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authorLaszlo Agocs <laszlo.agocs@qt.io>2022-10-06 12:33:21 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2022-10-06 22:55:35 +0200
commit194c92fa8bda5d16fb8ca07cbce3eadefab8dc79 (patch)
tree654e30a0b63297890fea9f694ef0915f459d203d
parentb93fabddd487eb022c099cb57d035ed115814849 (diff)
rhi: Add the wgsl enum value for shaders
There is no clear path to generating WGSL shaders, but that should not prevent QShader from being able to contain such shaders. Change-Id: I819e1c67c38d675971907a3a80885ddec78da0f6 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r--src/gui/rhi/qshader.cpp1
-rw-r--r--src/gui/rhi/qshader_p.h3
2 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/rhi/qshader.cpp b/src/gui/rhi/qshader.cpp
index 7a5ef55c89..47fc598a81 100644
--- a/src/gui/rhi/qshader.cpp
+++ b/src/gui/rhi/qshader.cpp
@@ -160,6 +160,7 @@ QT_BEGIN_NAMESPACE
\value MslShader Metal Shading Language
\value DxilShader Direct3D bytecode (HLSL compiled by \c dxc)
\value MetalLibShader Pre-compiled Metal bytecode
+ \value WgslShader WGSL
*/
/*!
diff --git a/src/gui/rhi/qshader_p.h b/src/gui/rhi/qshader_p.h
index 335712b3e1..33c026f779 100644
--- a/src/gui/rhi/qshader_p.h
+++ b/src/gui/rhi/qshader_p.h
@@ -98,7 +98,8 @@ public:
DxbcShader, // fxc
MslShader,
DxilShader, // dxc
- MetalLibShader // xcrun metal + xcrun metallib
+ MetalLibShader, // xcrun metal + xcrun metallib
+ WgslShader
};
enum Variant {