diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-10-06 12:33:21 +0200 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-10-06 22:55:35 +0200 |
commit | 194c92fa8bda5d16fb8ca07cbce3eadefab8dc79 (patch) | |
tree | 654e30a0b63297890fea9f694ef0915f459d203d | |
parent | b93fabddd487eb022c099cb57d035ed115814849 (diff) |
rhi: Add the wgsl enum value for shaders
There is no clear path to generating WGSL shaders, but that
should not prevent QShader from being able to contain such
shaders.
Change-Id: I819e1c67c38d675971907a3a80885ddec78da0f6
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r-- | src/gui/rhi/qshader.cpp | 1 | ||||
-rw-r--r-- | src/gui/rhi/qshader_p.h | 3 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/rhi/qshader.cpp b/src/gui/rhi/qshader.cpp index 7a5ef55c89..47fc598a81 100644 --- a/src/gui/rhi/qshader.cpp +++ b/src/gui/rhi/qshader.cpp @@ -160,6 +160,7 @@ QT_BEGIN_NAMESPACE \value MslShader Metal Shading Language \value DxilShader Direct3D bytecode (HLSL compiled by \c dxc) \value MetalLibShader Pre-compiled Metal bytecode + \value WgslShader WGSL */ /*! diff --git a/src/gui/rhi/qshader_p.h b/src/gui/rhi/qshader_p.h index 335712b3e1..33c026f779 100644 --- a/src/gui/rhi/qshader_p.h +++ b/src/gui/rhi/qshader_p.h @@ -98,7 +98,8 @@ public: DxbcShader, // fxc MslShader, DxilShader, // dxc - MetalLibShader // xcrun metal + xcrun metallib + MetalLibShader, // xcrun metal + xcrun metallib + WgslShader }; enum Variant { |