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authorAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-05-29 12:48:33 +0200
committerAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-05-30 17:20:01 +0000
commit218e6cc6c9b4d4c54dce74ee5a65bb44c9f93b11 (patch)
treeddcc736b4869fb390c24c1943aefb77e5a98c3f6
parent45751d0ea3c4325f8f8c33969015763b5b897e77 (diff)
Fix subpixel rendered text in QGLWidget
Subpixel rendered text doesn't work in the old OpenGL paint engine because it assumes the glyphs are returned in RGB32 format, when they may be in ARGB32. This patch changes the test of the returned format to just check for 32bit matching the logic in the new OpenGL paint engine. Change-Id: Ib5b784dedba51cf22f216e2f035361518610b96b Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 637c375311..9a1ae6e008 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -304,19 +304,23 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
for (int x = 0; x < maskWidth; ++x)
src[x] = -src[x]; // convert 0 and 1 into 0 and 255
}
- } else if (mask.format() == QImage::Format_RGB32) {
+ } else if (mask.depth() == 32) {
// Make the alpha component equal to the average of the RGB values.
// This is needed when drawing sub-pixel antialiased text on translucent targets.
for (int y = 0; y < maskHeight; ++y) {
quint32 *src = (quint32 *) mask.scanLine(y);
for (int x = 0; x < maskWidth; ++x) {
- uchar r = src[x] >> 16;
- uchar g = src[x] >> 8;
- uchar b = src[x];
- quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
+ int r = qRed(src[x]);
+ int g = qGreen(src[x]);
+ int b = qBlue(src[x]);
+ int avg;
+ if (mask.format() == QImage::Format_RGB32)
+ avg = (r + g + b + 1) / 3; // "+1" for rounding.
+ else // Format_ARGB_Premultiplied
+ avg = qAlpha(src[x]);
if (ctx->contextHandle()->isOpenGLES()) {
// swizzle the bits to accommodate for the GL_RGBA upload.
- src[x] = (avg << 24) | (quint32(r) << 0) | (quint32(g) << 8) | (quint32(b) << 16);
+ src[x] = (avg << 24) | (r << 0) | (g << 8) | (b << 16);
} else {
src[x] = (src[x] & 0x00ffffff) | (avg << 24);
}
@@ -325,7 +329,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub
}
funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- if (mask.format() == QImage::Format_RGB32) {
+ if (mask.depth() == 32) {
GLenum format = GL_RGBA;
#if !defined(QT_OPENGL_ES_2)
if (!ctx->contextHandle()->isOpenGLES())