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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-04-18 14:12:17 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-04-19 08:51:18 +0200
commit051ba40997a230ceac23c73b0e7ff75127485c31 (patch)
tree30f85db54324d43c4d44b3fadfda9d50a2cc21f4
parent3d98f3d6edd16b78a7e4f7eff60d8885707ed8e7 (diff)
cube example: Switch to a power-of-two texture
Just to make sure it runs with strict WebGL 1 implementations. This cannot generally be a solution, naturally, so requiring WebGL 2 is more likely the way to go, but in the case of this example it seems the only thing we need is to resize the image file, so we might just as well do that. Pick-to: 6.5 6.4 Task-number: QTBUG-111304 Change-Id: I1b4a72ac1a7b94575bf1abd61c5aa722959c92e4 Reviewed-by: Inho Lee <inho.lee@qt.io>
-rw-r--r--examples/opengl/cube/cube.pngbin30341 -> 88913 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/examples/opengl/cube/cube.png b/examples/opengl/cube/cube.png
index 42c8c51b3a..c3abbfe84d 100644
--- a/examples/opengl/cube/cube.png
+++ b/examples/opengl/cube/cube.png
Binary files differ