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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-07-10 14:50:55 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-07-13 14:54:30 +0200
commit351d42175dc6367a711e2cc4ac6aace23cc462b7 (patch)
tree6896bce75795881d224541183524b6b2adcc8a45
parente8d5000026dbad4f48dfed882f4b19d6c4b34c67 (diff)
rhi: Allow null resources in srb
In this case the srb represents the layout only, and can still be used to create a pipeline. For setShaderResources() one will then need to use another, layout compatible, srb that references valid resources. Change-Id: I3ea5b63df3be8847540ca4c0c40fbd29dbed8fb7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r--src/gui/rhi/qrhi.cpp142
-rw-r--r--src/gui/rhi/qrhimetal.mm50
-rw-r--r--src/gui/rhi/qrhivulkan.cpp7
-rw-r--r--tests/auto/gui/rhi/qrhi/tst_qrhi.cpp199
4 files changed, 330 insertions, 68 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index c5fac634be..6627a459e3 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -2854,7 +2854,15 @@ bool QRhiShaderResourceBinding::isLayoutCompatible(const QRhiShaderResourceBindi
\return a shader resource binding for the given binding number, pipeline
stages, and buffer specified by \a binding, \a stage, and \a buf.
- \note \a buf must have been created with QRhiBuffer::UniformBuffer.
+ \note When \a buf is not null, it must have been created with
+ QRhiBuffer::UniformBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
int binding, StageFlags stage, QRhiBuffer *buf)
@@ -2880,7 +2888,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
\note \a size must be greater than 0.
- \note \a buf must have been created with QRhiBuffer::UniformBuffer.
+ \note When \a buf is not null, it must have been created with
+ QRhiBuffer::UniformBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size)
@@ -2901,7 +2917,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer(
size of the bound region is specified by \a size. Like with non-dynamic
offsets, \c{offset + size} cannot exceed the size of \a buf.
- \note \a buf must have been created with QRhiBuffer::UniformBuffer.
+ \note When \a buf is not null, it must have been created with
+ QRhiBuffer::UniformBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(
int binding, StageFlags stage, QRhiBuffer *buf, int size)
@@ -2919,6 +2943,13 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBufferWithDynamicOff
\note This function is equivalent to calling sampledTextures() with a
\c count of 1.
+ \note \a tex and \a sampler can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
+
\sa sampledTextures()
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTexture(
@@ -2953,6 +2984,13 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTexture(
advised to provide "dummy" samplers and textures if some array elements are
not relevant (due to not being accessed in the shader).
+ \note \a texSamplers can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
+
\sa sampledTexture()
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTextures(
@@ -2964,8 +3002,12 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTextures(
b.d.stage = stage;
b.d.type = SampledTexture;
b.d.u.stex.count = count;
- for (int i = 0; i < count; ++i)
- b.d.u.stex.texSamplers[i] = texSamplers[i];
+ for (int i = 0; i < count; ++i) {
+ if (texSamplers)
+ b.d.u.stex.texSamplers[i] = texSamplers[i];
+ else
+ b.d.u.stex.texSamplers[i] = {};
+ }
return b;
}
@@ -2975,7 +3017,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTextures(
will have access to all layers of the specified \a level. (so if the texture
is a cubemap, the shader must use imageCube instead of image2D)
- \note \a tex must have been created with QRhiTexture::UsedWithLoadStore.
+ \note When \a tex is not null, it must have been created with
+ QRhiTexture::UsedWithLoadStore.
+
+ \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
+ with unspecified resources, but such an object cannot be used with
+ QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
+ pipelines. Such a pipeline must then always be used together with another,
+ layout compatible QRhiShaderResourceBindings with resources present passed
+ to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoad(
int binding, StageFlags stage, QRhiTexture *tex, int level)
@@ -2995,7 +3045,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoad(
will have access to all layers of the specified \a level. (so if the texture
is a cubemap, the shader must use imageCube instead of image2D)
- \note \a tex must have been created with QRhiTexture::UsedWithLoadStore.
+ \note When \a tex is not null, it must have been created with
+ QRhiTexture::UsedWithLoadStore.
+
+ \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
+ with unspecified resources, but such an object cannot be used with
+ QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
+ pipelines. Such a pipeline must then always be used together with another,
+ layout compatible QRhiShaderResourceBindings with resources present passed
+ to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::imageStore(
int binding, StageFlags stage, QRhiTexture *tex, int level)
@@ -3011,7 +3069,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::imageStore(
will have access to all layers of the specified \a level. (so if the texture
is a cubemap, the shader must use imageCube instead of image2D)
- \note \a tex must have been created with QRhiTexture::UsedWithLoadStore.
+ \note When \a tex is not null, it must have been created with
+ QRhiTexture::UsedWithLoadStore.
+
+ \note \a tex can be null. It is valid to create a QRhiShaderResourceBindings
+ with unspecified resources, but such an object cannot be used with
+ QRhiCommandBuffer::setShaderResources(). It is however suitable for creating
+ pipelines. Such a pipeline must then always be used together with another,
+ layout compatible QRhiShaderResourceBindings with resources present passed
+ to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoadStore(
int binding, StageFlags stage, QRhiTexture *tex, int level)
@@ -3025,7 +3091,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoadStore(
\return a shader resource binding for a read-only storage buffer with the
given \a binding number and pipeline \a stage.
- \note \a buf must have been created with QRhiBuffer::StorageBuffer.
+ \note When \a buf is not null, must have been created with
+ QRhiBuffer::StorageBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
int binding, StageFlags stage, QRhiBuffer *buf)
@@ -3045,7 +3119,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
given \a binding number and pipeline \a stage. This overload binds a region
only, as specified by \a offset and \a size.
- \note \a buf must have been created with QRhiBuffer::StorageBuffer.
+ \note When \a buf is not null, must have been created with
+ QRhiBuffer::StorageBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size)
@@ -3061,7 +3143,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad(
\return a shader resource binding for a write-only storage buffer with the
given \a binding number and pipeline \a stage.
- \note \a buf must have been created with QRhiBuffer::StorageBuffer.
+ \note When \a buf is not null, must have been created with
+ QRhiBuffer::StorageBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
int binding, StageFlags stage, QRhiBuffer *buf)
@@ -3076,7 +3166,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
given \a binding number and pipeline \a stage. This overload binds a region
only, as specified by \a offset and \a size.
- \note \a buf must have been created with QRhiBuffer::StorageBuffer.
+ \note When \a buf is not null, must have been created with
+ QRhiBuffer::StorageBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size)
@@ -3092,7 +3190,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore(
\return a shader resource binding for a read-write storage buffer with the
given \a binding number and pipeline \a stage.
- \note \a buf must have been created with QRhiBuffer::StorageBuffer.
+ \note When \a buf is not null, must have been created with
+ QRhiBuffer::StorageBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
int binding, StageFlags stage, QRhiBuffer *buf)
@@ -3107,7 +3213,15 @@ QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
given \a binding number and pipeline \a stage. This overload binds a region
only, as specified by \a offset and \a size.
- \note \a buf must have been created with QRhiBuffer::StorageBuffer.
+ \note When \a buf is not null, must have been created with
+ QRhiBuffer::StorageBuffer.
+
+ \note \a buf can be null. It is valid to create a
+ QRhiShaderResourceBindings with unspecified resources, but such an object
+ cannot be used with QRhiCommandBuffer::setShaderResources(). It is however
+ suitable for creating pipelines. Such a pipeline must then always be used
+ together with another, layout compatible QRhiShaderResourceBindings with
+ resources present passed to QRhiCommandBuffer::setShaderResources().
*/
QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore(
int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size)
diff --git a/src/gui/rhi/qrhimetal.mm b/src/gui/rhi/qrhimetal.mm
index ee7735c1bb..d9575e949b 100644
--- a/src/gui/rhi/qrhimetal.mm
+++ b/src/gui/rhi/qrhimetal.mm
@@ -3006,54 +3006,8 @@ bool QMetalShaderResourceBindings::create()
boundResourceData.resize(sortedBindings.count());
- for (int i = 0, ie = sortedBindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBinding::Data *b = sortedBindings.at(i).data();
- QMetalShaderResourceBindings::BoundResourceData &bd(boundResourceData[i]);
- switch (b->type) {
- case QRhiShaderResourceBinding::UniformBuffer:
- {
- QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.ubuf.buf);
- bd.ubuf.id = bufD->m_id;
- bd.ubuf.generation = bufD->generation;
- }
- break;
- case QRhiShaderResourceBinding::SampledTexture:
- {
- const QRhiShaderResourceBinding::Data::SampledTextureData *data = &b->u.stex;
- bd.stex.count = data->count;
- for (int elem = 0; elem < data->count; ++elem) {
- QMetalTexture *texD = QRHI_RES(QMetalTexture, data->texSamplers[elem].tex);
- QMetalSampler *samplerD = QRHI_RES(QMetalSampler, data->texSamplers[elem].sampler);
- bd.stex.d[elem].texId = texD->m_id;
- bd.stex.d[elem].texGeneration = texD->generation;
- bd.stex.d[elem].samplerId = samplerD->m_id;
- bd.stex.d[elem].samplerGeneration = samplerD->generation;
- }
- }
- break;
- case QRhiShaderResourceBinding::ImageLoad:
- case QRhiShaderResourceBinding::ImageStore:
- case QRhiShaderResourceBinding::ImageLoadStore:
- {
- QMetalTexture *texD = QRHI_RES(QMetalTexture, b->u.simage.tex);
- bd.simage.id = texD->m_id;
- bd.simage.generation = texD->generation;
- }
- break;
- case QRhiShaderResourceBinding::BufferLoad:
- case QRhiShaderResourceBinding::BufferStore:
- case QRhiShaderResourceBinding::BufferLoadStore:
- {
- QMetalBuffer *bufD = QRHI_RES(QMetalBuffer, b->u.sbuf.buf);
- bd.sbuf.id = bufD->m_id;
- bd.sbuf.generation = bufD->generation;
- }
- break;
- default:
- Q_UNREACHABLE();
- break;
- }
- }
+ for (BoundResourceData &bd : boundResourceData)
+ memset(&bd, 0, sizeof(BoundResourceData));
generation += 1;
return true;
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp
index 4bf859a716..46a6146f20 100644
--- a/src/gui/rhi/qrhivulkan.cpp
+++ b/src/gui/rhi/qrhivulkan.cpp
@@ -2555,7 +2555,6 @@ void QRhiVulkan::updateShaderResourceBindings(QRhiShaderResourceBindings *srb, i
const bool updateAll = descSetIdx < 0;
int frameSlot = updateAll ? 0 : descSetIdx;
while (frameSlot < (updateAll ? QVK_FRAMES_IN_FLIGHT : descSetIdx + 1)) {
- srbD->boundResourceData[frameSlot].resize(srbD->sortedBindings.count());
for (int i = 0, ie = srbD->sortedBindings.count(); i != ie; ++i) {
const QRhiShaderResourceBinding::Data *b = srbD->sortedBindings.at(i).data();
QVkShaderResourceBindings::BoundResourceData &bd(srbD->boundResourceData[frameSlot][i]);
@@ -6188,7 +6187,11 @@ bool QVkShaderResourceBindings::create()
if (!rhiD->allocateDescriptorSet(&allocInfo, descSets, &poolIndex))
return false;
- rhiD->updateShaderResourceBindings(this);
+ for (int i = 0; i < QVK_FRAMES_IN_FLIGHT; ++i) {
+ boundResourceData[i].resize(sortedBindings.count());
+ for (BoundResourceData &bd : boundResourceData[i])
+ memset(&bd, 0, sizeof(BoundResourceData));
+ }
lastActiveFrameSlot = -1;
generation += 1;
diff --git a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
index f559b40cf6..ee14116e1c 100644
--- a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
+++ b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
@@ -91,6 +91,13 @@ private slots:
void resourceUpdateBatchRGBATextureMip();
void invalidPipeline_data();
void invalidPipeline();
+ void srbLayoutCompatibility_data();
+ void srbLayoutCompatibility();
+ void srbWithNoResource_data();
+ void srbWithNoResource();
+ void renderPassDescriptorCompatibility_data();
+ void renderPassDescriptorCompatibility();
+
void renderToTextureSimple_data();
void renderToTextureSimple();
void renderToTextureMip_data();
@@ -103,14 +110,12 @@ private slots:
void renderToTextureArrayOfTexturedQuad();
void renderToTextureTexturedQuadAndUniformBuffer_data();
void renderToTextureTexturedQuadAndUniformBuffer();
+ void renderToTextureDeferredSrb_data();
+ void renderToTextureDeferredSrb();
void renderToWindowSimple_data();
void renderToWindowSimple();
void finishWithinSwapchainFrame_data();
void finishWithinSwapchainFrame();
- void srbLayoutCompatibility_data();
- void srbLayoutCompatibility();
- void renderPassDescriptorCompatibility_data();
- void renderPassDescriptorCompatibility();
private:
void setWindowType(QWindow *window, QRhi::Implementation impl);
@@ -2212,6 +2217,150 @@ void tst_QRhi::renderToTextureTexturedQuadAndUniformBuffer()
QCOMPARE(result1.pixel(28, 178), empty);
}
+void tst_QRhi::renderToTextureDeferredSrb_data()
+{
+ rhiTestData();
+}
+
+void tst_QRhi::renderToTextureDeferredSrb()
+{
+ QFETCH(QRhi::Implementation, impl);
+ QFETCH(QRhiInitParams *, initParams);
+
+ QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
+ if (!rhi)
+ QSKIP("QRhi could not be created, skipping testing rendering");
+
+ QImage inputImage;
+ inputImage.load(QLatin1String(":/data/qt256.png"));
+ QVERIFY(!inputImage.isNull());
+
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
+ QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
+ QVERIFY(texture->create());
+
+ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
+ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
+ rt->setRenderPassDescriptor(rpDesc.data());
+ QVERIFY(rt->create());
+
+ QRhiCommandBuffer *cb = nullptr;
+ QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
+ QVERIFY(cb);
+
+ QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
+
+ static const float verticesUvs[] = {
+ -1.0f, -1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(verticesUvs)));
+ QVERIFY(vbuf->create());
+ updates->uploadStaticBuffer(vbuf.data(), verticesUvs);
+
+ QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
+ QVERIFY(inputTexture->create());
+ updates->uploadTexture(inputTexture.data(), inputImage);
+
+ QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
+ QVERIFY(sampler->create());
+
+ QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
+ QVERIFY(ubuf->create());
+
+ QMatrix4x4 matrix;
+ updates->updateDynamicBuffer(ubuf.data(), 0, 64, matrix.constData());
+ float opacity = 0.5f;
+ updates->updateDynamicBuffer(ubuf.data(), 64, 4, &opacity);
+
+ // this is the specific thing to test here: an srb with null resources
+ const QRhiShaderResourceBinding::StageFlags commonVisibility = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
+ QScopedPointer<QRhiShaderResourceBindings> layoutOnlySrb(rhi->newShaderResourceBindings());
+ layoutOnlySrb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, nullptr),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, nullptr, nullptr)
+ });
+ QVERIFY(layoutOnlySrb->create());
+
+ QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
+ pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
+ QShader vs = loadShader(":/data/textured.vert.qsb");
+ QVERIFY(vs.isValid());
+ QShader fs = loadShader(":/data/textured.frag.qsb");
+ QVERIFY(fs.isValid());
+ pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({ { 4 * sizeof(float) } });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ pipeline->setVertexInputLayout(inputLayout);
+ pipeline->setShaderResourceBindings(layoutOnlySrb.data()); // no resources needed yet
+ pipeline->setRenderPassDescriptor(rpDesc.data());
+
+ QVERIFY(pipeline->create());
+
+ // another, layout compatible, srb with the actual resources
+ QScopedPointer<QRhiShaderResourceBindings> layoutCompatibleSrbWithResources(rhi->newShaderResourceBindings());
+ layoutCompatibleSrbWithResources->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, ubuf.data()),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
+ });
+ QVERIFY(layoutCompatibleSrbWithResources->create());
+
+ cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
+ cb->setGraphicsPipeline(pipeline.data());
+ cb->setShaderResources(layoutCompatibleSrbWithResources.data()); // here we must use the srb referencing the resources
+ cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
+ QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
+ cb->setVertexInput(0, 1, &vbindings);
+ cb->draw(4);
+
+ QRhiReadbackResult readResult;
+ QImage result;
+ readResult.completed = [&readResult, &result] {
+ result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
+ readResult.pixelSize.width(), readResult.pixelSize.height(),
+ QImage::Format_RGBA8888_Premultiplied);
+ };
+ QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
+ readbackBatch->readBackTexture({ texture.data() }, &readResult);
+ cb->endPass(readbackBatch);
+
+ rhi->endOffscreenFrame();
+
+ QVERIFY(!result.isNull());
+
+ if (impl == QRhi::Null)
+ return;
+
+ if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC())
+ result = std::move(result).mirrored();
+
+ // opacity 0.5 (premultiplied)
+ static const auto checkSemiWhite = [](const QRgb &c) {
+ QRgb semiWhite127 = qPremultiply(qRgba(255, 255, 255, 127));
+ QRgb semiWhite128 = qPremultiply(qRgba(255, 255, 255, 128));
+ return c == semiWhite127 || c == semiWhite128;
+ };
+ QVERIFY(checkSemiWhite(result.pixel(79, 77)));
+ QVERIFY(checkSemiWhite(result.pixel(124, 81)));
+ QVERIFY(checkSemiWhite(result.pixel(128, 149)));
+ QVERIFY(checkSemiWhite(result.pixel(120, 189)));
+ QVERIFY(checkSemiWhite(result.pixel(116, 185)));
+ QVERIFY(checkSemiWhite(result.pixel(191, 172)));
+
+ QRgb empty = qRgba(0, 0, 0, 0);
+ QCOMPARE(result.pixel(11, 45), empty);
+ QCOMPARE(result.pixel(246, 202), empty);
+ QCOMPARE(result.pixel(130, 18), empty);
+ QCOMPARE(result.pixel(4, 227), empty);
+}
+
void tst_QRhi::setWindowType(QWindow *window, QRhi::Implementation impl)
{
switch (impl) {
@@ -2630,6 +2779,48 @@ void tst_QRhi::srbLayoutCompatibility()
}
}
+void tst_QRhi::srbWithNoResource_data()
+{
+ rhiTestData();
+}
+
+void tst_QRhi::srbWithNoResource()
+{
+ QFETCH(QRhi::Implementation, impl);
+ QFETCH(QRhiInitParams *, initParams);
+
+ QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
+ if (!rhi)
+ QSKIP("QRhi could not be created, skipping testing srb");
+
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512)));
+ QVERIFY(texture->create());
+ QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
+ QVERIFY(sampler->create());
+ QScopedPointer<QRhiBuffer> buf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 1024));
+ QVERIFY(buf->create());
+
+ {
+ QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
+ srb1->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, nullptr),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, nullptr, nullptr)
+ });
+ QVERIFY(srb1->create());
+
+ QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
+ srb2->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
+ });
+ QVERIFY(srb2->create());
+
+ QVERIFY(srb1->isLayoutCompatible(srb2.data()));
+ QVERIFY(srb2->isLayoutCompatible(srb1.data()));
+ }
+}
+
void tst_QRhi::renderPassDescriptorCompatibility_data()
{
rhiTestData();