Texture2DMultisampleArray {}   //Qt3DRender::QTexture2DMultisampleArray, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.TextureRectangle {}            //Qt3DRender::QTextureRectangle, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.TextureBuffer {}               //Qt3DRender::QTextureBuffer, Qt3DRender::Render::Quick::Quick3DTextureExtension
    QQ3Render20.TextureLoader {}               //Qt3DRender::QTextureLoader, Qt3DRender::Render::Quick::Quick3DTextureExtension
    //QQ3Render20.QAbstractTextureImage        // (uncreatable) Qt3DRender::QAbstractTextureImage
    QQ3Render20.TextureImage {}                //Qt3DRender::QTextureImage
    QQ3Render213.SharedGLTexture {}            //Qt3DRender::QSharedGLTexture
    QQ3Render213.WaitFence {}                  //Qt3DRender::QWaitFence
    QQ3Render213.SetFence {}                   //Qt3DRender::QSetFence

    // Geometry
    QQ3Render20.GeometryRenderer {}            //Qt3DRender::QGeometryRenderer

    // Mesh
    QQ3Render20.Mesh {}                        //Qt3DRender::QMesh

    // Picking
    QQ3Render20.ObjectPicker {}                //Qt3DRender::QObjectPicker
    //QQ3Render20.PickEvent                    // (uncreatable) Qt3DRender::QPickEvent

    // Compute Job
    QQ3Render20.ComputeCommand {}              //Qt3DRender::QComputeCommand

    // Layers
    QQ3Render20.Layer {}                       //Qt3DRender::QLayer
    QQ3Render20.LayerFilter {}                 //Qt3DRender::QLayerFilter, Qt3DRender::Render::Quick::Quick3DLayerFilter

    // Lights
    //QQ3Render20.Light                        // (uncreatable) Qt3DRender::QAbstractLight
    QQ3Render20.PointLight {}                  //Qt3DRender::QPointLight
    QQ3Render20.DirectionalLight {}            //Qt3DRender::QDirectionalLight
    QQ3Render20.SpotLight {}                   //Qt3DRender::QSpotLight

    // FrameGraph
    QQ3Render20.CameraSelector {}              //Qt3DRender::QCameraSelector, Qt3DCore::Quick::Quick3DNode
    QQ3Render20.RenderPassFilter {}            //Qt3DRender::QRenderPassFilter, Qt3DRender::Render::Quick::Quick3DRenderPassFilter
    QQ3Render20.TechniqueFilter {}             //Qt3DRender::QTechniqueFilter, Qt3DRender::Render::Quick::Quick3DTechniqueFilter
    QQ3Render20.Viewport {}                    //Qt3DRender::QViewport, Qt3DRender::Render::Quick::Quick3DViewport
    QQ3Render20.RenderTargetSelector {}        //Qt3DRender::QRenderTargetSelector, Qt3DRender::Render::Quick::Quick3DRenderTargetSelector
    QQ3Render20.ClearBuffers {}                //Qt3DRender::QClearBuffers
    //QQ3Render20.FrameGraphNode               // (uncreatable) Qt3DRender::QFrameGraphNode
    QQ3Render20.RenderStateSet {}              //Qt3DRender::QRenderStateSet, Qt3DRender::Render::Quick::Quick3DStateSet
    QQ3Render20.NoDraw {}                      //Qt3DRender::QNoDraw
    QQ3Render20.FrustumCulling {}              //Qt3DRender::QFrustumCulling
    QQ3Render20.DispatchCompute {}             //Qt3DRender::QDispatchCompute
    QQ3Render21.RenderCapture {}               //Qt3DRender::QRenderCapture
    //QQ3Render21.RenderCaptureReply           // (uncreatable) Qt3DRender::QRenderCaptureReply
    QQ3Render210.ProximityFilter {}           //Q3DRender::QProximityFilter
    QQ3Render216.DebugOverlay {}               //Q3DRender::QDebugOverlay

    // RenderTarget
    QQ3Render20.RenderTargetOutput {}          //Qt3DRender::QRenderTargetOutput
    QQ3Render20.RenderTarget {}                //Qt3DRender::QRenderTarget, Qt3DRender::Render::Quick::Quick3DRenderTargetOutput

    // Render surface selector
    QQ3Render20.RenderSurfaceSelector {}       //Qt3DRender::QRenderSurfaceSelector

    // Sorting
    QQ3Render20.SortPolicy {}                  //Qt3DRender::QSortPolicy

    // RenderStates
    //QQ3Render20.RenderState                  // (uncreatable) Qt3DRender::QRenderState
    QQ3Render20.BlendEquationArguments {}      //Qt3DRender::QBlendEquationArguments
    QQ3Render20.BlendEquation {}               //Qt3DRender::QBlendEquation
    QQ3Render20.AlphaTest {}                   //Qt3DRender::QAlphaTest
    QQ3Render20.DepthTest {}                   //Qt3DRender::QDepthTest
    QQ3Render20.MultiSampleAntiAliasing {}     //Qt3DRender::QMultiSampleAntiAliasing
    QQ3Render20.NoDepthMask {}                 //Qt3DRender::QNoDepthMask
    QQ3Render20.CullFace {}                    //Qt3DRender::QCullFace
    QQ3Render20.FrontFace {}                   //Qt3DRender::QFrontFace
    //QQ3Render20.StencilTestArguments         // (uncreatable) Qt3DRender::QStencilTestArguments
    QQ3Render20.StencilTest {}                 //Qt3DRender::QStencilTest
    QQ3Render20.ScissorTest {}                 //Qt3DRender::QScissorTest
    QQ3Render20.Dithering {}                   //Qt3DRender::QDithering
    QQ3Render20.AlphaCoverage {}               //Qt3DRender::QAlphaCoverage
    QQ3Render20.PointSize {}                   //Qt3DRender::QPointSize
    QQ3Render20.PolygonOffset {}               //Qt3DRender::QPolygonOffset
    QQ3Render20.ColorMask {}                   //Qt3DRender::QColorMask
    QQ3Render20.ClipPlane {}                   //Qt3DRender::QClipPlane
    //QQ3Render20.StencilOperationArguments    // (uncreatable) Qt3DRender::QStencilOperationArguments
    QQ3Render20.SeamlessCubemap {}             //Qt3DRender::QSeamlessCubemap
    QQ3Render20.StencilOperation {}            //Qt3DRender::QStencilOperation
    QQ3Render20.StencilMask {}                 //Qt3DRender::QStencilMask

    QQ3Render214.DepthRange {}
    QQ3Render214.RasterMode {}

}