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authorThiago Macieira <thiago.macieira@intel.com>2013-01-28 20:20:01 -0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-02-02 10:35:22 +0100
commit02c3e955e375c803c524495b25e5054eebf18509 (patch)
tree9560ddf90accc4e2d05479235f64f973fe39ec55
parent4c5b503f335706916a88b44e86c40de34006d887 (diff)
Fix change-of-sign warning found by ICC
qdbusintegrator_p.h(119): error #68: integer conversion resulted in a change of sign : QMetaCallEvent(0, -1, 0, sender, -1, 0, 0, 0, s), connection(c), node(n), ^ qpaintengineex_opengl2_p.h(193): error #68: integer conversion resulted in a change of sign void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1); ^ Change-Id: I7de381ea9ff348878ee99e5a18525352a779b31e Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
-rw-r--r--src/dbus/qdbusintegrator_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/dbus/qdbusintegrator_p.h b/src/dbus/qdbusintegrator_p.h
index fbaf04fff3..b44db0098f 100644
--- a/src/dbus/qdbusintegrator_p.h
+++ b/src/dbus/qdbusintegrator_p.h
@@ -116,7 +116,7 @@ public:
QDBusActivateObjectEvent(const QDBusConnection &c, QObject *sender,
const QDBusConnectionPrivate::ObjectTreeNode &n,
int p, const QDBusMessage &m, QSemaphore *s = 0)
- : QMetaCallEvent(0, -1, 0, sender, -1, 0, 0, 0, s), connection(c), node(n),
+ : QMetaCallEvent(0, ushort(-1), 0, sender, -1, 0, 0, 0, s), connection(c), node(n),
pathStartPos(p), message(m), handled(false)
{ }
~QDBusActivateObjectEvent();
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 3605b300cc..401a3824c5 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -191,7 +191,7 @@ public:
void updateBrushUniforms();
void updateMatrix();
void updateCompositionMode();
- void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
+ void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = GLuint(-1));
void resetGLState();